[MMM1] Warm-Up: Green (petE) vs Blue (zhavier)

@zhavier GLHF, look forward to an interesting series !

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Spore Shambler
Young Treant
Rampant Growth
Forest’s Favor
Tiger Cub


WORKERS
Tiger Cub


[/spoiler][/details]

[details=NextHand][spoiler]
Merfolk Prospector
Verdant Tree
Rich Earth
Playful Panda
Ironbark Treant


[/spoiler][/details]

[details=Discard][spoiler]
Rampant Growth
Young Treant
Forest’s Favor


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3 + 1) [with 2 x 1/1 runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Not a great opening split, would have preferred Prospector or Playful Panda in T1 hand. Spore Shambler looks an expensive P1 open, but stops him playing Spectral Aven and I can move a rune to Calamandra next turn.

[/spoiler][/details]

In the spirit of a friendly game, you have zero reason to patrol that unit. (Arrest)

1 Like

P2T1


StartingHand Workers

STARTING HAND
Lawful Search
Traffic Director
Spectral Aven
Building Inspector
Bluecoat Musketeer


WORKERS
Bluecoat Musketeer


NextHand

Jail
Porkhand Magistrate
Manufactured Truth
Reputable Newsman


Discard

Spectral Aven
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Traffic Director - ($3)
Onimaru - ($1)
Building Inspector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector 1/1
  • Onimaru 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Thanks, will take me a few games to become less clueless about Blue’s tricks. Can already see that Spore Shambler is too expensive an open for P1T1, with a 50% chance of Building Inspector taking an addition $1 from T2.

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Centaur
Tiny Basilisk


STARTING HAND
Merfolk Prospector
Rich Earth
Ironbark Treant
Verdant Tree
Playful Panda


WORKERS
Tiger Cub
Rich Earth


[/spoiler][/details]

[details=NextHand][spoiler]
Forest’s Favor
Young Treant
Rampant Growth
Verdant Tree
Ironbark Treant


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda + Wisp - ($2)
Spore Shambler kill Traffic Director
Tech1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spore Shambler (2/2) [2 x 1/1 runes]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Am left hoping for he doesn’t have Manufactured Truth for a cheap Oni kill on Spore Shambler.

Bad T3/T4 spilt, neither Tech1 in T3 hand.

[/spoiler][/details]

did you kill TD?

Yes, meant to write that. Edited,

P2T2


Tech StartingHand Workers

TECH
Brave Knight
Tax Collector


STARTING HAND
Reputable Newsman
Porkhand Magistrate
Manufactured Truth
Jail
Arrest


WORKERS
Bluecoat Musketeer
Jail


NextHand

Lawful Search
Traffic Director
Brave Knight
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reputable Newsman, naming 2 - ($3)
Tech 1 - ($2)
Manufactured Truth, BI into Panda, kill SQL wisp - ($1)
Oni kills Spore

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman 0/3+A, naming 2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector 1/1
  • Onimaru 2/1, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Forest’s Favor
Young Treant
Verdant Tree
Rampant Growth
Ironbark Treant
Merfolk Prospector


WORKERS
Tiger Cub
Rich Earth
Verdant Tree


[/spoiler][/details]

[details=NextHand][spoiler]
Blooming Ancient
Centaur
Ironbark Treant
Forest’s Favor
Tiny Basilisk


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant, I draw - ($3)
Calamandra - ($1)
Merfolk Prospector - ($0)
Panda deals 2dmg to Newsman

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
  • Calamandra lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Whiffed both Tech1s, even with Young Treant. And may end up paying Building Inspector for Tech2 build.

Not having fun yet.


