Okay, updated!
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Argonaut
STARTING HAND
Temporal Research
Neo Plexus
Tinkerer
Time Spiral
Nullcraft
WORKERS
Plasmodium
Time Spiral
NextHand
Fading Argonaut
Temporal Research
Battle Suits
Tinkerer
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nullcraft - ($4)
Tech 1 - ($3)
Nullcraft kills Dog
Vir - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox (1/1 + A, GOD LIKE)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Vir (2/3, lvl 1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Nullcraft (1/1)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
"P1T3
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Gunpoint Taxman
Gunpoint Taxman
Charge
Nautical Dog
2
WORKERS
Pillage
Careless Musketeer
Scorch
NextHand
Nautical Dog
Gunpoint Taxman
Makeshift Rambaster
Bloodburn
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Mad Man - ($5)
Bmobaster - ($3)
Bro hits Mox, takes 1,
Float ($3)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Mad Man (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Bombaster (2/2)
[B]In Play:[/B] - Bloodrage Ogre (3/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 3
- Workers: 7
Thoughts
Going for Turn 5 tech 2, Crashbarrows. Hopefully dont draw both on them on next hand.
"
P2T3
Tech StartingHand Workers
TECH
Hyperion
Tricyleoid
STARTING HAND
Temporal Research
Neo Plexus
Fading Argonaut
Battle Suits
Tinkerer
WORKERS
Plasmodium
Time Spiral
Tinkerer
NextHand
Hyperion
Temporal Research
Argonaut
Stewardess of the Undone
Forgotten Fighter
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Fargo - ($1)
Vir kills Bombaster
Mox kills Mad man
Nullcraft kills BRO
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Fading Argonaut (2/3, Fading 3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vir (2/1, lvl 1)
- Nullcraft (1/1)
- Hardened Mox (1/1, GOD LIKE)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Gunpoint Taxman
Gunpoint Taxman
Nautical Dog
Makeshift Rambaster
Bloodburn
WORKERS
Pillage
Careless Musketeer
Scorch
W - Bloodburn
NextHand
Kidnapping
Charge
Crashbarrow
Crashbarrow
Tech 2 card(s)
Get Paid + float+scavenger - ($11)
Worker - ($10)
tech 2 Blood - ($6)
GPT - ($4)
GPT - ($2)
Jaina - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
- [I]Elite[/I]: Jaina (3/3)
- [I]Scavenger[/I]: Gunpoint Taxman (3/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II (Blood) HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
Well, looks like I wasnt able to keep him from getting to tech 2. i know it was always going to be difficult going against tpurple, and most likelyu present. luckily i have haste tech units next turn. ill relyb on drak and kidnapping to deal with some of his heavy hitters (im betting tricycloids and hyperions). I just have to hope m y wall holds up and there are like, two temporal distortions or something. i might tech lab anarchy so i can use gunships, but weâll see.
"
P2T4
Tech StartingHand Workers
TECH
Now!
Temporal Distortion
STARTING HAND
Argonaut
Stewardess of the Undone
Forgotten Fighter
Temporal Research
Hyperion
Neo Plexus
WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
NextHand
Temporal Research
Battle Suits
Stewardess of the Undone
Tricyleoid
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hyperion - ($3)
Hyperion kills SL Taxman, I Draw
Nullcraft + Vir kill Jaina
Argonaut - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut (3/4 + A, Readiness)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Fading Argonaut (2/3, Fading 2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Nullcraft (1/1)
- Hyperion (4/2, Haste)
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
"P1T5
Tech StartingHand Workers
TECH
Gunship
Gunship
STARTING HAND
Crashbarrow
Crashbarrow
Charge
Kidnapping
WORKERS
Pillage
Careless Musketeer
Scorch
W - Bloodburn
NextHand
Bloodrage Ogre (3/1)
Bombaster (2/2)
Nautical Dog
Mad Man (1/1)
Discard
Gunpoint Taxman (3/3+A)
Crashbarrow
Crashbarrow
W - Charge
Kidnapping
Gunship
Gunship
Tech 2 card(s)
Get Paid - ($8)
skip worker
Crashbarrow - ($5)
Crashbarrow - ($2)
Zane - ($0)
CB #1 kills Argo and overpowers 1 to FA
CB #2 Hits Fading Argo, and OP 4 to Tech 2.
GPT kills tech 2, your base to 15
Zane trades with Hyperion
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Gunpoint Taxman (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
Darn it, im just always one gold or one point from a major turn. i have to kill hyperion because the risk that he maxes Geiger next turn (would lose my tech 1 and 2 in one turn). I have to skip a worker to keep board control, but at least im trading 8 gold for 9, AND taking out his tech 2. Ned to draw kidnapping next turnâŚ
literally drew the worst possible hand. ugh. oh well, thatâs how the cookie crumbles. lets do this
"
P2T5
Tech StartingHand Workers
TECH
Now!
Argonaut (3/4 + A, Readiness)
STARTING HAND
Battle Suits
Tricyleoid
Stewardess of the Undone
Temporal Research
Neo Plexus
Temporal Distortion
WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Stewardess of the Undone
NextHand
Now!
Temporal Distortion
Argonaut (3/4 + A, Readiness)
Hyperion (4/2, Haste)
Now!
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 2
Battlesuits - ($7)
Neo - ($5)
Prynn - ($3)
Worker - ($2)
Float ($2)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Nullcraft (1/1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Prynn (1/3, lvl 1, Fading 4)
- [I]Technician[/I]: Neo Plexus (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 15
- Tech I HP: 5
- Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 10
Not looking goodâŚ
"P1T6
Tech StartingHand Workers
TECH
desperation
bugbladder
STARTING HAND
Bombaster (2/2)
Mad Man (1/1)
Nautical Dog
Bloodrage Ogre (3/1)
WORKERS
Pillage
Careless Musketeer
Scorch
W - Bloodburn
W - Bombaster (2/2)
NextHand
Kidnapping
Makeshift Rambaster
Discard
Gunpoint Taxman (3/3+A)
Crashbarrow
Crashbarrow
Charge
Kidnapping
Gunship
Gunship
desperation
bugbladder
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
mad man - ($6)
nauitcal dog - ($5)
BRO - ($3)
Tower - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
- [I]Elite[/I]: Bloodrage Ogre (4/2)
- [I]Scavenger[/I]: Mad Man (1/1)
- [I]Technician[/I]: Nautical Dog (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
-
Tech II HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 0
- Disc: 9
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
ugh
"
That it is
P2T6
StartingHand Workers
STARTING HAND
Now!
Argonaut (3/4 + A, Readiness)
Temporal Distortion
Now!
Hyperion (4/2, Haste)
Fading Argonaut (2/3, Fading 2)
WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Stewardess of the Undone
NextHand
Argonaut (3/4 + A, Readiness)
Hyperion (5/1, Haste)
Now!
Temporal Research
Tricyleoid
Tech 0 card(s)
Get Paid + float - ($12)
Geiger - ($10)
Hyperion - ($5)
Hyperion kills Taxman, I Draw
TD Hyperion into a Xenostalker - ($3)
Now! Xenostalker - ($2)
Xenostalker deals 3 to your Tech 2, and 1 each to BRO, Mad man and NDog
Nullcraft kills BRO
Neo breaks your tech 2, your base to 18
Fading Argo - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Prynn (1/3, lvl 1, Fading 3)
- [I]Technician[/I]: Fading Argonaut (3/3, Fading 3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Nullcraft (1/1)
- XenoStalker (3/6, Unstoppable)
- Neo Plexus (3/2)
- Geiger (2/3, lvl 1)
[B]Buildings:[/B] - Base HP: 15
- Tech I HP: 5
- Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Ahhh, I have a dud hand. Ill GG it there.
Nice win man. Going first as red against purple is definitely tough because you have such great tech 2 units you can rush to.
turn three killed my soul when i didnt draw either of my GPT. maybe that board presence would have helped me a little. either way, you played a great game, and ill figure out how to beat Purple as P1 Red eventually.
Ill let you post your T1 when youâre ready.
Score is Red 2: Purple:3.
see our first game? I thought the same until I looked at my hand and realised I drew neither of my teched t1 units T3 either. It does feel like Red has to keep Purple of its Tech 2 until it wins, which ironically, it does best by going tech 2 first. I did not expect this to dissolve into a tech 2 race. I thought for sure red would be better going first.
P1T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Battle Suits
Forgotten Fighter
Tinkerer
Plasmodium
WORKERS
Forgotten Fighter
NextHand
Neo Plexus
Nullcraft
Hardened Mox
Time Spiral
Temporal Research
Discard
Tinkerer
Battle Suits
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Plasmodium (4/4, Forecast 3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5
Thoughts
It seemed to go okay last time, so as long as I build my tech 2 on time this time, it should go to plan.
