MMM1 Warm-Up Codexnewb (RED) vs Shadow_Night_Black (PURPLE)

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricyleoid


STARTING HAND
Plasmodium
Nullcraft
Stewardess of the Undone
Hardened Mox


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox


NextHand

Temporal Research
Time Spiral
Nullcraft
Plasmodium
Sentry


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Present) - ($2)
Mid band Gieger - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 1)
  • :psfist: [I]Elite[/I]: Geiger (2+1/4, lvl 3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Double Taxman? ouch! Lets just get that Tech 2 down now and force him to trade into my units for patrol benificts. Max Zane doesnā€™t kill my Tech 2, he going to need something like BRO + Bloodlust + 1 drop, which is starting to sound unlikely, but I might be eating
these words next turn.
No point pattolling Scav, as he will just take any gold I get anyway.

"P1T4


Tech StartingHand Workers

TECH
Kidnaping
Kidnaping


STARTING HAND
Bloodrage Ogre
Mad Man
Pillage
Nautical Dog
Bombaster


WORKERS
Scorch
Careless Musketeer
Bloodburn
Bombaster


NextHand

Pillage
Charge
Lobber
Gunpoint Taxman (3/3)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Drak, mid - ($2)
Frenzy GPT trades with Farding Argo, no gold to steal
Frenzy GPT trades with Geiger, lvls to Drak, Drak maxes, no gold to steal
Summon Naughty Dawg, gains haste from Drak - ($1)
Summon Mad Man - ($0)
Frenzy Mad Man trades with Neo, you draw a card
Naughty Dawg / MSR kill your tech 2, your base to 15

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drak (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
  • Naughty Dawg (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Well, that worked out well. Teching Kidnappings just in case I get to draw them. Probably try and be aggressive and go for his tech 2 one more time. weā€™ll see. need to make use of frenzy while i have it.

"

1 Like

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Origin Story


STARTING HAND
Time Spiral
Temporal Research
Sentry
Plasmodium
Nullcraft
Stewardess of the Undone


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
Time Spiral


NextHand

Tricyleoid
Fading Argonaut (3/3 + A, Fading 1)
Temporal Distortion
Plasmodium
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Tech Draw
Worker - ($7)
Rebuild Tech 2
Stewardess, bounce Rambaster - ($4)
Nullcraft - ($2)
Nullcraft kills Dog
Vir - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Well, Tech 2 down (double 1 drop :frowning: ), but some stroke of luck? I didnt draw either Tech 2, so I donā€™t need vir senangens to rearange my hand/deck. Drop everything to block and try to rebuild tech 2. He doesnā€™t have a tech 2/ heros hall, so canā€™t benifict from heroā€™s dieng, so now 's a good time to drop some in defence.
If my Tech 2 lives, I can deal with Drak, if it dies I need origin story.

NUllcraft would die as well from the tower.

"P1T5


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Lobber
Charge
Pillage
Gunpoint Taxman (3/3)


WORKERS
Scorch
Careless Musketeer
Bloodburn
Bombaster
Pillage


NextHand

Kidnaping
Mad Man (1/1)


Discard

Naughty Dawg
Gunpoint Taxman
Charge
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
GPT, gains haste from Drak - ($5)
Lobber - ($4)
Makeshift Rambaster - ($2)
Charge on MSR - ($0)
Frenzied GPT trades with Stewardess
Drak Kills Vir, lvls fizzle, you draw a card
Frenzied Charged MSR kills your tech 2, your base to 13
Lobber hits your tech 1 for 3

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
  • Drak, lvl 6, 3/2
    Lobber 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

ill just ride this out as long as i can. ill need to tech 2 next turn.hopefully a kidnapping to trade his units into each other. even if he deals with drak, it might be too late.

"

P2T5


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Hyperion
Tricyleoid
Temporal Distortion
Plasmodium
Fading Argonaut (3/3 + A, Fading 3)
Origin Story


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
Time Spiral
Plasmodium


NextHand

Sentry (3/2)
Temporal Research
Tricyleoid
Hyperion
Neo Plexus (3/2)


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 2
Prynn - ($7)
Origin Story Drak - ($4)
Worker - ($3)
Fargo - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Prynn (1/3 lvl 1, Fading 4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

I really dislike Origin Story, it takes too much gold , and they can resummon their hero next turn, but Drak has to go and this is the only way I can make him go.

