[MMM1] Warm-Up: Green (petE) vs Blue (zhavier)

"P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Scribe
Elite Training
Arrest
Lawful Search


WORKERS
Bluecoat Musketeer
Jail
Brave Knight
Porkhand Magistrate
Lawful Search


NextHand

Elite Training
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 peace - ($5)
Arrest Young treant again - ($3)
Elite training two soldiers, one trades with tiger - ($1)
other two trade with Calamandra
Oni breaks tech 2 again, base to 16

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Onimaru 4/4, lvl 8
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Moment’s Peace
Nature Reclaims


STARTING HAND
Merfolk Prospector
Playful Panda
Forest’s Favor
Blooming Ancient
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector


[/spoiler][/details]

[details=NextHand][spoiler]
Blooming Ancient
Centaur
Murkwood Allies
MoLaC
Huntress


[/spoiler][/details]

[details=Discard][spoiler]
Tiger Cub
Forest’s Favor
Blooming Ancient
Rampant Growth
Moment’s Peace
Nature Reclaims


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Playful Panda+Wisp - ($6)
Midori - ($4)

Float ($4)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Midori lvl 1 (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Young Treant (0/2)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

[details=Thoughts][spoiler]


Hoping he doesn’t have Art of War or Injunction to shut Tech2 down again, as Tower rather than Heroes Hall in addin slot constrains my options. But I’ll max out Midori if so, and also have decent Tech1s in next hand.

[/spoiler][/details]

EDIT: and Tech2 rebuilds

Think my float is $5 not $4, as I didn’t add the scav bonus from Cal.

you do have 1 more float.

P1T6


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Overeager Cadet
Flagstone Garrison
Elite Training
Art of War


WORKERS
Bluecoat Musketeer
Jail
Brave Knight
Porkhand Magistrate
Lawful Search


NextHand

Manufactured Truth
Overeager Cadet


Discard

Elite Training
The Art of War
Spectral Flagbearer
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Overeager Cadet, draw 1
Elite Training on Cadet and Oni - ($5)
The Art of War, Oni breaks tech 2, tower pings off 1 armor - ($2)
Quince - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 7/4+3A, lvl 8, the Art of War, Elite Training
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 3/2+A, Elite Training
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Quince 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Waiting for you to whiff a Tech2-busting draw…but it’s feeling like a long wait.

P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Behind the Ferns
Circle of Life


STARTING HAND
MoLaC
Blooming Ancient
Centaur
Huntress
Murkwood Allies


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector


[/spoiler][/details]

[details=NextHand][spoiler]
MoLaC
Murkwood Allies
Moment’s Peace
Tiger Cub


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($15)
Midori suicides into Oni, Quince to lvl 3
Huntress - ($13)
Centaur - ($10)
Calamandra - ($8)
Murkwood Allies, summon Frogs - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4 + 1)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Huntress (3/3)
  • :pschip: [I]Technician[/I]: Playful Panda (2/2)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Calamandra lvl 1 (2/3)
  • Frog (1/1)
  • Frog (1/1)
  • Frog (1/1)
  • Frog (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

[details=Thoughts][spoiler]


Getting Frogs down as attackers if I ever get MoLaC down. Teching Behind the Ferns (since all my units have less 3 or less attack) and Circle of Life (get a Tech2 in play under Injunction).

[/spoiler][/details]

Do I live?

