[MMM1] WARM-UP: BLUE (Nekoatl) vs BLACK (FrozenStorm)

… that wouldn’t have killed anything though? Other than his own Sergeant and Cadet? And he could kill the Sergeant just by targeting Vandy instead, so really it only kills his own Cadet. I guess that’s good for replaying it, but really bad for buffing DSs.

Zarra is tech 3 so it wouldn’t hit him…

That explains why you didn’t take it then - carry on as usual! :slight_smile:

1 Like

Agree that “series” is the appropriate term, not really a “tournament” (though I certainly would track player records, the hope would be we’re teasing out matchup percentages more than player skills)

All right, Black P1 time! This has traditionally gone very poorly for Blue, my Meta + Disease Tech2 autopilot has almost always been too much for blue to handle, but you have played super well so let’s see where it goes!

Game 5, Player 1, Turn 1

P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Graveyard
Pestering Haunt
Poisonblade Rogue
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Lich’s Bargain x2
[/details]


###Main:

  • Vandy (2)
  • Pestering Haunt
  • Worker (1)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Skeletal Archery
[/details]

[details=End of Turn Discard]
Summon Skeletons
Graveyard
Sacrifice the Weak
[/details]

[details=My Thoughts]
No jav and StW in this hand, but Vandy + Haunt + T2 Deteriorate is still likely enough to keep him off a hero, only Rook requires the Jav for SQL killing. Imp in next hand is good too
[/details]

VOID for illegality.

You’ll need a hero out if you wanna cast spells

Right… I knew that. Alright, let’s try this instead.

"P2T1


StartingHand Workers

STARTING HAND
Arrest
Spectral Aven
Lawful Search
Porkhand Magistrate
Building Inspector


WORKERS
Porkhand Magistrate


NextHand

Jail
Reputable Newsman
Traffic Director
Bluecoat Musketeer
Manufactured Truth


Discard

Arrest
Spectral Aven
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1) $1 tax
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 6
    "

I see you’re taking a page out of the EricF “do nothing” book!

Game 5, Player 1, Turn 2

P1 Blue vs P2 Black

[details=Starting Hand]
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Shadow Blade
[/details]


###Main:

  • Thieving Imp, discard #1 of 5 (3)
  • Deteriorate Inspector, you get a gold
  • Vandy and Haunt hit your base to 17
  • Hero’s Hall (1)
  • Worker (0)

[details=Workers]
Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Thieving Imp (2/2)
  • Vandy (2/3 lvl 1)
  • Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Either play towards early meta or later meta, patience is key but death will come swift if an opening is left
[/details]

He’s trying to Yomi Counter you, obviously. :wink:

3 Likes

Well, I didn’t like my opening hand, so I thought it would be better to stockpile resources than burn them on an ineffective defense.

"P2T2


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Manufactured Truth
Reputable Newsman
Bluecoat Musketeer
Traffic Director
Jail


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Lawful Search
Reputable Newsman
Manufactured Truth
Jail
Building Inspector


Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Worker - ($9)
Tech I - ($8)

Float ($8)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 8
  • Workers: 7
    "

I guess you didn’t like that hand either then? XD

Game 5, Player 1, Turn 3

P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Dark Pact
Jandra Deteriorate (DP)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Bone Collector, Nether Drain
Dark Pact, Shadow Blade
[/details]


###Main:

  • Vandy, haunt and Imp kill your tech 1, your base to 15
  • Dark Pact, base to 18 draw 2
  • Garth (4)
  • Make a skeleton (3)
  • Skeleton Javelineer (2)
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Thieving Imp (2/2)
  • Vandy (2/3 lvl 1)
  • Garth (1/3 lvl 1)
  • Skeleton (1/1)
  • Skeleton Javelineer (1/1 jav rune)
  • Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Summon Skeletons
Shadow Blade
Deteriorate
Nether Drain
Sacrifice the Weak
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Likely he grabbed Free Speech, get enough units down to counter-balance that, hopefully get enough free levels to threaten turn 5/6 Meta with Orpal but we shall see
[/details]

I’m playing a game of Blue v Purple atm as P2, and I know the feeling. The Blue starter just feels awful…

1 Like

Both Blue and White going second is challenging, to say the least

1 Like

Not after discarding part of it, heh. Also, I thought if I dangled a juicy Tech I building, I could probably pass the turn taking only 2 base damage.

[quote=“Jadiel, post:152, topic:2621, full:true”]I’m playing a game of Blue v Purple atm as P2, and I know the feeling. The Blue starter just feels awful…
[/quote]

I used to think the Blue starter was terrible until @Penatronic repeatedly crushed with me with it here, inspiring me to try this Blue vs Black matchup. Then again, Penatronic crushes me with everything, lol.