"P1T6


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Kidnaping
Mad Man (1/1)


WORKERS
Scorch
Careless Musketeer
Bloodburn
Bombaster
Pillage


NextHand

Chaos Mirror
Kidnaping
Bloodrage Ogre


Discard

Naughty Dawg
Gunpoint Taxman
Charge
Crashbarrow
Crashbarrow
Kidnaping
Mad Man
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid - ($9)
Skip worker
Drak, midband - ($4)
Kidnapping Fading Argo - ($0)
Fading Argo, kill Prynn, takes 1 damage, you draw a card, Drak maxes
Lobber, Makeshift Rambaster Kill your tech 2, your base to 11
end of turn, return Fading Argo to you as a 2/2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drak, lvl 6, (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

The turning point will be when I can kill that damn tech 1 teh same turn. I was 1 gold short here. Iā€™ll need Drak to survive, because i am TOTALLY committed to this strategy at this point. My second kidnapping next turn should do the trick.

"

Well this is a fun and very tense game, can you close it out?
P2T6


StartingHand Workers

STARTING HAND
Temporal Research
Neo Plexus (3/2)
Sentry (3/2)
Hyperion
Tricyleoid
Nullcraft (1/1)


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
Time Spiral
Plasmodium
Temporal Research


NextHand

Hyperion
Now!
Now!
Stewardess of the Undone (3/3)
Temporal Distortion


Discard

Origin Story
Tricyleoid
Nullcraft (1/1)


Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech 2
Sentry - ($9)
Neo Plexus - ($7)
Vir - ($5)
Vir Peeks, and rearanges the future - ($4)
Worker - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir (2/3 + A, lvl 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus (3/2)
  • :pschip: [I]Technician[/I]: Sentry (3/2)
  • :target: [I]Lookout[/I]: Fading Argonaut (3/2, Fading 2)
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11
Thoughts

This is going badly, I needed that argo tech first turn.
This turn is really important, if he can break my tech 2, I need my origin story on top, else I need to put Tricyleiod on top. He currently has 3 attackers, and will need at least 4 to break patrolzone and 2 to break Tech 2.
I think it is quite likely he can, but also quite likely that Prynn + Origin Story leaves me dead if I have to do that next turn, so Tricyleoid on top it is, for the small hope he canā€™t.
No Tower because the extra gold will be useful next turn (gives me an extra tricyleoid attack + runes)

Unfortunately my friend, I canā€™t end it this turn. Every turn, Iā€™m sooooooo close, but no cigar.

"P1T7


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Kidnaping
Bloodrage Ogre
Chaos Mirror


WORKERS
Scorch
Careless Musketeer
Bloodburn
Bombaster
Pillage
W - Chaos Mirror


NextHand

Gunpoint Taxman (3/3)
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Kidnappig, Sentry - ($4)
Summon Bloodrage Ogre, gains haste - ($2)
Sentry Trades with Vir, lvls fizzle
Drak Kills Neo, takes 3 back, you get a gold
BRO trades with Fading Argo
break Tower, base takes 2, build Heroā€™s Hall - ($0)
Lobber and MSR kill your tech 2, your base to 9.

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
  • Lobber (2/2)
  • Drak, lvl 6, (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Well frick. Every single turn, I JUUUUUUST cant get over teh hump. Oh well. His tech 2 is DEFINITELY priority, Heroā€™s hall so Max Zane is an option.

"

BRO is dead, Long live the BRO!

Woops, I accidentally copied instead of cut him into my discard pile. Deleted him from here, no other changes necessary.

1 Like

EDIT: Forget to put the second Now! into my discard from my hand, fixed and redrew my next hand.
P2T7


StartingHand Workers

STARTING HAND
Hyperion
Temporal Distortion
Now!
Now!
Stewardess of the Undone (3/3)


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
Time Spiral
Plasmodium
Temporal Research


NextHand

Hyperion
Fading Argonaut (3/2, Fading 2)
Nullcraft (1/1)


Tech 0 card(s)
Get Paid + float - ($14)
Rebuild Tech 2
Scav - ($15)
Geiger - ($13)
Stewardess of the Undone, bounce Rambaster
Now! Stewardess - ($12)
Stewardess kills Lobber
Temporal Distortion Stewardess into a Argonaut - ($10)
Now! Argonaut - ($9)
Argo kills Drak, Geiger to Mid, my base to 8
Max Geiger, Flicker Argo - ($7)
Stewardess of the Undone - ($4)

Float ($4)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone (3/3)
  • :pschip: [I]Technician[/I]: Geiger (3/4, lvl 5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 11
Thoughts

Well I think I have another turn a least, lets see how well I draw

Holy ā€¦ well, I once was up, but now Iā€™m down. Now, letā€™s see if I can make a comeback as well.

