Garth Midband and sacrifice a couple skeletons, I dug up the meta, which gets a base kill Iāll start another game soon, unless you want to try rolling this one back
Nah, letās start fresh. Itāll probably take a few tries before I get accustomed enough to the turn 2 start to have a game worth rolling back.
I wish you luck, this has been a very tough nut to crack
Game 6, Player 1, Turn 1
[details=Starting Hand]
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (4)
- Tech 2 cards (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Vandy (2)
- Pestering Haunt
- Worker (1)
[details=Workers]
Poisonblade Rogue
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Vandy (2/3 lvl 1)
- Haunt (1/1)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 1
- Workers: 5
[details=End of Turn Hand]
Graveyard
Deteriorate
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
[/details]
[details=End of Turn Discard]
Summon Skeletons
Skeletal Archery
Jandra, the Negator
[/details]
[details=My Thoughts]
Similar hand to last game, and thus similar play. Make him beat it
[/details]
Thanks. Yeah, between Vandyās top-tier ability to ramp up her stats cost-effectively, and the Black spells that take out units, itās difficult to bring out a hero to defend without simply feeding the beast. But, letās try thisā¦
"P2T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Jail
Building Inspector
Bluecoat Musketeer
Reputable Newsman
WORKERS
Jail
NextHand
Manufactured Truth
Traffic Director
Lawful Search
Arrest
Spectral Aven
Discard
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman: $2 - ($2)
General Onimaru - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Reputable Newsman: (0+1/3) $2
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 General Onimaru (2/3) Frenzy 1
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
āThe Newsman Problemā is really at the crux of this Blue P2 matchup: you really want to block 0 for Dark Pact and Deteriorate (which are so strong early game), but if you do that a 2-cost StW blows him away and leaves your hero vulnerable. It very much feels like a losing proposition
Game 6, Player 1, Turn 2
[details=Starting Hand]
Graveyard
Deteriorate
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5+1float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Dark Pact, Bone Collector
[/details]
###Main:
- Thieving Imp, discard #1 of 5 (3)
- Skeleton Javelineer (2)
- Deteriorate Newsman, Vandy Kills him
- Haunt hits your base to 19
- Worker (1)
- Tech 1 (0)
[details=Workers]
Graveyard, Poisonblade Rogue
[/details]
- Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
####In Patrol:
- Squad Leader:
- Elite: Thieving Imp (2+1/2)
- Scavenger:
- Technician: Skeleton Javelineer (1/1)
- Lookout:
####In Play:
- Vandy (2/3 lvl 1)
- Haunt (1/1)
###Economy Info:
####Cards:
- Hand: 3
- Deck: 4
- Disc: 0
####Gold:
- Gold: 0
- Workers: 6
[details=End of Turn Hand]
Summon Skeletons
Jandra, the Negator
Deteriorate
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Card deficits are no problem, its all about board presence.
ā¦
Whiffed the cycle but itās okay, heroās hall and Vandy are always good investments
[/details]
So, would making Newsman unable to be sacrificed be a good fix for this matchup? I donāt think it would affect any of the other monocolor MUs, and it would help a lot to deal with Blackās early pressure.
That seems like a good idea, though I donāt really want to endorse it until Iāve tried a few other things.
Definitely, keep going! Youāre doing better at this than I expected anyone would, so Iād like to see how much youāre able to accomplish without an unofficial fix.
"P2T2
Tech StartingHand Workers
TECH
Free Speech
Free Speech
STARTING HAND
Traffic Director
Manufactured Truth
Lawful Search
Spectral Aven
Arrest
WORKERS
Jail
Lawful Search
NextHand
Building Inspector
Manufactured Truth
Bluecoat Musketeer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Traffic Director - ($4)
Onimaru kills Javelineer, you draw 1
Arrest Imp - ($2)
Heroesā Hall - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Traffic Director (1/1+A) Untargetable
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 General Onimaru (2/3-1dmg) Frenzy 1
[B]Buildings:[/B] - Base HP: 20
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
I really feel like I need to echo @Hobusuās praise here: Iāve had 3-4 players try their hand at my challenge and give up / lose interest / agree with my assessment that itās broken after only a couple of games (really @YoungBuck has been the only one to play more than 5 games of it, and heās my brother so we play for social connection as much as the game itself).
You sticking with this and really making strong runs at my de-facto game plan is inspiringly perseverant and showing a depth of strategy to this matchup I didnāt even have to bother with previously, and itās proving really fun (at least for me, in fairness Iām on the much easier side to play ^_^)!
Game 6, Player 1, Turn 3
[details=Starting Hand]
Graveyard
Deteriorate
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6)
- Draw 1 for technician
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Dark Pact, Shadow Blade
Dark Pact, Bone Collector
[/details]
###Main:
- Vandy kills TD, takes 1 damage
- Haunt pings your heroās hall to 3hp
- Bone Collector (4)
- Summon Skeletons (1)
- Worker (0)
[details=Workers]
Graveyard, Poisonblade Rogue
[/details]
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton (1/1)
- Technician:
- Lookout: Skeleton (1/1)
####In Play:
- Vandy (2/2 from 1 damage lvl 1)
- Bone Collector (3/3)
- Thieving Imp (2/2)
- Haunt (1/1)
###Economy Info:
####Cards:
- Hand: 3
- Deck: 0
- Disc: 5
####Gold:
- Gold: 0
- Workers: 7
[details=End of Turn Hand]
Skeletal Archery
Dark Pact
Sacrifice the Weak
[/details]
[details=End of Turn Discard]
Skeleton Javelineer
Dark Pact
Shadow Blade
Summon Skeletons
Deteriorate
[/details]
[details=My Thoughts][spoiler]
Continue the board presence, Arresting the Imp will only delay the pain train. He skipped tech 1 so itās either Injunction or Free Speech coming most likely, perhaps Boot Camp or Elite Training? On the off chance he went for 2x Boot Camp to ice Vandy, Iām at least going to make him skip a worker to make my skeletons big and beefy AND kill Vandy safely, and I am drawing into Archery so thatāll make for a nice easy counter swing. Otherwise, Vandy stays safe and we make a run at whatever heās planning to block with.
Heroās Hall just isnāt a great use of money for him though, more heroes is just more free levels for my heroes. Iāve played Blue P2 a lot in this matchup and Scribe + Free Speech + Tower stall was the best way I could find to mitigate early black hero aggression until blue could shine at tech 2.
[/spoiler][/details]
Wellā¦ there are a number of reasons why Iām motivated to make this work, so Iāll keep trying different tactics until either Iām successful or I run out of ideas. It helps that I enjoy a challenge, so Iām having a lot of fun also.
"P2T3
Tech StartingHand Workers
TECH
Judgment Day
Judgment Day
STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Building Inspector
WORKERS
Jail
Lawful Search
Bluecoat Musketeer
NextHand
Spectral Aven
Free Speech
Arrest
Reputable Newsman
Discard
Traffic Director
Manufactured Truth
Building Inspector
Judgment Day
Judgment Day
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech I - ($5)
Bigby Hayes - ($3)
Float ($3)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 General Onimaru (2/3-1dmg+A) Frenzy 1
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: L1 Bigby Hayes (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Heroesā Hall HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 5
[B]Gold:[/B] - Gold: 3
- Workers: 8
"
Game 6, Player 1, Turn 4
[details=Starting Hand]
Skeletal Archery
Dark Pact
Sacrifice the Weak
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7)
- Draw 1 for technician
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Metamorphosis, Skeletal Lord
Dark Pact, Shadow Blade
Dark Pact, Bone Collector
[/details]
###Main:
- Bone Collector kills Onimaru, takes 2 damage, Vandy midbands
- Vandy kills Bigby and maxbands, you get a card, I doom one of my ready skeletons
- Doom Skele and Imp break your tech 1, your base to 17
- Haunt and other skele hit your base to 15
- Worker (6)
- Tech 2 Necromancy (2)
[details=Workers]
Dark Pact, Graveyard, Poisonblade Rogue
[/details]
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 NECROMANCY
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Skeleton (1/1)
- Skeleton (1/1)
- Skeleton (3/3 doomed)
- Vandy (4/5 lvl 5)
- Bone Collector (3/1 from 2 damage)
- Thieving Imp (2/2)
- Haunt (1/1)
###Economy Info:
####Cards:
- Hand: 4
- Deck: 5
- Disc: 0
####Gold:
- Gold: 2
- Workers: 8
[details=End of Turn Hand]
Shadow Blade
Metamorphosis
Skeleton Javelineer
Deteriorate
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
This is GG, canāt feed vandy levels
[/details]
This is the best I can do, and itās barely not good enough. GG
"P2T4
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Spectral Aven
Reputable Newsman
Free Speech
Arrest
Porkhand Magistrate
WORKERS
Jail
Lawful Search
Bluecoat Musketeer
NextHand
Free Speech
Judgment Day
Free Speech
Traffic Director
Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech I
Sirus Quince - ($9)
Free Speech - ($7)
Porkhand Magistrate - ($4)
Reputable Newsman - ($2)
Mirror Illusion - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Porkhand Magistrate (2/3+A)
- [I]Elite[/I]: Reputable Newsman (0+1/3)
- [I]Scavenger[/I]: Mirror Illusion (0/1)
