[MMM1] Warm-up: Blue (Dreamfire) vs. Purple (holytispon)

Since I’ve never actually played purple, I’ll have to take your word for it! It looks like you’re trying some new things, though.

P2T3


Tech StartingHand Workers

TECH
Insurance Agent
Injunction


STARTING HAND
Bluecoat Musketeer
Arrest
Lawful Search
Building Inspector


WORKERS
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer


NextHand

Spectral Aven
Manufactured Truth
Brave Knight
Insurance Agent
Free Speech


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Law) - ($3)
Quince + Mirror - ($1)
Aven trades with Sentry

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3A), blocking $2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince lvl 1 (1/3)
  • Jail (3), holding Fading Argonaut
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Trading Aven for Sentry seems reasonable, seeing as I’m not using it for much else, and holytispon doesn’t get any goodies. Other than that, I’m perfectly fine playing a little passively. I’ll tech up and rebuild my handsize, and set up a copied Brave Knight next turn.
If this game continues at its current slow pace, I feel like Law would be the way to go. I could keep restricting his options, stay ahead economically with Insurance Agents, and try to get tech 3 before he builds up a viable threat. It’s worth a shot, anyway.

So are you! Let’s see where this takes us.

"P1T4


Tech StartingHand Workers

TECH
Unphase
Promise of Payment


STARTING HAND
Forgotten Fighter
Time Spiral
Stewardess of the Undone
Nullcraft


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Time Spiral


NextHand

Nullcraft
Forgotten Fighter
Temporal Research
Unphase
Hive


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 - ($3)
Geiger - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox 1/1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Max Geiger L1 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fading Argonaut, in jail
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "
Thoughts

I wonder if I should have played that hero here. I am going for an expensive strategy so I thought saving some money wouldn’t be bad and I didn’t really have much at hands to play - any unit I play will go to Jail, the Stewardess will not be able to pop the mirror and I’m not sure what Fargo could do for me right now. Would I rather have Fargo on the board? the problem is that with tech 2, and a mirror in play he can actually put a bunch of pressure on me and I do need some bodies. the mirror can become a tech 2 unit he plays and attack, and the newsman can mirror into something. But I guess it’s better not to give him the fargo to mirror into. I’ll just have to survive something like a mirrored Justice Juggernaut or maybe some elaborate insurance agents play.
Playing Vir could help bring bodies to the board, but he’s just likely to be killed. It’s probably better to play Geiger just to have a blocker and save Vir but the problem is that it will be feeding levels to Quince. I guess it’s worth it?


P2T4


Tech StartingHand Workers

TECH
Hallucination
Insurance Agent


STARTING HAND
Free Speech
Brave Knight
Manufactured Truth
Insurance Agent
Spectral Aven


WORKERS
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer
Manufactured Truth


NextHand

Free Speech
Injunction
Arrest
Building Inspector
Lawful Search


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Brave Knight - ($5)
Make another Mirror - ($3)
Bigby - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3A), blocking $2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Quince lvl 1 (1/3)
  • Bigby lvl 1 (2/3)
  • Jail (3), holding Fading Argonaut
  • Mirror (0/1)
  • Mirror (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

If only I’d drawn Injunction rather than Insurance Agent this turn! He’s basically a dead draw, and I didn’t consider his negative synergy with
Brave Knight. Oh well, I’ll probably find some use for him later.
Speaking of the Future… is it possible that holytispon chose it to play around my Jail? Considering what he’s said about copies and illusions, I’d think he’d steer clear of Omegacrons. I find it more likely that he’ll go for Hive, since that plays around Quince and is a fair answer to Gryphon, which he probably realizes is my win condition.
So what can I get to answer Hives? It’s a bit late to be counting on Community Service, so what, Hallucination? I don’t have a lot of targeting options, other than Insurance Agent. Elite Training could be a nice versatile complement to that, except that it only targets my units… Let’s see, Mind Control doesn’t steal nor kill the Stingers, if I understand correctly. And crap, even Injunction doesn’t work right on Hive. I might be forced to get Judgment Day, eventually, but I’ll wait another cycle before I commit to that.
For now, I’ll tech Hallucination and another Agent, and I’ll use Bigby to stash one of them if the draws don’t line up.

