[MMM1] WARM-UP: BLUE (Nekoatl) vs BLACK (FrozenStorm)

No change. :slight_smile:

Game 10, Player 1, Turn 4

P1 Blue vs P2 Black

[details=Starting Hand]
Graveyard
Bone Collector
Deteriorate
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (3)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Cursed Ghoul
Nether Drain, Crypt Crawler
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy kills Bluecoat
  • Bone Collector trades with Porky, I get a skeleton
  • Garth (5)
  • Worker (4)
  • Tech 2 Disesase (0)

[details=Workers]
Graveyard, Poisonblade Rogue, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (3/1 lvl 3)
  • Garth (1/3 lvl 1)
  • Skeleton (1/1)
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Dark Pact
Dark Pact
Deteriorate
Cursed Ghoul
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well that was a super non-threatening stall, so we can just grab some more Dark Pact to plow through to a Metamorph on Turn 6
ā€¦
Double Dark Pact draw, not too shabby
[/details]

"P2T4


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Overeager Cadet
Overeager Cadet
Building Inspector
Traffic Director


WORKERS
Jail
Spectral Aven
Arrest
Building Inspector


NextHand

Free Speech
Lawful Search


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Traffic Director - ($7)
Overeager Cadet
Overeager Cadet
Tech II - ($3)

Float ($3)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1A) Untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
    "

Game 10, Player 1, Turn 5

P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Dark Pact
Deteriorate
Cursed Ghoul
Thieving Imp (dp1)
Sacrifice the Weak
Crypt Crawler (dp2)
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Metamorphosis, Cursed Crow
Dark Pact, Cursed Ghoul
Nether Drain, Crypt Crawler
Dark Pact, Bone Collector
[/details]


###Main:

  • Dark Pact, draw 2
  • Dark Pact, draw 2
  • Orpal (6)
  • Make a skeleton (5)
  • Garth + skeleton kill TD
  • Sacrifice the weak, fresh skeleton and an OC die (3)
  • Deteriorate other OC, haunt finishes it
  • Maxband Vandy, Javelineer gets doomed (1)
  • Vandy breaks tower, your base to 17
  • Jav hits your base to 14
  • Worker (0)

[details=Workers]
Summon Skeletons, Graveyard, Poisonblade Rogue, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/4 lvl 5)
  • Garth (1/1 lvl 1)
  • Orpal (1/3 lvl 1)
  • Skeleton Javelineer (3/3 doomed)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Bone Collector
Nether Drain
Cursed Ghoul
Metamorphosis
Cursed Crow
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Here comes the pain train, this is probably GG
[/details]

"P2T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Lawful Search
Free Speech
Manufactured Truth
Porkhand Magistrate


WORKERS
Jail
Spectral Aven
Arrest
Building Inspector


NextHand

Reputable Newsman
Judgment Day
Judgment Day
Free Speech


Discard

Traffic Director
Overeager Cadet
Overeager Cadet
Free Speech
Lawful Search
Flagstone Garrison
Flagstone Garrison
Porkhand Magistrate
Manufactured Truth


Tech 2 card(s)
Get Paid + float + Scavanger - ($13)
Sirus Quince - ($11)
Lawful Search - ($10)
Free Speech - ($8)
Mirror Illusion - ($6)
General Onimaru - ($4)

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Sirus Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 9
    "
1 Like

Game 10, Player 1, Turn 6

P1 Blue vs P2 Black

[details=Starting Hand]
Bone Collector
Nether Drain
Cursed Ghoul
Metamorphosis
Cursed Crow
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Plague Lord, Plague Lord
Metamorphosis, Cursed Crow
Dark Pact, Cursed Ghoul
Nether Drain, Crypt Crawler
Dark Pact, Bone Collector
[/details]


###Main:

  • Cursed Ghoul, pop a mirror (5)
  • Vandy kills Oni, Garth to level 3
  • Maxband Garth (1)
  • Orpal kills other mirror
  • Garth kills Quince, Orpal to level 3
  • Worker (0)

[details=Workers]
Cursed Crow, Summon Skeletons, Jandra, the Negator, Graveyard, Poisonblade Rogue, Skeletal Archery
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/2 lvl 5)
  • Garth (3/3 lvl 7)
  • Orpal (1/3 lvl 3)
  • Cursed Ghoul (4/5)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Crypt Crawler
Pestering Haunt
Sacrifice the Weak
Thieving Imp
Deteriorate
[/details]

[details=End of Turn Discard]
Skeleton Javelineer
Plague Lord
Plague Lord
Metamorphosis
Nether Drain
Bone Collector
[/details]

[details=My Thoughts]
Stalls with Free Speech but we can quickly put that to bed, tech 3 or Meta to come.
[/details]

Whoops; forgot the Ghoul could pop a Mirror. Even if I had fielded an extra patroller to save Quince, though, I would have been in a tough spot financially. GG WP. Can we do another game with a T1 Haunt?

1 Like

Yea though Iā€™ll have to start it tomorrow, need to go to bed early tonight

I love it when Grave makes a guest appearance in blackā€¦ :wink:

2 Likes

I always goof his and Garthā€™s names (actually I often want to call Rook Grave, perhaps because heā€™s made of stone like a GRAVEstone?)

1 Like

Speaking of Garth, did you intentionally skip his maxband ability?

Heā€™s under the effects of Free Speech, so he doesnā€™t have a maxband.

3 Likes

Okay once again trying to roll the hand I get then swap as disadvantageously as possible (so yes, that means Deteriorate and StW are less likely to be in my P2 hands, but still possible)

Game 11, Player 1, Turn 1

P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Sacrifice the Weak
Pestering Haunt
Thieving Imp
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Haunt
  • Worker (1)

[details=Workers]
Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Graveyard
Skeletal Archery
[/details]

[details=End of Turn Discard]
Deteriorate
Thieving Imp
Sacrifice the Weak
[/details]

[details=My Thoughts]
Grabbing Haunt into this hand was the only thing redeeming it, as I replaced Poisonblade Rogue with it. Everything else is better in my P2 hand lolā€¦
[/details]

Ooh, I can play a turn 1 hero!

"P2T1


StartingHand Workers

STARTING HAND
Jail
Bluecoat Musketeer
Arrest
Reputable Newsman
Lawful Search


WORKERS
Jail


NextHand

Porkhand Magistrate
Building Inspector
Spectral Aven
Manufactured Truth
Traffic Director


Discard

Bluecoat Musketeer
Lawful Search
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Reputable Newsman: $2 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3A) $2 blocked
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 General Onimaru (2/3) Frenzy 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "
2 Likes

Oni is not a friend

Game 11, Player 1, Turn 2

P1 Blue vs P2 Black

[details=Starting Hand]
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Graveyard
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Soul Stone, Dark Pact
[/details]


###Main:

  • Midband Vandy, she and Haunt take Newsman (4)
  • Jandra, the Negator (1)
  • Worker (0)

[details=Workers]
Skeletal Archery, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Jandra, the Negator (3/3)
  • :target: Lookout:

####In Play:

  • Vandy (3/4 lvl 3)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Dark Pact
Skeleton Javelineer
Soul Stone
Sacrifice the Weak
Deteriorate
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well I never play around Jandra, maybe sheā€™ll give Oni a rough go of it though XD Iā€™m skipping tech 1 to do it, and I could just as easily go Javelineer and tech 1 and float a gold, but Iā€™d rather try things out during warm-ups than in the series for keeps
[/details]

1 Like

"P2T2


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Porkhand Magistrate
Spectral Aven
Traffic Director
Manufactured Truth
Building Inspector


WORKERS
Jail
Building Inspector


NextHand

Arrest
Bluecoat Musketeer
Manufactured Truth
Free Speech
Lawful Search


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Traffic Director - ($4)
Level Onimaru x4 - ($0)
Onimaru kills Jandra, Haunt dies, you draw 1

