P1T4
Tech StartingHand Workers
TECH
Potent Basilisk
Potent Basilisk
STARTING HAND
Giant Panda
Young Treant
Ironbark Treant
Spore Shambler
Forest’s Favor
Moments Peace
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
NextHand
Tiger Cub (2/2 + A)
Giant Panda
Forest’s Favor
Galina Glimmer (2/2)
Rampant Growth
Discard
Playful Panda (2/1)
Giant Panda (2/4)
Moments Peace
Spore Shambler
Young Treant
Potent Basilisk
Potent Basilisk
Tech 2 card(s)
Get Paid - ($7)
Midbandori - ($3)
Midori trades with gunpoint, Zane to lvl 3
Cal - ($1)
Worker - ($0)
Panda kills Zane, Cal to lvl 3
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Cal (3/4 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"P2T4
Tech StartingHand Workers
TECH
Crash Barrows
Crash Barrows
STARTING HAND
Mad Man
Bloodburn
Nautical Dog
Bloodrage Ogre (3/2+1a)
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
NextHand
Lobber
Bloodlust
Bombaster
Makeshift Rambaster
Discard
Gunpoint (3+1/3)
Nautical Dog
Mad Man
Crash Barrows
Crash Barrows
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Brogre - ($6)
Tech 2 Blood - ($2)
Jaina - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Bloodrage Ogre (3+1/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (2/3 L1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 9
"
P1T5
Tech StartingHand Workers
TECH
Wandering Mimic
Ferocity
STARTING HAND
Galina Glimmer (2/2)
Tiger Cub (2/2 + A)
Forest’s Favor
Rampant Growth
Giant Panda
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
NextHand
Moments Peace
Wandering Mimic
Forest’s Favor
Giant Panda (2/4)
Giant Panda (2/4)
Tech 2 card(s)
Get Paid - ($8)
Galina Glimmer - ($7)
Tech 2 (Balance) - ($3)
Arg - ($1)
Worker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Cal (3/4 + A)
-
[I]Elite[/I]: Wisp (0/1)
-
[I]Scavenger[/I]: Galina Glimmer (2/2)
-
[I]Technician[/I]: Arg (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
"P2T5
Tech StartingHand Workers
TECH
Glider
Glider
STARTING HAND
Lobber
Makeshift Rambaster
Bloodlust
Bombaster
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
NextHand
Lobber
Charge
Glider
Gunpoint (3+1/3)
Tech 2 card(s)
Get Paid - ($9)
Drakk + Midband - ($4)
Bloodlust My Brogre and your Wisp - ($2)
Brogre trades with Cala, Jaina to L3
Jaina takes Glimmer, Takes 2 dmg
Lobber - ($1)
Lobber takes Arg, Jaina midbands and heals
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Drakk (2/3 L4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (3/3 L5)
- Lobber (2/1 from1 dmg)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
"
Jania should be level 5, not 6, and she maxes at lvl 7
P1T6
Tech StartingHand Workers
TECH
Wandering Mimic
Ferocity
STARTING HAND
Wandering Mimic
Giant Panda (2/4)
Giant Panda (2/4)
Forest’s Favor
Moments Peace
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
Giant Panda (2/4)
NextHand
Potent Basilisk
Playful Panda (2/1)
Ferocity
Young Treant
Discard
Moments Peace
Galina Glimmer (2/2)
Giant Panda (2/4)
Forest’s Favor
Wandering Mimic
Ferocity
Tech 2 card(s)
Get Paid - ($9)
Scav + Tech - ($10)
Wandering Mimic - ($6)
Midori - ($4)
Moments Peace - ($2)
Mimic eats Drak, Midori to lvl 3, My base to 16
Worker - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Midori (2 +1/3, lvl 3)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Wandering Mimic (4/2)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 6
[B]Gold:[/B]
- Gold: 1
- Workers: 10
"P2T6
Tech StartingHand Workers
TECH
Bug Blatter
Chaos Mirror
STARTING HAND
Charge
Lobber
Glider
Gunpoint (3+1/3)
Glider
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge
NextHand
Bloodrage Ogre (3+1/2)
Makeshift Rambaster
Nautical Dog
Bloodlust
Discard
Glider
Glider
Bug Blatter
Chaos Mirror
Tech 1 card(s)
Get Paid + float - ($10)
Worker - ($9)
Zane and Maxband, Shove Midori to Scav and deal 1 dmg - ($2)
Zane takes Midori, I get 1 g, Jaina maxbands - ($3)
Jaina taps to kill Mimic
Gunpoint - ($1)
Lobber - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Lobber #1 (2/1+1a from1 dmg)
-
[I]Elite[/I]: Gunpoint (3+1/3)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Lobber #2 (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (4/3 L7)
- Zane (4/2 from 2 dmg
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 10
"
P1T7
StartingHand Workers
STARTING HAND
Playful Panda (2/1)
Ferocity
Young Treant
Potent Basilisk
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
Giant Panda (2/4)
NextHand
Potent Basilisk
Giant Panda (2/4)
Spore Shambler
Rampant Growth
Tech 0 card(s)
Get Paid + float - ($11)
Scav - ($12)
Cal - ($10)
Potent Basilisk - ($6)
Ferocity - ($4)
Midband Cal - ($2)
Arg - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Potent Basilisk (3/5 + A, Deathtouch, Untargetable, Swiftstrike)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Arg (1/3, lvl 1)
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]: Cal (3/4, lvl 3)
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
"P2T7
Tech StartingHand Workers
TECH
Bug Blatter
Pirate Gang Commander
STARTING HAND
Bloodrage Ogre (3+1/2)
Bloodlust
Makeshift Rambaster
Nautical Dog
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge
NextHand
Bombaster
Crash Barrows
Crash Barrows
Mad Man
Discard
Glider
Glider
Bug Blatter
Chaos Mirror
Bloodlust
Makeshift Rambaster
Bug Blatter
