[MMM1] Series: P1 Green (petE) vs P2 Blue (zhavier)

Game4 P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Blooming Ancient
MoLaC


STARTING HAND
Rampant Growth
Forest’s Favor
Young Treant
Tiger Cub
Merfolk Prospector


WORKERS
Rich Earth
Forest’s Favor


[/spoiler][/details]

[details=NextHand][spoiler]
Tiger Cub
Spore Shambler
Rampant Growth
Young Treant
MoLaC


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Panda trades with Traffic Director
Cal kills Building Inspector
Cal to mid - ($3)
Merfolk Prospector - ($2)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


He skipped Tech1 build, so can’t put anything too scary down next turn, nor play a Tax Inspector to steal my float. Since Green has decent Tech0s to block, let’s try teching Ancient+MoLaC rather than Tech1s, see if I can get one of them down T4 after a T3 Tech2 build, and before Bigby starts handing out Injunctions.

Well my techs split across the T3/T4 hands, so T4 Ancient play could be on.


[/spoiler][/details]

P1T3


Tech StartingHand Workers

TECH
Injunction
Scribe


STARTING HAND
Scribe
Jail
Reputable Newsman
Spectral Aven
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Arrest
Jail


NextHand

Community Service
Manufactured Truth
Scribe
Building Inspector
Lawful Search


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Reputable Newsman, Naming 2 - ($4)
Tech 1 - ($3)
Bigby kills merfolk

Float ($3)
Stash 1, Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman 0/3+A, Naming 2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 2/2, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
Thoughts

Oh wow, I get to keep bigby alive with just one patroller, hopefully theres something for me in his hand next turn

Game4 P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Blooming Ancient
Murkwood Allies


STARTING HAND
Tiger Cub
Young Treant
MoLaC
Spore Shambler
Rampant Growth


WORKERS
Rich Earth
Forest’s Favor
Spore Shambler


[/spoiler][/details]

[details=NextHand][spoiler]
Young Treant
Blooming Ancient
Playful Panda
Verdant Tree
Ironbark Treant


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Cal to max, kills Newsman - ($6)
Tiger Cub - ($4)
Tech2 Growth - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 5 (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Big float + stash – maybe Injunction stashed to play along with Tech2 build. In which case my front-loading of Tech2s will have been a waste of time, and prevented me getting down some good Tech1s. We’ll see, maybe just a Tech1 unit stashed, as Injunction seems pretty expensive to play this early as T1.

[/spoiler][/details]

mwahahaha

P1T4


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HANDScribe
Manufactured Truth
Community Service
Lawful Search
Building Inspector
Traffic Director


WORKERS
Bluecoat Musketeer
Arrest
Jail
Lawful Search


NextHand

Porkhand Magistrate
Injunction
Scribe


Discard

Reputable Newsman
Community Service
Overeager Cadet
Flagstone Garrison
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Community Service! Oh hey, a Blooming ancient in hand, that’s better than I had hoped for… also no molac, that’s good… for now - ($4)
Scribe, draw 1, BA+1 - ($2)
Building Inspector, BA+1 - ($1)
Traffic Director, BA+1 - ($0)
Move a rune

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 2/4+A, +1 Rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector 1/1
  • :pschip: [I]Technician[/I]: Blooming Ancient 4/6, +2 Runes
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 2/2, lvl 1
  • Traffic Director 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
1 Like

Great play! Tried to be cute front-loading the build – the Ancient was a T2 tech, you found the perfect response.

Game4 P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Nature Reclaims
Moment’s Peace


STARTING HAND
Ironbark Treant
Verdant Tree
Blooming Ancient
Playful Panda
Young Treant
Murkwood Allies


WORKERS
Rich Earth
Forest’s Favor
Spore Shambler


[/spoiler][/details]

[details=NextHand][spoiler]
MoLaC
Playful Panda
Rampant Growth
Blooming Ancient


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Young Treant - ($5)
Murkwood Allies, summon Frogs - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra lvl 5 (4/4 + 1)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Tiger Cub (2/2 + 1)
  • :pschip: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]: Frog (1/1)
    [B]In Play:[/B]
  • Frog (1/1)
  • Frog (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


Think this will be over quickly. Even if I can play MoLaC next turn (avoid Injunction or Newsman naming 3), I’ll be overrun and not be able to land any attacks.

[/spoiler][/details]

But it could have been a complete whiff…

P1T5


Tech StartingHand Workers

TECH
Overeager Cadet
Spectral Flagbearer


STARTING HAND
Injunction
Scribe
Porkhand Magistrate
Spectral Aven


WORKERS
Bluecoat Musketeer
Arrest
Jail
Lawful Search
Porkhand Magistrate


NextHand

Community Service
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Injunction Tech 2 - ($5)
Scribe, draw 1, BA +1 - ($3)
Spectral Aven, BA+1 - ($1)
Worker - ($0)
Move 3 runes to 1st Scribe, kills Calamandra, Bigby to lvl 3 heals
Bigby kills Tiger Cub
TD hits tech 1
Ancient kills Lookout frog

Float ($0)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 2/4+A, +1 Rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Building Inspector 1/1
  • :target: [I]Lookout[/I]: Spectral Aven 2/2
    [B]In Play:[/B]
  • Bigby 2/2, lvl 3
  • Traffic Director 1/1
  • Blooming Ancient 2/3
  • Scribe 5/3, +4 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Game4 P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Tiny Basilisk
Moment’s Peace


STARTING HAND
MoLaC
Rampant Growth
Blooming Ancient
Playful Panda


WORKERS
Rich Earth
Forest’s Favor
Spore Shambler
Rampant Growth


[/spoiler][/details]

[details=NextHand][spoiler]
Verdant Tree
Moment’s Peace
Nature Reclaims
Murkwood Allies


[/spoiler][/details]

[details=Discard][spoiler]
Blooming Ancient
MoLaC
Tiny Basilisk
Moment’s Peace


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Argagarg to max, summon Wisp and Elemental - ($2)
Playful Panda + Wisp - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3 + 1)
  • :psfist: [I]Elite[/I]: Argagarg lvl 5 (2/5)
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Frog (1/1)
  • Frog (1/1)
  • Frog (1/1)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Missing MoLaC through Injunction here likely finished any remaining chance.

[/spoiler][/details]

P1T6


Tech StartingHand Workers

TECH
Drill Sergeant
Tax Collector


STARTING HAND
Community Service
Flagstone Garrison


WORKERS
Bluecoat Musketeer
Arrest
Jail
Lawful Search
Porkhand Magistrate


NextHand

Spectral Flagbearer
Reputable Newsman
Flagstone Garrison


Discard

Community Service
Drill Sergeant
Tax Collector


Tech 2 card(s)
Get Paid - ($9)
Community Service, checking discard for anything interesting… the other Blooming ancient? thats some mighty fine luck! - ($4)
1st BA gets +1 Rune
Tech 2 Peace - ($0)
Bigby taps to move Water Elemental
Bigger Scribe kills Arg, Bigby to max
Aven kills Treant
TD and BI kill wisps
BA and 2nd Scribe break Tech 2, base to 18
Move rune

Float ($0)
Stash 1, Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blooming Ancient #2 3/5+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Scribe #2 2/4, +1 Rune
  • Blooming Ancient #1 2/3
  • Bigby 3/4, lvl 5
  • Building Inspector 1/1
  • Traffic Director 1/1
  • Scribe 5/1, +4 Rune
  • Spectral Aven 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I am definintely going to lose my second BA if I break his tech 2. and if he has rampant growth, i lose both BAs, probably. without rampant growth, I lose my big scribe and maybe something else, or he just tanks with the other stuff. Even with rampant growth, that would mean only 1 thing actually survives killing the BA’s. I definitely get down flagstone next turn and flood the board with the benefit of a surviving BA. I should even be able to injunction if necessary.

Does Bigby’s sideline disable the unit too?

nope. 10 chars.

