[MMM1] Game1: Red (FrozenStorm) vs White (CodexNewb)

arrrrright, let’s do it @codexnewb! GL HF

Game 1 Player 1, Turn 1

P1 Red vs P2 White

Starting Hand

Mad Man
Charge
Bombaster
Pillage
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bombaster (2)
  • Worker (1)
Workers

Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Bloodburn
Careless Musketeer
Scorch
Nautical Dog
Bloodrage Ogre

End of Turn Discard
My Thoughts

Ooof whiffed dog and Brogre, tough start. I think I’ll probably plan to drop both next turn and we’ll see where we go from there


[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
Aged Sensei
Safe Attacking


WORKERS
Morningstar Flagbearer


NextHand

Savior Monk
Fox Primus
Smoker
Grappling Hook
Snapback


Discard

Sensei’s Advice
Safe Attacking
Fox Viper (2/1)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
aged sensei - ($1)
tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

im tempted to go rook/viper, but how well does that really swing back against a bombsater/brogre potential wall next turn? not that well.

better to put grave out there. still trades well, makes space for a fresh rook if frozenstorm elects to trade zane, etc… he can trade bb and scorch grave, btu that’s still a gold win for me.

build the tech 1 because pillage…

gonna be a lil crazy here

Game 1 Player 1, Turn 2

P1 Red vs P2 White

Starting Hand

Bloodburn
Careless Musketeer
Scorch
Nautical Dog
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Lobber


Main:

  • Bloodrage Ogre (4)
  • Nautical Dog (3)
  • Drakk (1)
  • Worker (0)
Workers

Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)
  • Drakk (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Kidnapping
Charge
Mad Man
Careless Musketeer

End of Turn Discard
My Thoughts

Gonna skip t1 for a sec and just try to go super hamm


jaina or drak?

Drakk, my bad

1 Like
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Grappling Hook
Fox Primus
Snapback
Savior Monk
Smoker


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Glorious Ninja
Smoker (1/1)
Snapback
Glorious Ninja


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mid grave - ($3)
grapple brogre to sql
grave hits brogre, sparkshot bombaster
sensei trades with bombaster
savior monk - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave, lvl 3, (3/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, maybe rush tech 2 here? if they want to pillage, they can lose the card. i can always just throw rook out there.

Game 1 Player 1, Turn 3

P1 Red vs P2 White

Starting Hand

Kidnapping
Charge
Mad Man
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Marauder, Steam Tank
Kidnapping, Lobber


Main:

  • Kidnapping, take Monk and trade with Grave, Drakk to level 3 (2)
  • Drakk and Dog hit your t1 to 2hp
  • Tech1 (1)
  • Worker (0)
Workers

Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)
  • Drakk (1/3 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Scorch
Lobber
Makeshift Rambaster
Kidnapping

End of Turn Discard
My Thoughts

So far so good XD


[b]P2T3[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Fox’s Den School


STARTING HAND
Smoker (1/1)
Glorious Ninja
Glorious Ninja
Snapback


WORKERS
Morningstar Flagbearer
Fox Primus
Snapback


NextHand

Aged Sensei (1/1)
Sensei’s Advice
Fox Viper (2/1)
Safe Attacking
Grappling Hook


Discard

Savior Monk
Glorious Ninja
Smoker
Glorious Ninja
Bird’s Nest
Fox’s Den School


Tech 2 card(s)
Get Paid + float - ($8)
scav gold - ($9)
rebuild tech 1, base to 18
Worker - ($8)
rook - ($6)
tech 2 ninjitsu - ($2)
hero’s hall - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook, lvl 1, (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5
  • :heart: Hero’s Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

Game 1 Player 1, Turn 4

P1 Red vs P2 White

Starting Hand

Scorch
Lobber
Makeshift Rambaster
Kidnapping

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Disguised Monkey
Marauder, Steam Tank
Kidnapping, Lobber


Main:

  • Lobber, it and Dog trade with Rook, Drakk to level 5 (6)
  • Drakk pings tech2 to 3hp
  • Worker (5)
  • Tech 2 Anarchy (1)
Workers

Scorch, Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (2/3 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Mad Man
Steam Tank
Marauder
Bloodrage Ogre

End of Turn Discard
My Thoughts

Decent chance he actually went for ninjas and has em, or maybe SotF, but I guess I’ll risk it. Worth getting the tech up for what I’m about to draw, and hey, Charge + ST would be a nice counter ninja


[b]P2T4[/b]
Tech StartingHand Workers

TECH
Fox’s Den School
Porcupine


STARTING HAND
Fox Viper (2/1)
Safe Attacking
Grappling Hook
Aged Sensei (1/1)
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Primus
Snapback
Safe Attacking


NextHand

Glorious Ninja
Porcupine
Glorious Ninja
Fox’s Den School


Tech 2 card(s)
Get Paid - ($8)
rebuild tech 2, base to 18
Worker - ($7)
grave - ($5)
fox viper - ($3)
sets - ($1)
aged sensei - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sets (1/3)
  • :pschip: Technician: Grave, lvl 1, (2/3)
  • :target: Lookout: Aged Sensei (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 3
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

dont like this game. not one bit.

Game 1 Player 1, Turn 5

P1 Red vs P2 White

Starting Hand

Mad Man
Steam Tank
Marauder
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship x2
Steam Tank, Disguised Monkey
Marauder, Steam Tank
Kidnapping, Lobber


Main:

  • Drakk kills sql
  • Zane + Midband, kill Grave, we both draw 1, maxband Drakk (4)
  • Steam Tank (1)
  • Worker (0)
Workers

Scorch, Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Steam Tank (3+1/6)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)
  • Zane (3/1 lvl 4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bombaster
Disguised Monkey
Marauder
Kidnapping
Mad Man

End of Turn Discard
My Thoughts

Easy enough here to use Zane to lock out Grave, lay the steam tank for safety from Ninjas, and tech 3 next turn, so let’s do it.


i think Sets is sitting in scav before AS can get there.

1 Like

You are correct indeed lol. No shove AS then, Drakk will get the levels and Zane will stay lvl 4

1 Like
[b]P2T5[/b]
Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Glorious Ninja
Glorious Ninja
Fox’s Den School
Porcupine
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Primus
Snapback
Safe Attacking


NextHand

Savior Monk
Grappling Hook
Smoker
Fox’s Den School


Discard

Fox Viper
Sensei’s Advice
Fox’s Den School
Glorious Ninja
Earthquake
Earthquake


Tech 2 card(s)
Get Paid - ($9)
tech draw
glorious ninja - ($4)
sensei’s advise, boost ninja and aged sensei - ($3)
tap sensei, boost ninja
ninja swift strike kills steamtank
sets trades with zane, lvls fizzle
porcupine - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Porcupine (2/6)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Glorious Ninja (4/3)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 3
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

fingers crossed no kidnapping…

i doubt ill see a tech 3 this turn. given the board presence…

school+GN+sensei gives me potential tech 3 break next turn. just need to NOT see a kidnappping.

teching double earthquake since that might be my only chance if i do get hit with a kidnapping.

porcupine to scav to help me get the worker count needed for max rook

I guess ST should have been Squadlead huh lol… unforced error there

Game 1 Player 1, Turn 6

P1 Red vs P2 White

Starting Hand

Bombaster
Disguised Monkey
Marauder
Kidnapping
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Disguised Monkey, Chaos Mirror
Pirate Gunship x2
Steam Tank, Disguised Monkey
Marauder, Steam Tank
Kidnapping, Lobber


Main:

  • Bombaster, has haste (7)
  • Kidnapping, take GN and slam him into Porcupine, porcupine on 1hp (3)
  • Mad Man, trades with Porcupine, you get 1g (2)
  • Disguised Monkey, break your hero’s Hall, your base to 18 (0)
  • Bombaster breaks your tech2, your base to 16
  • Drakk kills your tech1, your base to 14
  • skip worker
Workers