P1T7


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Manufactured Truth
Overeager Cadet
Scribe
Flagstone Garrison
Reputable Newsman
Traffic Director
Arrest


WORKERS
Bluecoat Musketeer
Jail
Brave Knight
Porkhand Magistrate
Lawful Search
Arrest


NextHand

Drill Sergeant
Building Inspector
Spectral Aven
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($9)
Overeager Cadet, draw 1
Scribe, draw 2 - ($7)
Tower - ($4)
Reputable Newsman, naming 3, draw 1 - ($2)
Traffic Director, draw 1 - ($1)
trade Oni with centaur, Cal to lvl 3
Worker - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]: Scribe 2/3
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]: Quince 1/4, lvl 3
  • :target: [I]Lookout[/I]: Overeager Cadet 2/2
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Reputable Newsman 0/3, naming 3
  • Mirror 0/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

16 Dmg is going to be hard to argue with, and that’s before rampant growth or forests favor or ferocity. I think I have to put Oni out front or trade him with centaur. trade is safer. got lucky with scribe drew Newsman. now I have to choose between tower and Garrison. without tower he just stealth kills Newsman and probably destroys me with molac. even with tower he could have both molac and behind the fernswhich would be GG. no tower, I just lose if he has molac, with tower I lose if he has two cards. betting he doesn’t have it probably won’t work.

Horrible draw for for me, whiffed on 3 cards any of which I think would have done the trick here :cry:

P2 Turn7


[details=StartingHand Workers][spoiler]
STARTING HAND
MoLaC
Murkwood Allies
Tiger Cub
Moment’s Peace


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector
Tiger Cub


[/spoiler][/details]

[details=NextHand][spoiler]
Circle of Life
Nature Reclaims
Behind the Ferns
Blooming Ancient


[/spoiler][/details]

[details=Discard][spoiler]
Huntress
Murkwood Allies
Moment’s Peace
MoLaC


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($13)
Worker - ($12)
Boosted Murkwood Allies, summon 4 Frogs and Beast Token - ($3)
Calamandra kills SQL Cadet
Huntress and a Frog trade with Quince, sparkshot kills Traffic Director, Cal to max

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2 + 1)
  • :psfist: [I]Elite[/I]: Wisp (0/1)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]: Beast Token (4/4)
    [B]In Play:[/B]
  • Calamandra lvl 5 (4/5)
  • 6 x Frogs (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11

[details=Thoughts][spoiler]


Crappy luck – he drew the Newsman when needed, and I drew neither Blooming Ancient and also missed Behind the Ferns any of which would have allowed me to break through to kill Newsman then play MoLaC.

[/spoiler][/details]

Still alive!

P1T8


Tech StartingHand Workers

TECH
Judgment Day


STARTING HAND
Spectral Aven
Building Inspector
Flagstone Garrison
Drill Sergeant
The Art of War
Spectral Flagbearer
Spectral Flagbearer
Elite Training
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail
Brave Knight
Porkhand Magistrate
Lawful Search
Arrest
The Art of War


NextHand

Manufactured Truth
Traffic Director
Drill Sergeant
Flagstone Garrison
Overeager Cadet


Tech 1 card(s)
Get Paid + Scav - ($11)
Drill Sergeant draw 1 - ($8)
Spectral Aven, draw 1, DS+1 - ($6)
Building Inspector - ($5)
Spectral Flagbearer - ($4)
Move 3 runes to Newsman
Bigby - ($2)
Manufactured Truth, newsman becomes an Aven, kills Calamandra, Bigby to lvl 3 - ($1)
Worker - ($0)

Float ($0)
Stash 1, Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2
  • :psfist: [I]Elite[/I]: Scribe 2/3
  • :ps_: [I]Scavenger[/I]: Bigby 2/4, lvl 3
  • :pschip: [I]Technician[/I]: Drill Sergeant 3/3
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Reputable Newsman 3/5, naming 3, +3 Runes
  • Mirror 0/1
  • Spectral Aven 2/2
  • Spectral Flagbearer 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

now theres 17 damage. Tough choice, I can either kill Cal, or break his tech 2. I am probably screwed either way.

