P2T8
StartingHand Workers
STARTING HAND
Forest’s Favor
Ferocity
Huntress
Ironbark Treant (1/2 + AA)
WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
Murkwood Allies
NextHand
Huntress
Tiny Basilisk #1 (2/1, Deathtouch) +
Ironbark Treant (1/2 + AA)
Tech 0 card(s)
Get Paid - ($10)
Cal - ($8)
Huntress - ($6)
Ferocity - ($4)
Forest’s Favor on Huntress - ($2)
Midband Cal - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Huntress (4/4 Sparkshot, Antiair) +
[B]In Play:[/B]
Young Treant (0/2)
Calamandra (3/4, lvl 3, Units have Resist 1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
"P1T9
StartingHand Workers
STARTING HAND
Chaos Mirror
Glider
Lobber #2 (5/2)
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Desperation
Nautical Dog
NextHand
Gunpoint
Kidnapping
Glider
Discard
Glider
Chaos Mirror
Tech 0 card(s)
Get Paid + float - ($12)
Zane - ($10)
Glider - ($9)
Maxband Zane and shove Huntress with R2 to elite ($3)
Glider w/ Frenzy kills Cala,
Tap Jaina to kill Huntress
Lobber - ($2)
Lobber and Drakk take Tech 2, Base to 18 hp
Zane puts 4 dmg on base, Base to 14
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Jaina (4/3 L7)
Drakk (3/4 L6)
Zane (4/4 L6)
Lobber (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Heroes Hall: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 11
Disc: 2
[B]Gold:[/B]
Gold: 2
Workers: 10
"
Glider will die to the swift strike anti air of the huntress before it can deal damage to cal
YoungBuck:
Zane - ($10)
You can’t have 3 hero’s out (tech 2 and no hero’s hall)
Sorry mate about to head into work, but if you look back at T4 I did build the Heroes Hall, not sure why it’s dropped off my sheet though. You didn’t kill it at sometime did you?
If the Zane stands, I’ll rework turn to kill Huntress first. I think I have the gold for it
Yeah I can see T4 Heroes Hall is built, sorry that it wasn’t on my sheet though man!
yeah you have the gold for it in that case, and I will gg then.
P1T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Ironbark Treant
Verdant Tree
Tiger Cub
Rampant Growth
WORKERS
Ironbark Treant
NextHand
Playful Panda
Rich Earth
Young Treant
Spore Shambler
Forest’s Favor
Discard
Verdant Tree
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Calamandra (2/3 + A)
[I]Elite[/I]:
[I]Scavenger[/I]: Merfolk Prospector (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
Thoughts
This game I am just going to ignore the fact he has kidnapping early game, as I think that giving it too much respect may be my problem, and I don’t see any strat I can try.
GG WP! While I failed to see the power of Zane in our first couple of games, Red stable of heroes all around is nasty. A maxband Jaina, at least paired with other heroes against a hasteless green, can be controlling. And War Drums is absurdly powerful for only costing 2g.
Did you wanna run that game back to where you asked me to save the spreadsheet? I’ll play a turn just in case you dont.
"P2T1
StartingHand Workers
STARTING HAND
Mad Man
Charge
Nautical Dog
Bombaster
Makeshift Rambaster
WORKERS
Makeshift Rambaster
NextHand
Bloodburn
Pillage
Careless Musketeer
Bloodrage Ogre
Scorch
Discard
Mad Man
Nautical Dog
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Tech 1 - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Bombaster (2+1/2)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
"
YoungBuck:
GG WP! While I failed to see the power of Zane in our first couple of games, Red stable of heroes all around is nasty. A maxband Jaina, at least paired with other heroes against a hasteless green, can be controlling. And War Drums is absurdly powerful for only costing 2g.
Did you wanna run that game back to where you asked me to save the spreadsheet? I’ll play a turn just in case you dont.
I think you’re right in both cases, given the caveat:
Jaina and War Drums are only solid if you have a solid board, or (with War Drums) can put out a hasted board quickly. Otherwise they’re terrible. Which means when you’re making them work, you’re playing carefully and well (and/or maybe getting lucky). So kudos.
3 Likes
Go with this one. I believe this is the first time I’ve had the opportunity for T1 Hero + 1 drop.
