… that wouldn’t have killed anything though? Other than his own Sergeant and Cadet? And he could kill the Sergeant just by targeting Vandy instead, so really it only kills his own Cadet. I guess that’s good for replaying it, but really bad for buffing DSs.
Agree that “series” is the appropriate term, not really a “tournament” (though I certainly would track player records, the hope would be we’re teasing out matchup percentages more than player skills)
All right, Black P1 time! This has traditionally gone very poorly for Blue, my Meta + Disease Tech2 autopilot has almost always been too much for blue to handle, but you have played super well so let’s see where it goes!
[details=End of Turn Hand]
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Skeletal Archery [/details]
[details=End of Turn Discard]
Summon Skeletons
Graveyard
Sacrifice the Weak [/details]
[details=My Thoughts]
No jav and StW in this hand, but Vandy + Haunt + T2 Deteriorate is still likely enough to keep him off a hero, only Rook requires the Jav for SQL killing. Imp in next hand is good too [/details]
[details=Starting Hand]
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Dark Pact
Jandra Deteriorate (DP) [/details]
##Events of Turn:
###Upkeep:
Get Gold (6)
Tech 2 cards (except turn 1)
[details=All Teched Cards]
Bone Collector, Nether Drain
Dark Pact, Shadow Blade [/details]
###Main:
Vandy, haunt and Imp kill your tech 1, your base to 15
Dark Pact, base to 18 draw 2
Garth (4)
Make a skeleton (3)
Skeleton Javelineer (2)
Tech 1 (1)
Worker (0)
[details=Workers]
Jandra, the Negator, Skeletal Archery, Poisonblade Rogue [/details]
Patrol as below
Discard 3 Draw 2 rs Draw 3
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 18
Tech1 HP: 5
Hero’s Hall HP: 4
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Thieving Imp (2/2)
Vandy (2/3 lvl 1)
Garth (1/3 lvl 1)
Skeleton (1/1)
Skeleton Javelineer (1/1 jav rune)
Haunt (1/1)
###Economy Info:
####Cards:
Hand: 5
Deck: 3
Disc: 0
####Gold:
Gold: 0
Workers: 7
[details=End of Turn Hand]
Summon Skeletons
Shadow Blade
Deteriorate
Nether Drain
Sacrifice the Weak [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Likely he grabbed Free Speech, get enough units down to counter-balance that, hopefully get enough free levels to threaten turn 5/6 Meta with Orpal but we shall see [/details]
Not after discarding part of it, heh. Also, I thought if I dangled a juicy Tech I building, I could probably pass the turn taking only 2 base damage.
[quote=“Jadiel, post:152, topic:2621, full:true”]I’m playing a game of Blue v Purple atm as P2, and I know the feeling. The Blue starter just feels awful…
[/quote]
I used to think the Blue starter was terrible until @Penatronic repeatedly crushed with me with it here, inspiring me to try this Blue vs Black matchup. Then again, Penatronic crushes me with everything, lol.
IIRC we traded games in CAPS 1-1 @Penatronic The PPA casual series is just a mismatch I think, tough to deal with Nullcraft and Mox when they can get Chaos Mirror and DS Runes / Boot Camps (respectively). Moment’s Peace only works so well against Zane and Oni, too.
As for the game at hand, it is most regrettable I bottom decked all of the not-spells lol…
[details=End of Turn Hand]
Dark Pact
Graveyard
Bone Collector
Pestering Haunt
Gorgon [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Tech in 3-cost units from Disease tech 2, wipe him down to only Quince at the cost of only Haunt, next turn we can Orpal + a disease unit (if I draw one, Nether Drain if I don’t) + BC / Max Vandy, Dark Pact if he doesn’t Free Speech, should work out very well. [/details]