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director (1/1) Untargetable
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 General Onimaru (3/1[4]) Frenzy 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I considered trading a L1 Onimaru into Jandra to save gold and force an uninjured Vandy to max level, but I didnā€™t want to burn through more resources to defend against her. I also considered sticking the injured Onimaru in the Elite slot to force Vandy to either trade into him, pay to level prior to attacking, or not attack, but then I remembered she could fetch a Shadow Blade from her codex. So, I decided to make this trade and hope she didnā€™t (and wonā€™t) draw Sacrifice the Weak. Iā€™m teching in Free Speech as insurance in case she does.

"

Bold Move, Cotton

Game 11, Player 1, Turn 3

P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Skeleton Javelineer
Soul Stone
Sacrifice the Weak
Deteriorate
Poisonblade Rogue (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Metamorphosis, Bone Collector
Soul Stone, Dark Pact
[/details]


###Main:

  • Sacrifice the weak, Vandy kills Oni and maxbands (4)
  • Heroā€™s Hall (2)
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Poisonblade Rogue, Skeletal Archery, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Thieving Imp
Graveyard
Deteriorate
Sacrifice the Weak
Jandra, the Negator
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Provided I donā€™t draw the meta on the turn, this will be the easiest 3-hero turn 5 meta set up ever XD empty board and no tech 1 for him, I just Orpal + tech 2 + kill things with Vandy next turn.
[/details]

1 Like

"P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Arrest
Lawful Search
Free Speech
Bluecoat Musketeer


WORKERS
Jail
Building Inspector
Lawful Search


NextHand

Free Speech
Reputable Newsman
Porkhand Magistrate
Overeager Cadet
Spectral Aven


Tech 2 card(s)
Get Paid + Scavanger - ($8)
Tech I - ($7)
Sirus Quince - ($5)
Free Speech - ($3)
Worker - ($2)
Mirror Illusion - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Sirus Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Game 11, Player 1, Turn 4

P1 Blue vs P2 Black

[details=Starting Hand]
Thieving Imp
Graveyard
Deteriorate
Sacrifice the Weak
Jandra, the Negator
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Cursed Crow, Cursed Ghoul
Metamorphosis, Bone Collector
Soul Stone, Dark Pact
[/details]


###Main:

  • Vandy kills scavenger mirror
  • Orpal (5)
  • Worker (4)
  • Tech 2 Disease (0)

[details=Workers]
Jandra, the Negator, Poisonblade Rogue, Skeletal Archery, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Bone Collector
Soul Stone
Pestering Haunt
Skeleton Javelineer
Metamorphosis
[/details]

[details=End of Turn Discard]
Cursed Ghoul
Cursed Crow
Sacrifice the Weak
Deteriorate
Graveyard
Thieving Imp
[/details]

[details=My Thoughts]
So either he has Free Speech, or Iā€™m at minimum getting Garth + Vandy metamorphed, if not Orpal as well (heā€™d need a Hound or Brave Knight in hand + Quince Mid or MTruth to do it)
[/details]

"P2T4


Tech StartingHand Workers

TECH
Macciatus, the Whisperer
Eyes of the Chancellor


STARTING HAND
Porkhand Magistrate
Reputable Newsman
Free Speech
Spectral Aven
Overeager Cadet


WORKERS
Jail
Building Inspector
Lawful Search
Reputable Newsman


NextHand

Arrest
Traffic Director
Overeager Cadet
Manufactured Truth


Discard

Free Speech
Spectral Aven
Porkhand Magistrate
Macciatus, the Whisperer
Eyes of the Chancellor


Tech 2 card(s)
Get Paid + Scavanger - ($9)
Free Speech - ($7)
Tech II - ($3)
Mirror Illusion - ($1)
Overeager Cadet
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1)
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Sirus Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "