Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 peace - ($5)
Arrest Young treant again - ($3)
Elite training two soldiers, one trades with tiger - ($1)
other two trade with Calamandra
Oni breaks tech 2 again, base to 16
Hoping he doesnât have Art of War or Injunction to shut Tech2 down again, as Tower rather than Heroes Hall in addin slot constrains my options. But Iâll max out Midori if so, and also have decent Tech1s in next hand.
Elite Training
The Art of War
Spectral Flagbearer
Spectral Flagbearer
Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Overeager Cadet, draw 1
Elite Training on Cadet and Oni - ($5)
The Art of War, Oni breaks tech 2, tower pings off 1 armor - ($2)
Quince - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Onimaru 7/4+3A, lvl 8, the Art of War, Elite Training
[I]Elite[/I]:
[I]Scavenger[/I]: Overeager Cadet 3/2+A, Elite Training
Getting Frogs down as attackers if I ever get MoLaC down. Teching Behind the Ferns (since all my units have less 3 or less attack) and Circle of Life (get a Tech2 in play under Injunction).
16 Dmg is going to be hard to argue with, and thatâs before rampant growth or forests favor or ferocity. I think I have to put Oni out front or trade him with centaur. trade is safer. got lucky with scribe drew Newsman. now I have to choose between tower and Garrison. without tower he just stealth kills Newsman and probably destroys me with molac. even with tower he could have both molac and behind the fernswhich would be GG. no tower, I just lose if he has molac, with tower I lose if he has two cards. betting he doesnât have it probably wonât work.
[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($13)
Worker - ($12)
Boosted Murkwood Allies, summon 4 Frogs and Beast Token - ($3)
Calamandra kills SQL Cadet
Huntress and a Frog trade with Quince, sparkshot kills Traffic Director, Cal to max
Float ($3)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Playful Panda (2/2 + 1)
[I]Elite[/I]: Wisp (0/1)
[I]Scavenger[/I]: Frog (1/1)
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]: Beast Token (4/4)
[B]In Play:[/B]
Calamandra lvl 5 (4/5)
6 x Frogs (1/1)
[B]Buildings:[/B]
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Growth)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 4
[B]Gold:[/B]
Gold: 3
Workers: 11
[details=Thoughts][spoiler]
Crappy luck â he drew the Newsman when needed, and I drew neither Blooming Ancient and also missed Behind the Ferns any of which would have allowed me to break through to kill Newsman then play MoLaC.
STARTING HAND
Spectral Aven
Building Inspector
Flagstone Garrison
Drill Sergeant
The Art of War
Spectral Flagbearer
Spectral Flagbearer
Elite Training
Manufactured Truth
WORKERS
Bluecoat Musketeer
Jail
Brave Knight
Porkhand Magistrate
Lawful Search
Arrest
The Art of War
NextHand
Manufactured Truth
Traffic Director
Drill Sergeant
Flagstone Garrison
Overeager Cadet
[details=NextHand][spoiler]
Murkwood Allies
Blooming Ancient
Forestâs Favor
Rampant Growth
[/spoiler][/details]
Tech 1 card(s)
Get Paid + float - ($14)
Blooming Ancient - ($10)
Argagarg + Wisp, BA + 2 - ($8)
Midori to lvl 5, BA+1 - ($2)
Nature Reclaims Garrison - ($0)
Wisp and a Frog trade with Cadet
Beast Token kills Bigby, Midori to lvl 7
2 Ancient runes pop Flagbearer and Aven
2 Frogs trade with Sergeant
Ancient rune to a Frog, it trades with Scribe
Frog trades with Building Inspector
2 Frogs and Playful Panda break Tech2
Get Paid - ($11)
Argagarg suicides into Oni
Blooming Ancient #2, BA#1+1 - ($7)
Calamandra, BAs+1 - ($5)
Murkwood Allies, summon Frogs, BAs+4 - ($0)
Beast Token and Wisp trade with Oni, Midori to max
4 Frogs trade with your patrol
5 runes from BA#2 to BA#1
2 Frogs + Playful Panda + Midori + BA#1 break your Base
Yea, that one was rough. I wonder if green has a pretty sizeable advantage here as P2. I also kinda think there are more threats from Cost 2 spells than from Molac, but thats deabteable, as a fully active Molac would be very hard to overcome. I do have a few places where I think I should have teched something else, but yea, rough.
Thanks. Iâd also been thinking this matchup may be P2 favoured. Blue disruption is effective, but the costs of the Arrests/Injunctions/etc add up. When you were P2 you seemed to be able to afford some disruption while still having the econ to get your own plan in place fast.
Difficult call on the Newsman. If MoLaC was in play, following up with Frogs would make it hard for you stop activation.