We’re going to need a Rune Accountant for this series. Hope I’ve done the numbers right.
(First try at this turn withdrawn, I’d played a second hero forgetting Tech2 down prevented this)
P1 Turn7
[details=StartingHand Workers][spoiler]
STARTING HAND
Centaur
Forest’s Favor
Stampede
Moment’s Peace
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Feral Strike
[/spoiler][/details]
[details=NextHand][spoiler]
Rampant Growth
Tiny Basilisk
Murkwood Allies
MoLaC
[/spoiler][/details]
[details=Discard][spoiler]
Moment’s Peace
Water Elemental
Merfolk Prospector
Stampede
Forest’s Favor
[/spoiler][/details]
Tech 0 card(s)
Get Paid + scav - ($11)
Centaur, 5th/4th rune on BA#1/BA#2 - ($8)
Midori kills Traffic Director
Rune from BA#1 pops Flagbearer - ($7)
BA#1 kills Quince (now 6/3 with 4 runes, 5dmg), Midori to lvl 3
BA#2 kills scav Sergeant (now 6/4 with 4 runes, 4dmg)
2 runes from BA#1 to Prospector, it trades with tech Sergeant
3 runes from BA#2 to Water Elemental, it kills Newsman (releasing the number 2)
Moment’s Peace - ($5)
Tech2 rebuilds - ($4)
Heroes’ Hall - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Blooming Ancient #1 (4/1) [2 runes, 5dmg]
- Blooming Ancient #2 (3/1) [1 runes, 4dmg]
- Water Elemental (6/1) [3 runes, 5dmg]
- Midori lvl 3 (2/1)
- Centaur (3/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 5
[B]Gold:[/B] - Gold: 2
- Workers: 10
[details=Thoughts][spoiler]
He skipped 2 workers now, so things are looking a bit more positive for the long game. And I finally get to kill Newsman in time to call a Moment’s Peace. Making a Heroes’ Hall for activity under Injunction.
…
MoLaC and Murkwood Allies in the next hand, both great cards for me, though they could be blocked by Injunction or a recycled Newsman.
[/spoiler][/details]