Oh when I say weird I mean it I doubt there’s much different you’d be doing though, had you lawful searched me? Your cycle time was so long anyway, you ended up being able to tech reactively to it
Game 4, Player 2, Turn 5
P1 Blue vs P2 Black
[details=Starting Hand]
Sacrifice the Weak
Nether Drain
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Bone Collector, Skeletal Lord
Bone Collector, Skeletal Lord
Nether Drain x2
Lich’s Bargain x2
[/details]
###Main:
- Garth kills Soldier (who only has 1 health + armor, not 2
- Horror kills Musketeer, takes 2 damage
- Zombie kills Scavenger, takes 1 damage, you get a gold
- Zombie kills Technician, takes 1 damage, you get a card
- Skeleton trades with Lookout
- Horror, Jav, and Skeleton kill your tech 2, your base to 18
- Make a Skeleton (6)
- Worker (5)
- Tech 2 Necromancy (1)
[details=Workers]
Sacrifice the Weak, Thieving Imp, Graveyard, Pestering Haunt, Jandra, the Negator
[/details]
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
-
Base HP: 12
- Tech1 HP: 5
- Tech2 HP: 5 NECROMANCY
####In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
####In Play:
- Garth (2/3 from 1 damage lvl 4)
- Jav (1/1)
- Skeleton (1/1)
- Zombie (2/1 from 1 damage)
- Zombie (2/1 from 1 damage)
- Horror (3/3)
- Horror (3/1 from 2 damage)
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Lich’s Bargain
Lich’s Bargain
Deteriorate
[/details]
[details=End of Turn Discard]
Skeletal Lord
Bone Collector
Nether Drain
[/details]
[details=My Thoughts][spoiler]
Opting to break the tech 2 instead of kill Onimaru, as I’m not too afraid of Art of War (unlikely tech for the Garrison plan, he knows I could kill Oni with Horror) or Arrest (likely to have been workered in that last cycle, I didn’t see it and his hands were pretty small, more likely to keep Lawful Search and units).
It’s certainly a little riskier to not kill Oni (I can’t lose to a good garrison draw right away). But the expected value of keeping him from having anything fruitful to spend his gold on next turn (like Free Speech, or Judgement Day! yikes!)
He really should have built a Hero’s Hall or Tower or something, floating that much gold is just silly, especially when he can get locked off spending it.
…
Bummer not to draw Nether Drain, Archery, Bone Collector or Skeletal Lord… I suppose I can just go balls out on the other Lich’s Bargains though? That or make hero plays (Max Vandy + Hero’s Hall? Max Orpal + Max Garth if I can kill a hero?)
[/spoiler][/details]