[/spoiler][/details]

"P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Arrest
Brave Knight
Lawful Search
Traffic Director


WORKERS
Bluecoat Musketeer
Jail
Arrest


NextHand

Spectral Aven
Tax Collector
Porkhand Magistrate
Manufactured Truth


Discard

Lawful Search
Traffic Director
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Brave Knight - ($4)
Tech 2 peace - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/2, naming 2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector 1/1
  • Onimaru 2/1, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Murkwood Allies
Feral Strike


STARTING HAND
Centaur
Tiny Basilisk
Blooming Ancient
Ironbark Treant
Forest’s Favor


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Ironbark Treant


[/spoiler][/details]

[details=NextHand][spoiler]
Blooming Ancient
Blooming Ancient
Rampant Growth
Centaur


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prospect - ($7)
Discard 2 for Cal stealth, kills Oni, Cal to lvl 3
Cal to max - ($5)
Build an expensive Tech2 Growth (cursing that Building Inspector) - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Playful Panda (3/2)
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra lvl 5 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Going for discard-stealth for the hero kill, and teching Cal spells (Feral Strike, Murkwood Allies). Not super confident that Growth engine will keep up with Peace, though I can use Nature Reclaims to trash Garrisons – and Frogs would be great if I could land them with Ancients on the board. Got to guess he’s building for both Peace Engine (Cadets, Garrisons, Sergeants) and disruption (Injunction, etc).

[/spoiler][/details]

You are 1 card short at the end of turn P1T3, as far as I can tell. You are 1 card short on P1T4 as well.

Best bet, put whatever card is missing into your hand, and randomly put back into the deck one of the 2 you drew after the reshuffle.

1 Like

Won’t change my turn though.

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Spectral Aven
Tax Collector
Porkhand Magistrate
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail
Arrest
Porkhand Magistrate


NextHand

Overeager Cadet
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Tower - ($5)
Brave Knight kills Young Treant
Tax Collector, lawfully seize that 1g - ($4)
Quince - ($2)
Manufactured truth BI into Panda, trades with Panda
Worker - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight 3/3+A
  • :psfist: [I]Elite[/I]: Reputable Newsman 1/2, naming 2
  • :ps_: [I]Scavenger[/I]: Tax Collector 2/3
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

So, how do I want to play this. I can sac two of my units for two of his by playing MT. I could save a unit by using Spectral Aven, but that spends another card card. Denying him attackers seems important with growth out there. I could kill just panda and keep a unit, leaving prospector alone, which he probably wasn’t going to attack with anyway. And I have already made him spend 2 extra gold with BI, I think it’s safe to sac him.

Good spot, like I dropped a card off the spreadsheet. Sorry for that – travelling at the moment and messing up more than usual. Replacing in hand and moving 1/2 of the cards drawn after reshuffle into deck.

1 Like

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Nature Reclaims
Moment’s Peace


STARTING HAND
Blooming Ancient
Rampant Growth
Spore Shambler
Blooming Ancient


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler


[/spoiler][/details]

[details=NextHand][spoiler]
Feral Strike
Tiny Basilisk
Murkwood Allies


[/spoiler][/details]

[details=Discard][spoiler]
Playful Panda
Young Treant
Rampant Growth
Nature Reclaims
Moment’s Peace


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Prospect - ($8)
Blooming Ancient #1 - ($4)
Blooming Ancient #2, rune on BA#1 - ($0)
Move rune to pop Mirror
Cal kills Brave Knight, back to hand

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blooming Ancient #1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Blooming Ancient #2 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Calamandra lvl 5 (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


May regret popping the Mirror, as there are plenty of cards to fear off the tech draw (Garrison, Arrest, Free Speech).

[/spoiler][/details]

@petE Did you mean to bounce the Knight with Cala? Don’t see why else she would be hurt.

1 Like

Yes, thanks, edited in

"P2T5


Tech StartingHand Workers

TECH
Injunction
Drill Sergeant


STARTING HAND
Flagstone Garrison
Overeager Cadet
Flagstone Garrison
Lawful Search
Manufactured Truth
Overeager Cadet
Traffic Director
Building Inspector
Spectral Aven
Injunction
Drill Sergeant


