He keeps Swift Strike I believe, Ferocity isn’t channeling so it applies the buff to Centaur when cast, and the buff lasts until his next upkeep
I would agree. As I understand it, most of the rulings on “gets” wordings that specify an end time actually give that effect to that unit, and it then exists separately from the spell that created the effect.
In contrast, spells and abilities that say your units “have” something (no ending specified) continuously applies the effect until the spell or hero involved goes away (e.g., Cal’s midband).
I stand corrected! Redid my turn to reflect Centaur living
That weird moment where having your hero die to swift strike is actually a good* thing…
*well, it’s the silver lining to a bad situation
gg, I can’t stop this madness. Currently I am putting this at 10-0 in red’s favour, as I havn’t even come close to winning in any of the last games. I don’t really know what else to explore on my side to try and combat your red.
I gotta say, I did not see this series going this way. I was feeling very helpless in the first three games I lost.
Looking back on those first games, you seemed to utilize the “many small units” strategy to better effect, but other than that I don’t really see what else could be done better in this match up.
Anyone else have thoughts on the green side? @FrozenStorm ?
Let’s see if this new plan works… Your turn to go first then
"P1T1
StartingHand Workers
STARTING HAND
Bombaster
Makeshift Rambaster
Charge
Mad Man
Nautical Dog
WORKERS
Nautical Dog
NextHand
Scorch
Pillage
Bloodrage Ogre
Bloodburn
Careless Musketeer
Discard
Mad Man
Charge
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bombaster (2/2)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Tiger Cub
Verdant Tree
Ironbark Treant
Young Treant
WORKERS
Ironbark Treant
NextHand
Rampant Growth
Spore Shambler
Playful Panda
Rich Earth
Forest’s Favor
Discard
Young Treant
Tiger Cub
Verdant Tree
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk - ($3)
Arg - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Arg (1/3 + A, lvl 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Merfolk Prospector
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - wisp (0/1)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Lobber
Gunpoint
STARTING HAND
Bloodrage Ogre
Careless Musketeer
Scorch
Bloodburn
Pillage
WORKERS
Nautical Dog
Careless Musketeer
NextHand
Bloodburn
Mad Man
Makeshift Rambaster
Pillage
Gunpoint
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Zane - ($3)
Bombaster and Zane kill Arg, Zane to L3
Brogre - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bombaster (2/1 from 1 dmg)
- Zane (2/1 from 1 dmg L3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 6
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
EDIT: @YoungBuck fixed this turn and last, I overpayed for prospector last turn
P2T2
Tech StartingHand Workers
TECH
Murkwood Allies
Murkwood Allies
STARTING HAND
Forest’s Favor
Spore Shambler
Playful Panda
Rampant Growth
Rich Earth
WORKERS
Ironbark Treant
Rich Earth
NextHand
Young Treant
Verdant Tree
Forest’s Favor
Rampant Growth
Tech 2 card(s)
Get Paid + Float - ($7)
Cal - ($5)
Rampant Growth Prospector - ($3)
Prospector trades with Bro
Forest Favour Wisp, Wisp Trades with Zane, Cal to mid - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Cal (3/4 + A, lvl 3)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"P1T3
Tech StartingHand Workers
TECH
Gunpoint
Bloodlust
STARTING HAND
Gunpoint
Makeshift Rambaster
Bloodburn
Mad Man
Pillage
WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
NextHand
Charge
Scorch
Lobber
Mad Man
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint - ($3)
Heroes Hall - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gunpoint (3/3+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Bombaster (2/1 from 1 dmg)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
"
Don’t forget to put your hero’s hall on your spread sheet
P2T3
Tech StartingHand Workers
TECH
Moments Peace
Centaur
STARTING HAND
Rampant Growth
Young Treant
Forest’s Favor
Verdant Tree
Murkwood Allies
WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
NextHand
Playful Panda
Murkwood Allies
Tiger Cub
Merfolk Prospector
Discard
Forest’s Favor
Verdant Tree
Murkwood Allies
Moments Peace
Centaur
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Young Treant, Draw - ($4)
Forest’s Favour Cal - ($2)
Cal kills Gunpoint
Max Cal - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Young Treant (0/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Cal (5/6 , lvl 5) +
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 8
Haha Yes dont wanna make that mistake again!
