Hey still batting way above me for errors per turn average!
Just had to edit cause that slobber was not supposed to stay on the board after killing Cala
(I will leave the lobber to slobber autocorrect because it is so disgusting haha)
Hey still batting way above me for errors per turn average!
Just had to edit cause that slobber was not supposed to stay on the board after killing Cala
(I will leave the lobber to slobber autocorrect because it is so disgusting haha)
Sos been busy in IRL the last few days
P2T6
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Moments Peace
Moments Peace
Centaur
Spore Shambler
Verdant Tree
Forestās Favor
WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Playful Panda
Merfolk Prospector
Spore Shambler
Centaur
Murkwood Allies
Young Treant (0/2)
Tiger Cub
Tech 2 card(s)
Get Paid - ($10)
Double Scav + Tech - Double Robbery
Midori - ($8)
Moments Peace - ($6)
Tech 2 (Balance) - ($2)
Forestās Favor Midori - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
No worries at all man, about to hit a string of overnight shifts myself so may not see these at regular intervals
P1T7
TECH
Bug Blatter
Kidnapping
STARTING HAND
Bloodrage Ogre (3/2+1a)
Bloodlust
Makeshift Rambaster (1/2)
WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Pillage
Bombaster (2/1 from 1 dmg)
Makeshift Rambaster (1/2)
Mad Man (1/1)
Glider
Crash Barrows
Bloodlust
Bloodrage Ogre (3/2+1a)
Bug Blatter
Kidnapping
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Jaina - ($7)
Bloodlust Jaina and Zane - ($5)
Zane takes Midori, Jaina to L3
Drakk takes Tech 1, Base to 18 hp
Maxband Jaina - ($1)
Bloodlusted Jaina takes Tech 2, Base to 16 hp
Zane dies to Bloodlust at end of turn
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
thats another gg from me. I just canāt deal with the haste while having none of my own. I canāt punish heros left unguarded, I canāt break a patrol, as you just leave enough patrollers behind. Once behind, I canāt catch back up, and red always has a way of spending resources to get ahead. trying to spend resources of my own to stay on the board just had me spending twice as much as you put in yourself.
I can feel your pain here man. In these last handful of games I feel like Iāve gotten a better handle on the breadth of resources that red has to exploit the hasteless green. Moments peace and Murkwood feel like they should be the perfect answers to the heavy haste unit plays I have been utilizing, but red can play so fast and recklessly with Heroes and cheaper units, partnered with the fact that youād have to hit perfectly on a hand with those spells PLUS a beefy unit or two and the resources to play them makes their use much more limited
Overall, it just feels like Red has too big of a repertoire of useful techs and plays for Green to build much against. I mean, I think you havenāt been able to attack with more than 1 unit or hero on almost any turn weāve played in the last several games right?
Have you tried early beef, like Ironbark, maybe paired with Tower?
not with a tower, but in SL it just gets eaten by BRO + something else for no loss, and in elite, he just goes around it until he got a good trade for it, I am happy to try it again though. THe main problem with this play is that is puts all my gold in defence, so I canāt hit him without losing all of that, and then red charges in and wipes everything. If I just wait then crashbarrows / kidnapping etc will open the hole for him.
As P1T3 Iāve had 2 attackers, apart from that no. And normally you have a madman/dog in defence so my attacker canāt do much.
Yeah it really seems like building the dmg to do anything disruptive towards red is difficult. The amount of haste in red really seems to hamstring green in terms of leaving enough defense to prevent disaster. I mean with 7g being the barrier to a maxband Zane, potentially taking out two defenders, you risk losing an add on or nearly losing a tech building nearly every damn turn.
Seems like the solution to that would be strong hero plays, but Red seems to be able to trade heroes fairly well too with Drakks bonus dmg and Zane trading up resources. Any experienced mono green players have any insights?
Iāve considered it, but I havenāt been able to play Codex in a whileā¦ So Iām not sure how useful my advice would be.
Any advice would be nice, at the end of the day it seems I am not thinking in the right ways for green, so an idea to follow would be nice. Currently the best start has been the circle of life start, I was just too greedy with the second mimic (potent basilisk would have been a better idea), but that could be worked around.