"P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Void Star


STARTING HAND
Hive
Nullcraft
Unphase
Temporal Research
Forgotten Fighter
Sentry 3/2 Anti-air, sparkshot, prevent first damage


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Time Spiral
Forgotten Fighter


NextHand

Stewardess of the Undone
Battle Suits
Promise of Payment
Hive


Discard

Unphase
Temporal Distortion
Void Star
Nullcraft
Temporal Research


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Geiger discards to draw
Hive has arrived in prison! - ($2)
Fargo breaks out of prison and Mox is trashed
Sentry goes to prison and now Hive really arrives - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3A @3
  • :psfist: [I]Elite[/I]: Stinger A 2/1, flying
  • :ps_: [I]Scavenger[/I]: Stinger B 1/1, flying
  • :pschip: [I]Technician[/I]: Stinger C 1/1, flying
  • :target: [I]Lookout[/I]: Hive, 0/5, flying, Resist 2
    [B]In Play:[/B]
  • Sentry 3/2 Anti-air, sparkshot, prevent first damage (in prison)
  • Max Geiger L1 2/3
  • Stinger D 1/1, flying
  • Stinger E 1/1, flying
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I’m not at all sure this was a good move. I may easily be facing two unstoppable juggernauts next turn with a maxed Quince ready to mind control things. But we’ll see, I guess. I took a risk exhasuting Max, hoping to get that promsie of payment. That would have allowed me to play hive for free now and then best it out with a stewardess that can then be busetd out to pop a mirror and patrol for now. It would have also put Vir on the board, relatively protected, where he can play cards around the freaking Jail. I really would have loved to have Now! at hand at this point but…

"

@holytispon Geiger needs to be at lvl 3 to use discard->draw. Dunno how critical that is for the rest of your turn, but you’re a bit short on gold to do that.

Damn. that’s true. Sorry about that. Actually didn’t matter at all to my turn because I took a risk to hit something that I didn’t. I’ll just do the same turn with Nullcraft instead of Sentry. I’ll repost in a few.

"P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Void Star


STARTING HAND
Hive
Nullcraft
Unphase
Temporal Research
Forgotten Fighter


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Time Spiral
Forgotten Fighter


NextHand

Promise of Payment
Hive
Stewardess of the Undone
Sentry 3/2 Anti-air, sparkshot, prevent first damage


Discard

Unphase
Temporal Research
Temporal Distortion
Void Star


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hive has arrived in prison! - ($2)
Fargo breaks out of prison and Mox is trashed
NC goes to prison, now Hive actually arrives - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut 2/3A @3
  • :psfist: [I]Elite[/I]: Max Geiger L1 3/3
  • :ps_: [I]Scavenger[/I]: Stinger A 1/1
  • :pschip: [I]Technician[/I]: Stinger B 1/1
  • :target: [I]Lookout[/I]: Hive, 0/5, flying, Resist 2
    [B]In Play:[/B]
  • Nullcraft, held in prison
  • Stinger C 1/1
  • Stinger D 1/1
  • Stinger E 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

P2T5


Tech StartingHand Workers

TECH
Judgment Day
Elite Training


STARTING HAND
Building Inspector
Arrest
Injunction
Lawful Search
Free Speech
Insurance Agent (Lawful Search draw)
Hallucination (Insurance draw)
Brave Knight (bounced after trading)


WORKERS
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer
Manufactured Truth


NextHand

Arrest
Free Speech
Hallucination
Spectral Aven
Insurance Agent


Tech 2 card(s)
Get Paid + float - ($10)
Lawful Search your hand, I draw - ($9)
Insurance Agent, insures Fading Argonaut - ($8)
Midband Quince - ($6)
Quince smacks the armor off Fargo, survives with 1 health after tower
Brave Knight trades with Fargo, returns to my hand, I draw and get 2 gold - ($8)
(I only now remembered to actually look at your hand, and immediately realized how bad my plan for the turn was)
Injunction on your tech 2, disabling it and Hive (but not Stingers…) - ($5)
Build a tower - ($2)
Maxband Quince, he heals - ($0)
Skip worker

