I’ve considered it, but I haven’t been able to play Codex in a while… So I’m not sure how useful my advice would be.
Any advice would be nice, at the end of the day it seems I am not thinking in the right ways for green, so an idea to follow would be nice. Currently the best start has been the circle of life start, I was just too greedy with the second mimic (potent basilisk would have been a better idea), but that could be worked around.
Hrrmm. I know as a Red player I hate dealing with Centaur, or really anything with 4+ HP. Of course, that’s where kidnapping comes in, but Cal might be able to shut that down. You’d have to aggressively kill Drakk if he’s the lead, or aggressively kill HH if Zane/Jaina comes out first, and try to trap Drakk in the command zone. And Cal’s stealth or BtF is probably the best bet of making that work.
The problem is that once you go low on cards for that stealth, your draws become poop and you don’t have the cheapies that Red has to work with that kind of hand.
You could try a tower so reds cheapys die more consistently and he can’t amass a board as easily. Zane is also harder to use since he just straight up dies to more things now.
[details=for Shadow]you could try the following tech plan:
Giant panda/ Glimmer
Giant panda/ flex slot. more units/moments peace circle of life/tech II if player 2
The real meat behind the plan is either a tower or Midbandori boosting your stuff. Ideally Midori as your first hero and then you either spend 3 gold for a tower or 4 gold for Midbandori. Kinda depends on draws but I bet tower is a more consistent opening(if this even works). Hopefully this goes well enough to get both a tower and Midbandori.
Giant panda’s are 3/4 defensively with a tower and are way less useful to kidnap. You can snowball into air superiority with maxband Midori/mimics/dragons(this also defends against gliders) or token spam with Murkwood allies/blooming ancient/MoLaC. Maybe even just grab stalking tigers/barkcoat bears for big units he can’t readily kidnap. [/details]
P1T1
StartingHand Workers
STARTING HAND
Rich Earth
Spore Shambler
Rampant Growth
Young Treant
Tiger Cub
WORKERS
Rich Earth
NextHand
Verdant Tree
Forest’s Favor
Ironbark Treant
Playful Panda
Merfolk Prospector
Discard
Spore Shambler
Young Treant
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tiger Cub - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Tiger Cub (2 +1 /2)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
"P2T1
StartingHand Workers
STARTING HAND
Pillage
Nautical Dog
Mad Man
Makeshift Rambaster
Bombaster
WORKERS
Pillage
NextHand
Bloodrage Ogre
Careless Musketeer
Bloodburn
Scorch
Charge
Discard
Bombaster
Mad Man
Nautical Dog
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Zane - ($2)
Rambaster - ($0)
Zane trades with Tiger
Rambaster puts 3 dg on base, to 17 HP
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
P1T2
Tech StartingHand Workers
TECH
Giant Panda
Galina Glimmer
STARTING HAND
Playful Panda
Merfolk Prospector
Ironbark Treant
Forest’s Favor
Verdant Tree
WORKERS
Rich Earth
Verdant Tree
NextHand
Tiger Cub (2/2 + A)
Merfolk Prospector
Rampant Growth
Forest’s Favor
Galina Glimmer
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Midori - ($2)
Playful Panda - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Midori (2/3, lvl 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Playful Panda (2/2)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
"P2T2
Tech StartingHand Workers
TECH
Lobber
Gunpoint
STARTING HAND
Bloodburn
Scorch
Charge
Bloodrage Ogre
Careless Musketeer
WORKERS
Pillage
Careless Musketeer
NextHand
Gunpoint
Scorch
Bombaster
Lobber
Charge
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Brogre - ($3)
