Tech StartingHand Workers
Insurance Agent (Lawful Search draw)
Hallucination (Insurance draw)
Brave Knight (bounced after trading)
Tech 2 card(s)
Get Paid + float - ($10)
Lawful Search your hand, I draw - ($9)
Insurance Agent, insures Fading Argonaut - ($8)
Midband Quince - ($6)
Quince smacks the armor off Fargo, survives with 1 health after tower
Brave Knight trades with Fargo, returns to my hand, I draw and get 2 gold - ($8)
(I only now remembered to actually look at your hand, and immediately realized how bad my plan for the turn was)
Injunction on your tech 2, disabling it and Hive (but not Stingers...) - ($5)
Build a tower - ($2)
Maxband Quince, he heals - ($0)
Stash 1, Discard 4, draw 2, reshuffle, draw 2
* Squad Leader: Mirror (0/1A)
* Elite: Bigby lvl 1 (3/3)
* Scavenger: Mirror (0/1)
* Technician: Insurance Agent (2/2)
* Lookout: Reputable Newsman (0/3), blocking $2
* Quince lvl 5 (1/5)
* Jail (3), holding Nullcraft
* Base HP: 20
* Tech I HP: 5
* Tech II HP: 5 (Law)
* Tower HP: 4
* Hand: 5
* Deck: 6
* Disc: 0
* Gold: 0
* Workers: 9
Damn, that happened faster than I was hoping...
Not really equipped to deal with Hive, unless I top-deck Hallucination. holytispon patrolling it means I can use Arrest, but that will be my entire turn due to resist. I'll give it a shot with Lawful Search. In the meantime, I'll tech Judgment Day and Elite Training, cause I need a backup plan for dealing with Hive in case Quince dies.
Hmm, Insurance Agent. I could use him to draw another card by killing Fargo. Just need to decide if I can spare 1 gold to keep a hero alive while doing it. Yeah, I think I have to.
Hallucination! But, I've only now remembered to look at his next hand and, well, it looks like I'm screwed. No point paying 8 gold, skipping worker, and putting nothing on board, all to pop one Hive, if he can just play another (for free!) next turn.
So new plan: surviving against Hive. I would've liked to use Injunction ($3), maxband Quince ($2), play a Brave Knight ($3), and build a tower ($3), but I only have 8 gold. I guess tower is a must, and levelling Quince is worth it just for the attacks holytispon has to spend on him. Brave Knight lets me get rid of Geiger and score 2 levels for Bigby, but next turn he gets bounced by Stewardess. OTOH, Injunction keeps holytispon from bringing in another Hive and another hero, meaning I might have a chance to keep this contained. That sounds better.
I'll stash Hallucination for the unlikely case that holytispon lets me keep Quince.