- [I]Technician[/I]: Mirror Illusion (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Sirus Quince (1/3)
[B]Buildings:[/B] - Base HP: 15
- Tech I HP: 5
- Heroesā Hall HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
"
Yea with Free Speech we delay ending the game by two turns, but I think itās pretty inevitable
Game 6, Player 1, Turn 5
[details=Starting Hand]
Shadow Blade
Metamorphosis
Skeleton Javelineer
Deteriorate
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8+2float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Death and Decay x2
Metamorphosis, Skeletal Lord
Dark Pact, Shadow Blade
Dark Pact, Bone Collector
[/details]
###Main:
- Garth (8)
- Vandy kills Porky, takes 2 damage
- BC trades with Newsman, I get a skeleton
- Haunt kills Scav
- Skeleton kills techn
- Imp and Skeleton kill Quince, Garth to level 3
- Heroās Hall (6)
- Worker (5)
[details=Workers]
Shadow Blade, Dark Pact, Graveyard, Poisonblade Rogue
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 NECROMANCY
- Heroās Hall HP: 4
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Skeleton (1/1)
- Skeleton (1/1)
- Garth (1/3 lvl 3)
- Vandy (4/3 from 2 damage lvl 5)
- Thieving Imp (2/1)
- Haunt (1/1)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 5
####Gold:
- Gold: 5
- Workers: 9
[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Skeletal Lord
[/details]
[details=End of Turn Discard]
Death and Decay
Death and Decay
Deteriorate
Skeleton Javelineer
Metamorphosis
[/details]
[details=My Thoughts]
Play it out if we want to
[/details]
Ah, sorry, I meant that I was resigning this game and am ready to start the next. I only posted that turn so people could see what I would do and why it wasnāt good enough. I guess I should have been more explicit.
Donāt sweat it, you did say GG I just wasnāt sure
No haunt in this starting hand, actually a really awkward P1 hand this time
Game 7, Player 1, Turn 1
[details=Starting Hand]
Graveyard
Deteriorate
Summon Skeletons
Skeletal Archery
Poisonblade Rogue
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (4)
- Tech 2 cards (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Graveyard (2)
- Worker (1)
[details=Workers]
Poisonblade Rogue
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Graveyard (3hp)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 1
- Workers: 5
[details=End of Turn Hand]
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Jandra, the Negator
[/details]
[details=End of Turn Discard]
Skeletal Archery
Summon Skeletons
Deteriorate
[/details]
[details=My Thoughts]
No Haunt or Jav, no Jandra or Imp, those are my usual go-to P1T1 plays, and deteriorate in this handā¦ Iām going to try Graveyard for more early unit pressure, if it fizzles then I guess Iāll have learned my lesson but I want to see if that works
[/details]
"P2T1
StartingHand Workers
STARTING HAND
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Building Inspector
Lawful Search
WORKERS
Lawful Search
NextHand
Jail
Reputable Newsman
Porkhand Magistrate
Arrest
Discard
Manufactured Truth
Bluecoat Musketeer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Traffic Director - ($1)
Building Inspector - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Building Inspector (1/1) $1 tax
- [I]Technician[/I]: Traffic Director (1/1) Untargetable
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 General Onimaru (2/3) Frenzy 1
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
Even without a Haunt, Iām surprised to not see Vandy drop on turn 1. Could it be that both Deteriorate and Sacrifice were in that opening hand?
"
@FrozenStorm - check your last post. Thereās something wrong with the list of cards in your discard and hand. Simething was misplaced somewhere.
Indeed you are correct lazy copy-pasta, it should be correct now
This is going to be a weird game lol
Game 7, Player 1, Turn 2
[details=Starting Hand]
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Jandra, the Negator
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5+1float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Dark Pact, Twilight Baron
[/details]
###Main:
- Thieving Imp, discard #3 of 4 (3)
- Skeleton Javelineer (2)
- Pestering Haunt (2)
- Worker (1)
[details=Workers]
Jandra, the Negator, Poisonblade Rogue
[/details]
- Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader: Thieving Imp (2/2+1armor)
- Elite:
- Scavenger: Skeleton Javelineer (1/1)
- Technician:
- Lookout:
####In Play:
- Pestering Haunt (1/1)
- Graveyard (3hp)
###Economy Info:
####Cards:
- Hand: 3
- Deck: 3
- Disc: 0
####Gold:
- Gold: 1
- Workers: 6
[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Twilight Baron
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]