5 Likes

"P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Building Inspector
Manufactured Truth
Jail
Reputable Newsman
Lawful Search
Free Speech


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


NextHand

Arrest
Free Speech
Traffic Director
Spectral Aven


Discard

Lawful Search
Free Speech
Jail
Building Inspector
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($15)
Rebuild Tech I
Sirus Quince - ($13)
Lawful Search: hand (So many spells!) - ($12)
Free Speech - ($10)
Worker - ($9)
Tower - ($6)
Level Quince x4 - ($2)
Reputable Newsman: $3 blocked - ($0)
Mirror copies Newsman

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman {Mirror of A} (0/3+A) Illusion
  • :psfist: [I]Elite[/I]: Reputable Newsman {A} (0+1/3): $3 blocked
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Sirus Quince (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

And @frozenstorm crushes me with everything!

IIRC we traded games in CAPS 1-1 @Penatronic :wink: The PPA casual series is just a mismatch I think, tough to deal with Nullcraft and Mox when they can get Chaos Mirror and DS Runes / Boot Camps (respectively). Moment’s Peace only works so well against Zane and Oni, too.

As for the game at hand, it is most regrettable I bottom decked all of the not-spells lol…

Game 5, Player 1, Turn 4

P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Shadow Blade
Deteriorate
Nether Drain
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Gorgon, Cursed Crow
Bone Collector, Nether Drain
Dark Pact, Shadow Blade
[/details]


###Main:

  • Garth, Imp and Haunt kill mirror newsie
  • Midband Vandy, she kills real newsie (5)
  • Worker (4)
  • Tech 2 Disease (0)

[details=Workers]
Shadow Blade, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1 jav rune)
  • :target: Lookout:

####In Play:

  • Thieving Imp (2/1 from 1 damage)
  • Vandy (3/2 from 1 damage lvl 3)
  • Garth (1/2 from 1 damage lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Dark Pact
Graveyard
Bone Collector
Pestering Haunt
Gorgon
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Tech in 3-cost units from Disease tech 2, wipe him down to only Quince at the cost of only Haunt, next turn we can Orpal + a disease unit (if I draw one, Nether Drain if I don’t) + BC / Max Vandy, Dark Pact if he doesn’t Free Speech, should work out very well.
[/details]

"P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Spectral Aven
Traffic Director
Arrest
Free Speech


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Spectral Aven


NextHand

Flagstone Garrison
Lawful Search
Free Speech
Free Speech


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II - ($3)
Mirror Illusion - ($1)
Traffic Director - ($0)
Mirror copies Director

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1+A) {Mirror of A} Untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Traffic Director (1/1) {A} Untargetable
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Sirus Quince (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

No free speech? Bold Move Cotton, let’s see how it plays out

Game 5, Player 1, Turn 5

P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Graveyard
Bone Collector
Pestering Haunt
Gorgon
Sac The Weak, Cursed Crow (DP)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Metamorphosis, Cursed Ghoul
Gorgon, Cursed Crow
Bone Collector, Nether Drain
Dark Pact, Shadow Blade
[/details]


###Main:

  • Dark Pact, my base to 16, draw 2
  • Garth makes a skeleton (7)
  • Sacrifice the Weak, my fresh skeleton and your real TD dies, as does the mirror (5)
  • Maxband Vandy, Dooming Imp (3)
  • Orpal (1)
  • Imp kills your tower, your base to 13
  • Vandy and Garth kill Quince, Garth to level 3
  • Skeleton and Jav hit your base to 11
  • Pestering Haunt (1)
  • Worker (0)

[details=Workers]
Graveyard, Shadow Blade, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Orpal (1/3 lvl 1)
  • Thieving Imp (4/2 from 2 damage, doomed)
  • Vandy (4/4 from 1 damage lvl 5)
  • Garth (1/1 from 2 damage lvl 1)
  • Skeleton (1/1)
  • Skeleton Javelineer (1/1 jav rune)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Summon Skeletons
Deteriorate
Nether Drain
Gorgon
Bone Collector
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Turn 6 meta, let’s do it
[/details]

Yeah, I worried that might happen, but I thought I needed to take the chance you wouldn’t be able to play it.

"P2T5


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Free Speech
Flagstone Garrison
Free Speech
Lawful Search
Flagstone Garrison


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Spectral Aven


NextHand

Free Speech
Overeager Cadet
Building Inspector
Overeager Cadet


Discard

Traffic Director
Lawful Search
Drill Sergeant
Drill Sergeant
Free Speech


Tech 2 card(s)
Get Paid - ($9)
Bigby Hayes - ($7)
Lawful Search: hand - ($6)
Flagstone Garrison - ($3)
Flagstone Garrison - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Bigby Hayes (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "