MMM1 Warm-Up Codexnewb (RED) vs Shadow_Night_Black (PURPLE)

Okay, updated!

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Temporal Research
Neo Plexus
Tinkerer
Time Spiral
Nullcraft


WORKERS
Plasmodium
Time Spiral


NextHand

Fading Argonaut
Temporal Research
Battle Suits
Tinkerer
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nullcraft - ($4)
Tech 1 - ($3)
Nullcraft kills Dog
Vir - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 + A, GOD LIKE)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Gunpoint Taxman
Gunpoint Taxman
Charge
Nautical Dog
2


WORKERS
Pillage
Careless Musketeer
Scorch


NextHand

Nautical Dog
Gunpoint Taxman
Makeshift Rambaster
Bloodburn
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mad Man - ($5)
Bmobaster - ($3)
Bro hits Mox, takes 1,

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bombaster (2/2)
    [B]In Play:[/B]
  • Bloodrage Ogre (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
Thoughts

Going for Turn 5 tech 2, Crashbarrows. Hopefully dont draw both on them on next hand.

"

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricyleoid


STARTING HAND
Temporal Research
Neo Plexus
Fading Argonaut
Battle Suits
Tinkerer


WORKERS
Plasmodium
Time Spiral
Tinkerer


NextHand

Hyperion
Temporal Research
Argonaut
Stewardess of the Undone
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Fargo - ($1)
Vir kills Bombaster
Mox kills Mad man
Nullcraft kills BRO

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir (2/1, lvl 1)
  • Nullcraft (1/1)
  • Hardened Mox (1/1, GOD LIKE)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Gunpoint Taxman
Gunpoint Taxman
Nautical Dog
Makeshift Rambaster
Bloodburn


WORKERS
Pillage
Careless Musketeer
Scorch
W - Bloodburn


NextHand

Kidnapping
Charge
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float+scavenger - ($11)
Worker - ($10)
tech 2 Blood - ($6)
GPT - ($4)
GPT - ($2)
Jaina - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]: Jaina (3/3)
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Blood) HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Well, looks like I wasnt able to keep him from getting to tech 2. i know it was always going to be difficult going against tpurple, and most likelyu present. luckily i have haste tech units next turn. ill relyb on drak and kidnapping to deal with some of his heavy hitters (im betting tricycloids and hyperions). I just have to hope m y wall holds up and there are like, two temporal distortions or something. i might tech lab anarchy so i can use gunships, but we’ll see.

"

P2T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Argonaut
Stewardess of the Undone
Forgotten Fighter
Temporal Research
Hyperion
Neo Plexus


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Temporal Research
Battle Suits
Stewardess of the Undone
Tricyleoid
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hyperion - ($3)
Hyperion kills SL Taxman, I Draw
Nullcraft + Vir kill Jaina
Argonaut - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4 + A, Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3, Fading 2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
  • Hyperion (4/2, Haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"P1T5


Tech StartingHand Workers

TECH
Gunship
Gunship


STARTING HAND
Crashbarrow
Crashbarrow
Charge
Kidnapping


WORKERS
Pillage
Careless Musketeer
Scorch
W - Bloodburn


NextHand

Bloodrage Ogre (3/1)
Bombaster (2/2)
Nautical Dog
Mad Man (1/1)


Discard

Gunpoint Taxman (3/3+A)
Crashbarrow
Crashbarrow
W - Charge
Kidnapping
Gunship
Gunship


Tech 2 card(s)
Get Paid - ($8)
skip worker
Crashbarrow - ($5)
Crashbarrow - ($2)
Zane - ($0)
CB #1 kills Argo and overpowers 1 to FA
CB #2 Hits Fading Argo, and OP 4 to Tech 2.
GPT kills tech 2, your base to 15
Zane trades with Hyperion