Pirate Gang Commander
Tech 2 card(s)
Get Paid - ($10)
Lobber x 2 and Jaina tap to destroy Tech 2, Base to 14 hp
Brogre - ($8)
Nautical Dog - ($7)
Tech 3 - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
-
[I]Elite[/I]: Nautical Dog (1+1/1)
-
[I]Scavenger[/I]: Gunpoint (3/3)
-
[I]Technician[/I]: Zane (4/2 from 2 dmg)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (4/3 L7)
- Lobber #1 (2/1 from 1 dmg)
- Lobber #2 (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 8
[B]Gold:[/B]
- Gold: 2
- Workers: 10
"
P1T8
StartingHand Workers
STARTING HAND
Rampant Growth
Potent Basilisk
Spore Shambler
Giant Panda (2/4)
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
Giant Panda (2/4)
NextHand
Ferocity
Wandering Mimic
Playful Panda (2/1)
Discard
Rampant Growth
Potent Basilisk
Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech 2
Cal eats Bro
Rampant Growth wisp
Wisp trades with Zane, Cal to Max
Basilisk kills Taxman
Arg takes Dog
Max band Arg - ($6)
Giant Panda - ($3)
Spore Shambler - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Water Elemtal (3/3 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Spore Shambler (2/3) ++
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Potent Basilisk (3/2, Deathtouch, Untargetable)
- Giant Panda (2/4)
- Arg (1/5, lvl 5)
- Cal (4/5, lvl 5)
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 2
[B]Gold:[/B]
- Gold: 0
- Workers: 10
"P2T8
StartingHand Workers
STARTING HAND
Crash Barrows
Crash Barrows
Mad Man
Bombaster
Bug Blatter
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge
NextHand
Glider
Chaos Mirror
Bloodlust
Discard
Bloodrage Ogre (3/2+1a)
Nautical Dog (1+1/1)
Gunpoint (3/3)
Zane (4/2 from 2 dmg)
Mad Man
Lobber #1 (2/1 from 1 dmg)
Lobber #2 (2/2)
Crash Barrows
Crash Barrows
Bombaster
Tech 0 card(s)
Get Paid + float + Scav + TechN - ($13)
Drakk - ($11)
Crash Barrows - ($8)
Crash Barrows - ($5)
Bug Blatter - ($2)
Mad man - ($1)
Mad Man peels armor off elemental, Base to 13
Crash Barrows Kills Elemental, Overpowers to take Shambler, Base to 10 Hp
Crash Barrows 2 kills Wisp, Overpowers to kill Cala, Drakk to L3, Base to 8 (when barrows dies at end of turn)
Lobber 1 tades with Potent B, Base to 6 hp
Jaina taps to put 3 dmg on Panda
Lobber 2 trades with Panda, Base to 4 hp
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Bug Blatter (4+1/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (4/3 L7)
- Drakk (1/3 L3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 10
[B]Gold:[/B]
- Gold: 1
- Workers: 10
"
1 Like
GG! that plan seemed to go better for me, I’ve got a few improvements to make to it (cut the moments peace, it still does nothing, as I can never stop Midori dieing to Zane, it just give you time to build board) Ready when you are.
3 Likes
Yeah that was definitely looking rougher for me there. If not for the double barrows draw I would have been in a bit more trouble! Will play my P1 turn after a bit when back at computer
1 Like
"P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Scorch
Charge
Pillage
Mad Man
WORKERS
Scorch
NextHand
Careless Musketeer
Bombaster
Bloodrage Ogre
Nautical Dog
Bloodburn
Discard
Charge
Pillage
Mad Man
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rambaster - ($1)
Rambaster takes base to 17 hp
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Makeshift Rambaster (1/2)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Rich Earth
Verdant Tree
Ironbark Treant
Young Treant
WORKERS
Rich Earth
NextHand
Forest’s Favor
Playful Panda
Tiger Cub
Rampant Growth
Spore Shambler
Discard
Ironbark Treant
Verdant Tree
Young Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Arg - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Wisp (0/1)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Merfolk Prospector (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Arg (1/3, lvl 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Lobber
Gubpoint
STARTING HAND
Nautical Dog
Bombaster
Bloodburn
Bloodrage Ogre
Careless Musketeer
WORKERS
Scorch
Careless Musketeer
NextHand
Pillage
Nautical Dog
Bombaster
Charge
Mad Man
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Brogre - ($3)
Zane - ($1)
Zane and Rambaster take Wisp
Tech 1
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Makeshift Rambaster (1/2)
- Zane (2/2 L1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
P2T2
Tech StartingHand Workers
TECH
Galina Glimmer
Huntress
STARTING HAND
Rampant Growth
Forest’s Favor
Tiger Cub
Playful Panda
Spore Shambler
WORKERS
Rich Earth
Forest’s Favor
NextHand
Young Treant
Galina Glimmer
Spore Shambler
Rampant Growth
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Prospector - ($6)
Rampant Growth Arg - ($4)
Arg kills Bro
Max Arg - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Water Ele (3/3 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Arg (1/5, lvl 5)
- Merfolk Prospector (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Zane can take the wisp on his own. I know this involves backtracking, but do you want Rambaster to take out Prospector?
Ah my bad! Actually I was thinking id hit that base to 14 instead of the prospector, That work for you @Shadow_Night_Black
As much as I would prefer to take the 3 and keep the prospector, the prospector was in the patrol zone, so that doesnt work