P2 Turn8


[details=Tech StartingHand Workers][spoiler]
TECH
Murkwood Allies


STARTING HAND
Blooming Ancient
Behind the Ferns
Circle of Life
Nature Reclaims


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector
Tiger Cub


[/spoiler][/details]

[details=NextHand][spoiler]
Murkwood Allies
Blooming Ancient
Forest’s Favor
Rampant Growth


[/spoiler][/details]
Tech 1 card(s)
Get Paid + float - ($14)
Blooming Ancient - ($10)
Argagarg + Wisp, BA + 2 - ($8)
Midori to lvl 5, BA+1 - ($2)
Nature Reclaims Garrison - ($0)
Wisp and a Frog trade with Cadet
Beast Token kills Bigby, Midori to lvl 7
2 Ancient runes pop Flagbearer and Aven
2 Frogs trade with Sergeant
Ancient rune to a Frog, it trades with Scribe
Frog trades with Building Inspector
2 Frogs and Playful Panda break Tech2

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (1/1)
  • :pschip: [I]Technician[/I]: Argagarg lvl 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori lvl 7 (3/4)
  • Beast Token (5/2)
  • Blooming Ancient (2/1)
  • 2 x Frogs (2/1)
  • Playful Panda (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]


Frog attack !!!

[/spoiler][/details]

How would the ancient kill anything?

1 Like

Good point, got carried away with the Frog attack. Edited now. My Base should be showing 14HP not 12HP.

P1T9


StartingHand Workers

STARTING HANDFlagstone Garrison
Drill Sergeant
Manufactured Truth
Overeager Cadet
Traffic Director
Elite Training


WORKERS
Bluecoat Musketeer
Jail
Brave Knight
Porkhand Magistrate
Lawful Search
Arrest
The Art of War


NextHand

Spectral Flagbearer
Spectral Flagbearer
Manufactured Truth
Drill Sergeant
Judgment Day


Tech 0 card(s)
Get Paid + Scav - ($12)
Overeager Cadet
Traffic Director - ($11)
Max Oni - ($2)
Elite Training on a soldier and Onimaru - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 5/5+2A, Lvl 8, Elite Training
  • :psfist: [I]Elite[/I]: Soldier 3/2, Elite Training
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]: Soldier 1/1
    [B]In Play:[/B]
  • Reputable Newsman 3/5, naming 3, +3 Runes
  • Mirror 0/1
  • Soldier 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

Yea, pretty much over, but I could totally get a killer judgment day next turn. If he can kill the newsman and has molac, that will be game though

Glad to finish before another reset

P2 Turn9


[details=StartingHand Workers][spoiler]
STARTING HAND
Blooming Ancient
Forest’s Favor
Rampant Growth
Murkwood Allies


WORKERS
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector
Tiger Cub


[/spoiler][/details]

Get Paid - ($11)
Argagarg suicides into Oni
Blooming Ancient #2, BA#1+1 - ($7)
Calamandra, BAs+1 - ($5)
Murkwood Allies, summon Frogs, BAs+4 - ($0)
Beast Token and Wisp trade with Oni, Midori to max
4 Frogs trade with your patrol
5 runes from BA#2 to BA#1
2 Frogs + Playful Panda + Midori + BA#1 break your Base

GG!

Yea, that one was rough. I wonder if green has a pretty sizeable advantage here as P2. I also kinda think there are more threats from Cost 2 spells than from Molac, but thats deabteable, as a fully active Molac would be very hard to overcome. I do have a few places where I think I should have teched something else, but yea, rough.

Well played, GG!

Thanks. I’d also been thinking this matchup may be P2 favoured. Blue disruption is effective, but the costs of the Arrests/Injunctions/etc add up. When you were P2 you seemed to be able to afford some disruption while still having the econ to get your own plan in place fast.

Difficult call on the Newsman. If MoLaC was in play, following up with Frogs would make it hard for you stop activation.

I say we go ahead and start the 10 matches, you can start.

Sure. Shall we alternate P1/P2 for variety, or do you prefer 5 then 5?

Variety is the spice of life.

1 Like

Will the spice of variety extend beyond Peace-Growth?

Started the Game thread.