[MMM1] WARM-UP: BLUE (Nekoatl) vs BLACK (FrozenStorm)

Indeed I did, though I’m starting to wonder if it would have been worth it to grab a gargoyle with maxband Garth last turn, to hit back with :wink: I think almost certainly it would have, I’d have been able to re-break tech 2 again…

Game 4, Player 2, Turn 6

P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Poisonblade Rogue
Lich’s Bargain
Lich’s Bargain (techn)
Skeletal Lord (sacrifice)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2
[/details]


###Main:

  • Make a skeleton, sacrifice it to draw a card (7)
  • Skeletal Lord (5)
  • Vandy (3)
  • Maxband Garth, fetch a Blackhand Dozer (2)
  • Worker (1)

[details=Workers]
Lich’s Bargain, Sacrifice the Weak, Thieving Imp, Graveyard, Pestering Haunt, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONOLOGY
  • Tech Lab HP: 4 NECROMANCY

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeletal Lord (3/3)
  • :exhaust: Technician: Blackhand Dozer (7/6)
  • :target: Lookout:

####In Play:

  • Garth (3/4 lvl 7)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Skeletal Archery
Nether Drain
Summon Skeletons
Bone Collector
Lich’s Bargain
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Definitely should have grabbed Gargoyle to rush tech 3, sometimes you play this game looking to get multiple advantages when you really need to trade off some advantages to really zero in on the most important advantage. Here, the most mportant thing was re-breaking that tech 2, and I could have done it with Garg + Max Vandy. That would have sealed a Meta or Zarra win much easier.
[/details]

A Gargoyle would have made my decisions this turn more difficult. $4+$0 vs. $4+$3 was a very appealing trade.

"P1T7


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HANDFlagstone Garrison
Free Speech
Spectral Aven
Overeager Cadet
Flagstone Garrison
Judgment Day
Traffic Director
Free Speech
Overeager Cadet
Building Inspector
Bluecoat Musketeer
Spectral Hound
Judgment Day


WORKERS
Porkhand Magistrate
Jail
Lawful Search
Arrest
Manufactured Truth
Free Speech


NextHand

Spectral Hound
Drill Sergeant
Judgment Day
Free Speech
Reputable Newsman


Discard

Bluecoat Musketeer
Spectral Aven
Spectral Hound
Judgment Day


Tech 2 card(s)
Get Paid + float - ($13)
Flagstone Garrison - ($10)
Flagstone Garrison - ($7)
Overeager Cadet
Judgment Day - ($3)
Traffic Director - ($2)
Overeager Cadet
Worker - ($1)
Building Inspector - ($0)

Float ($0)
Stash 1, Discard 4, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1+A) Untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector (1/1) $1 tax, Resist 1
    [B]In Play:[/B]
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 Bigby Hayes (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Game 4, Player 2, Turn 7

P1 Blue vs P2 Black

[details=Starting Hand]
Skeletal Archery
Nether Drain
Summon Skeletons
Bone Collector
Lich’s Bargain
Poisonblade Rogue (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1float+1scav)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Death and Decay, Lord of Shadows
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2
[/details]


###Main:

  • Garth kills TD
  • Vandy kills Inspector
  • Worker (10)
  • Tech 3 (5)
  • Make a Skeleton (4)
  • Bone Collector (2)
  • Nether Drain Garth, Vandy to level 3 (1)

[details=Workers]
Poisonblade Rogue, Lich’s Bargain, Sacrifice the Weak, Thieving Imp, Graveyard, Pestering Haunt, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONOLOGY
  • Tech3 HP: 5
  • Tech Lab HP: 4 NECROMANCY

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

####In Play:

  • Garth (2/3 from 1 damage lvl 5)
  • Vandy (3/4 lvl 3)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Voidblocker
Deteriorate
Nether Drain
Shadow Blade
Zarramonde, the Obliterator
[/details]

[details=End of Turn Discard]
Death and Decay
Lord of Shadows
Skeletal Lord
Blackhand Dozer
Nether Drain
Lich’s Bargain
Summon Skeletons
Skeletal Archery
[/details]

[details=My Thoughts]
Well he can’t break the tech 3 almost no matter what, so no need to threaten Meta just yet. Set up for Zarra, see what he does.
[/details]

Maxbanding a Tech III unit from discard is strictly prohibited by Flagstone ordinance 107.4.