2 Likes

Game4 P2 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
MoLaC
Huntress


STARTING HAND
Verdant Tree
Nature Reclaims
Moment’s Peace
Murkwood Allies


WORKERS
Rich Earth
Forest’s Favor
Spore Shambler
Rampant Growth
Verdant Tree


[/spoiler][/details]

[details=NextHand][spoiler]
Moment’s Peace
Playful Panda
Tiny Basilisk
MoLaC


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav, tech draw - ($10)
Worker - ($9)
Elemental, Panda and a Frog trade with BA#2, it returns to its verdant home discard pile
Ironbark Treant - ($6)
Midori - ($4)
Moment’s Peace - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Midori lvl 1 (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Frog (1/1)
  • Frog (1/1)
  • Ironbark Treant (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

[details=Thoughts][spoiler]


Last chance saloon – but expect Newsman is coming in to name 3 and spoil the MoLaC party.

[/spoiler][/details]

"

you have 1 less gold, building inspector for the tech 2 rebuild! and base at 18.

P1T7


Tech StartingHand Workers

TECH
Flagstone Spy
Drill Sergeant


STARTING HANDFlagstone Garrison
Spectral Flagbearer
Reputable Newsman
Manufactured Truth
Overeager Cadet
Overeager Cadet
Injunction
Drill Sergeant


WORKERS
Bluecoat Musketeer
Arrest
Jail
Lawful Search
Porkhand Magistrate


NextHand

Community Service
Drill Sergeant
Tax Collector
Flagstone Spy


Discard

Injunction
Manufactured Truth


Tech 2 card(s)
Get Paid - ($9)
Bigby taps to draw
Flagstone Garrison - ($6)
Reputable Newsman, naming 2, Draw 1, BA+1 - ($4)
Spectral Flagbearer, Draw 1, BA+1 - ($3)
Overeager Cadet, Draw 1, BA+1
Overeager Cadet, reshuffle, Draw 1, BA+1
Injunction Tech 2 - ($0)
move some runes
Units twiddle thumbs

Float ($0)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe #2 4/6+A, +3 Rune
  • :psfist: [I]Elite[/I]: Traffic Director 2/1
  • :ps_: [I]Scavenger[/I]: Spectral Flagbearer 2/2
  • :pschip: [I]Technician[/I]: Spectral Aven 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Blooming Ancient 4/5, +2 Runes
  • Bigby 3/4, lvl 5
  • Building Inspector 1/1
  • Scribe 5/1, +4 Rune
  • Reputable Newsman 0/3, Naming 2
  • Overeager Cadet 2/2
  • Overeager Cadet 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Sigh, moment’s peace, at least I can make sure he doesnt do it twice I can’t stop him from flying over, assuming he can target aven after targeting the flagbearer, which is actually not likely…

GG, WP !
I’ve another MP in hand, but no prospects once the thumbs stop twiddling. Aven ties things up nicely against Midori flying.

Spectacularly effective use of Community Service. I’d teched MoLaC+Ancient T2, as an early Tech2 build looked on the cards again. Could have whiffed, as you say, but a real game winner here, and not something I’d have considered you’d play so early, credit to you!

Newsman was blocking a second moment’s peace, so yea, you could ahve killed 3 of my patrollers, at most, and then been hit with everything hiding in the back.

Blues ability to win seems very much tied to betting on the odds, or using information to improve the odds. A P2 tech 2 play seems pretty reasonable, but if, for example, you had teched two molacs instead, I would not have found anything. I was actually thinking a centaur was my best bet, imagine my surprise!

Yes, so far seems quite an even matchup overall, but more demanding on the Blue side to be ingenious. That’s a good characterization, using information to improve the odds. From the Green side, MoLaC-or-bust is a pretty straightforward plan to go for, though I could do with thinking of some alternatives and/or ways to make this less predictable.

I’ll be away a fair bit in the next couple weeks, so would be a good time to take a break, and look forward to continuing the series in the new year.

Happy holidays in the meantime!

Happy holidays! Safe travels!

@petE and @zhavier would you two be interested in finishing this series? or would you like a new pair to try pushing it over the finish line?

Not getting a lot of time to play at the moment. Thanks @zhavier and @UrbanVelvet for continuing with the series.

2 Likes