Float ($0)
Stash 1, Discard 4, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror (0/1A)
  • :psfist: [I]Elite[/I]: Bigby lvl 1 (3/3)
  • :ps_: [I]Scavenger[/I]: Mirror (0/1)
  • :pschip: [I]Technician[/I]: Insurance Agent (2/2)
  • :target: [I]Lookout[/I]: Reputable Newsman (0/3), blocking $2
    [B]In Play:[/B]
  • Quince lvl 5 (1/5)
  • Jail (3), holding Nullcraft
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Damn, that happened faster than I was hoping…
Not really equipped to deal with Hive, unless I top-deck Hallucination. holytispon patrolling it means I can use Arrest, but that will be my entire turn due to resist. I’ll give it a shot with Lawful Search. In the meantime, I’ll tech Judgment Day and Elite Training, cause I need a backup plan for dealing with Hive in case Quince dies.

Hmm, Insurance Agent. I could use him to draw another card by killing Fargo. Just need to decide if I can spare 1 gold to keep a hero alive while doing it. Yeah, I think I have to.

Hallucination! But, I’ve only now remembered to look at his next hand and, well, it looks like I’m screwed. No point paying 8 gold, skipping worker, and putting nothing on board, all to pop one Hive, if he can just play another (for free!) next turn.
So new plan: surviving against Hive. I would’ve liked to use Injunction ($3), maxband Quince ($2), play a Brave Knight ($3), and build a tower ($3), but I only have 8 gold. I guess tower is a must, and levelling Quince is worth it just for the attacks holytispon has to spend on him. Brave Knight lets me get rid of Geiger and score 2 levels for Bigby, but next turn he gets bounced by Stewardess. OTOH, Injunction keeps holytispon from bringing in another Hive and another hero, meaning I might have a chance to keep this contained. That sounds better.
I’ll stash Hallucination for the unlikely case that holytispon lets me keep Quince.

Injunction is one of the reason I play Hive. The other being you gain nothing from copying it, and not much from copying Stingers. But it has other weaknesses… Unfortunately, though it’s one of my favorite cards, it’s really hard to make it worthwhile. Very expensive. Injunction however… An extremely good card. And very cheap.

"P1T6


Tech StartingHand Workers

TECH
Nebula
Xenostalker


STARTING HAND
Promise of Payment
Hive
Sentry 3/2 Anti-air, sparkshot, prevent first damage
Stewardess of the Undone


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Time Spiral
Forgotten Fighter


NextHand

Battle Suits
Unphase
Nullcraft
Fading Argonaut 2/3A @3


Tech 2 card(s)
Get Paid - ($9)
Stewardess of the undone, to prison. NC comes out - ($6)
Sentry, to jail. Stewardess arrives and pops the leader mirror - ($4)
four stingers and NC kill Quince, geiger midbands
one last stinger pings your tech 2 for 1 damage
Geiger maxes, flickers hive - which is ready to roll and five new stingers arrive with it! - ($2)
Geiger trades with bigby, sparking scav mirror
Skip worker
Vir joins the party - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stinger C 1/1A
  • :psfist: [I]Elite[/I]: Stinger A 2/1
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone, 2/3
  • :pschip: [I]Technician[/I]: Stinger B 1/1
  • :target: [I]Lookout[/I]: Hive, 0/5, flying, Resist 2
    [B]In Play:[/B]
  • Sentry, in prison
  • L1 Vir 2/3
  • Stinger D 1/1
  • Stinger E 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I have to kill both heros, and trading Geiger after he maxes is worth it for that. I can’t let him do any Mind Control or Community Service on my Hives which have no minds anyway and can’t do any good for any community. I trade Geiger, level Vir and get him ready to play cards from the deck to avoid the stupid jail, while also keeping a board presence. He’s left with the insurance Agent (which I don’t want to kill, it’ll only cycle him to come out and do his dirty deed again) and the newsman (the blocking bothers me but I can probably deal with it in the future). To cast spells he’ll have to play Onimaru and I’m not sure what other than insurance agents he has from tech 2 - he definitely doesn’t have any flying units, and I think Vir is safe.

Big turn! Just one thing, playing Vir requires tech 2, and yours is disabled.

It would still work if he waited until Geiger died to summon Vir, but he shouldn’t get the free levels.

Yeah, Vir comes after the trade and gets no levels. I’ll edit.

P2T6


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HANDHallucination
Insurance Agent
Spectral Aven
Free Speech
Arrest


WORKERS
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Free Speech


NextHand

Brave Knight
Injunction
Elite Training
Building Inspector


Discard

Hallucination
Arrest
Lawbringer Gryphon
Lawbringer Gryphon


Tech 2 card(s)
Get Paid - ($9)
Scav gold - ($10)
Worker - ($9)
Tech 3 - ($4)
Spectral Aven - ($2)
Insurance Agent #2, insures himself - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Aven (2/2A)
  • :psfist: [I]Elite[/I]: Insurance Agent #2 (3/2), insuring himself
  • :ps_: [I]Scavenger[/I]: Reputable Newsman (0/3), blocking $2
  • :pschip: [I]Technician[/I]: Insurance Agent #1 (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (3), holding Sentry
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Things are looking pretty bleak…
I’ll play Aven just to slow Stingers down. Can’t even put insurance on the damn thing. Still going to play another Insurance Agent, since he basically pays for himself.
I don’t want to play Oni, on the off chance that I’ll have any guys left to cast Elite Training on. Building tech 3 mostly because I don’t have anything else to do with the gold, as I’m pretty sure it won’t survive. Very much hoping to draw Judgment Day, though at this point I’m not sure it will be enough.
I definitely made some teching blunders this game, but I’ll see it through.

THis was a tricky turn… I had a long flight to think about it and I’m still not sure I did the right thing. Let’s see how it goes.

"P1T7


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Battle Suits
Fading Argonaut 2/3A @3
Nullcraft
Unphase


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Time Spiral
Forgotten Fighter
Battle Suits


NextHand

Void Star
Promise of Payment
Xenostalker
Temporal Research


Discard

Unphase
Fading Argonaut 2/3A @3
Nullcraft
Omegacron
Omegacron


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Peek
Vir and stewardess smack the bloody newsman
unphase the stupid aven - ($6)
stingers break your newly built tech 3, your base takes 2
Make stingers - ($2)
Prynn - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn 1/3A @4
  • :psfist: [I]Elite[/I]: Stinger C 1/1
  • :ps_: [I]Scavenger[/I]: Stinger D 1/1
  • :pschip: [I]Technician[/I]: Stinger B 1/1
  • :target: [I]Lookout[/I]: Hive, 0/5, flying, Resist 2
    [B]In Play:[/B]
  • Sentry, in prison
  • L1 Vir 2/2(3)
  • Stinger A 1/1
  • Stewardess of the Undone, 2/2(3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Turns definitely get trickier the more options you have in play / in hand. That’s why I tried to make your next turn simpler :wink:

P2T7


StartingHand Workers

STARTING HAND
Brave Knight
Building Inspector
Injunction
Elite Training
Lawful Search (Insurance draw)
Judgment Day (Lawful Search draw)


WORKERS
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Free Speech


NextHand

Elite Training
Brave Knight
Arrest
Insurance Agent
Judgment Day


Tech 0 card(s)
Get Paid + float - ($11)
Insurance Agent #2 suicides into Prynn, I draw and get 1 gold - ($12)
Bigby - ($10)
Lawful Search your hand, I draw - ($9)
Insurance Agent #1 trades with Prynn, Bigby to level 3
Maxband Bigby - ($7)
Judgment Day, you draw and get 1 gold, only Bigby and Vir left standing (and Jailed Sentry, I presume) - ($3)
Injunction on your tech 2 - ($0)
Skip worker
Rebuild tech 3

