arrrrright, let’s do it @codexnewb! GL HF
Game 1 Player 1, Turn 1
P1 Red vs P2 White
Starting Hand
Mad Man
Charge
Bombaster
Pillage
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodburn
Careless Musketeer
Scorch
Nautical Dog
Bloodrage Ogre
End of Turn Discard
My Thoughts
Ooof whiffed dog and Brogre, tough start. I think I’ll probably plan to drop both next turn and we’ll see where we go from there
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Fox Viper
Aged Sensei
Safe Attacking
WORKERS
Morningstar Flagbearer
NextHand
Savior Monk
Fox Primus
Smoker
Grappling Hook
Snapback
Discard
Sensei’s Advice
Safe Attacking
Fox Viper (2/1)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
aged sensei - ($1)
tech 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
im tempted to go rook/viper, but how well does that really swing back against a bombsater/brogre potential wall next turn? not that well.
better to put grave out there. still trades well, makes space for a fresh rook if frozenstorm elects to trade zane, etc… he can trade bb and scorch grave, btu that’s still a gold win for me.
build the tech 1 because pillage…
gonna be a lil crazy here
Game 1 Player 1, Turn 2
P1 Red vs P2 White
Starting Hand
Bloodburn
Careless Musketeer
Scorch
Nautical Dog
Bloodrage Ogre
Events of Turn:
Upkeep:
- Get Gold (5+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bloodrage Ogre (4)
- Nautical Dog (3)
- Drakk (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite: Bombaster (2+1/2)
-
Scavenger:
-
Technician: Bloodrage Ogre (3/2)
-
Lookout:
In Play:
- Nautical Dog (1/1)
- Drakk (1/3 lvl 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Kidnapping
Charge
Mad Man
Careless Musketeer
End of Turn Discard
My Thoughts
Gonna skip t1 for a sec and just try to go super hamm
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Grappling Hook
Fox Primus
Snapback
Savior Monk
Smoker
WORKERS
Morningstar Flagbearer
Fox Primus
NextHand
Glorious Ninja
Smoker (1/1)
Snapback
Glorious Ninja
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mid grave - ($3)
grapple brogre to sql
grave hits brogre, sparkshot bombaster
sensei trades with bombaster
savior monk - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A)
-
Elite:
-
Scavenger: Grave, lvl 3, (3/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, maybe rush tech 2 here? if they want to pillage, they can lose the card. i can always just throw rook out there.
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Bird’s Nest
Fox’s Den School
STARTING HAND
Smoker (1/1)
Glorious Ninja
Glorious Ninja
Snapback
WORKERS
Morningstar Flagbearer
Fox Primus
Snapback
NextHand
Aged Sensei (1/1)
Sensei’s Advice
Fox Viper (2/1)
Safe Attacking
Grappling Hook
Discard
Savior Monk
Glorious Ninja
Smoker
Glorious Ninja
Bird’s Nest
Fox’s Den School
Tech 2 card(s)
Get Paid + float - ($8)
scav gold - ($9)
rebuild tech 1, base to 18
Worker - ($8)
rook - ($6)
tech 2 ninjitsu - ($2)
hero’s hall - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Rook, lvl 1, (3/4)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 5
-
Hero’s Hall HP: 4
Economy Info:
Cards:
Gold:
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Fox’s Den School
Porcupine
STARTING HAND
Fox Viper (2/1)
Safe Attacking
Grappling Hook
Aged Sensei (1/1)
Sensei’s Advice
WORKERS
Morningstar Flagbearer
Fox Primus
Snapback
Safe Attacking
NextHand
Glorious Ninja
Porcupine
Glorious Ninja
Fox’s Den School
Tech 2 card(s)
Get Paid - ($8)
rebuild tech 2, base to 18
Worker - ($7)
grave - ($5)
fox viper - ($3)
sets - ($1)
aged sensei - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fox Viper (2/1+A)
-
Elite:
-
Scavenger: Sets (1/3)
-
Technician: Grave, lvl 1, (2/3)
-
Lookout: Aged Sensei (1/1)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 3
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
dont like this game. not one bit.
i think Sets is sitting in scav before AS can get there.
1 Like
You are correct indeed lol. No shove AS then, Drakk will get the levels and Zane will stay lvl 4
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[b]P2T5[/b]
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Glorious Ninja
Glorious Ninja
Fox’s Den School
Porcupine
Sensei’s Advice
WORKERS
Morningstar Flagbearer
Fox Primus
Snapback
Safe Attacking
NextHand
Savior Monk
Grappling Hook
Smoker
Fox’s Den School
Discard
Fox Viper
Sensei’s Advice
Fox’s Den School
Glorious Ninja
Earthquake
Earthquake
Tech 2 card(s)
Get Paid - ($9)
tech draw
glorious ninja - ($4)
sensei’s advise, boost ninja and aged sensei - ($3)
tap sensei, boost ninja
ninja swift strike kills steamtank
sets trades with zane, lvls fizzle
porcupine - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Porcupine (2/6)
-
Technician:
-
Lookout:
In Play:
- Glorious Ninja (4/3)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 2
-
Tech II HP: 3
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
fingers crossed no kidnapping…
i doubt ill see a tech 3 this turn. given the board presence…
school+GN+sensei gives me potential tech 3 break next turn. just need to NOT see a kidnappping.
teching double earthquake since that might be my only chance if i do get hit with a kidnapping.
porcupine to scav to help me get the worker count needed for max rook
I guess ST should have been Squadlead huh lol… unforced error there
Game 1 Player 1, Turn 6
P1 Red vs P2 White
Starting Hand
Bombaster
Disguised Monkey
Marauder
Kidnapping
Mad Man
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Disguised Monkey, Chaos Mirror
Pirate Gunship x2
Steam Tank, Disguised Monkey
Marauder, Steam Tank
Kidnapping, Lobber
Main:
-
Bombaster, has haste (7)
-
Kidnapping, take GN and slam him into Porcupine, porcupine on 1hp (3)
-
Mad Man, trades with Porcupine, you get 1g (2)
-
Disguised Monkey, break your hero’s Hall, your base to 18 (0)
- Bombaster breaks your tech2, your base to 16
- Drakk kills your tech1, your base to 14
- skip worker
Workers
Scorch, Careless Musketeer, Bloodburn, Pillage
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drakk (3/4 lvl 6)
- Bombaster (2/2)
- Disguised Monkey (3/3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nautical Dog
Steam Tank
Makeshift Rambaster
End of Turn Discard
My Thoughts
Worth skipping tech 3 here to wipe the tech tree, so we will do that for sure. Leave AS up he’s pretty harmless. Good chance to at least split the gunships s.t. I get one in two turns
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Smoker
Grappling Hook
Savior Monk
Fox’s Den School
WORKERS
Morningstar Flagbearer
Fox Primus
Snapback
Safe Attacking
Grappling Hook
NextHand
Savior Monk
Fox’s Den School
Porcupine (2/6)
Earthquake
Bird’s Nest
Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
Worker - ($9)
max rook - ($0)
rebiuld tech 1, base to 14
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1+A)
-
Elite:
-
Scavenger:
-
Technician: Rook, lvl 8, (4/6)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 14
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
the kidnapping seals the deal i think.
[b]P2T7[/b]
StartingHand Workers
STARTING HAND
Bird’s Nest
Fox’s Den School
Earthquake
Savior Monk
Porcupine (2/6)
WORKERS
Morningstar Flagbearer
Fox Primus
Snapback
Safe Attacking
Grappling Hook
NextHand
Earthquake
Fox’s Den School
Glorious Ninja (4/3)
Smoker
Discard
Earthquake
Aged Sensei (1/1+A)
Fox’s Den School
Savior Monk
Tech 0 card(s)
Get Paid - ($10)
rebuild tech 2
earthquake, ping your base, tech 1, 2, 3 - ($5)
porcupine - ($2)
birds nest - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Porcupine (2/6+A)
-
Elite:
-
Scavenger: Bird (1/1)
-
Technician: Bird (1/1)
-
Lookout: Rook, lvl 8, (4/6)
In Play:
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
gg. i had a very weird start and was just thrown off the entire game.
solid play.
1 Like