Hrrmm. I know as a Red player I hate dealing with Centaur, or really anything with 4+ HP. Of course, thatās where kidnapping comes in, but Cal might be able to shut that down. Youād have to aggressively kill Drakk if heās the lead, or aggressively kill HH if Zane/Jaina comes out first, and try to trap Drakk in the command zone. And Calās stealth or BtF is probably the best bet of making that work.
The problem is that once you go low on cards for that stealth, your draws become poop and you donāt have the cheapies that Red has to work with that kind of hand.
You could try a tower so reds cheapys die more consistently and he canāt amass a board as easily. Zane is also harder to use since he just straight up dies to more things now.
[details=for Shadow]you could try the following tech plan:
Giant panda/ Glimmer
Giant panda/ flex slot. more units/moments peace circle of life/tech II if player 2
The real meat behind the plan is either a tower or Midbandori boosting your stuff. Ideally Midori as your first hero and then you either spend 3 gold for a tower or 4 gold for Midbandori. Kinda depends on draws but I bet tower is a more consistent opening(if this even works). Hopefully this goes well enough to get both a tower and Midbandori.
Giant pandaās are 3/4 defensively with a tower and are way less useful to kidnap. You can snowball into air superiority with maxband Midori/mimics/dragons(this also defends against gliders) or token spam with Murkwood allies/blooming ancient/MoLaC. Maybe even just grab stalking tigers/barkcoat bears for big units he canāt readily kidnap. [/details]
P1T1
STARTING HAND
Rich Earth
Spore Shambler
Rampant Growth
Young Treant
Tiger Cub
WORKERS
Rich Earth
Verdant Tree
Forestās Favor
Ironbark Treant
Playful Panda
Merfolk Prospector
Spore Shambler
Young Treant
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tiger Cub - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
"P2T1
STARTING HAND
Pillage
Nautical Dog
Mad Man
Makeshift Rambaster
Bombaster
WORKERS
Pillage
Bloodrage Ogre
Careless Musketeer
Bloodburn
Scorch
Charge
Bombaster
Mad Man
Nautical Dog
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Zane - ($2)
Rambaster - ($0)
Zane trades with Tiger
Rambaster puts 3 dg on base, to 17 HP
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P1T2
TECH
Giant Panda
Galina Glimmer
STARTING HAND
Playful Panda
Merfolk Prospector
Ironbark Treant
Forestās Favor
Verdant Tree
WORKERS
Rich Earth
Verdant Tree
Tiger Cub (2/2 + A)
Merfolk Prospector
Rampant Growth
Forestās Favor
Galina Glimmer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Midori - ($2)
Playful Panda - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
"P2T2
TECH
Lobber
Gunpoint
STARTING HAND
Bloodburn
Scorch
Charge
Bloodrage Ogre
Careless Musketeer
WORKERS
Pillage
Careless Musketeer
Gunpoint
Scorch
Bombaster
Lobber
Charge
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Brogre - ($3)
Heroes Hall - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
I assume you meant Heroās Hall
P1T3
TECH
Giant Panda
Moments Peace
STARTING HAND
Merfolk Prospector
Galina Glimmer
Tiger Cub (2/2 + A)
Rampant Growth
Forestās Favor
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Spore Shambler
Young Treant
Giant Panda
Rampant Growth
Forestās Favor
Tiger Cub (2/2 + A)
Giant Panda
Moments Peace
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Galina Glimmer - ($4)
Rampant Growth Panda - ($2)
Panda kills Bro
Midori eats Rambaster
Heroās Hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Economy Info:
Cards:
"P2T3
TECH
Lobber
Bloodlust
STARTING HAND
Lobber
Gunpoint
Scorch
Bombaster
Charge
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodrage Ogre (3/2+1a)
Mad Man
Nautical Dog
Bloodburn
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Lobber - ($5)
Gunpoint - ($3)
Zane - ($1)
Zane takes Wisp
Lobber Trades with Glimmer
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]