[MMM1] WARM-UP: BLUE (Nekoatl) vs BLACK (FrozenStorm)

Garth Midband and sacrifice a couple skeletons, I dug up the meta, which gets a base kill :wink: Iā€™ll start another game soon, unless you want to try rolling this one back :stuck_out_tongue_winking_eye:

Nah, letā€™s start fresh. Itā€™ll probably take a few tries before I get accustomed enough to the turn 2 start to have a game worth rolling back.

1 Like

I wish you luck, this has been a very tough nut to crack

Game 6, Player 1, Turn 1

P1 Blue vs P2 Black

[details=Starting Hand]
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Pestering Haunt
  • Worker (1)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Graveyard
Deteriorate
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Summon Skeletons
Skeletal Archery
Jandra, the Negator
[/details]

[details=My Thoughts]
Similar hand to last game, and thus similar play. Make him beat it
[/details]

Thanks. Yeah, between Vandyā€™s top-tier ability to ramp up her stats cost-effectively, and the Black spells that take out units, itā€™s difficult to bring out a hero to defend without simply feeding the beast. But, letā€™s try thisā€¦

"P2T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman


WORKERS
Jail


NextHand

Manufactured Truth
Traffic Director
Lawful Search
Arrest
Spectral Aven


Discard

Porkhand Magistrate
Bluecoat Musketeer
Building Inspector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman: $2 - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Reputable Newsman: (0+1/3) $2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 General Onimaru (2/3) Frenzy 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "
1 Like

ā€œThe Newsman Problemā€ is really at the crux of this Blue P2 matchup: you really want to block 0 for Dark Pact and Deteriorate (which are so strong early game), but if you do that a 2-cost StW blows him away and leaves your hero vulnerable. It very much feels like a losing proposition

Game 6, Player 1, Turn 2

P1 Blue vs P2 Black

[details=Starting Hand]
Graveyard
Deteriorate
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Bone Collector
[/details]


###Main:

  • Thieving Imp, discard #1 of 5 (3)
  • Skeleton Javelineer (2)
  • Deteriorate Newsman, Vandy Kills him
  • Haunt hits your base to 19
  • Worker (1)
  • Tech 1 (0)

[details=Workers]
Graveyard, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Summon Skeletons
Jandra, the Negator
Deteriorate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Card deficits are no problem, its all about board presence.
ā€¦
Whiffed the cycle but itā€™s okay, heroā€™s hall and Vandy are always good investments
[/details]

So, would making Newsman unable to be sacrificed be a good fix for this matchup? I donā€™t think it would affect any of the other monocolor MUs, and it would help a lot to deal with Blackā€™s early pressure.

1 Like

That seems like a good idea, though I donā€™t really want to endorse it until Iā€™ve tried a few other things.

2 Likes

Definitely, keep going! Youā€™re doing better at this than I expected anyone would, so Iā€™d like to see how much youā€™re able to accomplish without an unofficial fix.

2 Likes

"P2T2


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Traffic Director
Manufactured Truth
Lawful Search
Spectral Aven
Arrest


WORKERS
Jail
Lawful Search


NextHand

Building Inspector
Manufactured Truth
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Traffic Director - ($4)
Onimaru kills Javelineer, you draw 1
Arrest Imp - ($2)
Heroesā€™ Hall - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1+A) Untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 General Onimaru (2/3-1dmg) Frenzy 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

I really feel like I need to echo @Hobusuā€™s praise here: Iā€™ve had 3-4 players try their hand at my challenge and give up / lose interest / agree with my assessment that itā€™s broken after only a couple of games (really @YoungBuck has been the only one to play more than 5 games of it, and heā€™s my brother so we play for social connection as much as the game itself).

You sticking with this and really making strong runs at my de-facto game plan is inspiringly perseverant and showing a depth of strategy to this matchup I didnā€™t even have to bother with previously, and itā€™s proving really fun (at least for me, in fairness Iā€™m on the much easier side to play ^_^)!

