[MMM1[ Warm up - Black (HolyTispon) vs. Purple (Shadow_Night_Black)

I know, but I post it as correct for holytispon’s turn, as that is more useful.

1 Like

Do you want to alternate P1 or get a feel for each side of the matchup first?

I’m very interested in the match-up but I may have exaggerated my ability to start a whole series of this right now. Let’s play another game and we’ll see how it goes but I may not be able to do all the games right now.

"P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Graveyard
Thieving Imp
Poisonblade Rogue
Deteriorate
Pestering Haunt


Discard

Skeletal Archery
Summon Skeletons
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
JAve - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer
  • L1 Vandy 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "
1 Like

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Hardened Mox
Tinkerer
Nullcraft
Neo Plexus


WORKERS
Tinkerer


NextHand

Plasmodium
Time Spiral
Battle Suits
Fading Argonaut
Forgotten Fighter


Discard

Hardened Mox
Neo Plexus
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft - ($2)
Nullcraft kills Skele Jave

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

What a strange move on my part, leaving the Jave off of the patrol knowing, as I do, that you have Nullcraft.

"P1T2


Tech StartingHand Workers

TECH
Soul Stone
Gargoyle


STARTING HAND
Graveyard
Pestering Haunt
Thieving Imp
Deteriorate
Poisonblade Rogue


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Gargoyle
Pestering Haunt
Graveyard
Summon Skeletons
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #2 - ($1)
Tech 1 - ($0)
Vandy deals 2 damage to your base

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Stewardess
Glaxx


STARTING HAND
Battle Suits
Plasmodium
Forgotten Fighter
Time Spiral
Fading Argonaut


WORKERS
Tinkerer
Plasmodium


NextHand

Hardened Mox
Forgotten Fighter
Glaxx
Time Spiral


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Fargo - ($5)
Vir - ($3)
Tech 1 - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nullcraft (1/1, Flying)
  • :target: Lookout:

In Play:

  • Vir (2/3, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Again he’s sacrifing tempo to hurt my hand, so Vir can help me recover on hand size and push back, expecting fast tech 2 next turn.

"P1T3


Tech StartingHand Workers

TECH
Shadow Blade
Gorgon


STARTING HAND
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
Graveyard
Gargoyle


WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons


NextHand

Deteriorate
Sacrifice the Weak
Soul Stone
Skeletal Archery


Discard

Twilight Baron
Dark Pact
Skeleton Javelineer
Graveyard
Shadow Blade
Gorgon


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gargoyle - ($2)
Midband Vandy - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Vandy 3/4
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1
  • Gargoyle 0/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricyleoid


STARTING HAND
Time Spiral
Forgotten Fighter
Glaxx
Hardened Mox


WORKERS
Tinkerer
Plasmodium
Time Spiral


NextHand

Neo Plexus
Temporal Research
Stewardess
Battle Suits


Discard

Forgotten Fighter
Hardened Mox
Hyperion
Tricyleoid


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
Glaxx - ($1)
Nullcraft kills Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Glaxx (3/4 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3, Fading 2)
  • :target: Lookout:

In Play:

  • Vir (2/3, lvl 1)
  • Nullcraft (1/1, Flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

Some weird draws. Also meant to tech one card but teched another. Tried to make the best of it. Now the question is, do you have Hyperion in hand?

"P1T4


Tech StartingHand Workers

TECH
Metamorphosis
Dark Pact


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Deteriorate
Soul Stone


WORKERS
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons


NextHand

Soul Stone
Metamorphosis
Skeletal Archery


Tech 2 card(s)
Get Paid - ($7)
Activate Garg, goes over to kill Vir, Vandy maxes and heals, doom Garg and NC - ($6)
Deteriorate Glaxx
Vandy kills Glaxx
Soul Stone the Imp - ($4)
Imp kills Fargo
Sac the weak Nullcraft and Imp, who is saved by Soul Stone - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp 2/2
  • Gargoyle 5/4 Flying, doomed
  • L5 Vandy 4/3(5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

Well this was a tough turn for me, lots of thinking involved.

P2T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Temporal Research
Stewardess
Neo Plexus
Battle Suits
Hardened Mox


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox


NextHand

Glaxx (3/4 + A)
Fading Argonaut (2/3, Fading 2)
Forgotten Fighter
Hyperion


Discard

Nullcraft (1/1, Flying)
Battlesuits
Temporal Research
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Neo Plexus - ($6)
Stewardess of the Undone, Bounces Imp - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess (2/3 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts
  1. Roll the 2/5 chance of drawing Hyperion off Prynn + TR. This puts me in a commanding spot. Chance of winning est around 33% (Why does she have Resist???)
  2. Build Tower + Stewardess to bounce the imp. With Stewardess in SL, he needs Sac the Weak in hand to break Tech 2 (only 3/10 chance, slightly more if has already teched + drawn Dark Pacts). Tower prevents any in hand Meta senanagens, and I can either play Battlesuits to make Hyperions good/thin deck and help with the stall effort, or I can Neo so he needs both Sac the Weak + Shadow Blade to break my tech 2.

I reckon most of these have a similar chance of winning, so lets go with the play I think I can use my familiarity with Purple to help edge the percentages with the second slieghtly hiegher.

I miscalculated. Sadly, I think that’s the end of me.

1 Like

Is that you scoping or just needing time to think?

Scooping. Sadly I alreday have meta in hand but not enough gold to play another hero. I have no defenses and will lose Vandy, while all my deck is teched for her.