Very close games here! GL HF @codexnewb
MMM1 Game 9 Player 1, Turn 1
P1 Blue vs P2 Green
Starting Hand
Manufactured Truth
Building Inspector
Jail
Bluecoat Musketeer
Arrest
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Oni (2)
- Building Inspector (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Onimaru (2/3 lvl 1)
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Spectral Aven
Traffic Director
Reputable Newsman
Porkhand Magistrate
Lawful Search
End of Turn Discard
My Thoughts
Finally I get BI to start! I spose we’ll see whether next turn is advisable to tower or not, I suspect it will be though…
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Rich Earth
Young Treant
Ironbark Treant
Playful Panda
Tiger Cub
WORKERS
Rich Earth
NextHand
Forest’s Favor
Rampant Growth
Merfolk Prospector
Verdant Tree
Spore Shambler
Discard
Playful Panda
Young Treant
Ironbark Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tiger cub - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tiger Cub (2/2+A)
-
Elite: Cal, lvl 1 (3/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Murkwood Allies
Murkwood Allies
STARTING HAND
Forest’s Favor
Rampant Growth
Merfolk Prospector
Spore Shambler
Verdant Tree
WORKERS
Rich Earth
Rampant Growth
NextHand
Murkwood Allies
Forest’s Favor
Ironbark Treant
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
forest favor Cal - ($3)
Cal kills TD
mid cal, heals - ($1)
merfolk - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Merfolk Prospector (1/1+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Tiny Basilisk
Galina Glimmer
STARTING HAND
Murkwood Allies
Ironbark Treant
Forest’s Favor
Young Treant
Playful Panda
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
NextHand
Spore Shambler
Murkwood Allies
Tiger Cub (2/2+A)
Verdant Tree
Discard
Tiny Basilisk
Galina Glimmer
Murkwood Allies
Ironbark Treant
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
young treant, draw 1 - ($4)
tap merfolk - ($5)
Cal kills BI, takes 2
tech 1 - ($4)
hero’s hall - ($2)
playful panda - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Young Treant (0/2)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Cal, lvl 3, (4/3)+
- Merfolk Prospector (1/1)
- Playful panda (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Nature Reclaims
Nature Reclaims
STARTING HAND
Verdant Tree
Spore Shambler
Tiger Cub (2/2+A)
Murkwood Allies
Murkwood Allies
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
NextHand
Galina Glimmer
Ironbark Treant
Playful panda (2/2)
Merfolk Prospector (1/1)
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($8)
reshuffle, tech draw
tech 2 cards
Worker - ($7)
midori - ($5)
spore shambler - ($2)
rune to panda, trades with cadet - ($1)
Cal kills TD, takes 2, you draw
merfolk trades with Oni, Cal maxbands and heals
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2+A)
-
Elite:
-
Scavenger: Spore Shambler (1/2)+
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 5, (5/6)+
- Midori, lvl 1 (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmm, double NR sounds right here with Newsman stuck at 5. wait for tech 2 one additional turna this.
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Might of Leaf and Claw
STARTING HAND
Tiny Basilisk
Ironbark Treant
Galina Glimmer
Merfolk Prospector (1/1)
Playful panda (2/2)
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
Ironbark Treant
NextHand
Tiger Cub (2/2+A)
Nature Reclaims
Nature Reclaims
Murkwood Allies
Discard
Tiny Basilisk
Playful panda (2/2)
Blooming Ancient
Might of Leaf and Claw
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tap shambler, pay resist, pop aven - ($8)
galina glimmer - ($7)
arg, wisp - ($5)
tech 2 growth - ($1)
Cal kills cadet, takes 3
merfolk - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2+A)
-
Elite: Wisp (1/1)
-
Scavenger: Galina Glimmer (2/2)
-
Technician: Merfolk Prospector (1/1)
-
Lookout:
In Play:
- Cal, lvl 5, (5/3)+
- Arg, lvl 1, (1/3)
- Spore Shambler (0/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Stampede
STARTING HAND
Nature Reclaims
Tiger Cub (2/2+A)
Murkwood Allies
Nature Reclaims
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
Ironbark Treant
NextHand
Tiny Basilisk
Murkwood Allies
Blooming Ancient
Murkwood Allies
