[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

P2T3


Tech StartingHand Workers

TECH
Galima Glimmer
Murkwood Allies


STARTING HAND
Tiger Cub
Young Treant
Tiny Basilisk
Tiny Basilisk
Verdant Tree
Rampant Growth


WORKERS
Forest’s Favor
Rich Earth
Verdant Tree


NextHand

Spore Shambler
Tiny Basilisk
Ironbark Treant (1/2 + AAA)
Galima Glimmer
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Tech Draw + Scav - ($8)
Merfolk Prospector mine for gold- ($9)
Young Treant, I Draw - ($7)
Rampant Growth Panda - ($5)
Panda kills Jaina, Arg to mid
Arg kills BRO
Max Arg - ($3)
Worker - ($2)
Hero’s Hall - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3 + A, Antiair)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)
  • Arg (1/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Fire Dart
Lobber


STARTING HAND
Charge
Pillage
Surprise Attack
Mad Man
Nautical Dog


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage


NextHand

Kipnapping
Bombaster
Gunpoint
Ember Sparks


Discard

Bloodrage Ogre (3/1 from 1 dmg)
Surprise Attack
Charge
Fire Dart
Lobber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nautical Dog - ($5)
Mad Man - ($4)
Zane - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Zane (2+1/2)
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Spore Shambler
Galima Glimmer
Ironbark Treant (1/2 + AAA)
Rampant Growth
Tiny Basilisk


WORKERS
Forest’s Favor
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Murkwood Allies
Rampant Growth
Tiny Basilisk
Blooming Ancient
Tiger Cub


Tech 2 card(s)
Get Paid - ($8)
Merfolk Prospector diggs some more - ($9)
Calamandra - ($7)
Worker - ($6)
Tech 2 (Growth) - ($2)
Galina Glimmer - ($1)
Arg buffs Water ele
Water Ele kills Zane, Cal to lvl 3
Panda kills Nautical Dog

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Galina Glimmer (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector
  • Playful Panda (2/1)
  • Arg (1/5, lvl 5)
  • Cal (3/4, lvl 3, Units have Resist 1)
  • Water Elemental (3/1, Antiair)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Gunna FF here again.

Man, I am not a good Red player man! Ive been playing these games in between breaks at work so im a little disjointed, but Im not managing my tech choices and econ well at all!

While Ive been playing poorly, Im curious as to how other people address the T1 Ironbark. With 5 dmg needed to chew through him in SQL, it seems so damn expensive to go after him, especially when I havent drawn BrOgre to counter

I’m not a good red player, but my first instinct is to use kidnapping, With Ironbark costing 3, and being quite easy to suicide for a 5 health wall, the value that lines up seems pretty good. your other techs 1 lines up quite well as well (Taxman, even Lobbers). The thing to remember is that while he is 5hp, he’s only 1 attack, so he’s quite like an arrest, it slows you down, but doesn’t do much to remove your board presence when you kill it. At that stage of the game, if I want he to actually trade well, I need to put him in elite, but then he’s not nearly as effective as a wall because you can just kill the rest of my patrollers instead.

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Rampant Growth
Spore Shambler
Young Treant
Forest’s Favor


WORKERS
Verdant Tree


NextHand

Rich Earth
Playful Panda
Merfolk Prospector
Ironbark Treant
Tiger Cub


Discard

Rampant Growth
Forest’s Favor
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3) ++
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Uhh, what is this opening hand? All my combat tricks and only one playable unit (Young treant would cause me to cycle before my techs, which is someting I do not want). Sticking with the same token spam + ramp game plan to see if red has a good answer to it.

should have stolen the gold here

1 Like

Sorry for the delay mate! Busy couple days. Lets see if I can get this together this game

P2T1


StartingHand Workers

STARTING HAND
Mad Man
Bloodrage Ogre
Charge
Nautical Dog
Careless Musketeer


WORKERS
Careless Musketeer


NextHand

Bloodburn
Makeshift Rambaster
Pillage
Scorch
Bombaster


Discard

Mad Man
Nautical Dog
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jaina (2/3 L1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech 1: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

No worries.
P1T2


Tech StartingHand Workers

TECH
Ferocity
Murkwood Allies


STARTING HAND
Tiger Cub
Rich Earth
Merfolk Prospector
Playful Panda
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth


NextHand

Playful Panda
Ferocity
Young Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Ironbark Treant - ($0)
Spore Shambler taps to give Ironbark +1/+1 rune

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (2/3 + AAA) +
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spore Shambler (1/2) +
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Ember Sparks
Lobber


STARTING HAND
Makeshift Rambaster
Bloodburn
Scorch
Pillage
Bombaster


WORKERS
Careless Musketeer
Scorch


NextHand

Nautical Dog
Mad Man
Pillage
Charge
Chaos Mirror


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Jaina - ($2)
Jaina and BroOgre kills Ironbark, Jaina takes 2 dmg
Bombaster - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (3/1 from 2 dmg L4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Uhh can I quick editted here? I somehow manged to mark that I Tech1’ed last turn when I defintely did not

Edit: I did throw a little edit up there, but shouldnt be a big deal!

