[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

P2T8


StartingHand Workers

STARTING HAND
Forest’s Favor
Ferocity
Huntress
Ironbark Treant (1/2 + AA)


WORKERS
Verdant Tree
Rich Earth
Playful Panda (2/2)
Rampant Growth
Murkwood Allies


NextHand

Huntress
Tiny Basilisk #1 (2/1, Deathtouch) +
Ironbark Treant (1/2 + AA)


Tech 0 card(s)
Get Paid - ($10)
Cal - ($8)
Huntress - ($6)
Ferocity - ($4)
Forest’s Favor on Huntress - ($2)
Midband Cal - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Huntress (4/4 Sparkshot, Antiair) +
    [B]In Play:[/B]
  • Young Treant (0/2)
  • Calamandra (3/4, lvl 3, Units have Resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P1T9


StartingHand Workers

STARTING HAND
Chaos Mirror
Glider
Lobber #2 (5/2)


WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Desperation
Nautical Dog


NextHand

Gunpoint
Kidnapping
Glider


Discard

Glider
Chaos Mirror


Tech 0 card(s)
Get Paid + float - ($12)
Zane - ($10)
Glider - ($9)
Maxband Zane and shove Huntress with R2 to elite ($3)
Glider w/ Frenzy kills Cala,
Tap Jaina to kill Huntress
Lobber - ($2)
Lobber and Drakk take Tech 2, Base to 18 hp
Zane puts 4 dmg on base, Base to 14

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (4/3 L7)
  • Drakk (3/4 L6)
  • Zane (4/4 L6)
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes Hall: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 11
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

Glider will die to the swift strike anti air of the huntress before it can deal damage to cal

You can’t have 3 hero’s out (tech 2 and no hero’s hall)

Sorry mate about to head into work, but if you look back at T4 I did build the Heroes Hall, not sure why it’s dropped off my sheet though. You didn’t kill it at sometime did you?

If the Zane stands, I’ll rework turn to kill Huntress first. I think I have the gold for it

Yeah I can see T4 Heroes Hall is built, sorry that it wasn’t on my sheet though man!

yeah you have the gold for it in that case, and I will gg then.

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Ironbark Treant
Verdant Tree
Tiger Cub
Rampant Growth


WORKERS
Ironbark Treant


NextHand

Playful Panda
Rich Earth
Young Treant
Spore Shambler
Forest’s Favor


Discard

Verdant Tree
Tiger Cub
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (2/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

This game I am just going to ignore the fact he has kidnapping early game, as I think that giving it too much respect may be my problem, and I don’t see any strat I can try.

GG WP! While I failed to see the power of Zane in our first couple of games, Red stable of heroes all around is nasty. A maxband Jaina, at least paired with other heroes against a hasteless green, can be controlling. And War Drums is absurdly powerful for only costing 2g.

Did you wanna run that game back to where you asked me to save the spreadsheet? I’ll play a turn just in case you dont.

"P2T1


StartingHand Workers

STARTING HAND
Mad Man
Charge
Nautical Dog
Bombaster
Makeshift Rambaster


WORKERS
Makeshift Rambaster


NextHand

Bloodburn
Pillage
Careless Musketeer
Bloodrage Ogre
Scorch


Discard

Mad Man
Nautical Dog
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bombaster (2+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

I think you’re right in both cases, given the caveat:
Jaina and War Drums are only solid if you have a solid board, or (with War Drums) can put out a hasted board quickly. Otherwise they’re terrible. Which means when you’re making them work, you’re playing carefully and well (and/or maybe getting lucky). So kudos.

3 Likes

Go with this one. I believe this is the first time I’ve had the opportunity for T1 Hero + 1 drop.

P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Spore Shambler
Young Treant
Rich Earth
Playful Panda
Forest’s Favor
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth


NextHand

Centaur
Verdant Tree
Tiger Cub
Forest’s Favor
Centaur


Tech 2 card(s)
Get Paid - ($5)
Prospector goes mining - ($6)
Young Treant - ($4)
Worker - ($3)
Tech 1 - ($2)
Rampant Growth - ($0)
Cal eats Bombaster

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra (2/2, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
1 Like

"P2T2


Tech StartingHand Workers

TECH
Lobber
Kidnapping


STARTING HAND
Careless Musketeer
Pillage
Bloodburn
Bloodrage Ogre
Scorch


WORKERS
Makeshift Rambaster
Careless Musketeer


NextHand

Charge
Kidnapping
Bloodburn
Lobber
Scorch


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Brogre - ($4)
Drakk - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (1/3 L1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Dinosize
Ferocity


STARTING HAND
Tiger Cub
Centaur
Centaur
Verdant Tree
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub


NextHand

Rampant Growth
Playful Panda


Discard

Forest’s Favor
Verdant Tree
Centaur
Dinosize
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Prospector goes mining - ($7)
Worker - ($6)
Centaur - ($3)
Forest’s Favor on Cal - ($1)
Give Cal Stealth
Cal kills Drak, goes to mid