"P1T8


StartingHand Workers

STARTING HAND


WORKERS
Porkhand Magistrate
Jail
Lawful Search
Arrest
Manufactured Truth
Free Speech


NextHand

Reputable Newsman
Building Inspector
Judgment Day
Bluecoat Musketeer
Spectral Hound


Tech 0 card(s)
Get Paid - ($10)
Drill Sergeant - ($7)
Drill Sergeant - ($4)
Sergeant trains Cadet
Bigby kills Skeleton
Cadet trades with Collector, you draw 1
Overeager Cadet
Sirus Quince - ($2)
Free Speech - ($0)
Sergeants train Cadet

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (4/4+A) 2+
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drill Sergeant (3/3)
  • :pschip: [I]Technician[/I]: Drill Sergeant (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 Bigby Hayes (3/4-1dmg)
  • L1 Sirus Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Also by the game rules… :slight_smile:

5 Likes

Well, let’s see if Zarra is enough or if a well-oiled peace engine can stop him

Game 4, Player 2, Turn 8

P1 Blue vs P2 Black

[details=Starting Hand]
Voidblocker
Deteriorate
Nether Drain
Shadow Blade
Zarramonde, the Obliterator
Skeleton Javelineer (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float+1scav)
  • Draw 1 techn
  • Elect to Tech 2 cards

[details=All Teched Cards]
Sickness, Lord of Shadows
Death and Decay, Lord of Shadows
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2
[/details]


###Main:

  • Zarramonde, the Obliterator, destroy technician DS (2)
  • Skeleton Javelineer (1)
  • Worker (0)

[details=Workers]
Shadow Blade, Poisonblade Rogue, Lich’s Bargain, Sacrifice the Weak, Thieving Imp, Graveyard, Pestering Haunt, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONOLOGY
  • Tech3 HP: 5
  • Tech Lab HP: 4 NECROMANCY

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (2/3 from 1 damagelvl 5)
  • :exhaust: Technician: Vandy (3/4 lvl 3)
  • :target: Lookout:

####In Play:

  • Zarramonde, the Obliterator (11/11 untargetable obliterate 4)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Skeletal Archery
Blackhand Dozer
Nether Drain
Lord of Shadows
Sickness
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
He goes for Free Speech despite no Meta b/c of Garth, hooray Garth! Despite landing Zarra and being able to be an arrest away from guaranteeing his survival (which still think he workered), I’m not actually sure I can win this! Grabbing a sickness to hopefully pop illusions and increase obliterate’s chances of hitting a DS, then another Lord of Shadows to give Zarra some evasion to break a building (no tech 1 would really stunt his ability to prevent obliterate)
[/details]

I’m betting on the engine. :wink:

"P1T9


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HANDSpectral Hound


WORKERS
Porkhand Magistrate
Jail
Lawful Search
Arrest
Manufactured Truth
Free Speech


NextHand

Judgment Day
Free Speech
Drill Sergeant
Reputable Newsman
Spectral Hound


Tech 2 card(s)
Get Paid - ($10)
Bigby kills Javelineer
Cadet kills Vandy, you draw 1
Sergeant kills Garth, you gain $1
Building Inspector - ($9)
Overeager Cadet
Spectral Hound - ($8)
Spectral Flagbearer - ($7)
Mirror Illusion - ($5)
Drill Sergeant (copied) - ($2)
Spectral Flagbearer - ($1)
Traffic Director - ($0)
Mirror trains Sergeant

Float ($0)
Stash 1, Discard 6, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drill Sergeant (3/3+A) {Mirror of A}
  • :psfist: [I]Elite[/I]: Drill Sergeant (5+1/5) {A} 2+
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1) $1 tax
  • :pschip: [I]Technician[/I]: Traffic Director (1/1) Untargetable
  • :target: [I]Lookout[/I]: Spectral Hound (3/3) Resist 1
    [B]In Play:[/B]
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 Bigby Hayes (3/4-2dmg)
  • L5 Sirus Quince (1/5)
  • Drill Sergeant (11/11-2dmg) 8+
  • Overeager Cadet (4/4-3dmg) 2+
  • Overeager Cadet (2/2)
  • Spectral Flagbearer (2/2) must target
  • Spectral Flagbearer (2/2) must target
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

I think you are likely right. Which DS is the mirror, and which is it copying? I’m imagining the SQL is the mirror and the Elite is its twin, correct?

That’s correct, and I guess the way I worded it is a bit confusing.

You know, I thought you had it, but then I remembered how much targeting Orpal has :slight_smile: He can take 5 units, and then Zarra can take the other 5 XD

Game 4, Player 2, Turn 9

P1 Blue vs P2 Black

[details=Starting Hand]
Skeletal Archery
Blackhand Dozer
Nether Drain
Lord of Shadows
Sickness
Deteriorate (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+1scav)
  • Draw 1 techn
  • No techs right now

[details=All Teched Cards]
Sickness, Lord of Shadows
Death and Decay, Lord of Shadows
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2
[/details]


###Main:

  • Orpal + Maxband (5)
  • Deteriorate a Flagbearer, it pops
  • Sickness, Flagbearer and Cadet pop, Cadet dying from -1/1 means I also target Inspector (dies) and Hound (who pops, I pay resist) (2)
  • Zarramonde attacks, obliterate hits TD Cadet and the two real DS’s, which in turn breaks the mirror DS, and thus with an empty patrol Zarra breaks your tech 1, your base to 16 #justObliterateThings
  • Worker (1)

[details=Workers]
Skeletal Archery, Shadow Blade, Poisonblade Rogue, Lich’s Bargain, Sacrifice the Weak, Thieving Imp, Graveyard, Pestering Haunt, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONOLOGY
  • Tech3 HP: 5
  • Tech Lab HP: 4 NECROMANCY

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/5+1armor, lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Zarramonde, the Obliterator (11/11 untargetable obliterate 4)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

####Gold:

  • Gold: 1
  • Workers: 12

[details=End of Turn Hand]
Nether Drain
Bone Collector
Lord of Shadows
Death and Decay
Skeletal Lord
[/details]

[details=End of Turn Discard]
Skeleton Javelineer
Sickness
Deteriorate
Lord of Shadows
Nether Drain
Blackhand Dozer
[/details]

[details=My Thoughts]
Need maxband orpal + sickness + deteriorate (or a 2-cost unit to sacrifice) to clear the deck for Obliterate to hit the DS’s, no Lord of Shadows this turn but perhaps next!
[/details]

1 Like

Oho, I really messed up by not putting a rune on that Cadet. I seem to have a bad habit of overlooking Orpal’s maxband ability. But since Obliterate doesn’t affect heroes…

"P1T10


Tech StartingHand Workers

TECH
Liberty Griffon
Liberty Griffon


STARTING HANDSpectral Hound
Free Speech
Judgment Day
Reputable Newsman
Drill Sergeant
Judgment Day
Spectral Aven


WORKERS
Porkhand Magistrate
Jail
Lawful Search
Arrest
Manufactured Truth
Free Speech
Judgment Day


NextHand

Drill Sergeant
Drill Sergeant
Spectral Flagbearer
Spectral Flagbearer
Bluecoat Musketeer


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Rebuild Tech I
Worker - ($10)
Free Speech - ($8)
Tech III - ($3)
Tech Lab - ($2)

Float ($2)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L5 Bigby Hayes (3/4-2dmg)
  • :pschip: [I]Technician[/I]: L5 Sirus Quince (1/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
    "

It doesn’t, but invisible things avoid heroes… XD

Game 4, Player 2, Turn 10

P1 Blue vs P2 Black

[details=Starting Hand]
Nether Drain
Bone Collector
Lord of Shadows
Death and Decay
Skeletal Lord
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (12+1float)
  • Tech 1 card in

[details=All Teched Cards]
Zarramonde, the Obliterator
Sickness, Lord of Shadows
Death and Decay, Lord of Shadows
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2
[/details]


###Main:

  • Lord of Shadows, Zarra is now invisible (5)
  • Vandy (3)
  • Bone Collector (1)
  • Orpal kills bigby, takes 3 damage, Vandy midbands
  • Zarra breaks your tech 3, your base to 14

[details=Workers]
Skeletal Archery, Shadow Blade, Poisonblade Rogue, Lich’s Bargain, Sacrifice the Weak, Thieving Imp, Graveyard, Pestering Haunt, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONOLOGY
  • Tech3 HP: 5
  • Tech Lab HP: 4 NECROMANCY

