[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Giant Panda
Young Treant
Ironbark Treant
Spore Shambler
Forest’s Favor
Moments Peace


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant


NextHand

Tiger Cub (2/2 + A)
Giant Panda
Forest’s Favor
Galina Glimmer (2/2)
Rampant Growth


Discard

Playful Panda (2/1)
Giant Panda (2/4)
Moments Peace
Spore Shambler
Young Treant
Potent Basilisk
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
Midbandori - ($3)
Midori trades with gunpoint, Zane to lvl 3
Cal - ($1)
Worker - ($0)
Panda kills Zane, Cal to lvl 3

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (3/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Crash Barrows
Crash Barrows


STARTING HAND
Mad Man
Bloodburn
Nautical Dog
Bloodrage Ogre (3/2+1a)


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn


NextHand

Lobber
Bloodlust
Bombaster
Makeshift Rambaster


Discard

Gunpoint (3+1/3)
Nautical Dog
Mad Man
Crash Barrows
Crash Barrows


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Brogre - ($6)
Tech 2 Blood - ($2)
Jaina - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bloodrage Ogre (3+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (2/3 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Ferocity


STARTING HAND
Galina Glimmer (2/2)
Tiger Cub (2/2 + A)
Forest’s Favor
Rampant Growth
Giant Panda


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)


NextHand

Moments Peace
Wandering Mimic
Forest’s Favor
Giant Panda (2/4)
Giant Panda (2/4)


Tech 2 card(s)
Get Paid - ($8)
Galina Glimmer - ($7)
Tech 2 (Balance) - ($3)
Arg - ($1)
Worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (3/4 + A)
  • :psfist: [I]Elite[/I]: Wisp (0/1)
  • :ps_: [I]Scavenger[/I]: Galina Glimmer (2/2)
  • :pschip: [I]Technician[/I]: Arg (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
Glider
Glider


STARTING HAND
Lobber
Makeshift Rambaster
Bloodlust
Bombaster


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn


NextHand

Lobber
Charge
Glider
Gunpoint (3+1/3)


Tech 2 card(s)
Get Paid - ($9)
Drakk + Midband - ($4)
Bloodlust My Brogre and your Wisp - ($2)
Brogre trades with Cala, Jaina to L3
Jaina takes Glimmer, Takes 2 dmg
Lobber - ($1)
Lobber takes Arg, Jaina midbands and heals

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (2/3 L4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (3/3 L5)
  • Lobber (2/1 from1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

Jania should be level 5, not 6, and she maxes at lvl 7

P1T6


Tech StartingHand Workers

TECH
Wandering Mimic
Ferocity


STARTING HAND
Wandering Mimic
Giant Panda (2/4)
Giant Panda (2/4)
Forest’s Favor
Moments Peace


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
Giant Panda (2/4)


NextHand

Potent Basilisk
Playful Panda (2/1)
Ferocity
Young Treant


Discard

Moments Peace
Galina Glimmer (2/2)
Giant Panda (2/4)
Forest’s Favor
Wandering Mimic
Ferocity


Tech 2 card(s)
Get Paid - ($9)
Scav + Tech - ($10)
Wandering Mimic - ($6)
Midori - ($4)
Moments Peace - ($2)
Mimic eats Drak, Midori to lvl 3, My base to 16
Worker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Midori (2 +1/3, lvl 3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Wandering Mimic (4/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

"P2T6


Tech StartingHand Workers

TECH
Bug Blatter
Chaos Mirror


STARTING HAND
Charge
Lobber
Glider
Gunpoint (3+1/3)
Glider


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge


NextHand

Bloodrage Ogre (3+1/2)
Makeshift Rambaster
Nautical Dog
Bloodlust


Discard

Glider
Glider
Bug Blatter
Chaos Mirror


Tech 1 card(s)
Get Paid + float - ($10)
Worker - ($9)
Zane and Maxband, Shove Midori to Scav and deal 1 dmg - ($2)
Zane takes Midori, I get 1 g, Jaina maxbands - ($3)
Jaina taps to kill Mimic
Gunpoint - ($1)
Lobber - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lobber #1 (2/1+1a from1 dmg)
  • :psfist: [I]Elite[/I]: Gunpoint (3+1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lobber #2 (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (4/3 L7)
  • Zane (4/2 from 2 dmg
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

P1T7


StartingHand Workers

STARTING HAND
Playful Panda (2/1)
Ferocity
Young Treant
Potent Basilisk


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
Giant Panda (2/4)


NextHand

Potent Basilisk
Giant Panda (2/4)
Spore Shambler
Rampant Growth


Tech 0 card(s)
Get Paid + float - ($11)
Scav - ($12)
Cal - ($10)
Potent Basilisk - ($6)
Ferocity - ($4)
Midband Cal - ($2)
Arg - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5 + A, Deathtouch, Untargetable, Swiftstrike)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Arg (1/3, lvl 1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Cal (3/4, lvl 3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P2T7


Tech StartingHand Workers

TECH
Bug Blatter
Pirate Gang Commander


STARTING HAND
Bloodrage Ogre (3+1/2)
Bloodlust
Makeshift Rambaster
Nautical Dog


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge


NextHand

Bombaster
Crash Barrows
Crash Barrows
Mad Man


Discard

Glider
Glider
Bug Blatter
Chaos Mirror
Bloodlust
Makeshift Rambaster
Bug Blatter
Pirate Gang Commander


Tech 2 card(s)
Get Paid - ($10)
Lobber x 2 and Jaina tap to destroy Tech 2, Base to 14 hp
Brogre - ($8)
Nautical Dog - ($7)
Tech 3 - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]: Nautical Dog (1+1/1)
  • :ps_: [I]Scavenger[/I]: Gunpoint (3/3)
  • :pschip: [I]Technician[/I]: Zane (4/2 from 2 dmg)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (4/3 L7)
  • Lobber #1 (2/1 from 1 dmg)
  • Lobber #2 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

P1T8


StartingHand Workers

STARTING HAND
Rampant Growth
Potent Basilisk
Spore Shambler
Giant Panda (2/4)


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
Giant Panda (2/4)


NextHand

Ferocity
Wandering Mimic
Playful Panda (2/1)


Discard

Rampant Growth
Potent Basilisk


Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech 2
Cal eats Bro
Rampant Growth wisp
Wisp trades with Zane, Cal to Max
Basilisk kills Taxman
Arg takes Dog
Max band Arg - ($6)
Giant Panda - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemtal (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Spore Shambler (2/3) ++
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Potent Basilisk (3/2, Deathtouch, Untargetable)
  • Giant Panda (2/4)
  • Arg (1/5, lvl 5)
  • Cal (4/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P2T8


StartingHand Workers

STARTING HAND
Crash Barrows
Crash Barrows
Mad Man
Bombaster
Bug Blatter


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge


NextHand

Glider
Chaos Mirror
Bloodlust


Discard

Bloodrage Ogre (3/2+1a)
Nautical Dog (1+1/1)
Gunpoint (3/3)
Zane (4/2 from 2 dmg)
Mad Man
Lobber #1 (2/1 from 1 dmg)
Lobber #2 (2/2)
Crash Barrows
Crash Barrows
Bombaster


Tech 0 card(s)
Get Paid + float + Scav + TechN - ($13)
Drakk - ($11)
Crash Barrows - ($8)
Crash Barrows - ($5)
Bug Blatter - ($2)
Mad man - ($1)
Mad Man peels armor off elemental, Base to 13
Crash Barrows Kills Elemental, Overpowers to take Shambler, Base to 10 Hp
Crash Barrows 2 kills Wisp, Overpowers to kill Cala, Drakk to L3, Base to 8 (when barrows dies at end of turn)
Lobber 1 tades with Potent B, Base to 6 hp
Jaina taps to put 3 dmg on Panda
Lobber 2 trades with Panda, Base to 4 hp

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bug Blatter (4+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (4/3 L7)
  • Drakk (1/3 L3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "
1 Like

GG! that plan seemed to go better for me, I’ve got a few improvements to make to it (cut the moments peace, it still does nothing, as I can never stop Midori dieing to Zane, it just give you time to build board) Ready when you are.

3 Likes

Yeah that was definitely looking rougher for me there. If not for the double barrows draw I would have been in a bit more trouble! Will play my P1 turn after a bit when back at computer

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Scorch
Charge
Pillage
Mad Man


WORKERS
Scorch


NextHand

Careless Musketeer
Bombaster
Bloodrage Ogre
Nautical Dog
Bloodburn


Discard

Charge
Pillage
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rambaster - ($1)
Rambaster takes base to 17 hp

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rich Earth
Verdant Tree
Ironbark Treant
Young Treant


WORKERS
Rich Earth


NextHand

Forest’s Favor
Playful Panda
Tiger Cub
Rampant Growth
Spore Shambler


Discard

Ironbark Treant
Verdant Tree
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Arg - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Lobber
Gubpoint


STARTING HAND
Nautical Dog
Bombaster
Bloodburn
Bloodrage Ogre
Careless Musketeer


WORKERS
Scorch
Careless Musketeer


NextHand

Pillage
Nautical Dog
Bombaster
Charge
Mad Man


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Brogre - ($3)
Zane - ($1)
Zane and Rambaster take Wisp
Tech 1

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Zane (2/2 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Galina Glimmer
Huntress


STARTING HAND
Rampant Growth
Forest’s Favor
Tiger Cub
Playful Panda
Spore Shambler


WORKERS
Rich Earth
Forest’s Favor


NextHand

Young Treant
Galina Glimmer
Spore Shambler
Rampant Growth
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Prospector - ($6)
Rampant Growth Arg - ($4)
Arg kills Bro
Max Arg - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Ele (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/5, lvl 5)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Zane can take the wisp on his own. I know this involves backtracking, but do you want Rambaster to take out Prospector?

Ah my bad! Actually I was thinking id hit that base to 14 instead of the prospector, That work for you @Shadow_Night_Black

As much as I would prefer to take the 3 and keep the prospector, the prospector was in the patrol zone, so that doesnt work :stuck_out_tongue: