[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

Hey still batting way above me for errors per turn average!

Just had to edit cause that slobber was not supposed to stay on the board after killing Cala

(I will leave the lobber to slobber autocorrect because it is so disgusting haha)

1 Like

Bumping for ya buddy. No rush. @Shadow_Night_Black

Sos been busy in IRL the last few days
P2T6


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Moments Peace
Moments Peace
Centaur
Spore Shambler
Verdant Tree
Forestā€™s Favor


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Playful Panda
Merfolk Prospector


NextHand

Spore Shambler
Centaur
Murkwood Allies
Young Treant (0/2)
Tiger Cub


Tech 2 card(s)
Get Paid - ($10)
Double Scav + Tech - Double Robbery
Midori - ($8)
Moments Peace - ($6)
Tech 2 (Balance) - ($2)
Forestā€™s Favor Midori - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori (3/4 + A, lvl 1)+
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

No worries at all man, about to hit a string of overnight shifts myself so may not see these at regular intervals

P1T7


Tech StartingHand Workers

TECH
Bug Blatter
Kidnapping


STARTING HAND
Bloodrage Ogre (3/2+1a)
Bloodlust
Makeshift Rambaster (1/2)


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Pillage
Bombaster (2/1 from 1 dmg)
Makeshift Rambaster (1/2)


NextHand

Mad Man (1/1)
Glider
Crash Barrows


Discard

Bloodlust
Bloodrage Ogre (3/2+1a)
Bug Blatter
Kidnapping


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Jaina - ($7)
Bloodlust Jaina and Zane - ($5)
Zane takes Midori, Jaina to L3
Drakk takes Tech 1, Base to 18 hp
Maxband Jaina - ($1)
Bloodlusted Jaina takes Tech 2, Base to 16 hp
Zane dies to Bloodlust at end of turn

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (3/3 from 1 dmg L6)
  • Gunpoint 1 (3/1 from 2 dmg)
  • Jaina (4/2 from 1 dmg
  • Gunpoint 2 (3/2 from 1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "
2 Likes

thats another gg from me. I just canā€™t deal with the haste while having none of my own. I canā€™t punish heros left unguarded, I canā€™t break a patrol, as you just leave enough patrollers behind. Once behind, I canā€™t catch back up, and red always has a way of spending resources to get ahead. trying to spend resources of my own to stay on the board just had me spending twice as much as you put in yourself.

I can feel your pain here man. In these last handful of games I feel like Iā€™ve gotten a better handle on the breadth of resources that red has to exploit the hasteless green. Moments peace and Murkwood feel like they should be the perfect answers to the heavy haste unit plays I have been utilizing, but red can play so fast and recklessly with Heroes and cheaper units, partnered with the fact that youā€™d have to hit perfectly on a hand with those spells PLUS a beefy unit or two and the resources to play them makes their use much more limited

Overall, it just feels like Red has too big of a repertoire of useful techs and plays for Green to build much against. I mean, I think you havenā€™t been able to attack with more than 1 unit or hero on almost any turn weā€™ve played in the last several games right?

Have you tried early beef, like Ironbark, maybe paired with Tower?

not with a tower, but in SL it just gets eaten by BRO + something else for no loss, and in elite, he just goes around it until he got a good trade for it, I am happy to try it again though. THe main problem with this play is that is puts all my gold in defence, so I canā€™t hit him without losing all of that, and then red charges in and wipes everything. If I just wait then crashbarrows / kidnapping etc will open the hole for him.

As P1T3 Iā€™ve had 2 attackers, apart from that no. And normally you have a madman/dog in defence so my attacker canā€™t do much.

Yeah it really seems like building the dmg to do anything disruptive towards red is difficult. The amount of haste in red really seems to hamstring green in terms of leaving enough defense to prevent disaster. I mean with 7g being the barrier to a maxband Zane, potentially taking out two defenders, you risk losing an add on or nearly losing a tech building nearly every damn turn.

Seems like the solution to that would be strong hero plays, but Red seems to be able to trade heroes fairly well too with Drakks bonus dmg and Zane trading up resources. Any experienced mono green players have any insights?

1 Like

@Hobusu, @EricF any thoughts?

1 Like

Iā€™ve considered it, but I havenā€™t been able to play Codex in a whileā€¦ So Iā€™m not sure how useful my advice would be. :sweat_smile:

Any advice would be nice, at the end of the day it seems I am not thinking in the right ways for green, so an idea to follow would be nice. Currently the best start has been the circle of life start, I was just too greedy with the second mimic (potent basilisk would have been a better idea), but that could be worked around.