####In Patrol:

  • :psblueshield: Squad Leader: Lord of Shadows (8/7 invisible)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (3/4 lvl 3)
  • :target: Lookout:

####In Play:

  • Orpal (2/2 from 3 damage, lvl 6)
  • Zarramonde, the Obliterator (11/11 untargetable obliterate 4)
  • Bone Collector (3/3)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 12

[details=End of Turn Hand]
Voidblocker
Summon Skeletons
Lich’s Bargain
Death and Decay
Skeleton Javelineer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
No Gryphons allowed, this should be game, only Eyes can stop a base kill
[/details]

Truth. I guess it’s time I open my Eyes. Seriously, though, I might be in trouble here, but it’s rather exciting.

"P1T11


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Eyes of the Chancellor


STARTING HAND
Bluecoat Musketeer
Drill Sergeant
Spectral Flagbearer
Drill Sergeant
Spectral Flagbearer
Overeager Cadet
Overeager Cadet
Spectral Hound
Liberty Griffon
Free Speech
Traffic Director
Spectral Hound
Spectral Aven
Building Inspector
Judgment Day
Liberty Griffon
Reputable Newsman
Eyes of the Chancellor
Eyes of the Chancellor


WORKERS
Porkhand Magistrate
Jail
Lawful Search
Arrest
Manufactured Truth
Free Speech
Judgment Day


NextHand

Liberty Griffon
Liberty Griffon
Reputable Newsman
Judgment Day
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($13)
Rebuild Tech III
Spectral Flagbearer - ($12)
Overeager Cadet
Overeager Cadet
Spectral Flagbearer - ($11)
Spectral Hound - ($10)
Spectral Hound - ($9)
Traffic Director - ($8)
Eyes of the Chancellor - ($5)
Eyes of the Chancellor - ($2)
Free Speech - ($0)

Float ($0)
Discard 9, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound (3/3+A)
  • :psfist: [I]Elite[/I]: L5 Sirus Quince (1+1/5)
  • :ps_: [I]Scavenger[/I]: Traffic Director (1/1) Untargetable
  • :pschip: [I]Technician[/I]: Spectral Flagbearer (2/2) must target
  • :target: [I]Lookout[/I]: Spectral Hound (3/3) Resist 1
    [B]In Play:[/B]
  • Eyes of the Chancellor: Detector, Haste
  • Eyes of the Chancellor: Detector, Haste
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Spectral Flagbearer (2/2) must target
  • Overeager Cadet (2/2)
  • Overeager Cadet (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "
1 Like

Oh this is beyond exciting! In what universe does a double lich’s bargain game move into an 11 turn tech 3 slugfest?? XD

I’m having more fun in this matchup than I ever have, and even though it’s a casual screwing around game I have a reputation to defend in my boisterous claims that Black owns this matchup :slight_smile:

Game 4, Player 2, Turn 11

P1 Blue vs P2 Black

[details=Starting Hand]
Voidblocker
Summon Skeletons
Lich’s Bargain
Death and Decay
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (12+1float)
  • No Techs

[details=All Teched Cards]
Zarramonde, the Obliterator
Sickness, Lord of Shadows
Death and Decay, Lord of Shadows
Shadow Blade, Zarramonde, the Obliterator
Voidblocker, Blackhand Dozer
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2
[/details]


###Main:

  • Garth (11)
  • Voidblocker (8)
  • Skeleton Javelineer (7)
  • Zarra attacks, obliterates the patrol zone minus Quince, kills Quince, Garth to level 3
  • Lord of Shadows 8 + BC 3 + Vandy 3 kill your base, GG!
2 Likes

GG. Shall we see what I can manage as player 2?

I think you’ve earned it, yea! What would you say to the proposed Mono-series official data gathering I tagged you on, after a couple warm-up Black P1 matches?

@Nekoatl I’d like to see you take the other line on P1T9. I think it might be better than the line you took. :slight_smile:

1 Like

@Jadiel which line is that? Keeping the cadet healthy enough to avoid -1/1 kills?

No, killing your heroes, then playing Judgement Day and refilling the board.

I think it would be fun to do and interesting to see the results, although it doesn’t feel like a tournament. I voted that I would participate.

Judgment Day doesn’t destroy Tech IIIs.

1 Like