[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)

P1T5


Tech StartingHand Workers

TECH
Murkwood Allies
Moments Peace


STARTING HAND
Forest’s Favor
Playful Panda
Tiny Basilisk
Murkwood Allies
Blooming Ancient


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Forest’s Favor


NextHand

Rampant Growth
Tiger Cub
Blooming Ancient
Centaur (3/4+A, Overpower)


Tech 2 card(s)
Get Paid + float - ($9)
Scav - ($10)
Blooming Ancient - ($6)
Playful Panda, BA ++ - ($4)
Arg, BA ++ - ($2)
Worker - ($1)
BA Grows the Prospector
Prospector kills the Bombaster
BA Grows a wisp

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp #2 (1/2 + A) +
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp #1 (0/1)
  • :pschip: [I]Technician[/I]: Arg (1/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Blooming Ancient (2/4)
  • Merfolk Prospector (4/1) +++
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
1 Like

"P2T5


Tech StartingHand Workers

TECH
Crash Barrow
Glider


STARTING HAND
Maximum Anarchy
Makeshift Rambaster
Kipnapping


WORKERS
Careless Musketeer
Bloodburn
Scorch
Pillage


NextHand

Gunpoint
Nautical Dog (1/1)
Maximum Anarchy
Ember Sparks


Tech 2 card(s)
Get Paid - ($9)
Kidnap Merfolk - ($5)
Merfolk trades with SQl Wisp
Bomaster kills Arg, takes 1 dmg
Tech 2 Blood - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (3/4 L6)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bombaster (2/1 from 1 dmg)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

bombaster died last turn (plus he only had 2 attack so cant kill arg)

Ah so he did, I didn’t draw the TechN card either (not that an embersoark woulda done anything for me)

We would’ve been able to kill Arg though, he has 2 ark but Drakk is giving Frenzy

Honestly I think I will Fold here.

Got myself into a pretty deep card/Econ/tech/board hole haha. I’d love to blame some tough draws but honestly, As in my previous red series with @FrozenStorm I seem to have a tough time with Tech choices with red. We’ll see if I can improve!

I’ll start the next game either late tonight or tomorrow

2 Likes

Ahh so he does. Although Cal never did anything for me aggressively, she forced out a tower from you (and it took you another 2 turns to kill her so that gave me +1 gold and a 2/3 for that time). Prospector tapping ever turn was more gold, and the facto you had to kidnap one of my frogs (that alone was 4 gold + card for half of my 5 gold + card, although the other half did not do much except give me scav + tech bonuses. Looking back I realised you should have stolen a gold from me when you killed Centaur with the Taxman.

P1 Green vs P2 Red is interesting, as normally P2 can sit back slightly if P1 is not aggressive, knowing they can hit tech building first, but the eco that green can get rolling needs to be answered, and that is hard when going second. I am quite suprised about the early kidnapping, the only good target to steal at that point would be a tiny Basilisk, as even if you stole a centaur, its unlikely you could suicide it in the attack.

Let’s see if I can improve from the P1 spot! GLHF!

Game 2
P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Bloodburn
Mad Man
Charge
Scorch


WORKERS
Scorch


NextHand

Careless Musketeer
Bloodrage Ogre
Bombaster
Nautical Dog
Pillage


Discard

Mad Man
Charge
Bloodburn
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster - ($1)
Rambaster takes your base to 17 Hp

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/2 L1)
  • Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

Umm, ow? GLHF!

P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Spore Shambler
Young Treant
Forest’s Favor
Rampant Growth


WORKERS
Forest’s Favor


NextHand

Merfolk Prospector
Verdant Tree
Rich Earth
Tiger Cub
Playful Panda


Discard

Spore Shambler
Young Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Um, you seem to have gone into debt with that play… :wink:

Ah put my spreadsheet at P2 without noticing

@Shadow_Night_Black I editted my turn so I only took out the rambaster and not Zane, your base will be at 17 hp. So sorry for the mix up! If you wanna replay your turn I totally understand

1 Like

It’s a tough choice. @Bob199’s been experimenting with skipping the first worker to hit with Rambaster/Zane on the first turn, and it wasn’t entirely unsuccessful!

2 Likes

T1 Zane & Rambaster / Mad Max are probably more viable in a Mono meta than a mixed meta due to some of the colors not having as strong of answers

It’s fine, My turn the stay the same

@Bob199 You know when I saw I went over I was thinking about skipping the worker but I thought there was no way it could be viable. Did you ever have success with it? Im curious as to what that balls to the walls approach looks like haha

"P1T2


Tech StartingHand Workers

TECH
Surprise Attack
Ember Sparks


STARTING HAND
Bombaster
Bloodrage Ogre
Nautical Dog
Careless Musketeer
Pillage


WORKERS
Scorch
Careless Musketeer


NextHand

Mad Man
Bloodburn
Nautical Dog
Bombaster
Ember Sparks


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
BrOgre - ($3)
Heroes Hall - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)

  • :pschip: [I]Technician[/I]:

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • Rambaster (1/2)
    [B]Buildings:[/B]

  • :heart: Base HP: 20

  • :heart: Tech I HP: 5

  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

Zane is still not in play btw

1 Like

The problem with all in opens in Codex is that patrol zone bonuses and quick tech cycles mean that opponents will have an answer by T3/T4, then it’s up to you to to somehow deal the last ~12 dmg while not dying beforehand.

2 Likes

Bob did defeat me when I was playing purple against him (technically he missed lethal, but that’s a win for the deck). But he was also missing fire, which I would view a the best red spec for a early base race (ember sparks, lobbers etc)

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Verdant Tree
Rich Earth
Tiger Cub
Playful Panda
Merfolk Prospector


WORKERS
Forest’s Favor
Rich Earth


NextHand

Tiger Cub
Young Treant
Tiny Basilisk
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Playful Panda - ($3)
Merfolk Prospector - ($2)
Arg - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 + AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector
  • Playful Panda (2/2)
  • Arg (1/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Kipnapping
Gunpoint


STARTING HAND
Mad Man
Ember Sparks
Nautical Dog
Bombaster
Bloodburn


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Mad Man
Pillage
Charge
Nautical Dog
Surprise Attack


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina - ($3)
Ember Sparks deals 2 to Ironbark, and kills SCVN Wisp - ($0)
Brogre kills Ironbark, takes 1
Rambaster eliminates TechN Wisp

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina (2/3+1a L1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodrage Ogre (3/1 from 1 dmg)
  • Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Galima Glimmer
Murkwood Allies


STARTING HAND
Tiger Cub
Young Treant
Tiny Basilisk
Tiny Basilisk
Verdant Tree
Rampant Growth


WORKERS
Forest’s Favor
Rich Earth
Verdant Tree


NextHand

Spore Shambler
Tiny Basilisk
Ironbark Treant (1/2 + AAA)
Galima Glimmer
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Tech Draw + Scav - ($8)
Merfolk Prospector mine for gold- ($9)
Young Treant, I Draw - ($7)
Rampant Growth Panda - ($5)
Panda kills Jaina, Arg to mid
Arg kills BRO
Max Arg - ($3)
Worker - ($2)
Hero’s Hall - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3 + A, Antiair)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)
  • Arg (1/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8