[MMM1] WARM-UP: BLUE (Nekoatl) vs BLACK (FrozenStorm)

"P2T2


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Building Inspector
Porkhand Magistrate
Spectral Aven
Traffic Director
Bluecoat Musketeer


WORKERS
Jail
Spectral Aven


NextHand

Reputable Newsman
Arrest
Scribe


Tech 2 card(s)
Get Paid + float + Scavanger - ($8)
Worker - ($7)
Tower - ($4)
Traffic Director - ($3)
Building Inspector - ($2)
Bluecoat Musketeer - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1) Untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bluecoat Musketeer (1/2) Long range
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector (1/1) $1 tax
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Game 12, Player 1, Turn 3

P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Shadow Blade, Dark Pact
Dark Pact, Bone Collector
[/details]


###Main:

  • Haunt trades with Lookout
  • Graveyard (5) I didn’t notice Inspector affects building cards, so gotta lose the haunt first. The More You Know!™
  • Rogue takes SQL
  • Vandy takes Scav, you get a gold
  • Bone Collector (3)
  • Hero’s Hall (1)
  • Worker (0)

[details=Workers]
Skeletal Archery, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/1 lvl 1)
  • Bone Collector (3/3)
  • Skeleton Javelineer (1/1)
  • Graveyard (holding Poisonblade Rogue)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Sacrifice the Weak
Dark Pact
Deteriorate
[/details]

[details=End of Turn Discard]
Dark Pact
Shadow Blade
Pestering Haunt
Thieving Imp
[/details]

[details=My Thoughts]
He’s so low on cards, this is not going to end well for him…
[/details]

1 Like

"P2T3


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Reputable Newsman
Arrest
Scribe
Manufactured Truth


WORKERS
Jail
Spectral Aven
Arrest


NextHand

Porkhand Magistrate
Scribe
Lawful Search


Discard

Building Inspector
Traffic Director
Bluecoat Musketeer
Injunction
Injunction
Manufactured Truth


Tech 2 card(s)
Get Paid + Scavanger - ($8)
Scribe - ($6)
Reputable Newsman: $2 - ($4)
Worker - ($3)

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3) $2 blocked
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
    "

Game 12, Player 1, Turn 4

P1 Blue vs P2 Black

[details=Starting Hand]
Shadow Blade
Dark Pact
Thieving Imp
Metamorphosis Crypt Crawler (dp)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Soul Stone, Metamorphosis
Shadow Blade, Dark Pact
Dark Pact, Bone Collector
[/details]


###Main:

  • Garth + maxband Vandy, kill stuff and hit your tower to 1hp, check edit history I accidentally over wrote the real turn
  • Worker (0)

[details=Workers]
Soul Stone, Skeletal Archery, Jandra, the Negator
[/details]

"P2T4


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Porkhand Magistrate
Scribe
Lawful Search
Injunction
Bluecoat Musketeer
Injunction


WORKERS
Jail
Spectral Aven
Arrest


NextHand

Manufactured Truth
Scribe
Traffic Director
Building Inspector


Discard

Free Speech
Free Speech
Lawful Search
Injunction
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($11)
Scribe - ($9)
Bigby Hayes - ($7)
Lawful Search - ($6)
Injunction: Tech I units & building disabled - ($3)
Bluecoat Musketeer - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bluecoat Musketeer (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Bigby Hayes (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 1

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

I posted a rules question that’s very relevant to this matchup.

1 Like

Um. Did you pay for Garth? And how did he get haste? You just built the HH the turn before, so he couldn’t have been out yet, right?

There’s a turn missing

2 Likes

I did the thing where I edited over my turn with my new turn again…

Here’s my turn 5, which I accidentally edited over my turn 4…

Game 12, Player 1, Turn 5

P1 Blue vs P2 Black

[details=Starting Hand]
Shadow Blade
Dark Pact
Thieving Imp
Metamorphosis Crypt Crawler (dp)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Crypt Crawler, Death Rites
Soul Stone, Metamorphosis
Shadow Blade, Dark Pact
Dark Pact, Bone Collector
[/details]


###Main:

  • Dark Pact, Draw 1 rs Draw 1
  • Haunt breaks your tower, your base to 18
  • Metamorphosis, my graveyard falls over with the BC death, Garth and Vandy go turbo (2)
  • Garth breaks your tech 1, your base to 16
  • Vandy smacks your base to 10
  • Skeleton (1)
  • Worker (0)

[details=Workers]
Crypt Crawler, Soul Stone, Skeletal Archery, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (6/7+1armor invisible)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Garth (5/6 lvl 7)
  • Skeleton (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Sacrifice the Weak
Death Rites
Deteriorate
Dark Pact
[/details]

[details=End of Turn Discard]
Dark Pact
Metamorphosis
Skeleton Javelineer
Poisonblade Rogue
Graveyard
Bone Collector
Pestering Haunt
Thieving Imp
Shadow Blade
[/details]

[details=My Thoughts]
This should be a slam dunk to finish base next turn or the turn after
[/details]

1 Like

"P2T5


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Building Inspector
Traffic Director
Scribe
Reputable Newsman


WORKERS
Jail
Spectral Aven
Arrest
Building Inspector


NextHand

Free Speech
Manufactured Truth
Reputable Newsman
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech I
Tower - ($6)
Worker - ($5)
Traffic Director - ($4)
Level Bigby x4 - ($0)
Bigby draws 1

Float ($0)
Stash 1, Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bluecoat Musketeer (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Scribe (1/3)
    [B]In Play:[/B]
  • L5 Bigby Hayes (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

GG

Game 12, Player 1, Turn 6

P1 Blue vs P2 Black

[details=Starting Hand][spoiler]

[/spoiler][/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Zarramonde, the Obliterator x2
Crypt Crawler, Death Rites
Soul Stone, Metamorphosis
Shadow Blade, Dark Pact
Dark Pact, Bone Collector
[/details]


###Main:

  • Death Rites, Garth sacs skele and rs draws 1, TD dies (5)
  • Make a skeleton then sacrifice it, draw 1 and Musketeer dies (4)
  • Sacrifice the Weak, scribe dies (2)
  • Vandy and Garth break your base, GG

I besides one or two iterations of me and Eric’s experiments with the “Black Scare” opening where we simulated awful draws for me and great splits for him, I’ve yet to see anything resembling a possible win condition for Blue :confused: Even just Haunt seems damn unfavorable.

Would you like a game as P1 to break the drill? Or do you want to continue / head on to “the real deal”?

GG. It does seem to be a rather one-sided scenario. I think part of the problem is that the turn 2 Blue player often faces a catch 22 scenario where they need to gain info to determine if they can protect a hero, but they have to commit to a hero in order to use Lawful Search to get that information. If I were to suggest a design tweak, it would be to make Lawful Search an upgrade or unit rather than a spell.

A game to get a feel for P1 again before we do the set of 10 is probably a good idea, but I’m afraid that will have to wait a short while. I’ll post a turn when I get an opportunity.

1 Like

No worries, I’m in no rush :wink: Not sure how Lawful Search would work as a building or Upgrade, maybe if it cost 2 and it was 1+tap to use? The ability has to cost gold, and being able to peak at hand every turn renders Eyes of the Chancellor less good (and it already isn’t great). Perhaps if you dropped the card draw, and gave Eyes a buff of some kind (though again, Blue and Truth are decently okay in most other matchups, buffing too much would be dangerous)

This is what I would try first, if given the task:

$0

Lawful Search
Upgrade

$1: Draw a card, sacrifice this, then choose one:

  • Look at an opponent’s hand.
  • Look at an opponent’s discard.

It’s almost the same, but provides 2 advantages. It doesn’t require a hero to play, and it can be “floated” to a later turn. I don’t know if those advantages would be enough to imbalance other matchups or not, though.

4 Likes

I woke up this morning and realized I had overlooked 2 options for problems I’d tried to solve, due to bad results from those cards early in the thread. But, I think I can make better use of them now that I have more experience with this matchup. I’ll try them during this game to confirm that they actually aren’t as bad as my first impressions would suggest.

"P1T1


StartingHand Workers

STARTING HAND
Arrest
Porkhand Magistrate
Jail
Building Inspector
Manufactured Truth


WORKERS
Jail


NextHand

Traffic Director
Bluecoat Musketeer
Reputable Newsman
Lawful Search
Spectral Aven


Discard

Manufactured Truth
Porkhand Magistrate
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Bigby Hayes - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1) $1 tax
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Bigby Hayes (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "
2 Likes

Apologies for the long wait @Nekoatl, GL HF!

Game 13, Player 2, Turn 1

P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Poisonblade Rogue
Thieving Imp
Graveyard
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (3)
  • Deteriorate Inspector, you get 1g
  • Poisonblade Rogue (1)
  • Worker (0)

[details=Workers]
Graveyard
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Poisonblade Rogue (2/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
[/details]

[details=End of Turn Discard]
Deteriorate
Sacrifice the Weak
Thieving Imp
[/details]

[details=My Thoughts]
Major counter pressure, let’s see what Bigby has to say about this XD
[/details]

No worries; GL HF.

Btw, isn’t it a bit early for your base to have only 16 HP?

"P1T2


Tech StartingHand Workers

TECH
Brave Knight
Overeager Cadet


STARTING HAND
Traffic Director
Reputable Newsman
Lawful Search
Spectral Aven
Bluecoat Musketeer


WORKERS
Jail
Spectral Aven


NextHand

Lawful Search
Bluecoat Musketeer
Overeager Cadet
Porkhand Magistrate


Tech 2 card(s)
Get Paid + Scavenger - ($6)
Worker - ($5)
Traffic Director - ($4)
Reputable Newsman: $2 - ($2)
Tech I - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1A) Untargetable
  • :psfist: [I]Elite[/I]: Reputable Newsman (1/3) $2 blocked
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Bigby Hayes (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

Game 13, Player 2, Turn 2

P1 Blue vs P2 Black

[details=Starting Hand]
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Pestering Haunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Crypt Crawler
[/details]


###Main:

  • Vandy kills TD and sparks Newsman
  • Midband Vandy to heal (4)
  • Skeleton Javelineer (3)
  • Tech 1 (2)
  • Worker (1)

[details=Workers]
Skeletal Archery, Graveyard
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

####In Play:

  • Vandy (3/4 lvl 3)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Jandra, the Negator
Summon Skeletons
Dark Pact
Sacrifice the Weak
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Throws up blockers, that’s fine, I’m totally safe and making great progress
[/details]

"P1T3


Tech StartingHand Workers

TECH
Jurisdiction
Jurisdiction


STARTING HAND


WORKERS
Jail
Spectral Aven
Porkhand Magistrate


NextHand

Brave Knight
Building Inspector
Manufactured Truth


Discard

Traffic Director
Jurisdiction
Jurisdiction
Lawful Search
Arrest


Tech 2 card(s)
Get Paid + float - ($7)
Lawful Search - ($6)
Worker - ($5)
Overeager Cadet
Bluecoat Musketeer - ($3)
Bigby kills Rogue, you draw 1

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bluecoat Musketeer (2/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Bigby Hayes (2/1[3])
  • Reputable Newsman (0/2[3]) $2 blocked
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
    "