Scorch, Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)
  • Bombaster (2/2)
  • Disguised Monkey (3/3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Nautical Dog
Steam Tank
Makeshift Rambaster

End of Turn Discard
My Thoughts

Worth skipping tech 3 here to wipe the tech tree, so we will do that for sure. Leave AS up he’s pretty harmless. Good chance to at least split the gunships s.t. I get one in two turns


[b]P2T6[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Smoker
Grappling Hook
Savior Monk
Fox’s Den School


WORKERS
Morningstar Flagbearer
Fox Primus
Snapback
Safe Attacking
Grappling Hook


NextHand

Savior Monk
Fox’s Den School
Porcupine (2/6)
Earthquake
Bird’s Nest


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
Worker - ($9)
max rook - ($0)
rebiuld tech 1, base to 14

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 8, (4/6)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

the kidnapping seals the deal i think.

Game 1 Player 1, Turn 7

P1 Red vs P2 White

Starting Hand

Nautical Dog
Steam Tank
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack x2
Disguised Monkey, Chaos Mirror
Pirate Gunship x2
Steam Tank, Disguised Monkey
Marauder, Steam Tank
Kidnapping, Lobber


Main:

  • Bombaster kills SQL
  • Steam Tank (6)
  • Worker (5)
  • Tech 3 (0)
Workers

Nautical Dog, Scorch, Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Disguised Monkey (3/3)
  • :target: Lookout: Drakk (3/4 lvl 6)

In Play:

  • Bombaster (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Pirate Gunship
Lobber
Charge

End of Turn Discard

Disguised Monkey
Chaos Mirror
Steam Tank
Kidnapping
Marauder
Mad Man
Surprise Attack
Surprise Attack
Makeshift Rambaster

My Thoughts

Just gotta hope no 2x earthquake, shouldn’t be too bad to avoid…


[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Bird’s Nest
Fox’s Den School
Earthquake
Savior Monk
Porcupine (2/6)


WORKERS
Morningstar Flagbearer
Fox Primus
Snapback
Safe Attacking
Grappling Hook


NextHand

Earthquake
Fox’s Den School
Glorious Ninja (4/3)
Smoker


Discard

Earthquake
Aged Sensei (1/1+A)
Fox’s Den School
Savior Monk


Tech 0 card(s)
Get Paid - ($10)
rebuild tech 2
earthquake, ping your base, tech 1, 2, 3 - ($5)
porcupine - ($2)
birds nest - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout: Rook, lvl 8, (4/6)

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Game 1 Player 1, Turn 8

P1 Red vs P2 White

Starting Hand

Pirate Gunship
Lobber
Charge

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs
All Teched Cards

Surprise Attack x2
Disguised Monkey, Chaos Mirror
Pirate Gunship x2
Steam Tank, Disguised Monkey
Marauder, Steam Tank
Kidnapping, Lobber


Main:

  • Zane (8)
  • Pirate Gunship, kill Porcupine and obliterate birds, you get 1card and 1g (1)
  • Lobber, it and Bombaster take Rooks first life (0)
  • Monkey and Zane take Rook’s second life, levels fizzle
  • Steam tank breaks your tech2, your base to 12
  • Drakk hits your base to 9
Workers

Nautical Dog, Scorch, Careless Musketeer, Bloodburn, Pillage

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Steam Tank (3/6)
  • Drakk (3/4 lvl 6)
  • Pirate Gunship (7/6)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Pirate Gunship
Marauder
Lobber

End of Turn Discard

Disguised Monkey
Chaos Mirror
Steam Tank
Kidnapping
Marauder
Mad Man
Surprise Attack
Surprise Attack
Makeshift Rambaster

My Thoughts

should be gg


gg. i had a very weird start and was just thrown off the entire game.

solid play.

1 Like