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bigby level 5 (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (3), holding Sentry
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

holytispon was clever not to give me any cards on his turn. Still, I’m pretty happy with how things turned out: the tech 3 turned out to be a good decoy, and tower made up for my investment - without it, holytispon would probably be getting his own tech 3.
Most importantly, I can get my own cards thanks to Insurance Agent! Just need to suicide him into Prynn, which I would’ve done anyway to give Bigby levels and remove one of two troublesome heroes.
If I draw Lawful Search before Judgment Day, I’ll be better informed about following up with Brave Knight or Injunction (as long as I remember to actually look at his hand…). If not, I’ll have to make an educated guess.

Got Lawful Search! His hand is two scary tech 2 units, and two spells that won’t do much for him with Prynn gone and tech 2 disabled. So Injunction is definitely the way to go. Of course he’ll also get a technician draw, and with Vir in play he always has (at least) one more card to play, but there’s not much I can do about that.
I’m patrolling Bigby in scav rather than technician because I want the option to make big hero plays, and not just rely on my fat deck. holytispon could kill him with Nullcraft and maxband Vir, but it’ll cost him.

Still lots of options…

"P1T8


Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Void Star
Xenostalker
Temporal Research
Promise of Payment
Nebula


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Time Spiral
Forgotten Fighter
Battle Suits
Hive


NextHand

Omegacron
Temporal Distortion
Nebula
Unphase
Fading Argonaut 2/3A @3


Tech 2 card(s)
Get Paid - ($10)
Scav, techn draw - ($11)
Tech 3 - ($6)
Peek
Exchange a card - ($5)
worker - ($4)
tech lab past, my base to 18 - ($3)

Float ($3)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Vir 2/2(3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sentry, in prison
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11
    "

@holytispon Since tech 2 is disabled, you’ll have to wait a turn to build tech 3.

ARghg that card is a nightmare. It is the case that I have fewer options then. I’ll redo.

The Injunction + Judgment Day combo was fantastic. Excellent control lockdown. Not sure what else I can do this game. Sorry for the mistakes, been traveling and always had this issue while playing on the forums.

"P1T8


Tech StartingHand Workers

TECH
Double Time
Now!


STARTING HAND
Void Star
Xenostalker
Temporal Research
Promise of Payment
Nebula


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Time Spiral
Forgotten Fighter
Battle Suits
Void Star


NextHand

Temporal Distortion
Fading Argonaut 2/3A @3
Xenostalker
Hive
Hive


Tech 2 card(s)
Get Paid - ($10)
Scav, techn draw - ($11)
peek
max Vir - ($5)
Worker - ($4)

Float ($4)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L7 Vir 3/5
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sentry, in prison
  • Forecasted Mech 6/7 untargetable @2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 11
    "

Thanks, I was definitely glad (and quite lucky) to pull that combo off. To be honest, it wasn’t my original plan for dealing with Hive, but my original plan didn’t work.

And don’t worry about the mistakes. It happens to me often enough both on the forums and IRL.

P2T8


StartingHand Workers

STARTING HAND
Insurance Agent
Brave Knight
Judgment Day
Elite Training
Arrest
Lawbringer Gryphon (Bigby draw)


WORKERS
Porkhand Magistrate
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Free Speech


NextHand

Reputable Newsman
Injunction
Spectral Aven
Lawful Search
Insurance Agent


Discard

Insurance Agent
Arrest
Elite Training
Brave Knight
Judgment Day


Tech 0 card(s)
Get Paid - ($10)
Exhaust Bigby to draw a card
Lawbringer Gryphon, my base is flying - ($0)
Skip worker

Float ($0)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Lawbringer Gryphon (7/6)
    [B]In Play:[/B]
  • Bigby level 5 (3/4)
  • Jail (3), holding Sentry
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Law)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

My original plan was to bring in maxband Quince, play a Brave Knight and worker up, but then I thought why not draw a card to thin my deck. And now I have a Lawbringer on board.
To be honest, I’m not sure it’s that much better a position.