Float ($1)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra (4/5, lvl 3, Units Have Resist 1) +
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Glider
Crash Barrows


STARTING HAND
Scorch
Lobber
Bloodburn
Kidnapping
Charge
Bombaster (2+1/2)


WORKERS
Makeshift Rambaster
Careless Musketeer
Bloodburn


NextHand

Pillage
Charge
Mad Man
Nautical Dog
Glider


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Lobber - ($7)
Lobber and Brogre take Centaur
Bombaster - ($5)
Tech 2 Blood - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Rampant Growth
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Playful Panda


NextHand

Spore Shambler
Verdant Tree
Dinosize


Tech 2 card(s)
Get Paid + float - ($8)
Prospector - ($9)
Worker - ($8)
Max Cal - ($6)
Cal summons a Stalking Tiger - ($2)
Hero’s Hall ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stalking Tiger (4/4, Invisible)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra (5/6, lvl 5, Units Have Resist 1) +
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Hero’s Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Crash Barrows
Glider


STARTING HAND
Nautical Dog
Pillage
Mad Man
Charge
Glider


WORKERS
Makeshift Rambaster
Careless Musketeer
Bloodburn
Pillage


NextHand

Crash Barrows
Lobber
Scorch


Discard

Glider
Charge
Crash Barrows
Glider


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Drakk + midband - ($3)
Glider - ($2)
Glider kills Tiger
Bombaster kills Trent
Mad man - ($1)
Mad Man kills Merfolk
nautical Dog - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (2/3 L4)
  • Mad Man (1/1)
  • Bombaster (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Mad man died killing the prospector

P1T5


Tech StartingHand Workers

TECH
Ferocity
Moment’s Peace


STARTING HAND
Spore Shambler
Dinosize
Verdant Tree
Centaur


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Playful Panda


NextHand

Centaur (3/4)
Ferocity
Blooming Ancient
Blooming Ancient


Discard

Young Treant (0/2 + A)
Stalking Tiger (4/4, Invisible)
Merfolk Prospector (1/1)
Verdant Tree
Centaur
Dinosize
Spore Shambler
Ferocity
Moment’s Peace


Tech 2 card(s)
Get Paid - ($8)
Tech draw
Tech 2 (Growth) - ($4)
Arg - ($2)
Cal get steath
Cal kills Drak, base to 18, arg to lvl 3
Max Arg - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5 + A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Water Ele (3/3, Antiair)
  • :target: Lookout:
    In Play:
  • Calamandra (5/4, lvl 5, Units Have Resist 1) +
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 9
    Gold:
  • Gold: 0
  • Workers: 8
1 Like

"P2T5


StartingHand Workers

STARTING HAND
Crash Barrows
Lobber
Scorch


WORKERS
Makeshift Rambaster
Careless Musketeer
Bloodburn
Pillage


NextHand

Crash Barrows
Kidnapping
Brogre (3/2+1a)


Tech 0 card(s)
Get Paid - ($9)
Zane - ($7)
Crash Barrows - ($4)
Barrows kills Arg, Zane to L3
Bombaster kills Wisp
Maxband Zane, Shove Elemental to Elite and give 1 dmg - ($1)
Nautical dog trades with Elemental
Lobber - ($0)
Zane and Lobber take Tech 2, Base to 16

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/4 L6)
  • Bombaster (2/2)
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

P1T6


Tech StartingHand Workers

TECH
Moment’s Peace
Huntress


STARTING HAND
Blooming Ancient
Blooming Ancient
Ferocity
Centaur (3/4)
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Tiger Cub
Playful Panda
Rampant Growth


NextHand

Ferocity
Forest’s Favor
Young Treant (0/2 + A)
Blooming Ancient


Tech 2 card(s)
Get Paid - ($8)
Scav + Tech - ($9)
Worker - ($8)
Midori - ($6)
Centaur - ($4)
Ferocity - ($2)
Cal breaks your tech 2, your base to 18
Rebuild tech 2

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Centaur (3 + 1/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (5/4, lvl 5, Units Have Resist 1) +
  • Midori (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

"P2T6


Tech StartingHand Workers

TECH
Bug Blatter
Bug Blatter


STARTING HAND
Kidnapping
Brogre (3/2+1a)
Crash Barrows


WORKERS
Makeshift Rambaster
Careless Musketeer
Bloodburn
Pillage


NextHand

Charge
Crash Barrows
Nautical Dog (1/1)
Glider


Discard

Bombaster (2/2)
Kidnapping
Brogre (3/2+1a)
Crash Barrows
Bug Blatter
Bug Blatter


Tech 2 card(s)
Get Paid - ($9)
Drakk - ($7)
Kidnap Centaur with R1 - ($2)
Zane takes Midori, Drakk to L3
Midband Drakk - ($1)
Centaur swiftly kill Cala and lives, Drakk maxbands
Bombaster and Lobber break Tech 2, Base to 14
Rebuild tech 2

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk (3/4 L6)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/2 from 2 dmg L6)
  • Lobber (2/2)
  • Bombaster (2/2)

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

I think Centaur is 1 damage short of being able to kill Cala