Indeed I did, though I’m starting to wonder if it would have been worth it to grab a gargoyle with maxband Garth last turn, to hit back with I think almost certainly it would have, I’d have been able to re-break tech 2 again…
[details=All Teched Cards]
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2 [/details]
###Main:
Make a skeleton, sacrifice it to draw a card (7)
Skeletal Lord (5)
Vandy (3)
Maxband Garth, fetch a Blackhand Dozer (2)
Worker (1)
[details=Workers]
Lich’s Bargain, Sacrifice the Weak, Thieving Imp, Graveyard, Pestering Haunt, Jandra, the Negator [/details]
Patrol as below
Discard 3 Draw 4 rs Draw 1
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 12
Tech1 HP: 5
Tech2 HP: 5 DEMONOLOGY
Tech Lab HP: 4 NECROMANCY
####In Patrol:
Squad Leader: Vandy (2/3+1armor lvl 1)
Elite:
Scavenger: Skeletal Lord (3/3)
Technician: Blackhand Dozer (7/6)
Lookout:
####In Play:
Garth (3/4 lvl 7)
###Economy Info:
####Cards:
Hand: 5
Deck: 7
Disc: 0
####Gold:
Gold: 1
Workers: 9
[details=End of Turn Hand]
Skeletal Archery
Nether Drain
Summon Skeletons
Bone Collector
Lich’s Bargain [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Definitely should have grabbed Gargoyle to rush tech 3, sometimes you play this game looking to get multiple advantages when you really need to trade off some advantages to really zero in on the most important advantage. Here, the most mportant thing was re-breaking that tech 2, and I could have done it with Garg + Max Vandy. That would have sealed a Meta or Zarra win much easier. [/details]
[details=All Teched Cards]
Death and Decay, Lord of Shadows
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2 [/details]
###Main:
Garth kills TD
Vandy kills Inspector
Worker (10)
Tech 3 (5)
Make a Skeleton (4)
Bone Collector (2)
Nether Drain Garth, Vandy to level 3 (1)
[details=Workers]
Poisonblade Rogue, Lich’s Bargain, Sacrifice the Weak, Thieving Imp, Graveyard, Pestering Haunt, Jandra, the Negator [/details]
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 12
Tech1 HP: 5
Tech2 HP: 5 DEMONOLOGY
Tech3 HP: 5
Tech Lab HP: 4 NECROMANCY
####In Patrol:
Squad Leader: Skeleton (1/1)
Elite:
Scavenger:
Technician: Bone Collector (3/3)
Lookout:
####In Play:
Garth (2/3 from 1 damage lvl 5)
Vandy (3/4 lvl 3)
###Economy Info:
####Cards:
Hand: 5
Deck: 1
Disc: 8
####Gold:
Gold: 1
Workers: 10
[details=End of Turn Hand]
Voidblocker
Deteriorate
Nether Drain
Shadow Blade
Zarramonde, the Obliterator [/details]
[details=End of Turn Discard]
Death and Decay
Lord of Shadows
Skeletal Lord
Blackhand Dozer
Nether Drain
Lich’s Bargain
Summon Skeletons
Skeletal Archery [/details]
[details=My Thoughts]
Well he can’t break the tech 3 almost no matter what, so no need to threaten Meta just yet. Set up for Zarra, see what he does. [/details]
[details=All Teched Cards]
Sickness, Lord of Shadows
Death and Decay, Lord of Shadows
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2 [/details]
###Main:
Zarramonde, the Obliterator, destroy technician DS (2)
Skeleton Javelineer (1)
Worker (0)
[details=Workers]
Shadow Blade, Poisonblade Rogue, Lich’s Bargain, Sacrifice the Weak, Thieving Imp, Graveyard, Pestering Haunt, Jandra, the Negator [/details]
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 12
Tech1 HP: 5
Tech2 HP: 5 DEMONOLOGY
Tech3 HP: 5
Tech Lab HP: 4 NECROMANCY
####In Patrol:
Squad Leader: Skeleton Javelineer (1/1+1armor)
Elite:
Scavenger: Garth (2/3 from 1 damagelvl 5)
Technician: Vandy (3/4 lvl 3)
Lookout:
####In Play:
Zarramonde, the Obliterator (11/11 untargetable obliterate 4)
###Economy Info:
####Cards:
Hand: 5
Deck: 9
Disc: 0
####Gold:
Gold: 0
Workers: 11
[details=End of Turn Hand]
Skeletal Archery
Blackhand Dozer
Nether Drain
Lord of Shadows
Sickness [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
He goes for Free Speech despite no Meta b/c of Garth, hooray Garth! Despite landing Zarra and being able to be an arrest away from guaranteeing his survival (which still think he workered), I’m not actually sure I can win this! Grabbing a sickness to hopefully pop illusions and increase obliterate’s chances of hitting a DS, then another Lord of Shadows to give Zarra some evasion to break a building (no tech 1 would really stunt his ability to prevent obliterate) [/details]
[details=Starting Hand]
Skeletal Archery
Blackhand Dozer
Nether Drain
Lord of Shadows
Sickness
Deteriorate (techn) [/details]
##Events of Turn:
###Upkeep:
Get Gold (11+1scav)
Draw 1 techn
No techs right now
[details=All Teched Cards]
Sickness, Lord of Shadows
Death and Decay, Lord of Shadows
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2 [/details]
###Main:
Orpal + Maxband (5)
Deteriorate a Flagbearer, it pops
Sickness, Flagbearer and Cadet pop, Cadet dying from -1/1 means I also target Inspector (dies) and Hound (who pops, I pay resist) (2)
Zarramonde attacks, obliterate hits TD Cadet and the two real DS’s, which in turn breaks the mirror DS, and thus with an empty patrol Zarra breaks your tech 1, your base to 16#justObliterateThings
Zarramonde, the Obliterator (11/11 untargetable obliterate 4)
###Economy Info:
####Cards:
Hand: 5
Deck: 3
Disc: 6
####Gold:
Gold: 1
Workers: 12
[details=End of Turn Hand]
Nether Drain
Bone Collector
Lord of Shadows
Death and Decay
Skeletal Lord [/details]
[details=End of Turn Discard]
Skeleton Javelineer
Sickness
Deteriorate
Lord of Shadows
Nether Drain
Blackhand Dozer [/details]
[details=My Thoughts]
Need maxband orpal + sickness + deteriorate (or a 2-cost unit to sacrifice) to clear the deck for Obliterate to hit the DS’s, no Lord of Shadows this turn but perhaps next! [/details]
Oho, I really messed up by not putting a rune on that Cadet. I seem to have a bad habit of overlooking Orpal’s maxband ability. But since Obliterate doesn’t affect heroes…
"P1T10
Tech StartingHand Workers
TECH
Liberty Griffon
Liberty Griffon
STARTING HANDSpectral Hound
Free Speech
Judgment Day
Reputable Newsman
Drill Sergeant
Judgment Day
Spectral Aven
WORKERS
Porkhand Magistrate
Jail
Lawful Search
Arrest
Manufactured Truth
Free Speech
Judgment Day
[details=Starting Hand]
Nether Drain
Bone Collector
Lord of Shadows
Death and Decay
Skeletal Lord [/details]
##Events of Turn:
###Upkeep:
Get Gold (12+1float)
Tech 1 card in
[details=All Teched Cards]
Zarramonde, the Obliterator
Sickness, Lord of Shadows
Death and Decay, Lord of Shadows
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2 [/details]
Truth. I guess it’s time I open my Eyes. Seriously, though, I might be in trouble here, but it’s rather exciting.
"P1T11
Tech StartingHand Workers
TECH
Eyes of the Chancellor
Eyes of the Chancellor
STARTING HAND
Bluecoat Musketeer
Drill Sergeant
Spectral Flagbearer
Drill Sergeant
Spectral Flagbearer
Overeager Cadet
Overeager Cadet
Spectral Hound
Liberty Griffon
Free Speech
Traffic Director
Spectral Hound
Spectral Aven
Building Inspector
Judgment Day
Liberty Griffon
Reputable Newsman
Eyes of the Chancellor
Eyes of the Chancellor
WORKERS
Porkhand Magistrate
Jail
Lawful Search
Arrest
Manufactured Truth
Free Speech
Judgment Day
NextHand
Liberty Griffon
Liberty Griffon
Reputable Newsman
Judgment Day
Drill Sergeant
Tech 2 card(s)
Get Paid + float - ($13)
Rebuild Tech III
Spectral Flagbearer - ($12)
Overeager Cadet
Overeager Cadet
Spectral Flagbearer - ($11)
Spectral Hound - ($10)
Spectral Hound - ($9)
Traffic Director - ($8)
Eyes of the Chancellor - ($5)
Eyes of the Chancellor - ($2)
Free Speech - ($0)
Float ($0)
Discard 9, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Spectral Hound (3/3+A)
[I]Elite[/I]: L5 Sirus Quince (1+1/5)
[I]Scavenger[/I]: Traffic Director (1/1) Untargetable
[I]Technician[/I]: Spectral Flagbearer (2/2) must target
Oh this is beyond exciting! In what universe does a double lich’s bargain game move into an 11 turn tech 3 slugfest?? XD
I’m having more fun in this matchup than I ever have, and even though it’s a casual screwing around game I have a reputation to defend in my boisterous claims that Black owns this matchup
[details=Starting Hand]
Voidblocker
Summon Skeletons
Lich’s Bargain
Death and Decay
Skeleton Javelineer [/details]
##Events of Turn:
###Upkeep:
Get Gold (12+1float)
No Techs
[details=All Teched Cards]
Zarramonde, the Obliterator
Sickness, Lord of Shadows
Death and Decay, Lord of Shadows
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2 [/details]
###Main:
Garth (11)
Voidblocker (8)
Skeleton Javelineer (7)
Zarra attacks, obliterates the patrol zone minus Quince, kills Quince, Garth to level 3
Lord of Shadows 8 + BC 3 + Vandy 3 kill your base, GG!
I think you’ve earned it, yea! What would you say to the proposed Mono-series official data gathering I tagged you on, after a couple warm-up Black P1 matches?