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[MMM1] WARM-UP: Green (Shadow Night Black) vs Red (Youngbuck)


#98

P2T10


StartingHand Workers

STARTING HAND
Murkwood Allies
Tiger Cub (2/1)
Dinosize
Feral Strike
Feral Strike
TREX


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Verdant Tree
Behind the Ferns
Playful Panda
Stampede!


NextHand

TREX
Murkwood Allies
Rampant Growth
Murkwood Allies
Forest’s Favor


Tech 0 card(s)
Get Paid + float - ($13)
Tech + Scav - ($14)
TREX! (Yes it’s my first none tech 0 unit) - ($6)
TRex Blow up your Madman and a worker
Max Cal - ($0)

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: TREX (10/10 + A, OverPower, Resist 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Cal (4/5, lvl 5, Units have Resist 1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 3
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

#99

I want to see some style here, please. Red is not about restraint.


#100

GGWP! My first win, though it seemed to depend on a couple of serendipitous draws

@ARMed_PIrate So I could have gone with a Choas Mirrored Glider (or plain glider) for the win, but clearing the board and giving a Drakk suicide for the win count for enough style?

P1T11


StartingHand Workers

STARTING HAND
Glider
Chaos Mirror
Bug Blatter
BrOgre (3/2+1a)
Gunpoint (3/2+1a)


WORKERS
Scorch
Careless Musketeer
Bloodburn
Pillage


NextHand

Kidnapping
Bug blatter
Crash Barrows
Charge
Ogre


Discard

Mad Man (1/1)
Bug Blatter
Chaos Mirror
Chaos Mirror
BrOgre (3/2+1a)
Gunpoint (3/2+1a)
Glider


Tech 0 card(s)
Get Paid - ($8)
Maxband Drakk - ($5)
Caputed Bugblatter - ($2)
Chaos Mirror Trex and Bugs - ($0)
Bugs, hasted and Frenzied by Drakk, trades with Trex, killing two units and dealing 2 dmg to your base
Zane deals 4 dmg to Cala, dies
Drakk goes down while trading with Cala, dealing the killing blow to your base

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 14
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#101

GG WP! It seems the plan of “Tech no units” may have a few problems (aka, dead hands when heros are dead). Do you want to stick with going first, or do you want to try going second again?


#102

Yes, look back on your thoughts, you really did go full force at the Hero Strat, but even so I almost lost it. Strong heroes on green side.

Sorry didn’t see I actually was P1 this game! Lets keep the rotation going and ill take P2 again


#103

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Forest’s Favor
Rampant Growth
Verdant Tree
Playful Panda


WORKERS
Verdant Tree


NextHand

Spore Shambler
Merfolk Prospector
Rich Earth
Tiger Cub
Ironbark Treant


Discard

Playful Panda
Forest’s Favor
Young Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Arg - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/3 + A, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Hmm, thats an interesting starting hand… Lets go for the Arg opening (normally I do this with a prospector, to take the extra gold up, but I don’t mind a pillage, as I think it’ll hurt him more then me


#104

"P2T1


StartingHand Workers

STARTING HAND
Mad Man
Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Charge


WORKERS
Bloodburn


NextHand

Scorch
Pillage
Bombaster
Careless Musketeer
Nautical Dog


Discard

Mad Man
Charge
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
BrOgre - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk (1/3 L1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#105

P1T2


Tech StartingHand Workers

TECH
Stampede!
Stampede!


STARTING HAND
Ironbark Treant
Merfolk Prospector
Spore Shambler
Tiger Cub
Rich Earth


WORKERS
Verdant Tree
Rich Earth


NextHand

Young Treant
Ironbark Treant
Tiger Cub
Rampant Growth
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Max Arg - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Arg (1/5, lvl 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I’ve never tried to do the double stampede play, should be quite interesting


#106

"P2T2


Tech StartingHand Workers

TECH
Kidnapping
Gunpoint


STARTING HAND
Pillage
Careless Musketeer
Bombaster
Nautical Dog
Scorch


WORKERS
Bloodburn
Careless Musketeer


NextHand

Scorch
Mad Man
Kidnapping
Pillage
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Miband Drakk - ($2)
BrOgre trades with Water Elemental
Drakk trades with Wisp
Nautical Dog - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog (1/1+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (2/3 L4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#107

P1T3


Tech StartingHand Workers

TECH
Gaint Panda
Galina Glimmer


STARTING HAND
Spore Shambler
Rampant Growth
Young Treant
Tiger Cub
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth
Young Treant


NextHand

Stampede!
Playful Panda
Forest’s Favor
Stampede!


Discard

Rampant Growth
Tiger Cub
Ironbark Treant
Gaint Panda
Galina Glimmer


Tech 2 card(s)
Get Paid - ($6)
Scav - ($7)
Spore Shambler - ($4)
Shambler pays to give Prospector a rune - ($3)
Prospector kills Dog
Rampant Growth Arg - ($1)
Arg kills Drak, Base to 19
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (1/2) +
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (2/1) +
  • Arg (1/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#108

"P2T3


Tech StartingHand Workers

TECH
Chaos Mirror
Crash Barrows


STARTING HAND
Makeshift Rambaster
Scorch
Kidnapping
Pillage
Mad Man


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Gunpoint
Bombaster
Brogre (3/2+1a)
Kidnapping
Charge


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Zane + midband - ($1)
Zane kills Shambler, I get 1g - ($2)
Mad Man - ($1)
Mad Man kills Prospector

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (3/2 from 1 dmg L4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

#109

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Stampede!
Playful Panda
Stampede!
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Young Treant
Stampede!


NextHand

Galina Glimmer
Giant Panda
Blooming Ancient


Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Tech 1 - ($7)
Worker - ($6)
Playful Panda - ($4)
Forest Favour Arg - ($2)
Arg kills Zane

Float ($2)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg (2/3, lvl 5) +
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Shame to worker the stampede, but I can’t afford to drop a worker, and I need units/kill Zane. Tech 2 Growth Next turn so teching the Blooming Ancients now to get them in before the reshuffle.

Obviously I immediately draw one (I swear, I always draw what is not useful at the time. I also wish I had build a hero’s hall earlier, all these free levels going to waste.


#110

"P2T4


Tech StartingHand Workers

TECH
Crash Barrows
Glider


STARTING HAND
Bombaster
Charge
Brogre (3/2+1a)
Gunpoint
Kidnapping


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster


NextHand

Pillage
Mad Man
Crash Barrows
Makeshift Rambaster


Discard

Charge
Kidnapping
Crash Barrows
Glider


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gunpoint - ($6)
BrOgre - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brogre (3/2+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#111

P1T5


Tech StartingHand Workers

TECH
Artisian Mantis
Artisian Mantis


STARTING HAND
Blooming Ancient
Giant Panda
Galina Glimmer


WORKERS
Verdant Tree
Rich Earth
Young Treant
Stampede!
Galina Glimmer


NextHand

Merfolk Prospector (2/1) +
Forest’s Favor
Stampede!


Discard

Blooming Ancient
Artisian Mantis
Artisian Mantis


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Growth) - ($5)
Tower - ($2)
Giant Panda - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (2/3, + A lvl 5) +
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda (2/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Giant Panda (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#112

"P2T5


Tech StartingHand Workers

TECH
Glider
Ogre Recruiter


STARTING HAND
Crash Barrows
Makeshift Rambaster
Mad Man
Pillage


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster


NextHand

Chaos Mirror
Kidnapping
Nautical Dog (1/1+1a)


Tech 2 card(s)
Get Paid - ($9)
Zane - ($7)
Crash Barrows - ($4)
Crash Barrows kills Arg, Overpowers to kill Panda, Zane to L3
Maxband Zane, shove TechN Wisp to Scvn and kill, I get 1g - ($2)
Gunpoint kills Looky Wisp, I steal 1g - ($3)
Mad Man - ($2)
Makeshift Rambaster - ($0)
Mad Man and Zane takes your Tech 2, Base to 17
BrOgre and Rambaster take Tech 1, Base to 15

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Brogre (3/1 from 1 dmg)
  • Gunpoint (3/2 from 1 dmg)
  • Rambaster (1/1 from 1 dmg)
  • Zane (4/3 from 1 dmg L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#113

As much as I love this play, you forgot the tower. Mad man should be dead and everything else weaker.


#114

Ah I missed it, I see it now on the turn but not on the board

Editted to reflect the dmg


#115

P1T6


Tech StartingHand Workers

TECH
Moments Peace
Moments Peace


STARTING HAND
Merfolk Prospector (2/1) +
Stampede!
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Young Treant
Stampede!
Galina Glimmer
Forest’s Favor


NextHand

Tiger Cub
Blooming Ancient
Ironbark Treant


Discard

Blooming Ancient
Artisian Mantis
Artisian Mantis
Stampede!
Moments Peace
Moments Peace


Tech 2 card(s)
Get Paid - ($9)
Scav x2 - ($11)
Daylight Robbery - ($10)
Rebuild Tech 1
Merfolk Prospector - ($9)
Max Cal - ($3)
Giant Panda kills Gunpoint
worker ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (4/5 + A, lvl 5, Units have Resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Giant Panda (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

#116

"P2T6


Tech StartingHand Workers

TECH
War Drums
Surprise Attack


STARTING HAND
Nautical Dog (1/1+1a)
Chaos Mirror
Kidnapping
Ogre Recruiter


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster


NextHand

Charge
Glider
Mad Man (1/1)
Crash Barrows


Discard

Gunpoint (3/3)
Brogre (3/2)
Rambaster (1/2)
Chaos Mirror
Kidnapping
Nautical Dog (1/1+1a)
War Drums
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
Drakk - ($7)
Chaos Mirror Rambaster and Cala - ($5)
Rambaster and BrOgre trade with Cala, Drak to L3
Zane kills Merfolk, I draw 1 card
Ogre Recruiter - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ogre Recruiter (5/4+1a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (1/3 L1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (4/1 from 3 dmg L6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#117

P1T7


StartingHand Workers

STARTING HAND
Blooming Ancient
Ironbark Treant
Tiger Cub
Spore Shambler (1/2) +


WORKERS
Verdant Tree
Rich Earth
Young Treant
Stampede!
Galina Glimmer
Forest’s Favor


NextHand

Stampede!
Rampant Growth
Artisian Mantis
Moments Peace


Tech 0 card(s)
Get Paid + float - ($12)
Rebuild Tech 2
Tiger Cub - ($10)
Spore Shambler - ($7)
Max Arg - ($1)
Shambler gives Wisp a rune - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3)
  • :psfist: [I]Elite[/I]: Giant Panda (2/1)
  • :ps_: [I]Scavenger[/I]: Spore Shambler (1/2) +
  • :pschip: [I]Technician[/I]: Arg (1/5, lvl 5)
  • :target: [I]Lookout[/I]: Tiger Cub (2/2)
    [B]In Play:[/B]
  • Wisp (1/2) +
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10