WORKERS
Bluecoat Musketeer
Jail
Arrest
Porkhand Magistrate


NextHand

Drill Sergeant
Injunction
Brave Knight
Manufactured Truth
Lawful Search


Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Flagstone Garrison - ($4)
Overeager Cadet, draw 2
Overeager Cadet, draw 2
Building Inspector, draw 1 reshuffle draw 1 of 2 - ($3)
Spectral Aven, draw last 1 - ($1)
Quince and Tax collector hit SQL for 3
Manufactured truth, reputable Newsman is an Aven, kills Calamandra, quince to lvl 3 heals - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]: Building Inspector 2/1
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Aven 2/2
    [B]In Play:[/B]
  • Quince 1/4, lvl 3
  • Flagstone Garrison :heart: 4
  • Flagstone Garrison :heart: 4
  • Reputable Newsman 0/2, naming 2
  • Tax Collector 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

really wish I had injunction here, heh. Still got lucky with both flagstones.

"

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
MoLaC
Stampede


STARTING HAND
Tiny Basilisk
Feral Strike
Murkwood Allies


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Feral Strike


[/spoiler][/details]

[details=NextHand][spoiler]
Centaur
Moment’s Peace
Forest’s Favor
Stampede


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prospect - ($9)
Argagarg to max, summon Wisp and Elemental, 3 runes on each BA - ($3)
Midori, rune on each BA - ($1)
Move rune from BA#2 to pop Aven - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 5 (1/5 + 1)
  • :psfist: [I]Elite[/I]: Blooming Ancient #2 (6/7) [3 runes]
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Water Elemental (3/3)
  • :target: [I]Lookout[/I]: Blooming Ancient #1 (6/6) [4 runes, 2dmg)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Midori lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Cal loss stops me Frogging up, shame, but get runes down with hero arrival. Doesn’t seem work attacking his board, get hit by Tower, and Cadets just comes back for free with runes on Sergeants. Teching MoLaC and Stampede, though suspect he’ll shut down my spells (Stampede, Frogs) with Free Speech. Like the look of his position over mine.

[/spoiler][/details]

Edited patrol to add Water Elemental I’d forgotten to put on board.

P2T6


Tech StartingHand Workers

TECH
Drill Sergeant
Spectral Flagbearer


STARTING HAND
Drill Sergeant
Brave Knight
Injunction
Lawful Search
Manufactured Truth
Traffic Director
Spectral Flagbearer
Spectral Aven
Drill Sergeant


WORKERS
Bluecoat Musketeer
Jail
Arrest
Porkhand Magistrate


NextHand

Injunction
Lawful Search
Manufactured Truth
Brave Knight
Spectral Aven


Tech 2 card(s)
Get Paid - ($9)
Drill Sergeant, draw 1, reshuffle, draw 1 - ($6)
Traffic Director, DS+1, draw last 2 - ($5)
Drill Sergeant, DS+1 - ($2)
Spectral Flagbearer, DS+2 - ($1)
Move 4 runes to Reputable Newsman
Manufactured Truth, Reputable Newsman becomes a Traffic Director, unstoppable when attacking your Tech 2, which is now destroyed, building Inspector makes it cost 1 to rebuild - ($0)
Cadets hit Arg for 4
Tax Collector trades with Arg, Quince to lvl 5
Building Inspector kills Wisp

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]: Quince 2/5, lvl 5
  • :ps_: [I]Scavenger[/I]: Drill Sergeant 3/3
  • :pschip: [I]Technician[/I]: Drill Sergeant 3/3
  • :target: [I]Lookout[/I]: Spectral Flagbearer 2/2
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Flagstone Garrison :heart: 4
  • Reputable Newsman 4/6, naming 2, +4 Runes
  • Overeager Cadet 2/1
  • Overeager Cadet 2/1
  • Building Inspector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I can Injunction, or I can play up my Drill Sergeants. DS nets me 4 or 5 runes. Injunction means only having 3-4g for units, either brave knight and MT, or DS and probably TD for 1 rune. If I could move Argagarg and suicide my cadets I’d be much better off. I think I will go with Drill Sergeant, cause I am guaranteed to get enough runes to MT something into TD and break his tech 2 instead.

BTW, I am so happy I finally got to use MT to create a 5/5 unstoppable Traffic Director. Never seemed to get that lined up before.

3 Likes