"P1T8


StartingHand Workers

STARTING HAND
Gunpoint Taxman (3/3)
Bloodrage Ogre


WORKERS
Scorch
Careless Musketeer
Bloodburn
Bombaster
Pillage
W - Chaos Mirror


NextHand

Kidnaping
Naughty Dawg
Surprise Attack


Discard

Lobber (2/2)
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($10)
GPT - ($8)
Tech 2 blood - ($4)
BRO - ($2)
Jaina - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Jaina (3/3)
  • :ps_: [I]Scavenger[/I]: GPT (3/3)
  • :pschip: [I]Technician[/I]: BRO (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gunpoint Taxman (3/3)
  • Bloodrage Ogre
  • Jaina
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Well frick. Every single turn, I JUUUUUUST cant get over teh hump. Oh well. His tech 2 is DEFINITELY priority, Heroā€™s hall so Max Zane is an option.

"

Yeah, purple just has turns which are crazy sometimes. I had a hyperion in hand that turn, would probably have been lethal if you didnā€™t break tech 2.

P2T8


StartingHand Workers

STARTING HAND
Fading Argonaut (3/2, Fading 2)
Nullcraft (1/1)
Hyperion
Now!
Fading Argonaut (3/2, Fading 2)


WORKERS
Tinkerer
Forgotten Fighter
Hardened Mox
Time Spiral
Plasmodium
Temporal Research


NextHand

Origin Story
Neo Plexus (3/2)
Tricyleoid


Discard

Temporal Distortion
Now!
Hyperion (5/5, Haste)


Tech 0 card(s)
Get Paid + float - ($15)
Does not Rebuild Tech 2 (WOOT!)
Vir - ($13)
Vir Peeks
Argo kills Jaina, Vir to lvl 3
Geiger Kills Tax man, sparks BRO
Nullcraft - ($11)
Nullcraft kills BRO
Hyperion - ($6)
Hyperion Breaks Tech 2, I Draw, your base to 16
Vir Peeks
Vir swaps - ($5)
Temporal Distortion Hyperion into another Hyperion - ($3)
Hyperion Breaks Tech 1, I Draw, your base to 14
Vir Peeks
Fading Argo - ($1)
Now! Vir
Vir and Stewardess break Heroā€™s Hall, your base to 12

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Argonaut (4/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
  • Geiger (3/1, lvl 5)
  • Hyperion (5/5, Haste)
  • Stewardess of the Undone (3/3)
  • Vir (2/3, lvl 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 8
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

GG. The closest I can do is Max Zane to clear to clear your patrol and Surprise Attack to hit you down to 2.

wow what a great game. I had no idea just how powerful drakā€™s midband is. I didnā€™t intend at all to go with the drak strategy until i was sort of stuck around turn 3. next time, i need to be sure to tech in those desperations. Great job man.

1 Like

Ill leave Turn 1 to you for the next game. Game 4, score Red 1: Purple 2

Interesting Split here, Iā€™m wondering how this will go! Only 1 way to find outā€¦

P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Plasmodium
Forgotten Fighter
Time Spiral
Nullcraft


WORKERS
Forgotten Fighter


NextHand

Fading Argonaut
Hardened Mox
Tinkerer
Temporal Research
Battle Suits


Discard

Time Spiral
Nullcraft
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (Forecast 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Havenā€™t Tried this plan against Red before, but Plasmodium is very good against other aggressive decks. See how it works here.

I thought that I also ahd an interesting splitā€¦until you posted yours. Then my path became clearā€¦

"P2T1


StartingHand Workers

STARTING HAND
Scorch
Nautical Dog
Makeshift Rambaster
Bloodburn
Pillage


WORKERS
Scorch


NextHand

Bombaster
Careless Musketeer
Mad Man
Bloodrage Ogre
Charge


Discard

Nautical Dog (1/1)
Bloodburn
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Zane - ($2)
MSR - ($0)
Zane and MSR hit your base for 5, your base to 15.

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zabe (2/2)
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Tinkerer
Hardened Mox
Fading Argonaut
Battle Suits
Temporal Research


WORKERS
Forgotten Fighter
Temporal Research


NextHand

Nullcraft
Time Spiral
Stewardess of the Undone
Hardened Mox
Argonaut


Tech 2 card(s)
Get Paid + float - ($6)
Forecast Plasmodium
Tech 1 - ($5)
Worker - ($4)
Fargo - ($2)
Vir - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vir (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (Forecast 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Well, pretty much no game plays exactly the same way.

"P2T2


Tech StartingHand Workers

TECH
GPT
Bloodlust


STARTING HAND
Mad Man
Charge
Bombaster
Bloodrage Ogre
Careless Musketeer


WORKERS
Scorch
Careless Musketeer


NextHand

Nautical Dog (1/1)
Bloodrage Ogre
GPT
Pillage
Bloodlust


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Mad Man - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Zabe (3/2)
  • :ps_: [I]Scavenger[/I]: Mad Man
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
Thoughts

Going early tech 2, Pretty sure between next turn 11 gold I can work (10), tech 2 (6) Drak (4), GPT (2), Bloodlust (0), to clear most his field. Then start Crashbarrows from there.

"