Game 6, Player 1, Turn 3

P1 Blue vs P2 Black

[details=Starting Hand]
Graveyard
Deteriorate
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Draw 1 for technician
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Shadow Blade
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy kills TD, takes 1 damage
  • Haunt pings your heroā€™s hall to 3hp
  • Bone Collector (4)
  • Summon Skeletons (1)
  • Worker (0)

[details=Workers]
Graveyard, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

####In Play:

  • Vandy (2/2 from 1 damage lvl 1)
  • Bone Collector (3/3)
  • Thieving Imp (2/2)
  • Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Skeletal Archery
Dark Pact
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Skeleton Javelineer
Dark Pact
Shadow Blade
Summon Skeletons
Deteriorate
[/details]

[details=My Thoughts][spoiler]
Continue the board presence, Arresting the Imp will only delay the pain train. He skipped tech 1 so itā€™s either Injunction or Free Speech coming most likely, perhaps Boot Camp or Elite Training? On the off chance he went for 2x Boot Camp to ice Vandy, Iā€™m at least going to make him skip a worker to make my skeletons big and beefy AND kill Vandy safely, and I am drawing into Archery so thatā€™ll make for a nice easy counter swing. Otherwise, Vandy stays safe and we make a run at whatever heā€™s planning to block with.

Heroā€™s Hall just isnā€™t a great use of money for him though, more heroes is just more free levels for my heroes. Iā€™ve played Blue P2 a lot in this matchup and Scribe + Free Speech + Tower stall was the best way I could find to mitigate early black hero aggression until blue could shine at tech 2.
[/spoiler][/details]

2 Likes

Wellā€¦ there are a number of reasons why Iā€™m motivated to make this work, so Iā€™ll keep trying different tactics until either Iā€™m successful or I run out of ideas. It helps that I enjoy a challenge, so Iā€™m having a lot of fun also.

"P2T3


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Building Inspector


WORKERS
Jail
Lawful Search
Bluecoat Musketeer


NextHand

Spectral Aven
Free Speech
Arrest
Reputable Newsman


Discard

Traffic Director
Manufactured Truth
Building Inspector
Judgment Day
Judgment Day


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech I - ($5)
Bigby Hayes - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 General Onimaru (2/3-1dmg+A) Frenzy 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Bigby Hayes (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
    "
2 Likes

Game 6, Player 1, Turn 4

P1 Blue vs P2 Black

[details=Starting Hand]
Skeletal Archery
Dark Pact
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Draw 1 for technician
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Metamorphosis, Skeletal Lord
Dark Pact, Shadow Blade
Dark Pact, Bone Collector
[/details]


###Main:

  • Bone Collector kills Onimaru, takes 2 damage, Vandy midbands
  • Vandy kills Bigby and maxbands, you get a card, I doom one of my ready skeletons
  • Doom Skele and Imp break your tech 1, your base to 17
  • Haunt and other skele hit your base to 15
  • Worker (6)
  • Tech 2 Necromancy (2)

[details=Workers]
Dark Pact, Graveyard, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NECROMANCY

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (3/3 doomed)
  • Vandy (4/5 lvl 5)
  • Bone Collector (3/1 from 2 damage)
  • Thieving Imp (2/2)
  • Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Shadow Blade
Metamorphosis
Skeleton Javelineer
Deteriorate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This is GG, canā€™t feed vandy levels
[/details]

This is the best I can do, and itā€™s barely not good enough. GG

"P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Spectral Aven
Reputable Newsman
Free Speech
Arrest
Porkhand Magistrate