P1T4
Tech StartingHand Workers
TECH
Lobber
Kidnapping
STARTING HAND
Lobber
Scorch
Charge
Mad Man
Makeshift Rambaster
WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
NextHand
Gunpoint
Mad Man
Bloodlust
Pillage
Bloodrage Ogre (3/2+1a)
Tech 2 card(s)
Get Paid + float - ($8)
Drakk + Mid - ($3)
Rambaster - ($1)
Lobber - ($0)
Rambaster takes Trent
Lobber and Bombaster trade with Cala, Drakk maxbands
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster (1/2)
- Drakk (3/4 L6)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
P2T4
Tech StartingHand Workers
TECH
Moments Peace
Tiny Basilisk
STARTING HAND
Tiger Cub
Murkwood Allies
Playful Panda
Merfolk Prospector
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Playful Panda
NextHand
Murkwood Allies
Murkwood Allies
Merfolk Prospector
Tiny Basilisk
Young Treant (0/2)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 1 - ($6)
Max Arg - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Arg (1/5 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Water Ele (3/3)
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
"P1T5
Tech StartingHand Workers
TECH
Crash Barrows
Crash Barrows
STARTING HAND
Bloodlust
Pillage
Gunpoint
Bloodrage Ogre (3/2+1a)
Mad Man
Kidnapping
Scorch
WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Pillage
NextHand
Lobber
Charge
Gunpoint (3/3+1a)
Bombaster (2/1 from 1 dmg)
Lobber
Discard
Crash Barrows
Crash Barrows
Bloodrage Ogre (3/2+1a)
Bloodlust
Scorch
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Zane - ($4)
Gunpoint, Hasted - ($2)
Gunpoint and Drakk take Arg, Zane to L3
Midband Zane - ($1)
Zane takes Wisp, I draw a card
Mad Man - ($0)
Mad Man and Rambaster trade with Elemental
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Drakk (3/3 from 1 dmg L6)
- Gunpoint (3/2 from 1 dmg)
- Zane (3/3 L4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 8
"
P2T5
Tech StartingHand Workers
TECH
Potent Basilisk
Potent Basilisk
STARTING HAND
Murkwood Allies
Merfolk Prospector
Young Treant (0/2)
Tiny Basilisk
Murkwood Allies
Tiger Cub
Centaur
WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Playful Panda
Merfolk Prospector
NextHand
Moments Peace
Spore Shambler
Moments Peace
Verdant Tree
Centaur
Discard
Murkwood Allies
Young Treant (0/2)
Tiger Cub
Murkwood Allies
Potent Basilisk
Potent Basilisk
Tech 2 card(s)
Get Paid - ($9)
Scav + Tech - ($10)
Worker - ($9)
Cal - ($7)
Murkwood Allies (Frogs) - ($2)
Tiny Basilisk - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Tiny Basilisk (1/2 + A)
- [I]Elite[/I]: Frog #1 (1/1)
- [I]Scavenger[/I]: Frog #2 (1/1)
- [I]Technician[/I]: Frog #3 (1/1)
-
[I]Lookout[/I]: Frog #4 (1/1)
[B]In Play:[/B] - Cal (2/3, lvl 1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 10
"P1T6
Tech StartingHand Workers
TECH
Glider
Glider
STARTING HAND
Bombaster (2/1 from 1 dmg)
Charge
Lobber
Gunpoint (3/3+1a)
Lobber
WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Pillage
Bombaster (2/1 from 1 dmg)
NextHand
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2+1a)
Bloodlust
Tech 2 card(s)
Get Paid - ($8)
Gunpoint #2, Hasted - ($6)
Lobber x2 - ($4)
Lobber 1 trades with Tiny B
Zane kills Scvn Frog, I get 1 g - ($5)
Gunpoint 1 kills TechN Frog, steals 1 g from you - ($6)
Maxband Zane, Shove Elite Frog to Scvn and kill it, I get 1g - ($5)
Gunpoint 2 kills Looky Frog, I steal 1g again - ($6)
Lobber trades with Cala
Drakk puts 3 dmg on Tech 1
Tech 2 Blood - ($2)
Worker - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Drakk (3/3 from 1 dmg L6)
- Gunpoint 1 (3/1 from 2 dmg)
- Zane (4/4 L6)
- Gunpoint 2 (3/2 from 1 dmg)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
"
Dont do turns at 6 mins past midnight, they are full of errors
I believe both of your scavenger moneys got stolen by Taxmen.