@Bob199 I expect one or two games on either side of the matchup will probably suffice for warm-up for us, but just lmk when you want to change it up or get the games goin! I’ll take P1 to start, GL HF!
[details=End of Turn Hand]
Safe Attacking
Aged Sensei
Sensei’s Advice
Fox Primus
Fox Viper [/details]
[details=End of Turn Discard]
Snapback
Morningstar Flagbearer
Grappling Hook [/details]
[details=My Thoughts]
Grave is good for discouraging heroes and skeletons, smoker in lookout just bounces back up to my hand if deteriorated, think this’ll work well. Might go early hero’s hall for birds, might do something else. It’s been awhile since I’ve played this matchup so I have to freshen up a little, but birds are always strong, and as P1 Rambasa Twins would also counter-balance him well. [/details]
[details=My Thoughts][spoiler]
Grabbing earthquake as I think it’s likely maxing rook this turn is the play to make, Garth will be almost certainly dead. Just in case though, also grabbing Sparring Partner for hero / Bird support.
After martial mastery, it’s curious the choices he made. Wight only has deathtouch on offense, so I should be able to kill both with Rook + Grave / Birds and come out safe enough. Max out Rook, tickle his base, and hope for an earthquake draw!
…
No luck but that’s okay, I have Thunderclap to deal with Summon Skeletons, and Snapback to deal with heroes
[/spoiler][/details]
[details=End of Turn Discard]
Sensei’s Advice
Jefferson Degrey, Ghostly Diplomat
Doubling Barbarbarian
Snapback
Smoker [/details]
[details=My Thoughts]
So he lays both Wights, I make quick work of them, I guess we’re just hoping & praying for no Nether Drain + another or Doom Grasp but just in case it does bounce that way and I can’t end with Earthquake, teching in Strength tech 2 boys to save the day for either TPoS or Oathkeeper endgame potential [/details]
I have earthquake, should I play a whole turn or shall we switch sides? I think one white p2 warm-up would be good for me, since I’ve struggled with it in the past
[details=My Thoughts]
Okay, I can get a ton of board position by sticking my neck out a little bit to the possibility of StW + Deteriorate, or be really conservative and level Rook up to heal him. I think I’d rather gamble on the Combo and make that super unappealing, and leave myself the option to either level Rook or go to tech 2 next turn depending on what he drew / how he responds. Garth and skeleton spam is tough to deal with but I’ll try to just make the trades as bad as possible. DeGrey can be an answer if needed. [/details]
Midband Rook & Grappling Hook SQL to Lookout, Rook kills him and takes 3 damage (2)
Worker (1)
[details=Workers]
Morningstar Flagbearer, Fox Viper, Fox Primus [/details]
Patrol as below
Discard 1 Draw 2 rs Draw 1
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 19
Tech1 HP: 5
####In Patrol:
Squad Leader: Ardra’s Boulder (0/6+1armor)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Safe Attacking
Rook (3/2 from 3 damage lvl 5)
###Economy Info:
####Cards:
Hand: 3
Deck: 5
Disc: 0
####Gold:
Gold: 1
Workers: 8
[details=End of Turn Hand]
Bird’s Nest
Snapback
Savior Monk [/details]
[details=End of Turn Discard][spoiler]
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[details=My Thoughts]
And he does go for a big clear, and it does cost him resources. Even skipped a worker, damn. So perhaps he’s planning a lich’s bargain rushdown set up by a “block with skeletons” next turn? I’m not sure, but the boulder will certainly buy me time, as will maxbanding Rook in all likelihood (though certainly he’ll be grabbing Nether Drain if he didn’t already). So next turn possibly Maxband Rook + tech 2? Stick Rook in Lookout, it’ll guarantee tech 2 survives and then I just win with tech 3 maybe? I think that’ll probably work but we’ll see I guess [/details]
[details=My Thoughts][spoiler]
I don’t think I win at any tech level without birds, so I can’t figure on skipping them. I also, however, won’t have Rook surviving unless I maxband him, so I’m either skipping worker or tech 2. I think skipping the worker is fine here, and puts the most pressure on him. I may opt for tower and bird pecking to kill skeletons instead of DeGrey though, as I don’t want to sacrifice my birds unnecessarily.
I’m teching in Morningstar Pass as he really doesn’t have a great way to win that isn’t attacking with a lot of dudes, and Mythmaking to compliment the boulder and DeGrey. I think I can theoretically win a stalled game better than one that ends very quickly, but this is warm-up for a reason I’ve gotta try the fringe stuff a bit and see how it goes. Black is great at dealing with units and pretty good with stopping heroes, but has no good answers to upgrades or buildings, so let’s leverage that!
[/spoiler][/details]