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[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)


#224

I stand corrected! Redid my turn to reflect Centaur living


#225

That weird moment where having your hero die to swift strike is actually a good* thing…

*well, it’s the silver lining to a bad situation


#226

gg, I can’t stop this madness. Currently I am putting this at 10-0 in red’s favour, as I havn’t even come close to winning in any of the last games. I don’t really know what else to explore on my side to try and combat your red.


#227

I gotta say, I did not see this series going this way. I was feeling very helpless in the first three games I lost.

Looking back on those first games, you seemed to utilize the “many small units” strategy to better effect, but other than that I don’t really see what else could be done better in this match up.

Anyone else have thoughts on the green side? @FrozenStorm ?


#228

Let’s see if this new plan works… Your turn to go first then :stuck_out_tongue:


#229

"P1T1


StartingHand Workers

STARTING HAND
Bombaster
Makeshift Rambaster
Charge
Mad Man
Nautical Dog


WORKERS
Nautical Dog


NextHand

Scorch
Pillage
Bloodrage Ogre
Bloodburn
Careless Musketeer


Discard

Mad Man
Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bombaster (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

#230

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Tiger Cub
Verdant Tree
Ironbark Treant
Young Treant


WORKERS
Ironbark Treant


NextHand

Rampant Growth
Spore Shambler
Playful Panda
Rich Earth
Forest’s Favor


Discard

Young Treant
Tiger Cub
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk - ($3)
Arg - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/3 + A, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#231

"P1T2


Tech StartingHand Workers

TECH
Lobber
Gunpoint


STARTING HAND
Bloodrage Ogre
Careless Musketeer
Scorch
Bloodburn
Pillage


WORKERS
Nautical Dog
Careless Musketeer


NextHand

Bloodburn
Mad Man
Makeshift Rambaster
Pillage
Gunpoint


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Zane - ($3)
Bombaster and Zane kill Arg, Zane to L3
Brogre - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bombaster (2/1 from 1 dmg)
  • Zane (2/1 from 1 dmg L3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 6

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#232

EDIT: @YoungBuck fixed this turn and last, I overpayed for prospector last turn
P2T2


Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Forest’s Favor
Spore Shambler
Playful Panda
Rampant Growth
Rich Earth


WORKERS
Ironbark Treant
Rich Earth


NextHand

Young Treant
Verdant Tree
Forest’s Favor
Rampant Growth


Tech 2 card(s)
Get Paid + Float - ($7)
Cal - ($5)
Rampant Growth Prospector - ($3)
Prospector trades with Bro
Forest Favour Wisp, Wisp Trades with Zane, Cal to mid - ($1)
Worker - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (3/4 + A, lvl 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#233

"P1T3


Tech StartingHand Workers

TECH
Gunpoint
Bloodlust


STARTING HAND
Gunpoint
Makeshift Rambaster
Bloodburn
Mad Man
Pillage


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn


NextHand

Charge
Scorch
Lobber
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint - ($3)
Heroes Hall - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint (3/3+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/1 from 1 dmg)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

#234

Don’t forget to put your hero’s hall on your spread sheet :stuck_out_tongue:
P2T3


Tech StartingHand Workers

TECH
Moments Peace
Centaur


STARTING HAND
Rampant Growth
Young Treant
Forest’s Favor
Verdant Tree
Murkwood Allies


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth


NextHand

Playful Panda
Murkwood Allies
Tiger Cub
Merfolk Prospector


Discard

Forest’s Favor
Verdant Tree
Murkwood Allies
Moments Peace
Centaur


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Young Treant, Draw - ($4)
Forest’s Favour Cal - ($2)
Cal kills Gunpoint
Max Cal - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Cal (5/6 , lvl 5) +
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#235

Haha Yes dont wanna make that mistake again!