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gunpoint Taxman (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Darn it, im just always one gold or one point from a major turn. i have to kill hyperion because the risk that he maxes Geiger next turn (would lose my tech 1 and 2 in one turn). I have to skip a worker to keep board control, but at least im trading 8 gold for 9, AND taking out his tech 2. Ned to draw kidnapping next turn…

literally drew the worst possible hand. ugh. oh well, that’s how the cookie crumbles. lets do this

"

P2T5


Tech StartingHand Workers

TECH
Now!
Argonaut (3/4 + A, Readiness)


STARTING HAND
Battle Suits
Tricyleoid
Stewardess of the Undone
Temporal Research
Neo Plexus
Temporal Distortion


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Stewardess of the Undone


NextHand

Now!
Temporal Distortion
Argonaut (3/4 + A, Readiness)
Hyperion (4/2, Haste)
Now!


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 2
Battlesuits - ($7)
Neo - ($5)
Prynn - ($3)
Worker - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nullcraft (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (1/3, lvl 1, Fading 4)
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Not looking good…

"P1T6


Tech StartingHand Workers

TECH
desperation
bugbladder


STARTING HAND
Bombaster (2/2)
Mad Man (1/1)
Nautical Dog
Bloodrage Ogre (3/1)


WORKERS
Pillage
Careless Musketeer
Scorch
W - Bloodburn
W - Bombaster (2/2)


NextHand

Kidnapping
Makeshift Rambaster


Discard

Gunpoint Taxman (3/3+A)
Crashbarrow
Crashbarrow
Charge
Kidnapping
Gunship
Gunship
desperation
bugbladder


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
mad man - ($6)
nauitcal dog - ($5)
BRO - ($3)
Tower - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]: Bloodrage Ogre (4/2)
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]: Nautical Dog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
    Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

ugh

"

That it is
P2T6


StartingHand Workers

STARTING HAND
Now!
Argonaut (3/4 + A, Readiness)
Temporal Distortion
Now!
Hyperion (4/2, Haste)
Fading Argonaut (2/3, Fading 2)


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Stewardess of the Undone


NextHand

Argonaut (3/4 + A, Readiness)
Hyperion (5/1, Haste)
Now!
Temporal Research
Tricyleoid


Tech 0 card(s)
Get Paid + float - ($12)
Geiger - ($10)
Hyperion - ($5)
Hyperion kills Taxman, I Draw
TD Hyperion into a Xenostalker - ($3)
Now! Xenostalker - ($2)
Xenostalker deals 3 to your Tech 2, and 1 each to BRO, Mad man and NDog
Nullcraft kills BRO
Neo breaks your tech 2, your base to 18
Fading Argo - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (1/3, lvl 1, Fading 3)
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3, Fading 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
  • XenoStalker (3/6, Unstoppable)
  • Neo Plexus (3/2)
  • Geiger (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Ahhh, I have a dud hand. Ill GG it there.

Nice win man. Going first as red against purple is definitely tough because you have such great tech 2 units you can rush to.

turn three killed my soul when i didnt draw either of my GPT. maybe that board presence would have helped me a little. either way, you played a great game, and ill figure out how to beat Purple as P1 Red eventually.

Ill let you post your T1 when you’re ready.

Score is Red 2: Purple:3.

1 Like

see our first game? :stuck_out_tongue: I thought the same until I looked at my hand and realised I drew neither of my teched t1 units T3 either. It does feel like Red has to keep Purple of its Tech 2 until it wins, which ironically, it does best by going tech 2 first. I did not expect this to dissolve into a tech 2 race. I thought for sure red would be better going first.

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Battle Suits
Forgotten Fighter
Tinkerer
Plasmodium


WORKERS
Forgotten Fighter


NextHand

Neo Plexus
Nullcraft
Hardened Mox
Time Spiral
Temporal Research


Discard

Tinkerer
Battle Suits
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4, Forecast 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

It seemed to go okay last time, so as long as I build my tech 2 on time this time, it should go to plan.

"P2T2


StartingHand Workers

STARTING HAND
Mad Man
Rickety Mine
Bloodburn
Rickety Mine
Scorch


WORKERS
Careless Musketeer
Pillage
tech 2 cards (rickety mine, rickety mine)


NextHand

mad man
rickety mine
bloodburn
rickety mine
bro


Tech 0 card(s)
Get paid + float - ($6)
worker - ($5)
tech 1 - ($4)
mid zane - ($1)
zane kills vir, we both draw
1 lvls to zane, Zane maxes, shoves Neo to lookout, takes 1.
MSR trades with Neo
Nautical Dog - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dawg (1/1)
    [B]In Play:[/B]
  • Zane, lvl 6, (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

glad i drew either mad man or nautical dog. that helps to maybe preserve zane an extra turn. AND, i can draw both tech 1’s next turn guarenteed.

"

P1T2


Tech StartingHand Workers

TECH
Argonaut
Stewardess of the Undone


STARTING HAND
Neo Plexus
Hardened Mox
Time Spiral
Nullcraft
Temporal Research


WORKERS
Forgotten Fighter
Temporal Research


NextHand

Fading Argonaut
Time Spiral
Nullcraft
Hardened Mox
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Neo Plexus - ($2)
Vir - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (2/2)
  • :pschip: [I]Technician[/I]: Vir (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4, Forecast 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I dislike dropping Vir here because giving red levels is a really bad idea, but I need to keep that tech 1 up, and this is the best way of doing that.

"P2T2


Tech StartingHand Workers

TECH
Rickety Mine
Rickety Mine


STARTING HAND
Bombaster
Bloodrage Ogre
Charge
Scorch
Pillage
Nautical Dog


WORKERS
Careless Musketeer
Pillage


NextHand

Scorch
Bloodburn
Mad Man
Rickety Mine
Rickety Mine


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
MId Zane - ($1)
Zane kills Vir, we both draw, Zane maxes/heals, shove Neo to lookout and takes 1.
MSR kills Neo
Daughtical Mog - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dawg (1/1)
    [B]In Play:[/B]
  • Makeshift Rambaster (1/1)
  • Zane, lvl 6, (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

glad i drew either mad man or nautical dog. that helps to maybe preserve zane an extra turn. AND, i can draw both tech 1’s next turn guarenteed.

"

Rambaster will die attacking Neo

P1T3


Tech StartingHand Workers

TECH
Hyperion
Tricyleoid


STARTING HAND
Nullcraft
Hardened Mox
Time Spiral
Stewardess of the Undone
Fading Argonaut
Argonaut


WORKERS
Forgotten Fighter
Temporal Research
Hardened Mox


NextHand

Tricyleoid
Battle Suits
Fading Argonaut
Tinkerer
Stewardess of the Undone (2/3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft - ($3)
Nullcraft kills Dog
Geiger - ($1)
Geiger casts Time Spiral on Plasmodium, who arrives! - ($0)
Plasmodium trades with Zane, Geiger to mid

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (2/4, lvl 3)
  • :target: Lookout:
    In Play:
  • Nullcraft (1/1)
    Buildings:
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7

Okay. i rolled it back becasue that would affect what I draw in the discard draw phase. however, i accidentally edited my T1 and pasted it there. lol. i will fix that later. in the meantime, we’re good moving forward. MSR is off the field where he belongs.

totally forgot about nullcraft…i was focusing too much on forgotten fighter.

**forgot to drop a worker from my hand. i rolled back and editted.

"P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
rickety mine
rickety mine
mad man
bloodburn
bro


WORKERS
Careless Musketeer
Pillage


NextHand

scorch
charge
bombaster
Makeshift Rambaster


Discard

Nautical Dawg (1/1)
bloodburn
mad man
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
rickety mine - ($4)
rickety mine - ($2)
Bro - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloddrage Ogre (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rickety Mine: 3HP
  • Rickety Mine: 3HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

darn it, forgot about nullcraft. that’s probably game, because he’ll get to tech 2 first now.

"

1 Like