STARTING HAND
Forest’s Favor
Playful Panda
Tiny Basilisk
Murkwood Allies
Blooming Ancient
WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Forest’s Favor
NextHand
Rampant Growth
Tiger Cub
Blooming Ancient
Centaur (3/4+A, Overpower)
Tech 2 card(s)
Get Paid + float - ($9)
Scav - ($10)
Blooming Ancient - ($6)
Playful Panda, BA ++ - ($4)
Arg, BA ++ - ($2)
Worker - ($1)
BA Grows the Prospector
Prospector kills the Bombaster
BA Grows a wisp
Ah so he did, I didn’t draw the TechN card either (not that an embersoark woulda done anything for me)
We would’ve been able to kill Arg though, he has 2 ark but Drakk is giving Frenzy
Honestly I think I will Fold here.
Got myself into a pretty deep card/Econ/tech/board hole haha. I’d love to blame some tough draws but honestly, As in my previous red series with @FrozenStorm I seem to have a tough time with Tech choices with red. We’ll see if I can improve!
I’ll start the next game either late tonight or tomorrow
Ahh so he does. Although Cal never did anything for me aggressively, she forced out a tower from you (and it took you another 2 turns to kill her so that gave me +1 gold and a 2/3 for that time). Prospector tapping ever turn was more gold, and the facto you had to kidnap one of my frogs (that alone was 4 gold + card for half of my 5 gold + card, although the other half did not do much except give me scav + tech bonuses. Looking back I realised you should have stolen a gold from me when you killed Centaur with the Taxman.
P1 Green vs P2 Red is interesting, as normally P2 can sit back slightly if P1 is not aggressive, knowing they can hit tech building first, but the eco that green can get rolling needs to be answered, and that is hard when going second. I am quite suprised about the early kidnapping, the only good target to steal at that point would be a tiny Basilisk, as even if you stole a centaur, its unlikely you could suicide it in the attack.
@Shadow_Night_Black I editted my turn so I only took out the rambaster and not Zane, your base will be at 17 hp. So sorry for the mix up! If you wanna replay your turn I totally understand
It’s a tough choice. @Bob199’s been experimenting with skipping the first worker to hit with Rambaster/Zane on the first turn, and it wasn’t entirely unsuccessful!
@Bob199 You know when I saw I went over I was thinking about skipping the worker but I thought there was no way it could be viable. Did you ever have success with it? Im curious as to what that balls to the walls approach looks like haha
The problem with all in opens in Codex is that patrol zone bonuses and quick tech cycles mean that opponents will have an answer by T3/T4, then it’s up to you to to somehow deal the last ~12 dmg while not dying beforehand.
Bob did defeat me when I was playing purple against him (technically he missed lethal, but that’s a win for the deck). But he was also missing fire, which I would view a the best red spec for a early base race (ember sparks, lobbers etc)