P1T4


Tech StartingHand Workers

TECH
Lobber
Kidnapping


STARTING HAND
Lobber
Scorch
Charge
Mad Man
Makeshift Rambaster


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn


NextHand

Gunpoint
Mad Man
Bloodlust
Pillage
Bloodrage Ogre (3/2+1a)


Tech 2 card(s)
Get Paid + float - ($8)
Drakk + Mid - ($3)
Rambaster - ($1)
Lobber - ($0)
Rambaster takes Trent
Lobber and Bombaster trade with Cala, Drakk maxbands

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Drakk (3/4 L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#236

P2T4


Tech StartingHand Workers

TECH
Moments Peace
Tiny Basilisk


STARTING HAND
Tiger Cub
Murkwood Allies
Playful Panda
Merfolk Prospector
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Playful Panda


NextHand

Murkwood Allies
Murkwood Allies
Merfolk Prospector
Tiny Basilisk
Young Treant (0/2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 1 - ($6)
Max Arg - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Water Ele (3/3)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#237

"P1T5


Tech StartingHand Workers

TECH
Crash Barrows
Crash Barrows


STARTING HAND
Bloodlust
Pillage
Gunpoint
Bloodrage Ogre (3/2+1a)
Mad Man
Kidnapping
Scorch


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Pillage


NextHand

Lobber
Charge
Gunpoint (3/3+1a)
Bombaster (2/1 from 1 dmg)
Lobber


Discard

Crash Barrows
Crash Barrows
Bloodrage Ogre (3/2+1a)
Bloodlust
Scorch


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Zane - ($4)
Gunpoint, Hasted - ($2)
Gunpoint and Drakk take Arg, Zane to L3
Midband Zane - ($1)
Zane takes Wisp, I draw a card
Mad Man - ($0)
Mad Man and Rambaster trade with Elemental

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (3/3 from 1 dmg L6)
  • Gunpoint (3/2 from 1 dmg)
  • Zane (3/3 L4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#238

P2T5


Tech StartingHand Workers

TECH
Potent Basilisk
Potent Basilisk


STARTING HAND
Murkwood Allies
Merfolk Prospector
Young Treant (0/2)
Tiny Basilisk
Murkwood Allies
Tiger Cub
Centaur


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Playful Panda
Merfolk Prospector


NextHand

Moments Peace
Spore Shambler
Moments Peace
Verdant Tree
Centaur


Discard

Murkwood Allies
Young Treant (0/2)
Tiger Cub
Murkwood Allies
Potent Basilisk
Potent Basilisk


Tech 2 card(s)
Get Paid - ($9)
Scav + Tech - ($10)
Worker - ($9)
Cal - ($7)
Murkwood Allies (Frogs) - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 + A)
  • :psfist: [I]Elite[/I]: Frog #1 (1/1)
  • :ps_: [I]Scavenger[/I]: Frog #2 (1/1)
  • :pschip: [I]Technician[/I]: Frog #3 (1/1)
  • :target: [I]Lookout[/I]: Frog #4 (1/1)
    [B]In Play:[/B]
  • Cal (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#239

"P1T6


Tech StartingHand Workers

TECH
Glider
Glider


STARTING HAND
Bombaster (2/1 from 1 dmg)
Charge
Lobber
Gunpoint (3/3+1a)
Lobber


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Pillage
Bombaster (2/1 from 1 dmg)


NextHand

Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2+1a)
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Gunpoint #2, Hasted - ($6)
Lobber x2 - ($4)
Lobber 1 trades with Tiny B
Zane kills Scvn Frog, I get 1 g - ($5)
Gunpoint 1 kills TechN Frog, steals 1 g from you - ($6)
Maxband Zane, Shove Elite Frog to Scvn and kill it, I get 1g - ($5)
Gunpoint 2 kills Looky Frog, I steal 1g again - ($6)
Lobber trades with Cala
Drakk puts 3 dmg on Tech 1
Tech 2 Blood - ($2)
Worker - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (3/3 from 1 dmg L6)
  • Gunpoint 1 (3/1 from 2 dmg)
  • Zane (4/4 L6)
  • Gunpoint 2 (3/2 from 1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

#240

Dont do turns at 6 mins past midnight, they are full of errors


#241

I believe both of your scavenger moneys got stolen by Taxmen.


#242

Hey still batting way above me for errors per turn average!

Just had to edit cause that slobber was not supposed to stay on the board after killing Cala

(I will leave the lobber to slobber autocorrect because it is so disgusting haha)


#243

Bumping for ya buddy. No rush. @Shadow_Night_Black