1 Like

Sure, thats fine!

P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Young Treant
Playful Panda
Forest’s Favor
Ferocity


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor


NextHand

Young Treant
Tiny Basilisk
Tiger Cub
Murkwood Allies
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Prospector - ($6)
Tech 1 - ($5)
Midband Cal - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (1/2+A) +
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calamandra (3/4, lvl 3, Units haves resist 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Midbanding Cal doesn’t cost 4. Did you mean maxband?

ETA: Sorry, I thought Cal was already in play. Must be mixing it up with another game! :slight_smile:

3 Likes

No, 2 to summon, 2 to mid band.

1 Like

"P2T3


Tech StartingHand Workers

TECH
Burning Volley
Lobber


STARTING HAND
Chaos Mirror
Nautical Dog
Mad Man
Charge
Pillage


WORKERS
Careless Musketeer
Scorch
Pillage


NextHand

Burning Volley
Ember Sparks
Makeshift Rambaster
Bloodburn
Bloodrage Ogre (3/2+1a)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Jaina - ($3)
Jaina taps to kill Spore Shambler - ($2)
Nautical Dog - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (4/3 L7)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Murkwood Allies
Galina Glimmer


STARTING HAND
Murkwood Allies
Tiger Cub
Rampant Growth
Tiny Basilisk
Young Treant


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub


NextHand

Playful Panda
Tiny Basilisk


Discard

Spore Shambler (1/2+A) +
Murkwood Allies
Young Treant
Tiny Basilisk
Rampant Growth
Murkwood Allies
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tap Prospector - ($8)
Murkwood Allies - ($3)
Rampant Growth Cal - ($1)
Discard 2 to Cal to give them steath
Cal kills Jaina, Cal Max bands

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Frog (1/1) #1
  • :ps_: [I]Scavenger[/I]: Frog (1/1) #2
  • :pschip: [I]Technician[/I]: Frog (1/1) #3
  • :target: [I]Lookout[/I]: Frog (1/1) #4
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra (4/5, lvl 5, Units haves resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Going very low on cards here to kill Jaina, I can’t let her keep pinging my units to death. Teching in Expensive cards to be able to hopefully be able to play less cards, either Tech 2 or a surplus next turn. If Cal is alive and well next turn, Ill tech in Feral Strike before the reshuffle next turn.

"P2T4


Tech StartingHand Workers

TECH
Bamstamper
Molting Firebird


STARTING HAND
Makeshift Rambaster
Ember Sparks
Bloodrage Ogre (3/2+1a)
Bloodburn
Nautical Dog


WORKERS
Careless Musketeer
Scorch
Pillage
Charge
Bloodburn


NextHand

Lobber
Bamstamper
Chaos Mirror
Charge
Mad Man


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
BrOgre - ($5)
Tech 2 Fire - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Tiny Basilisk
Playful Panda


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda


NextHand

Young Treant
Ironbark Treant (1/2)
Ferocity


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tap Prospector for Gold - ($9)
Cal fetches a Stalking Tiger - ($5)
Tech 2 (Balance) - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger (4/4+A, Invisible)
  • :psfist: [I]Elite[/I]: Frog (1/1) #1
  • :ps_: [I]Scavenger[/I]: Frog (1/1) #2
  • :pschip: [I]Technician[/I]: Frog (1/1) #3
  • :target: [I]Lookout[/I]: Frog (1/1) #4
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra (4/5, lvl 5, Units haves resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Worried about Hasty Firebirds, I haven’t seen a single tech from him yet, so they could be in from the turn 2 techs. Otherwise it would be a 2/5 chance for the draw, chances that I don’t like. I’m going all in on Cal with the double feral strike tech, so I need to keep her alive at all costs. Building a Tech 2 rather than a surplus to put fear into Youngbuck, about hasty flying mimics (if he plays firebirds) or upgrade destruction (if he plays Hotter Fire), and I hope to cheat them in with feral strikes if they are needed.

"P2T5


Tech StartingHand Workers

TECH
Molting Firebird
Doubleshot Archer


STARTING HAND
Charge
Lobber
Chaos Mirror
Mad Man
Burning Volley


WORKERS
Careless Musketeer
Scorch
Mad Man
Charge
Bloodburn


NextHand

Molting Firebird
Ember Sparks
Makeshift Rambaster
Burning Volley


Discard

Nautical Dog (1/1)
Chaos Mirror
Charge
Lobber
Molting Firebird
Doubleshot Archer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Zane - ($7)
Bamstamper Lizzo arrives and destroys Merfolk w/ Resist - ($2)
Chaos Mirror Nautical Dog and Cala - ($0)
Dog trades with Tiger
Bombaster trades with Elite Frog
Zane Takes SCVN Frog
Brogre takes Looky Frog

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bamstamper (5/3+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/1 from 1 Dmg L1)
  • Bloodrage Ogre (3/1 from 1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

BRO must attack or be returned to your hand?