"P2T7
Tech StartingHand Workers
TECH
Bug Blatter
Pirate Gang Commander
STARTING HAND
Bloodrage Ogre (3+1/2)
Bloodlust
Makeshift Rambaster
Nautical Dog
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge
NextHand
Bombaster
Crash Barrows
Crash Barrows
Mad Man
Discard
Glider
Glider
Bug Blatter
Chaos Mirror
Bloodlust
Makeshift Rambaster
Bug Blatter
Pirate Gang Commander
Tech 2 card(s)
Get Paid - ($10)
Lobber x 2 and Jaina tap to destroy Tech 2, Base to 14 hp
Brogre - ($8)
Nautical Dog - ($7)
Tech 3 - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
-
[I]Elite[/I]: Nautical Dog (1+1/1)
-
[I]Scavenger[/I]: Gunpoint (3/3)
-
[I]Technician[/I]: Zane (4/2 from 2 dmg)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (4/3 L7)
- Lobber #1 (2/1 from 1 dmg)
- Lobber #2 (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 8
[B]Gold:[/B]
- Gold: 2
- Workers: 10
"
P1T8
StartingHand Workers
STARTING HAND
Rampant Growth
Potent Basilisk
Spore Shambler
Giant Panda (2/4)
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
Giant Panda (2/4)
NextHand
Ferocity
Wandering Mimic
Playful Panda (2/1)
Discard
Rampant Growth
Potent Basilisk
Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech 2
Cal eats Bro
Rampant Growth wisp
Wisp trades with Zane, Cal to Max
Basilisk kills Taxman
Arg takes Dog
Max band Arg - ($6)
Giant Panda - ($3)
Spore Shambler - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Water Elemtal (3/3 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Spore Shambler (2/3) ++
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Potent Basilisk (3/2, Deathtouch, Untargetable)
- Giant Panda (2/4)
- Arg (1/5, lvl 5)
- Cal (4/5, lvl 5)
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 2
[B]Gold:[/B]
- Gold: 0
- Workers: 10
"P2T8
StartingHand Workers
STARTING HAND
Crash Barrows
Crash Barrows
Mad Man
Bombaster
Bug Blatter
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge
NextHand
Glider
Chaos Mirror
Bloodlust
Discard
Bloodrage Ogre (3/2+1a)
Nautical Dog (1+1/1)
Gunpoint (3/3)
Zane (4/2 from 2 dmg)
Mad Man
Lobber #1 (2/1 from 1 dmg)
Lobber #2 (2/2)
Crash Barrows
Crash Barrows
Bombaster
Tech 0 card(s)
Get Paid + float + Scav + TechN - ($13)
Drakk - ($11)
Crash Barrows - ($8)
Crash Barrows - ($5)
Bug Blatter - ($2)
Mad man - ($1)
Mad Man peels armor off elemental, Base to 13
Crash Barrows Kills Elemental, Overpowers to take Shambler, Base to 10 Hp
Crash Barrows 2 kills Wisp, Overpowers to kill Cala, Drakk to L3, Base to 8 (when barrows dies at end of turn)
Lobber 1 tades with Potent B, Base to 6 hp
Jaina taps to put 3 dmg on Panda
Lobber 2 trades with Panda, Base to 4 hp
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Bug Blatter (4+1/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (4/3 L7)
- Drakk (1/3 L3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 10
[B]Gold:[/B]
- Gold: 1
- Workers: 10
"
1 Like
GG! that plan seemed to go better for me, I’ve got a few improvements to make to it (cut the moments peace, it still does nothing, as I can never stop Midori dieing to Zane, it just give you time to build board) Ready when you are.
3 Likes
Yeah that was definitely looking rougher for me there. If not for the double barrows draw I would have been in a bit more trouble! Will play my P1 turn after a bit when back at computer
1 Like
"P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Scorch
Charge
Pillage
Mad Man
WORKERS
Scorch
NextHand
Careless Musketeer
Bombaster
Bloodrage Ogre
Nautical Dog
Bloodburn
Discard
Charge
Pillage
Mad Man
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rambaster - ($1)
Rambaster takes base to 17 hp
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Makeshift Rambaster (1/2)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Rich Earth
Verdant Tree
Ironbark Treant
Young Treant
WORKERS
Rich Earth
NextHand
Forest’s Favor
Playful Panda
Tiger Cub
Rampant Growth
Spore Shambler
Discard
Ironbark Treant
Verdant Tree
Young Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Arg - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Wisp (0/1)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Merfolk Prospector (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Arg (1/3, lvl 1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Lobber
Gubpoint
STARTING HAND
Nautical Dog
Bombaster
Bloodburn
Bloodrage Ogre
Careless Musketeer
WORKERS
Scorch
Careless Musketeer
NextHand
Pillage
Nautical Dog
Bombaster
Charge
Mad Man
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Brogre - ($3)
Zane - ($1)
Zane and Rambaster take Wisp
Tech 1
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Makeshift Rambaster (1/2)
- Zane (2/2 L1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
P2T2
Tech StartingHand Workers
TECH
Galina Glimmer
Huntress
STARTING HAND
Rampant Growth
Forest’s Favor
Tiger Cub
Playful Panda
Spore Shambler
WORKERS
Rich Earth
Forest’s Favor
NextHand
Young Treant
Galina Glimmer
Spore Shambler
Rampant Growth
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Prospector - ($6)
Rampant Growth Arg - ($4)
Arg kills Bro
Max Arg - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Water Ele (3/3 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Arg (1/5, lvl 5)
- Merfolk Prospector (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Zane can take the wisp on his own. I know this involves backtracking, but do you want Rambaster to take out Prospector?
Ah my bad! Actually I was thinking id hit that base to 14 instead of the prospector, That work for you @Shadow_Night_Black
As much as I would prefer to take the 3 and keep the prospector, the prospector was in the patrol zone, so that doesnt work
Damn, haha I’m confusing the last couple turns. Well, it was my miss with the rambaster so we can continue as is, or if you feel like redoing your turn that works too!
My turn wouldn’t change as the scav gold would replace the prospector tapping for gold, would need to redraw my new hand though
Alright well I’ll assume then that I took out the Merfolk and Rambaster took 1 dmg then
P1T3
Tech StartingHand Workers
TECH
Gunpoint
Bloodlust
STARTING HAND
Charge
Pillage
Bombaster
Mad Man
Nautical Dog
WORKERS
Scorch
Careless Musketeer
Pillage
NextHand
Bloodrage Ogre (3/2+1a)
Charge
Bloodburn
Gubpoint
Lobber
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Maxband Zane, Shove Elemental to Scav and deal 1 dmg - ($0)
Zane takes Elemntal, I get 1 g - ($1)
Nautical Dog - ($0)
Rambaster brings base to 14 hp
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Nautical Dog (1/1+1a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Makeshift Rambaster (1/1 from1 dmg)
- Zane (4/1 from 3 dmg L6)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
P2T3
Tech StartingHand Workers
TECH
Potent Basilisk
Potent Basilisk
STARTING HAND
Verdant Tree
Young Treant
Huntress
Rampant Growth
Galina Glimmer
WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
NextHand
Spore Shambler
Tiger Cub
Ironbark Treant
Playful Panda
Discard
Young Treant
Rampant Growth
Potent Basilisk
Potent Basilisk
Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Galina Glimmer - ($2)
Huntress - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Galina Glimmer (2/2)
-
[I]Technician[/I]: Huntress (3/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Lobber
Crash Barrow
STARTING HAND
Gubpoint
Lobber
Bloodburn
Charge
Bloodrage Ogre (3/2+1a)
WORKERS
Scorch
Careless Musketeer
Pillage
NextHand
Gunpoint
Bombaster
Mad Man
Bloodlust
Discard
Nautical Dog (1/1+1a)
Charge
Lobber
Gubpoint
Bloodburn
Bloodrage Ogre (3/2+1a)
Lobber
Crash Barrow
Tech 2 card(s)
Get Paid - ($7)
Drakk - ($5)
Zane deal 3 thru 1 armor to Arg
Nautical dog finishes Arg, Drakk to L3
Gunpoint - ($3)
Charge the Gunpoint - ($1)
Lobber - ($0)
Lobber trades with Glimmer
Gunpoint trades with Huntress, I steal the Scav gold from you - ($1)
Midband Drakk - ($0)
Rambaster takes Tech 2 to 1 hp
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Drakk (2/3 L4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Makeshift Rambaster (1/1 from1 dmg)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 8
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
Technically you need to suicide Zane first, but it doesn’t actually affect the legality of your turn, just that ordering
3 Likes
P2T4
Tech StartingHand Workers
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Tiger Cub
Playful Panda
Ironbark Treant
Spore Shambler
Merfolk Prospector (1/1)
WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Spore Shambler
NextHand
Galina Glimmer (2/2)
Huntress (3/3)
Potent Basilisk
Potent Basilisk
Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Worker - ($7)
Ironbark Treant - ($4)
Cal - ($2)
Merfolk Prospector - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Cal (2/3 +A)
-
[I]Elite[/I]: Ironbark Treant (1+1/2 + AA)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Merfolk Prospector (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 1
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
"P1T5
Tech StartingHand Workers
TECH
Glider
Crashbarrow
STARTING HAND
Bombaster
Mad Man
Gunpoint
Bloodlust
WORKERS
Scorch
Careless Musketeer
Pillage
NextHand
Charge
Crash Barrow
Tech 2 card(s)
Get Paid - ($7)
Gunpoint - ($5)
Bombaster - ($3)
Bloodlust Gunpoint and Bombaster - ($1)
Gunpoint kills Cal, Drakk maxbands, I steal 1 g - ($2)
Bombaster trades with Trent
Drakk takes Merfolk
Mad Man - ($1)
Mad man takes Tech 1, Base to 12 hp
Rambaster puts 4 dmg taking Base to 8 hp
Float ($1)
Discard 0, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Makeshift Rambaster (1/1 from1 dmg)
- Drakk (3/3 from 1 dmg L6)
- Mad Man (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 11
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
"