"P2T2
StartingHand Workers
STARTING HAND
Mad Man
Rickety Mine
Bloodburn
Rickety Mine
Scorch
WORKERS
Careless Musketeer
Pillage
tech 2 cards (rickety mine, rickety mine)
NextHand
mad man
rickety mine
bloodburn
rickety mine
bro
Tech 0 card(s)
Get paid + float - ($6)
worker - ($5)
tech 1 - ($4)
mid zane - ($1)
zane kills vir, we both draw
1 lvls to zane, Zane maxes, shoves Neo to lookout, takes 1.
MSR trades with Neo
Nautical Dog - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Nautical Dawg (1/1)
[B]In Play:[/B] - Zane, lvl 6, (4/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
glad i drew either mad man or nautical dog. that helps to maybe preserve zane an extra turn. AND, i can draw both tech 1âs next turn guarenteed.
"
P1T2
Tech StartingHand Workers
TECH
Argonaut
Stewardess of the Undone
STARTING HAND
Neo Plexus
Hardened Mox
Time Spiral
Nullcraft
Temporal Research
WORKERS
Forgotten Fighter
Temporal Research
NextHand
Fading Argonaut
Time Spiral
Nullcraft
Hardened Mox
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Neo Plexus - ($2)
Vir - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Neo Plexus (2/2)
- [I]Technician[/I]: Vir (2/3, lvl 1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Plasmodium (4/4, Forecast 2)
[B]Buildings:[/B] - Base HP: 15
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
I dislike dropping Vir here because giving red levels is a really bad idea, but I need to keep that tech 1 up, and this is the best way of doing that.
"P2T2
Tech StartingHand Workers
TECH
Rickety Mine
Rickety Mine
STARTING HAND
Bombaster
Bloodrage Ogre
Charge
Scorch
Pillage
Nautical Dog
WORKERS
Careless Musketeer
Pillage
NextHand
Scorch
Bloodburn
Mad Man
Rickety Mine
Rickety Mine
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
MId Zane - ($1)
Zane kills Vir, we both draw, Zane maxes/heals, shove Neo to lookout and takes 1.
MSR kills Neo
Daughtical Mog - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Nautical Dawg (1/1)
[B]In Play:[/B] - Makeshift Rambaster (1/1)
- Zane, lvl 6, (4/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
glad i drew either mad man or nautical dog. that helps to maybe preserve zane an extra turn. AND, i can draw both tech 1âs next turn guarenteed.
"
Rambaster will die attacking Neo
P1T3
Tech StartingHand Workers
TECH
Hyperion
Tricyleoid
STARTING HAND
Nullcraft
Hardened Mox
Time Spiral
Stewardess of the Undone
Fading Argonaut
Argonaut
WORKERS
Forgotten Fighter
Temporal Research
Hardened Mox
NextHand
Tricyleoid
Battle Suits
Fading Argonaut
Tinkerer
Stewardess of the Undone (2/3)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft - ($3)
Nullcraft kills Dog
Geiger - ($1)
Geiger casts Time Spiral on Plasmodium, who arrives! - ($0)
Plasmodium trades with Zane, Geiger to mid
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Geiger (2/4, lvl 3)
- Lookout:
In Play: - Nullcraft (1/1)
Buildings: - Base HP: 15
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold: - Gold: 0
- Workers: 7
Okay. i rolled it back becasue that would affect what I draw in the discard draw phase. however, i accidentally edited my T1 and pasted it there. lol. i will fix that later. in the meantime, weâre good moving forward. MSR is off the field where he belongs.
totally forgot about nullcraftâŚi was focusing too much on forgotten fighter.
**forgot to drop a worker from my hand. i rolled back and editted.
"P2T3
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
rickety mine
rickety mine
mad man
bloodburn
bro
WORKERS
Careless Musketeer
Pillage
NextHand
scorch
charge
bombaster
Makeshift Rambaster
Discard
Nautical Dawg (1/1)
bloodburn
mad man
Crashbarrow
Crashbarrow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
rickety mine - ($4)
rickety mine - ($2)
Bro - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bloddrage Ogre (3/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rickety Mine: 3HP
- Rickety Mine: 3HP
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
darn it, forgot about nullcraft. thatâs probably game, because heâll get to tech 2 first now.
"