P1T2
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Spore Shambler
Young Treant
Rich Earth
Playful Panda
Forest’s Favor
Rampant Growth
WORKERS
Ironbark Treant
Rich Earth
NextHand
Centaur
Verdant Tree
Tiger Cub
Forest’s Favor
Centaur
Tech 2 card(s)
Get Paid - ($5)
Prospector goes mining - ($6)
Young Treant - ($4)
Worker - ($3)
Tech 1 - ($2)
Rampant Growth - ($0)
Cal eats Bombaster
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
Calamandra (2/2, lvl 1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
1 Like
"P2T2
Tech StartingHand Workers
TECH
Lobber
Kidnapping
STARTING HAND
Careless Musketeer
Pillage
Bloodburn
Bloodrage Ogre
Scorch
WORKERS
Makeshift Rambaster
Careless Musketeer
NextHand
Charge
Kidnapping
Bloodburn
Lobber
Scorch
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Brogre - ($4)
Drakk - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Brogre (3/2+1a)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Drakk (1/3 L1)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 7
"
P1T3
Tech StartingHand Workers
TECH
Dinosize
Ferocity
STARTING HAND
Tiger Cub
Centaur
Centaur
Verdant Tree
Forest’s Favor
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
NextHand
Rampant Growth
Playful Panda
Discard
Forest’s Favor
Verdant Tree
Centaur
Dinosize
Ferocity
Tech 2 card(s)
Get Paid - ($6)
Prospector goes mining - ($7)
Worker - ($6)
Centaur - ($3)
Forest’s Favor on Cal - ($1)
Give Cal Stealth
Cal kills Drak, goes to mid
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Centaur (3/4)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
Calamandra (4/5, lvl 3, Units Have Resist 1) +
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 1
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 7
"P2T3
Tech StartingHand Workers
TECH
Glider
Crash Barrows
STARTING HAND
Scorch
Lobber
Bloodburn
Kidnapping
Charge
Bombaster (2+1/2)
WORKERS
Makeshift Rambaster
Careless Musketeer
Bloodburn
NextHand
Pillage
Charge
Mad Man
Nautical Dog
Glider
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Lobber - ($7)
Lobber and Brogre take Centaur
Bombaster - ($5)
Tech 2 Blood - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Bombaster (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
"
P1T4
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Ancient
STARTING HAND
Rampant Growth
Playful Panda
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Playful Panda
NextHand
Spore Shambler
Verdant Tree
Dinosize
Tech 2 card(s)
Get Paid + float - ($8)
Prospector - ($9)
Worker - ($8)
Max Cal - ($6)
Cal summons a Stalking Tiger - ($2)
Hero’s Hall ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Stalking Tiger (4/4, Invisible)
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
Calamandra (5/6, lvl 5, Units Have Resist 1) +
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Hero’s Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
"P2T4
Tech StartingHand Workers
TECH
Crash Barrows
Glider
STARTING HAND
Nautical Dog
Pillage
Mad Man
Charge
Glider
WORKERS
Makeshift Rambaster
Careless Musketeer
Bloodburn
Pillage
NextHand
Crash Barrows
Lobber
Scorch
Discard
Glider
Charge
Crash Barrows
Glider
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Drakk + midband - ($3)
Glider - ($2)
Glider kills Tiger
Bombaster kills Trent
Mad man - ($1)
Mad Man kills Merfolk
nautical Dog - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Nautical Dog (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk (2/3 L4)
Mad Man (1/1)
Bombaster (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 2
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 9
"
YoungBuck:
Mad man died killing the prospector
P1T5
Tech StartingHand Workers
TECH
Ferocity
Moment’s Peace
STARTING HAND
Spore Shambler
Dinosize
Verdant Tree
Centaur
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Playful Panda
NextHand
Centaur (3/4)
Ferocity
Blooming Ancient
Blooming Ancient
Discard
Young Treant (0/2 + A)
Stalking Tiger (4/4, Invisible)
Merfolk Prospector (1/1)
Verdant Tree
Centaur
Dinosize
Spore Shambler
Ferocity
Moment’s Peace
Tech 2 card(s)
Get Paid - ($8)
Tech draw
Tech 2 (Growth) - ($4)
Arg - ($2)
Cal get steath
Cal kills Drak, base to 18, arg to lvl 3
Max Arg - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Arg (1/5 + A)
Elite :
Scavenger : Wisp (0/1)
Technician : Water Ele (3/3, Antiair)
Lookout :
In Play:
Calamandra (5/4, lvl 5, Units Have Resist 1) +
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Hand: 4
Deck: 2
Disc: 9
Gold:
Gold: 0
Workers: 8
1 Like
"P2T5
StartingHand Workers
STARTING HAND
Crash Barrows
Lobber
Scorch
WORKERS
Makeshift Rambaster
Careless Musketeer
Bloodburn
Pillage
NextHand
Crash Barrows
Kidnapping
Brogre (3/2+1a)
Tech 0 card(s)
Get Paid - ($9)
Zane - ($7)
Crash Barrows - ($4)
Barrows kills Arg, Zane to L3
Bombaster kills Wisp
Maxband Zane, Shove Elemental to Elite and give 1 dmg - ($1)
Nautical dog trades with Elemental
Lobber - ($0)
Zane and Lobber take Tech 2, Base to 16
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Zane (4/4 L6)
Bombaster (2/2)
Lobber (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
"
P1T6
Tech StartingHand Workers
TECH
Moment’s Peace
Huntress
STARTING HAND
Blooming Ancient
Blooming Ancient
Ferocity
Centaur (3/4)
Rampant Growth
WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Playful Panda
Rampant Growth
NextHand
Ferocity
Forest’s Favor
Young Treant (0/2 + A)
Blooming Ancient
Tech 2 card(s)
Get Paid - ($8)
Scav + Tech - ($9)
Worker - ($8)
Midori - ($6)
Centaur - ($4)
Ferocity - ($2)
Cal breaks your tech 2, your base to 18
Rebuild tech 2
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Centaur (3 + 1/4)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Calamandra (5/4, lvl 5, Units Have Resist 1) +
Midori (2/3, lvl 1)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Growth)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 11
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 9
"P2T6
Tech StartingHand Workers
TECH
Bug Blatter
Bug Blatter
STARTING HAND
Kidnapping
Brogre (3/2+1a)
Crash Barrows
WORKERS
Makeshift Rambaster
Careless Musketeer
Bloodburn
Pillage
NextHand
Charge
Crash Barrows
Nautical Dog (1/1)
Glider
Discard
Bombaster (2/2)
Kidnapping
Brogre (3/2+1a)
Crash Barrows
Bug Blatter
Bug Blatter
Tech 2 card(s)
Get Paid - ($9)
Drakk - ($7)
Kidnap Centaur with R1 - ($2)
Zane takes Midori, Drakk to L3
Midband Drakk - ($1)
Centaur swiftly kill Cala and lives, Drakk maxbands
Bombaster and Lobber break Tech 2, Base to 14
Rebuild tech 2
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Drakk (3/4 L6)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Zane (4/2 from 2 dmg L6)
Lobber (2/2)
Bombaster (2/2)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 9
"
I think Centaur is 1 damage short of being able to kill Cala