Hrrmm. I know as a Red player I hate dealing with Centaur, or really anything with 4+ HP. Of course, thatā€™s where kidnapping comes in, but Cal might be able to shut that down. Youā€™d have to aggressively kill Drakk if heā€™s the lead, or aggressively kill HH if Zane/Jaina comes out first, and try to trap Drakk in the command zone. And Calā€™s stealth or BtF is probably the best bet of making that work.

The problem is that once you go low on cards for that stealth, your draws become poop and you donā€™t have the cheapies that Red has to work with that kind of hand.

2 Likes

You could try a tower so reds cheapys die more consistently and he canā€™t amass a board as easily. Zane is also harder to use since he just straight up dies to more things now.

[details=for Shadow]you could try the following tech plan:
Giant panda/ Glimmer
Giant panda/ flex slot. more units/moments peace circle of life/tech II if player 2

The real meat behind the plan is either a tower or Midbandori boosting your stuff. Ideally Midori as your first hero and then you either spend 3 gold for a tower or 4 gold for Midbandori. Kinda depends on draws but I bet tower is a more consistent opening(if this even works). Hopefully this goes well enough to get both a tower and Midbandori.

Giant pandaā€™s are 3/4 defensively with a tower and are way less useful to kidnap. You can snowball into air superiority with maxband Midori/mimics/dragons(this also defends against gliders) or token spam with Murkwood allies/blooming ancient/MoLaC. Maybe even just grab stalking tigers/barkcoat bears for big units he canā€™t readily kidnap. [/details]

4 Likes

P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Spore Shambler
Rampant Growth
Young Treant
Tiger Cub


WORKERS
Rich Earth


NextHand

Verdant Tree
Forestā€™s Favor
Ironbark Treant
Playful Panda
Merfolk Prospector


Discard

Spore Shambler
Young Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tiger Cub - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Tiger Cub (2 +1 /2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Mad Man
Makeshift Rambaster
Bombaster


WORKERS
Pillage


NextHand

Bloodrage Ogre
Careless Musketeer
Bloodburn
Scorch
Charge


Discard

Bombaster
Mad Man
Nautical Dog


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Zane - ($2)
Rambaster - ($0)
Zane trades with Tiger
Rambaster puts 3 dg on base, to 17 HP

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Giant Panda
Galina Glimmer


STARTING HAND
Playful Panda
Merfolk Prospector
Ironbark Treant
Forestā€™s Favor
Verdant Tree


WORKERS
Rich Earth
Verdant Tree


NextHand

Tiger Cub (2/2 + A)
Merfolk Prospector
Rampant Growth
Forestā€™s Favor
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Midori - ($2)
Playful Panda - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori (2/3, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Lobber
Gunpoint


STARTING HAND
Bloodburn
Scorch
Charge
Bloodrage Ogre
Careless Musketeer


WORKERS
Pillage
Careless Musketeer


NextHand

Gunpoint
Scorch
Bombaster
Lobber
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Brogre - ($3)
Heroes Hall - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

I assume you meant Heroā€™s Hall
P1T3


Tech StartingHand Workers

TECH
Giant Panda
Moments Peace


STARTING HAND
Merfolk Prospector
Galina Glimmer
Tiger Cub (2/2 + A)
Rampant Growth
Forestā€™s Favor


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector


NextHand

Ironbark Treant
Spore Shambler
Young Treant
Giant Panda


Discard

Rampant Growth
Forestā€™s Favor
Tiger Cub (2/2 + A)
Giant Panda
Moments Peace


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Galina Glimmer - ($4)
Rampant Growth Panda - ($2)
Panda kills Bro
Midori eats Rambaster
Heroā€™s Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:
    In Play:
  • Playful Panda (2/1)
  • Midori (2/2, lvl 1)
    Buildings:
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 7
1 Like

"P2T3


Tech StartingHand Workers

TECH
Lobber
Bloodlust


STARTING HAND
Lobber
Gunpoint
Scorch
Bombaster
Charge


WORKERS
Pillage
Careless Musketeer
Scorch


NextHand

Bloodrage Ogre (3/2+1a)
Mad Man
Nautical Dog
Bloodburn


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Lobber - ($5)
Gunpoint - ($3)
Zane - ($1)
Zane takes Wisp
Lobber Trades with Glimmer

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Gunpoint (3+1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/2 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "