[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

"P2T7


Tech StartingHand Workers

TECH
Bug Blatter
Pirate Gang Commander


STARTING HAND
Bloodrage Ogre (3+1/2)
Bloodlust
Makeshift Rambaster
Nautical Dog


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge


NextHand

Bombaster
Crash Barrows
Crash Barrows
Mad Man


Discard

Glider
Glider
Bug Blatter
Chaos Mirror
Bloodlust
Makeshift Rambaster
Bug Blatter
Pirate Gang Commander


Tech 2 card(s)
Get Paid - ($10)
Lobber x 2 and Jaina tap to destroy Tech 2, Base to 14 hp
Brogre - ($8)
Nautical Dog - ($7)
Tech 3 - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]: Nautical Dog (1+1/1)
  • :ps_: [I]Scavenger[/I]: Gunpoint (3/3)
  • :pschip: [I]Technician[/I]: Zane (4/2 from 2 dmg)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (4/3 L7)
  • Lobber #1 (2/1 from 1 dmg)
  • Lobber #2 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

P1T8


StartingHand Workers

STARTING HAND
Rampant Growth
Potent Basilisk
Spore Shambler
Giant Panda (2/4)


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
Giant Panda (2/4)


NextHand

Ferocity
Wandering Mimic
Playful Panda (2/1)


Discard

Rampant Growth
Potent Basilisk


Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech 2
Cal eats Bro
Rampant Growth wisp
Wisp trades with Zane, Cal to Max
Basilisk kills Taxman
Arg takes Dog
Max band Arg - ($6)
Giant Panda - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemtal (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Spore Shambler (2/3) ++
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Potent Basilisk (3/2, Deathtouch, Untargetable)
  • Giant Panda (2/4)
  • Arg (1/5, lvl 5)
  • Cal (4/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P2T8


StartingHand Workers

STARTING HAND
Crash Barrows
Crash Barrows
Mad Man
Bombaster
Bug Blatter


WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge


NextHand

Glider
Chaos Mirror
Bloodlust


Discard

Bloodrage Ogre (3/2+1a)
Nautical Dog (1+1/1)
Gunpoint (3/3)
Zane (4/2 from 2 dmg)
Mad Man
Lobber #1 (2/1 from 1 dmg)
Lobber #2 (2/2)
Crash Barrows
Crash Barrows
Bombaster


Tech 0 card(s)
Get Paid + float + Scav + TechN - ($13)
Drakk - ($11)
Crash Barrows - ($8)
Crash Barrows - ($5)
Bug Blatter - ($2)
Mad man - ($1)
Mad Man peels armor off elemental, Base to 13
Crash Barrows Kills Elemental, Overpowers to take Shambler, Base to 10 Hp
Crash Barrows 2 kills Wisp, Overpowers to kill Cala, Drakk to L3, Base to 8 (when barrows dies at end of turn)
Lobber 1 tades with Potent B, Base to 6 hp
Jaina taps to put 3 dmg on Panda
Lobber 2 trades with Panda, Base to 4 hp

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bug Blatter (4+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (4/3 L7)
  • Drakk (1/3 L3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "
1 Like

GG! that plan seemed to go better for me, I’ve got a few improvements to make to it (cut the moments peace, it still does nothing, as I can never stop Midori dieing to Zane, it just give you time to build board) Ready when you are.

3 Likes

Yeah that was definitely looking rougher for me there. If not for the double barrows draw I would have been in a bit more trouble! Will play my P1 turn after a bit when back at computer

1 Like

"P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Scorch
Charge
Pillage
Mad Man


WORKERS
Scorch


NextHand

Careless Musketeer
Bombaster
Bloodrage Ogre
Nautical Dog
Bloodburn


Discard

Charge
Pillage
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rambaster - ($1)
Rambaster takes base to 17 hp

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rich Earth
Verdant Tree
Ironbark Treant
Young Treant


WORKERS
Rich Earth


NextHand

Forest’s Favor
Playful Panda
Tiger Cub
Rampant Growth
Spore Shambler


Discard

Ironbark Treant
Verdant Tree
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Arg - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Lobber
Gubpoint


STARTING HAND
Nautical Dog
Bombaster
Bloodburn
Bloodrage Ogre
Careless Musketeer


WORKERS
Scorch
Careless Musketeer


NextHand

Pillage
Nautical Dog
Bombaster
Charge
Mad Man


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Brogre - ($3)
Zane - ($1)
Zane and Rambaster take Wisp
Tech 1

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Zane (2/2 L1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Galina Glimmer
Huntress


STARTING HAND
Rampant Growth
Forest’s Favor
Tiger Cub
Playful Panda
Spore Shambler


WORKERS
Rich Earth
Forest’s Favor


NextHand

Young Treant
Galina Glimmer
Spore Shambler
Rampant Growth
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Prospector - ($6)
Rampant Growth Arg - ($4)
Arg kills Bro
Max Arg - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Ele (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (1/5, lvl 5)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Zane can take the wisp on his own. I know this involves backtracking, but do you want Rambaster to take out Prospector?

Ah my bad! Actually I was thinking id hit that base to 14 instead of the prospector, That work for you @Shadow_Night_Black

As much as I would prefer to take the 3 and keep the prospector, the prospector was in the patrol zone, so that doesnt work :stuck_out_tongue:

Damn, haha I’m confusing the last couple turns. Well, it was my miss with the rambaster so we can continue as is, or if you feel like redoing your turn that works too!

My turn wouldn’t change as the scav gold would replace the prospector tapping for gold, would need to redraw my new hand though

Alright well I’ll assume then that I took out the Merfolk and Rambaster took 1 dmg then

P1T3


Tech StartingHand Workers

TECH
Gunpoint
Bloodlust


STARTING HAND
Charge
Pillage
Bombaster
Mad Man
Nautical Dog


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Bloodrage Ogre (3/2+1a)
Charge
Bloodburn
Gubpoint
Lobber


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Maxband Zane, Shove Elemental to Scav and deal 1 dmg - ($0)
Zane takes Elemntal, I get 1 g - ($1)
Nautical Dog - ($0)
Rambaster brings base to 14 hp

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog (1/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/1 from1 dmg)
  • Zane (4/1 from 3 dmg L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Verdant Tree
Young Treant
Huntress
Rampant Growth
Galina Glimmer


WORKERS
Rich Earth
Forest’s Favor
Verdant Tree


NextHand

Spore Shambler
Tiger Cub
Ironbark Treant
Playful Panda


Discard

Young Treant
Rampant Growth
Potent Basilisk
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Worker - ($7)
Tech 2 (Balance) - ($3)
Galina Glimmer - ($2)
Huntress - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5 + A, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Galina Glimmer (2/2)
  • :pschip: [I]Technician[/I]: Huntress (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Lobber
Crash Barrow


STARTING HAND
Gubpoint
Lobber
Bloodburn
Charge
Bloodrage Ogre (3/2+1a)


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Gunpoint
Bombaster
Mad Man
Bloodlust


Discard

Nautical Dog (1/1+1a)
Charge
Lobber
Gubpoint
Bloodburn
Bloodrage Ogre (3/2+1a)
Lobber
Crash Barrow


Tech 2 card(s)
Get Paid - ($7)
Drakk - ($5)
Zane deal 3 thru 1 armor to Arg
Nautical dog finishes Arg, Drakk to L3
Gunpoint - ($3)
Charge the Gunpoint - ($1)
Lobber - ($0)
Lobber trades with Glimmer
Gunpoint trades with Huntress, I steal the Scav gold from you - ($1)
Midband Drakk - ($0)
Rambaster takes Tech 2 to 1 hp

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (2/3 L4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/1 from1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Technically you need to suicide Zane first, but it doesn’t actually affect the legality of your turn, just that ordering

3 Likes

P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Tiger Cub
Playful Panda
Ironbark Treant
Spore Shambler
Merfolk Prospector (1/1)


WORKERS
Rich Earth
Forest’s Favor
Verdant Tree
Spore Shambler


NextHand

Galina Glimmer (2/2)
Huntress (3/3)
Potent Basilisk
Potent Basilisk


Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Worker - ($7)
Ironbark Treant - ($4)
Cal - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (2/3 +A)
  • :psfist: [I]Elite[/I]: Ironbark Treant (1+1/2 + AA)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Glider
Crashbarrow


STARTING HAND
Bombaster
Mad Man
Gunpoint
Bloodlust


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Charge
Crash Barrow


Tech 2 card(s)
Get Paid - ($7)
Gunpoint - ($5)
Bombaster - ($3)
Bloodlust Gunpoint and Bombaster - ($1)
Gunpoint kills Cal, Drakk maxbands, I steal 1 g - ($2)
Bombaster trades with Trent
Drakk takes Merfolk
Mad Man - ($1)
Mad man takes Tech 1, Base to 12 hp
Rambaster puts 4 dmg taking Base to 8 hp

Float ($1)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/1 from1 dmg)
  • Drakk (3/3 from 1 dmg L6)
  • Mad Man (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "