Yeah, I was lucky they lined up nicely. GG - take as long a break as you want. I have plenty of other games going!
You Codex players are way too humble. I wouldnât say luck was a serious factor in any of our games but youâre kind to say so.
I donât think a series of games between us will contain any useful information about the purple-blue match-up. Iâve seen you play in some other threads, and though like to say you get lucky draws - you also tend to draw your entire deck so you must be doing something right. In any case, we can continue to mess around with this for a while longer. GL HF!!
"P1T1
StartingHand Workers
STARTING HAND
Plasmodium
Hardened Mox
Fading Argonaut
Time Spiral
Temporal Research
WORKERS
Plasmodium
NextHand
Battle Suits
Forgotten Fighter
Tinkerer
Neo Plexus
Nullcraft
Discard
Fading Argonaut
Temporal Research
Time Spiral
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Building Inspector
Manufactured Truth
Porkhand Magistrate
Traffic Director
Reputable Newsman
WORKERS
Porkhand Magistrate
NextHand
Jail
Arrest
Spectral Aven
Lawful Search
Discard
Reputable Newsman
Manufactured Truth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Traffic Director - ($2)
Bigby - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Bigby (2/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Traffic Director (1/1)
- [I]Technician[/I]: Bulding Inspector (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Ready or Not
Now!
STARTING HAND
Neo Plexus
Battle Suits
Tinkerer
Nullcraft
Forgotten Fighter
WORKERS
Plasmodium
Nullcraft
NextHand
Tinkerer
Time Spiral
Forgotten Fighter
Now!
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle suits - ($2)
Neo Plexus - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Mox 2/1A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Neo Plexus 3/2
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
P2T2
Tech StartingHand Workers
TECH
Brave Knight
Scribe
STARTING HAND
Arrest
Jail
Lawful Search
Spectral Aven
WORKERS
Porkhand Magistrate
Jail
NextHand
Arrest
Brave Knight
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Float ($4)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Traffic Director (1/1)
- [I]Technician[/I]: L1 Bigby (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bulding Inspector (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 4
- Workers: 7
"P1T3
Tech StartingHand Workers
TECH
Stewardess of the Undone
Seer
STARTING HAND
Time Spiral
Tinkerer
Forgotten Fighter
Now!
WORKERS
Plasmodium
Nullcraft
Tinkerer
NextHand
Now!
Temporal Research
Fading Argonaut
Ready or Not
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Geiger - ($3)
Geiger casts Now! on Geiger - ($2)
Geiger attacks Bigby, sparkshots director
Mox finishes Bigby, Geiger to L3
Neo kills inspector
Tech 1 - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Mox 2/1
- Neo Plexus 3/1[2]
- Geiger L3 2/4
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
"
P2T3
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Bluecoat Musketeer
Arrest
Manufactured Truth
Lawful Search
Brave Knight
Spectral Aven
Scribe
WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
NextHand
Insurance Agent
Bulding Inspector
Traffic Director
Arrest
Reputable Newsman
Tech 2 card(s)
Get Paid + float + scav - ($12)
Quince & Mirror - ($10)
Quince casts Lawful Search on hand, I draw - ($9)
Brave Knight - ($6)
Worker - ($5)
Tech II (Law) - ($1)
Float ($1)
Discard 4, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brave Knight (3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: L1 Quince (1/3)
- [I]Technician[/I]: Mirror (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Hyperion
Temporal Distortion
STARTING HAND
Fading Argonaut
Ready or Not
Temporal Research
Now!
WORKERS
Plasmodium
Nullcraft
Tinkerer
Ready or Not
NextHand
Time Spiral
Stewardess of the Undone
Seer
Discard
Neo Plexus
Now!
Temporal Research
Hyperion
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($8)
Tech 2 Present - ($4)
Worker - ($3)
Plexus and Geiger take out BK
Fargo - ($1)
Now! on Fargo - ($0)
Fargo takes out Quince, Geiger maxes, flickers Fargo
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Mox 2/1
[B]In Play:[/B] - Battle Suits
- Fading Argonaut 3/3, fading 3
- Geiger L5 3/4
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
I decided not to take out the mirror so as not to give him a tech draw. I wonder if I should patrol with Fargo but it seems like that just gives him a target for arrest. Itâs less likely heâll try to arrest the mox when heâs in lookout and the only way he can attack, I think, is using manufactured truth on his mirror to make into fargo/mox.