Heroes Hall - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Makeshift Rambaster
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech Lab HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
I assume you meant Hero’s Hall
P1T3
Tech StartingHand Workers
TECH
Giant Panda
Moments Peace
STARTING HAND
Merfolk Prospector
Galina Glimmer
Tiger Cub (2/2 + A)
Rampant Growth
Forest’s Favor
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
NextHand
Ironbark Treant
Spore Shambler
Young Treant
Giant Panda
Discard
Rampant Growth
Forest’s Favor
Tiger Cub (2/2 + A)
Giant Panda
Moments Peace
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Galina Glimmer - ($4)
Rampant Growth Panda - ($2)
Panda kills Bro
Midori eats Rambaster
Hero’s Hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Wisp (0/1 + A)
- Elite:
- Scavenger:
- Technician: Galina Glimmer (2/2)
- Lookout:
In Play: - Playful Panda (2/1)
- Midori (2/2, lvl 1)
Buildings: - Base HP: 17
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold: - Gold: 0
- Workers: 7
"P2T3
Tech StartingHand Workers
TECH
Lobber
Bloodlust
STARTING HAND
Lobber
Gunpoint
Scorch
Bombaster
Charge
WORKERS
Pillage
Careless Musketeer
Scorch
NextHand
Bloodrage Ogre (3/2+1a)
Mad Man
Nautical Dog
Bloodburn
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Lobber - ($5)
Gunpoint - ($3)
Zane - ($1)
Zane takes Wisp
Lobber Trades with Glimmer
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Gunpoint (3+1/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane (2/2 L1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
"
P1T4
Tech StartingHand Workers
TECH
Potent Basilisk
Potent Basilisk
STARTING HAND
Giant Panda
Young Treant
Ironbark Treant
Spore Shambler
Forest’s Favor
Moments Peace
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
NextHand
Tiger Cub (2/2 + A)
Giant Panda
Forest’s Favor
Galina Glimmer (2/2)
Rampant Growth
Discard
Playful Panda (2/1)
Giant Panda (2/4)
Moments Peace
Spore Shambler
Young Treant
Potent Basilisk
Potent Basilisk
Tech 2 card(s)
Get Paid - ($7)
Midbandori - ($3)
Midori trades with gunpoint, Zane to lvl 3
Cal - ($1)
Worker - ($0)
Panda kills Zane, Cal to lvl 3
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Cal (3/4 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 17
- Tech I HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 8
"P2T4
Tech StartingHand Workers
TECH
Crash Barrows
Crash Barrows
STARTING HAND
Mad Man
Bloodburn
Nautical Dog
Bloodrage Ogre (3/2+1a)
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
NextHand
Lobber
Bloodlust
Bombaster
Makeshift Rambaster
Discard
Gunpoint (3+1/3)
Nautical Dog
Mad Man
Crash Barrows
Crash Barrows
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Brogre - ($6)
Tech 2 Blood - ($2)
Jaina - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Bloodrage Ogre (3+1/2)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jaina (2/3 L1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
P1T5
Tech StartingHand Workers
TECH
Wandering Mimic
Ferocity
STARTING HAND
Galina Glimmer (2/2)
Tiger Cub (2/2 + A)
Forest’s Favor
Rampant Growth
Giant Panda
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
NextHand
Moments Peace
Wandering Mimic
Forest’s Favor
Giant Panda (2/4)
Giant Panda (2/4)
Tech 2 card(s)
Get Paid - ($8)
Galina Glimmer - ($7)
Tech 2 (Balance) - ($3)
Arg - ($1)
Worker - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Cal (3/4 + A)
- [I]Elite[/I]: Wisp (0/1)
- [I]Scavenger[/I]: Galina Glimmer (2/2)
- [I]Technician[/I]: Arg (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
"P2T5
Tech StartingHand Workers
TECH
Glider
Glider
STARTING HAND
Lobber
Makeshift Rambaster
Bloodlust
Bombaster
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
NextHand
Lobber
Charge
Glider
Gunpoint (3+1/3)
Tech 2 card(s)
Get Paid - ($9)
Drakk + Midband - ($4)
Bloodlust My Brogre and your Wisp - ($2)
Brogre trades with Cala, Jaina to L3
Jaina takes Glimmer, Takes 2 dmg
Lobber - ($1)
Lobber takes Arg, Jaina midbands and heals
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Drakk (2/3 L4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jaina (3/3 L5)
- Lobber (2/1 from1 dmg)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
"
Jania should be level 5, not 6, and she maxes at lvl 7
P1T6
Tech StartingHand Workers
TECH
Wandering Mimic
Ferocity
STARTING HAND
Wandering Mimic
Giant Panda (2/4)
Giant Panda (2/4)
Forest’s Favor
Moments Peace
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
Giant Panda (2/4)
NextHand
Potent Basilisk
Playful Panda (2/1)
Ferocity
Young Treant
Discard
Moments Peace
Galina Glimmer (2/2)
Giant Panda (2/4)
Forest’s Favor
Wandering Mimic
Ferocity
Tech 2 card(s)
Get Paid - ($9)
Scav + Tech - ($10)
Wandering Mimic - ($6)
Midori - ($4)
Moments Peace - ($2)
Mimic eats Drak, Midori to lvl 3, My base to 16
Worker - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Midori (2 +1/3, lvl 3)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Wandering Mimic (4/2)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 10
"P2T6
Tech StartingHand Workers
TECH
Bug Blatter
Chaos Mirror
STARTING HAND
Charge
Lobber
Glider
Gunpoint (3+1/3)
Glider
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge
NextHand
Bloodrage Ogre (3+1/2)
Makeshift Rambaster
Nautical Dog
Bloodlust
Discard
Glider
Glider
Bug Blatter
Chaos Mirror
Tech 1 card(s)
Get Paid + float - ($10)
Worker - ($9)
Zane and Maxband, Shove Midori to Scav and deal 1 dmg - ($2)
Zane takes Midori, I get 1 g, Jaina maxbands - ($3)
Jaina taps to kill Mimic
Gunpoint - ($1)
Lobber - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Lobber #1 (2/1+1a from1 dmg)
- [I]Elite[/I]: Gunpoint (3+1/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]: Lobber #2 (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jaina (4/3 L7)
- Zane (4/2 from 2 dmg
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
P1T7
StartingHand Workers
STARTING HAND
Playful Panda (2/1)
Ferocity
Young Treant
Potent Basilisk
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Ironbark Treant
Tiger Cub (2/2)
Giant Panda (2/4)
NextHand
Potent Basilisk
Giant Panda (2/4)
Spore Shambler
Rampant Growth
Tech 0 card(s)
Get Paid + float - ($11)
Scav - ($12)
Cal - ($10)
Potent Basilisk - ($6)
Ferocity - ($4)
Midband Cal - ($2)
Arg - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Potent Basilisk (3/5 + A, Deathtouch, Untargetable, Swiftstrike)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Arg (1/3, lvl 1)
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]: Cal (3/4, lvl 3)
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"P2T7
Tech StartingHand Workers
TECH
Bug Blatter
Pirate Gang Commander
STARTING HAND
Bloodrage Ogre (3+1/2)
Bloodlust
Makeshift Rambaster
Nautical Dog
WORKERS
Pillage
Careless Musketeer
Scorch
Bloodburn
Charge
NextHand
Bombaster
Crash Barrows
Crash Barrows
Mad Man
Discard
Glider
Glider
Bug Blatter
Chaos Mirror
Bloodlust
Makeshift Rambaster
Bug Blatter
Pirate Gang Commander
Tech 2 card(s)
Get Paid - ($10)
Lobber x 2 and Jaina tap to destroy Tech 2, Base to 14 hp
Brogre - ($8)
Nautical Dog - ($7)
Tech 3 - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
- [I]Elite[/I]: Nautical Dog (1+1/1)
- [I]Scavenger[/I]: Gunpoint (3/3)
- [I]Technician[/I]: Zane (4/2 from 2 dmg)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jaina (4/3 L7)
- Lobber #1 (2/1 from 1 dmg)
- Lobber #2 (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 8
[B]Gold:[/B] - Gold: 2
- Workers: 10
"