[MMM1] Series: P1 Green (petE) vs P2 Blue (zhavier)

Game2 P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Blooming Ancient
Nature Reclaims


STARTING HAND
Ironbark Treant
Playful Panda
Young Treant
MoLaC
Murkwood Allies


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda


[/spoiler][/details]

[details=NextHand][spoiler]
Blooming Ancient
Huntress
Murkwood Allies
Rampant Growth


[/spoiler][/details]

[details=Discard][spoiler]
Blooming Ancient
Nature Reclaims
MoLaC
Murkwood Allies


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Young Treant, draw - ($7)
Ironbark Treant - ($4)
Tech2 rebuilds (tax#4 !) - ($3)
Worker - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 + 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Spore Shambler (1/2)[1/1 rune]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

[details=Thoughts][spoiler]


Patrolled badly last turn badly, giving up Cal too cheaply. Not committing a hero this turn, to keep options of Cal or Arg next turn, depending on whether my Tech2 is up and whether I draw Ancient or Murkwood Allies.

[/spoiler][/details]

P1T6


Tech StartingHand Workers

TECH
Drill Sergeant
Tax Collector


STARTING HAND
Scribe
General’s Hammer
Flagstone Garrison
Manufactured Truth
Traffic Director
Drill Sergeant
Overeager Cadet
Overeager Cadet
Tax Collector
Reputable Newsman


WORKERS
Porkhand Magistrate
Jail
Arrest
Lawful Search
Bluecoat Musketeer
General’s Hammer


NextHand

Spectral Aven
Traffic Director
Injunction
Drill Sergeant
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($10)
Flagstone Garrison - ($7)
Scribe, draw 1, reshuffle, draw 1 - ($5)
Drill Sergeant, draw 1 - ($2)
Overeager Cadet, draw 1, DS+1
Overeager Cadet, draw 1, DS+1
Tax Collector, steal 1g, draw 1, DS+1 - ($1)
Bigby hits Ironbark
Move 2 runes to Building Inspector, Finishes off Ironbark
Move last Rune to 1st Scribe, scribe kills Spore, you draw
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tax Collector 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector 3/1, +2 Runes
  • Bigby 2/1, lvl 1
  • Flagstone Garrison :heart: 4
  • Scribe 2/2, +1 Rune
  • Drill Sergeant 3/3
  • Overeager Cadet 2/2
  • Overeager Cadet 2/2
  • Scribe 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Looks like it’s my turn to get run over, your timing has been very good.

Game2 P2 Turn6


[details=StartingHand Workers][spoiler]
STARTING HAND
Blooming Ancient
Huntress
Murkwood Allies
Rampant Growth
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Tiger Cub
Playful Panda


[/spoiler][/details]

[details=NextHand][spoiler]
Merfolk Prospector
Huntress
Huntress
Blooming Ancient
Ironbark Treant


[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - tax collector, tech draw - ($11)
Blooming Ancient - ($7)
Cal, BA+1 - ($5)
Murkwood Allies, BA+5 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Frog (1/1 + 1)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pschip: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]: Blooming Ancient (7/9) [5 runes]
    [B]In Play:[/B]
  • Cal lvl 1 (2/3)
  • Frog (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]


Even with a good hand and the $$ to play Ancient+Cal+Frogs, don’t think I can stand up to 8 attackers.

[/spoiler][/details]

Note, you ahve one less rune

Also , your tower vanished on T5 and 6, just noticed.

1 Like

"P1T7


Tech StartingHand Workers

TECH
Tax Collector
Spectral Flagbearer


STARTING HAND
Spectral Aven
Injunction
Drill Sergeant
Manufactured Truth
Traffic Director
Reputable Newsman
Overeager Cadet
Spectral Flagbearer
Tax Collector
Overeager Cadet


WORKERS
Porkhand Magistrate
Jail
Arrest
Lawful Search
Bluecoat Musketeer
General’s Hammer


NextHand

Injunction
Manufactured Truth


Tech 2 card(s)
Get Paid - ($10)
Cadet 1 trades with SQL frog
Cadet 2 trades with Scav frog
Drill Sergeant #2, DS+1, draw 1 - ($7)
Traffic Director, reshuffle, draw 1, DS+2
Overeager Cadet, draw 1, DS+2
Spectral Aven, draw 1, DS+2 - ($5)
Tax Collector, steal that 1 Scav, draw last card, DS+2 - ($4)
Overeager Cadet, DS+2
Reputable Newsman, naming 2, DS+2 - ($2)
Spectral Flagbearer, DS+2 - ($1)
I have 15 runes, I move them to building Inspector
manufactured truth, Building Inspector becomes aven, hits base for 19. GG! - ($0)

Float ($0)
Discard 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector 18/15, +17 Runes
  • Bigby 2/1, lvl 1
  • Flagstone Garrison :heart: 4
  • Scribe 2/2, +1 Rune
  • Drill Sergeant 3/3
  • Scribe 1/3
  • Tax Collector 2/3
  • Drill Sergeant
  • Traffic Director
  • Overeager Cadet
  • Spectral Aven
  • Tax Collector
  • Overeager Cadet
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 0
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

GG, very well played !

Was unsure on my T1 which would be the better opening hero – Cal to pressure for the stealth hero kill; or Arg to wall up (eg for early Tech2->MoLaC) and for the useful midband against Aven. Still not sure of the answer, as I felt I got into a good position then let things slip with poor patrol setups T3/T4. And your setup for the double tech building break was really neat, as was the BI->Aven trick for lethal.

These games seem on quite a knife-edge in timing as far as which engine manages to establish first.

Generating 15 runes turn two of the engine starting is crazy stuff too.

Knife edge maybe… But molac is superior to flagstone plus drill sergeants. BAs are marginally superior, but molac is rough. The reason blue can even compete with molac is all the control gimmicks. In a different matchup, I might just go for flagstones without putting much control in the mix. This one, pretty sure I have to exercise tricks.

Game3 P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Merfolk Prospector
Playful Panda
Verdant Tree
Young Treant
Rampant Growth


WORKERS
Verdant Tree


[/spoiler][/details]

[details=NextHand][spoiler]
Spore Shambler
Tiger Cub
Ironbark Treant
Forest’s Favor
Rich Earth


[/spoiler][/details]

[details=Discard][spoiler]
Rampant Growth
Young Treant
Playful Panda


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 1 (2/3)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]


Prospector in T1 hand, so going for the aggro Cal opener. Will look to Spore Shambler or Huntresses to deal with Aven. I’d be happy for him to whiff on Building Inspector in his T1 hand, it’s been a taxing time so far.

[/spoiler][/details]

P2T1


StartingHand Workers

STARTING HAND
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Arrest
Reputable Newsman


WORKERS
Bluecoat Musketeer


NextHand

Lawful Search
Spectral Aven
Jail
Porkhand Magistrate
Traffic Director


Discard

Building Inspector
Manufactured Truth
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman, naming 2 - ($2)
Bigby - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman 0/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bigby 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Game3 P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Huntress
Huntress


STARTING HAND
Tiger Cub
Ironbark Treant
Forest’s Favor
Rich Earth
Spore Shambler


WORKERS
Verdant Tree
Rich Earth


[/spoiler][/details]

[details=NextHand][spoiler]
Young Treant
Ironbark Treant
Huntress
Forest’s Favor


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Prospect - ($5)
Cal to mid, discards 2 for stealth - ($3)
Cal kills Bigby, to max
Tech1 - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 5 (4/5)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Enjoying some rare tax-free building activity. Going for the stealth hero kill, using spare $$ to build a Heroes Hall to get hand size back. Also threatening a second stealth-discard if he plays out a hero without a Tower.

[/spoiler][/details]

P2T2


Tech StartingHand Workers

TECH
Judgment Day
Scribe


STARTING HAND
Porkhand Magistrate
Jail
Traffic Director
Spectral Aven
Lawful Search


WORKERS
Bluecoat Musketeer
Jail


NextHand

Arrest
Scribe
Building Inspector
Spectral Aven
Porkhand Magistrate


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Tower - ($3)
Traffic Director - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman 0/3, naming 2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

Game3 P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
MoLaC
Blooming Ancient


STARTING HAND
Forest’s Favor
Ironbark Treant
Young Treant
Murkwood Allies


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor


[/spoiler][/details]

[details=NextHand][spoiler]
Tiger Cub
Playful Panda
Rampant Growth
Huntress
Spore Shambler


[/spoiler][/details]

[details=Discard][spoiler]
Huntress
Ironbark Treant
Young Treant
MoLaC
Blooming Ancient


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Prospect - ($6)
Argagarg to max, summon Wisp + Elemental - ($0)
Cal kills Traffic Director

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 5 (4/3)
  • Merfolk Prospector (1/1)
  • Argagarg lvl 5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Looks like the opening splits have favoured me. No building tax, Prospector looks safe for another turn or two, and I’m back to 5 cards.

Both this and next turn’s techs go into next cycle. Teching MoLaC + Ancient this turn, maybe double up on MoLaC next turn. Attacking into his cheap Tech1s + Tower will be costly, MoLaC much more likely to get me to the win.


[/spoiler][/details]

Don’t like this

"P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Building Inspector
Spectral Aven
Porkhand Magistrate
Scribe
Arrest
Lawful Search


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate


NextHand

Judgment Day
Overeager Cadet
Traffic Director
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($8)
Bigby - ($6)
Scribe - ($4)
Arrest water elemental - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman 0/3, naming 2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Quite a variance in this matchup whether the opening splits allow Prospector or Building Inspector to get established.

Game3 P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
MoLaC
Murkwood Allies


STARTING HAND
Huntress
Playful Panda
Rampant Growth
Spore Shambler
Tiger Cub


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Spore Shambler


[/spoiler][/details]

[details=NextHand][spoiler]
Rampant Growth
Young Treant
MoLaC
Playful Panda
Blooming Ancient


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prospect - ($7)
Huntress - ($5)
Tech2 Growth - ($1)
Cal kills Scribe

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argagarg lvl 5 (1/5 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Huntress (3/3)
    [B]In Play:[/B]
  • Calamandra lvl 5 (4/1)
  • Merfolk Prospector (1/1)
  • Water Elemental (3/3) [arrest]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Leaving Cal on 1HP makes her vulnerable to Aven-ManTruth kill with the Newsman, but then Bigby is left exposed to my units. Teching a second MoLaC and Murkwood Allies.

MoLaCs splits across T5/6 hands, looks good for getting one played in the coming cycle.


[/spoiler][/details]

Nope, I don’t have what I need to make a useful response here, but let’s see how this goes…

P2T4


Tech StartingHand Workers

TECH
Free Speech
Hallucination


STARTING HAND
Judgment Day
Manufactured Truth
Overeager Cadet
Traffic Director
Lawful Search


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate


NextHand

Overeager Cadet
Traffic Director
Spectral Aven
Building Inspector
Arrest


Tech 2 card(s)
Get Paid - ($8)
Max Bigby - ($4)
Judgment Day, you get 1g - ($0)
Overeager Cadet

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby 3/4+A, lvl 5
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Game3 P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Nature Reclaims
Giant Panda


STARTING HAND
Playful Panda
Blooming Ancient
MoLaC
Rampant Growth
Young Treant


WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
Spore Shambler


[/spoiler][/details]

[details=NextHand][spoiler]
MoLaC
Ironbark Treant
Murkwood Allies
Tiger Cub


[/spoiler][/details]

[details=Discard][spoiler]
Huntress
Merfolk Prospector
Young Treant
Rampant Growth
Nature Reclaims
Giant Panda


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($10)
MoLaC - ($7)
Blooming Ancient - ($3)
Playful Panda + Wisp, BA+2 - ($1)
Cal suicides into Bigby, MoLaC+1
Arg kills Bigby, MoLaC+1
Rune from BA to Wisp
Skip worker

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (1/2 + 1) [%1]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Blooming Ancient (3/5) [%1]
    [B]In Play:[/B]
  • MoLaC [%2]
  • Argagarg lvl 5 (1/1)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Think this setup gives me MoLaC activated next turn.

[/spoiler][/details]

GG! That one went south pretty quick for me. I regret the t1 bigby play, I thought I could recover from the stealth kill if you took it, but nope.

GAME 4!

P1T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Spectral Aven
Building Inspector
Jail


WORKERS
Bluecoat Musketeer


NextHand

Lawful Search
Porkhand Magistrate
Manufactured Truth
Traffic Director
Arrest


Discard

Reputable Newsman 0/3, naming 2
Spectral Aven
Jail


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bigby - ($1)
Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 2/3
  • Building Inspector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Game4 P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Playful Panda
Spore Shambler
Ironbark Treant
Verdant Tree
Rich Earth


WORKERS
Rich Earth


[/spoiler][/details]

[details=NextHand][spoiler]
Tiger Cub
Forest’s Favor
Merfolk Prospector
Rampant Growth
Young Treant


[/spoiler][/details]

[details=Discard][spoiler]
Ironbark Treant
Verdant Tree
Spore Shambler


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Playful Panda + Wisp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1 + 1)
  • :psfist: [I]Elite[/I]: Calamandra lvl 1 (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


He could arrest Wisp to kill Cal with mid Bigby+BI, no great value trade and he’d need to delay Tech1.

[/spoiler][/details]

P1T2


Tech StartingHand Workers

TECH
Community Service
Scribe


STARTING HAND
Lawful Search
Manufactured Truth
Traffic Director
Porkhand Magistrate
Arrest


WORKERS
Bluecoat Musketeer
Arrest


NextHand

Spectral Aven
Scribe
Reputable Newsman
Jail
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby kills wisp
Tower - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

This split is kinda terrible. Could midband Bigby to make it a little harder to kill him. Without newsman, forest’s favor and rampant growth are just too easy. I could skip tech 1 and build a tower and play TD then he trades into my patrol and gives me 1g. Then what to tech? Jurisdiction maybe? Likely play next turn, kill both units, midban cal, play a unit that now has resist. Arrest will be crazy expensive and won’t actually be able to kill cal. Community Service could net me a unit, but he has to have it in hand, otherwise I’ll be stuck. And if I have to lawful search, that means not building tech 1 again. It would be really funny if he put the ancient into his deck this early, but past games indicate huntress and centaur are most likely. I’ll cross my fingers for centaur. Otherwise I just end up with Newsman and hoping for the best.