"
P2T4
Tech StartingHand Workers
TECH
Community Service
Injunction
STARTING HAND
Reputable Newsman
Bulding Inspector
Insurance Agent
Traffic Director
Arrest
WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Reputable Newsman
NextHand
Insurance Agent
Manufactured Truth
Lawful Search
Scribe
Spectral Aven
Discard
Arrest
Traffic Director
Bulding Inspector
Community Service
Injunction
Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Oni - ($7)
Brave Knight - ($4)
Insurance Agent, putting a rune on Fargo - ($3)
Bigby - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brave Knight (3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: L1 Oni (2/3)
- [I]Technician[/I]: Mirror (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Insurance Agent (2/2) [Fargo]
- L1 Bigby (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 9
"P1T5
Tech StartingHand Workers
TECH
Research and Development
Warp Gate Disciple
STARTING HAND
Time Spiral
Stewardess of the Undone
Seer
Forgotten Fighter
WORKERS
Plasmodium
Nullcraft
Tinkerer
Ready or Not
NextHand
Now!
Forgotten Fighter
Research and Development
Tech 2 card(s)
Get Paid - ($8)
Stewardess, bounces the Mirror - ($5)
Geiger discards to draw
Vir - ($3)
seer, adds a rune to Fargo - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Stewardess 3/3A
- [I]Elite[/I]: L1 Vir 3/3
- [I]Scavenger[/I]: Seer 3/1
- [I]Technician[/I]: Fading Argonaut 3/3, fading 3
-
[I]Lookout[/I]: Mox 2/1
[B]In Play:[/B] - Battle Suits
- Geiger L5 3/4
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 8
"
I tech 2 cards
Bigby casts Injuction on your Tech I, Stewardess and Seer are disabled
Oni trades with Fargo, Vir to L3, you draw, I draw and get 2g from insurance
Bigby casts Lawful Search on your hand
Whatâs your tech draw?
Time Spiral
Never mind, that doesnât work
Hmmm. What?
I put a turn up, but a minute after I posted I found an error in it, so I edited it to the above. Sorry, in hindsight it wasnât very clearâŚ
Weird because I donât see the edit icon.
You have 5 minutes to edit your post without the edit icon appearing.
This is another turn which didnât workâŚ
I hope you donât mind, but Iâd like to turn this game into a âWhatâs the Play?â thread, because this scenario has so many moving parts. Donât look at that thread if you donât want to see whatâs in my hand!
Ok, I think this actually works - this was a difficult turn to get right!
It involves a slightly unintuitive play regarding readiness though. If a unit with Readiness attacks, it doesnât exhaust, and if it then loses Readiness it can attack again (at least, I think thatâs how it works anyway - if you want to wait for community consensus, Iâm pretty sure it will come up in the Whatâs the Play I postedâŚ)
P2T5
Tech StartingHand Workers
TECH
Liberty Gryphon
Liberty Gryphon
STARTING HAND
Scribe
Manufactured Truth
Lawful Search
Insurance Agent
Spectral Aven
Injunction
Community Service
Bulding Inspector
Traffic Director
Arrest
WORKERS
Porkhand Magistrate
Jail
Bluecoat Musketeer
Reputable Newsman
Spectral Aven
NextHand
Injunction
Liberty Gryphon
Bulding Inspector
Liberty Gryphon
Arrest
Tech 2 card(s)
Get Paid + float - ($10)
Bigby casts Injuction on your Tech I - ($7)
Oni trades with Fargo, you draw, Vir to L3, I get 2g and draw - ($9)
Bigby casts Lawful Search on your hand, I draw - ($8)
Brave Knight sidelines Mox, taking 2 damage, but not exhausting
Maxband Bigby - ($4)
Quince & Mirror - ($2)
Bigby kills Vir, Quince to L3
Quince casts Manufactured Truth on Brave Knight, turning him into a Stewardess (2/1) - ($1)
Insurance Agent #2, insuring Manufactured Stewardess - ($0)
Maufactured Stewardess suicides into Geiger, dealing 2 damage, I get a card and 3g - ($3)
Insurance Agent #1 trades with Geiger, Quince to L5
Worker - ($2)
Scribe, I draw - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Insurance Agent (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Quince (1/5)
- L5 Bigby (3/1)
- Scribe (1/3)
- Mirror (0/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
To be honest, codexâs main weakness for me is those convoluted corners of rules. I donât understand the logic of copying and much about it is counterintuitive to me. If you use Manufactured Truth on a Spectral Aven to copy a Brave Knight, the director remembers whether it had arrival fatigue but becomes a tech 1 unit. But itâs still an illusion (or is that only about mirrors?). Mirrors are no longer mirror illusions so they canât copy again but they are still mirror illusions for the limit of illusions. And they are still illusions even if they copy non-illusion cards but they are no longer tech 0 cards (or are they?). So I take it that itâs fine the card is not exhausted when you copy it, and that it doesnât have readiness - but somehow, it would still have arrival fatigue (which is attacked to a card), and it would carry all the damage, and if it does remember that it had already attacked so that if it copied something that had readiness it would not be able attack as fresh - I really just donât understand whatâs the reasoning here and how are we supposed to know whatâs going on with copying other than memorizing a bunch of distinct rulings.