Tech 2 card(s)
Get Paid - ($10)
Galina gold - ($12)
Tap merfolk - ($13)
midori - ($11)
nature reclaims x2, trash garrisons and nature reclaims’ - ($7)
max Arg, water elemental - ($3)
tap arg, pay resist, pop aven - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2)
-
Elite: Wisp (1/1)
-
Scavenger: Spore Shambler (0/1)
-
Technician: Water Elemental (3/3)
-
Lookout:
In Play:
- Arg, lvl 1, (1/5)
- Midori lvl 1, (2/3)
- Galina Glimmer (2/2)
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
Oooof, well that’s a draw…
MMM1 Game 9 Player 1, Turn 7
P1 Blue vs P2 Green
Starting Hand
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Scribe, Hallucination
Free Speech, Spectral Flagbearer
Drill Sergeant, Flagstone Garrison
Scribe, Flagstone Garrison
Overeager Cadet x2
Boot Camp x2
Main:
- Drill Sergeant, Quince mirror copies (5)
- Onimaru (3)
-
Boot Camp YT, draw 1 (2)
-
Boot Camp WE, draw 1 (1)
- Overeager Cadet, DS+2
- Spectral Flagbearer, DS+2 (0)
- Quince kills Elite, takes 1
- TD kills Spore Shambler, you get 1g
- Mirror DS breaks tech2, your base to 18
- Give a rune to OC, he kills Midori, Oni to level 3
- Give a rune to BI, he kills Merfolk, takes 1
- Newsman kills Galina, takes 2
- give two runes to fresh OC
Workers
Lawful Search, Jail, Porkhand Magistrate, Bluecoat Musketeer
-
-
Patrol as below
- Discard 2 Draw 2 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tower HP: 4
In Patrol:
-
Squad Leader: Overeager Cadet (4/4+1armor, ++)
-
Elite:
-
Scavenger:
-
Technician: Spectral Flagbearer (2/2, invites Arg buffs)
-
Lookout:
In Play:
- Quince (1/4 lvl 5)
- Reputable Newsman (2/4 blocking 5, ++)
- Mirror Drill Sergeant (3/3)
- Actual Drill Sergeant (3/3)
- Onimaru (2/3 lvl 3)
- Traffic Director (1/1)
- Building Inspector (3/2, ++)
- Overeager Cadet (3/1, +)
- 2x trashed garrison
Economy Info:
Cards:
Gold:
End of Turn Hand
Scribe
Arrest
Hallucination
Manufactured Truth
End of Turn Discard
My Thoughts
Well I should be able to go ham, especially if I draw the other Boot Camp, and if I don’t, I spose if I get Free Speech I do that? Try to break the tech2? seems doable. Teching another Scribe (I need cycling) and Hallucination (good use of Boot Camp)
…
Nice, got the other Boot Camp, I drop SF and I can kill all but Arg and WE as attackers, AND break the tech 2. Super solid, love it
eh, thought i had a last good turn. guess not…lol
[b]P2T7[/b]
StartingHand Workers
STARTING HAND
Murkwood Allies
Murkwood Allies
Tiny Basilisk
Blooming Ancient
WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
Ironbark Treant
Tiny Basilisk
NextHand
Might of Leaf and Claw
Blooming Ancient
Playful panda (2/2)
Tiger Cub (2/2+A)
Stampede
Discard
Spore Shambler (0/1)
Merfolk Prospector (1/1)
Galina Glimmer (2/2)
Murkwood Allies
Blooming Ancient
Murkwood Allies
Tech 0 card(s)
Get Paid + float - ($12)
scav gold - ($13)
rebuild tech 2, base to 18
max Cal - ($7)
break HH, build tower - ($4)
worker - ($3)
Float ($3)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Young Treant (1/3+A)+
-
Elite: Arg, lvl 1, (2/5)
-
Scavenger: Cal lvl 5 (4/5)
-
Technician: Water Elemental (4/4)+
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
It definitely felt devastating but I also kinda have critical mass on board already so that helps
MMM1 Game 9 Player 1, Turn 8
P1 Blue vs P2 Green
Starting Hand
Scribe
Arrest
Hallucination
Manufactured Truth
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Air Hammer, Drill Sergeant
Scribe, Hallucination
Free Speech, Spectral Flagbearer
Drill Sergeant, Flagstone Garrison
Scribe, Flagstone Garrison
Overeager Cadet x2
Boot Camp x2
Main:
- Scribe, DS+2 draw 1 (6)
- Mirror DS kills YT, takes 2
- OC and SF trade with Cala, you get 1g, Oni midbands
- Spectral Aven, DS+2 (4)
- Mirror DS gives a rune to Newsman
-
Manufactured Truth, Newsman is just a bird spreading his wings, he’s always been a bird, we let him fly free (3)
- “Aven” swoops down and kills Arg, Oni to level 7
-
Hallucination, WE is an illusion (1)
- Mirror DS gives other rune to pop WE, you draw 1
- Maxband Oni (0)
- Real DS hits your base to 13
- DS moves two runes to BI, hits your base to 8
- Oni, TD, Quince, buff OC hit your base to -3, GGWP!
GG! I have one more chance to turn this around!
1 Like