WORKERS
Jail
Lawful Search
Bluecoat Musketeer


NextHand

Free Speech
Judgment Day
Free Speech
Traffic Director


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech I
Sirus Quince - ($9)
Free Speech - ($7)
Porkhand Magistrate - ($4)
Reputable Newsman - ($2)
Mirror Illusion - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porkhand Magistrate (2/3+A)
  • :psfist: [I]Elite[/I]: Reputable Newsman (0+1/3)
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Sirus Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Yea with Free Speech we delay ending the game by two turns, but I think itā€™s pretty inevitable :wink:

Game 6, Player 1, Turn 5

P1 Blue vs P2 Black

[details=Starting Hand]
Shadow Blade
Metamorphosis
Skeleton Javelineer
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Death and Decay x2
Metamorphosis, Skeletal Lord
Dark Pact, Shadow Blade
Dark Pact, Bone Collector
[/details]


###Main:

  • Garth (8)
  • Vandy kills Porky, takes 2 damage
  • BC trades with Newsman, I get a skeleton
  • Haunt kills Scav
  • Skeleton kills techn
  • Imp and Skeleton kill Quince, Garth to level 3
  • Heroā€™s Hall (6)
  • Worker (5)

[details=Workers]
Shadow Blade, Dark Pact, Graveyard, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NECROMANCY
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Skeleton (1/1)
  • Skeleton (1/1)
  • Garth (1/3 lvl 3)
  • Vandy (4/3 from 2 damage lvl 5)
  • Thieving Imp (2/1)
  • Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 5
  • Workers: 9

[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Skeletal Lord
[/details]

[details=End of Turn Discard]
Death and Decay
Death and Decay
Deteriorate
Skeleton Javelineer
Metamorphosis
[/details]

[details=My Thoughts]
Play it out if we want to
[/details]

Ah, sorry, I meant that I was resigning this game and am ready to start the next. I only posted that turn so people could see what I would do and why it wasnā€™t good enough. I guess I should have been more explicit.

2 Likes

Donā€™t sweat it, you did say GG I just wasnā€™t sure :wink:

No haunt in this starting hand, actually a really awkward P1 hand this time

Game 7, Player 1, Turn 1

P1 Blue vs P2 Black

[details=Starting Hand]
Graveyard
Deteriorate
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Graveyard (2)
  • Worker (1)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Jandra, the Negator
[/details]

[details=End of Turn Discard]
Skeletal Archery
Summon Skeletons
Deteriorate
[/details]

[details=My Thoughts]
No Haunt or Jav, no Jandra or Imp, those are my usual go-to P1T1 plays, and deteriorate in this handā€¦ Iā€™m going to try Graveyard for more early unit pressure, if it fizzles then I guess Iā€™ll have learned my lesson but I want to see if that works
[/details]

"P2T1


StartingHand Workers

STARTING HAND
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Building Inspector
Lawful Search


WORKERS
Lawful Search


NextHand

Jail
Reputable Newsman
Porkhand Magistrate
Arrest


Discard

Manufactured Truth
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Traffic Director - ($1)
Building Inspector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1) $1 tax
  • :pschip: [I]Technician[/I]: Traffic Director (1/1) Untargetable
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 General Onimaru (2/3) Frenzy 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Even without a Haunt, Iā€™m surprised to not see Vandy drop on turn 1. Could it be that both Deteriorate and Sacrifice were in that opening hand?

"

@FrozenStorm - check your last post. Thereā€™s something wrong with the list of cards in your discard and hand. Simething was misplaced somewhere.

Indeed you are correct :wink: lazy copy-pasta, it should be correct now

1 Like

This is going to be a weird game lol

Game 7, Player 1, Turn 2

P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Jandra, the Negator
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Twilight Baron
[/details]


###Main:

  • Thieving Imp, discard #3 of 4 (3)
  • Skeleton Javelineer (2)
  • Pestering Haunt (2)
  • Worker (1)

[details=Workers]
Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Twilight Baron
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Iā€™m hoping the Imp puts enough Hand Pressure on him that Iā€™m able to discourage MTruth, because I want to try Soul Stone Baron. Weā€™ll see how that goes though
[/details]

1 Like