[MMM1] Game 9: P1 Blue (Frozenstorm) vs P2 Green (Codexnewb)

Very close games here! GL HF @codexnewb

MMM1 Game 9 Player 1, Turn 1

P1 Blue vs P2 Green

Starting Hand

Manufactured Truth
Building Inspector
Jail
Bluecoat Musketeer
Arrest

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Oni (2)
  • Building Inspector (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Onimaru (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Spectral Aven
Traffic Director
Reputable Newsman
Porkhand Magistrate
Lawful Search

End of Turn Discard
My Thoughts

Finally I get BI to start! I spose we’ll see whether next turn is advisable to tower or not, I suspect it will be though…


[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Rich Earth
Young Treant
Ironbark Treant
Playful Panda
Tiger Cub


WORKERS
Rich Earth


NextHand

Forest’s Favor
Rampant Growth
Merfolk Prospector
Verdant Tree
Spore Shambler


Discard

Playful Panda
Young Treant
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tiger cub - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite: Cal, lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

MMM1 Game 9 Player 1, Turn 2

P1 Blue vs P2 Green

Starting Hand

Spectral Aven
Traffic Director
Reputable Newsman
Porkhand Magistrate
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Boot Camp x2


Main:

  • Oni kills SQL
  • Traffic Director (4)
  • Tower (1)
  • Worker (0)
Workers

Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Traffic Director (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/1 lvl 1)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Arrest
Lawful Search
Reputable Newsman
Jail
Manufactured Truth

End of Turn Discard
My Thoughts

I think I go Boot Camp in anticipation of CN trying to fast tech, plan to play the tech1 next turn…


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Forest’s Favor
Rampant Growth
Merfolk Prospector
Spore Shambler
Verdant Tree


WORKERS
Rich Earth
Rampant Growth


NextHand

Murkwood Allies
Forest’s Favor
Ironbark Treant
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
forest favor Cal - ($3)
Cal kills TD
mid cal, heals - ($1)
merfolk - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (4/5)+

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

MMM1 Game 9 Player 1, Turn 3

P1 Blue vs P2 Green

Starting Hand

Arrest
Lawful Search
Reputable Newsman
Jail
Manufactured Truth
Boot Camp (LS)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet x2
Boot Camp x2


Main:

  • Lawful Search, check that hand out, draw 1 (5)
  • Reputable Newsman, blocking 5 (3)
  • Tech1 (2)
  • Worker (1)
Workers

Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Reputable Newsman (0/3 blocking 5)
  • :target: Lookout:

In Play:

  • Onimaru (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Boot Camp
Spectral Aven
Traffic Director
Overeager Cadet
Lawful Search

End of Turn Discard
My Thoughts

I think LS to see what the plan is here makes sense, so let’s check it out. Teching 2x OC

Murkwood eh? I could block it and effectively stop it. I spose that’s a decent play, so sure, let’s do that. Damn Oni why you so expensive to level lol…


[b]P2T3[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Galina Glimmer


STARTING HAND
Murkwood Allies
Ironbark Treant
Forest’s Favor
Young Treant
Playful Panda


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor


NextHand

Spore Shambler
Murkwood Allies
Tiger Cub (2/2+A)
Verdant Tree


Discard

Tiny Basilisk
Galina Glimmer
Murkwood Allies
Ironbark Treant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
young treant, draw 1 - ($4)
tap merfolk - ($5)
Cal kills BI, takes 2
tech 1 - ($4)
hero’s hall - ($2)
playful panda - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (4/3)+
  • Merfolk Prospector (1/1)
  • Playful panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

MMM1 Game 9 Player 1, Turn 4

P1 Blue vs P2 Green

Starting Hand

Boot Camp
Spectral Aven
Traffic Director
Overeager Cadet
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Flagstone Garrison
Overeager Cadet x2
Boot Camp x2


Main:

  • Boot Camp Newsman, draw 1 (7)
  • Boot Camp Newsman, draw 1 (6)
  • Overeager Cadet
  • Traffic Director (5)
  • Oni kills your wisp, you rs draw 1
  • Worker (4)
  • Tech 2 Peace (0)
Workers

Lawful Search, Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • Onimaru (2/1 lvl 1)
  • Reputable Newsman (2/5 blocking 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Overeager Cadet
Manufactured Truth
Spectral Aven
Flagstone Garrison

End of Turn Discard
My Thoughts

Missed the 50/50 to get another Cadet, darn… Oh well


[b]P2T4[/b]
Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Verdant Tree
Spore Shambler
Tiger Cub (2/2+A)
Murkwood Allies
Murkwood Allies


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree


NextHand

Galina Glimmer
Ironbark Treant
Playful panda (2/2)
Merfolk Prospector (1/1)
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($8)
reshuffle, tech draw
tech 2 cards
Worker - ($7)
midori - ($5)
spore shambler - ($2)
rune to panda, trades with cadet - ($1)
Cal kills TD, takes 2, you draw
merfolk trades with Oni, Cal maxbands and heals

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler (1/2)+
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (5/6)+
  • Midori, lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmm, double NR sounds right here with Newsman stuck at 5. wait for tech 2 one additional turna this.

MMM1 Game 9 Player 1, Turn 5

P1 Blue vs P2 Green

Starting Hand

Overeager Cadet
Manufactured Truth
Spectral Aven
Flagstone Garrison
Building Inspector
Boot Camp (OC)
Arrest (Aven)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Flagstone Garrison
Scribe, Flagstone Garrison
Overeager Cadet x2
Boot Camp x2


Main:

  • Flagstone Garrison (5)
  • Overeager Cadet, draw 1
  • Quince (3)
  • Spectral Aven (1)
  • Manufactured Truth, Newsman is Aven
  • “Aven” kills Midori, Quince midbands
Workers

Lawful Search, Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Mirror Illusion (0/1)
  • :exhaust: Technician:
  • :target: Lookout: Spectral Aven (2/2)

In Play:

  • Quince (1/4 lvl 3)
  • Reputable Newsman (2/5 blocking 5)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Scribe
Boot Camp
Flagstone Garrison
Overeager Cadet
Boot Camp

End of Turn Discard
My Thoughts

Kill Midori? I think so


[b]P2T5[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Tiny Basilisk
Ironbark Treant
Galina Glimmer
Merfolk Prospector (1/1)
Playful panda (2/2)


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
Ironbark Treant


NextHand

Tiger Cub (2/2+A)
Nature Reclaims
Nature Reclaims
Murkwood Allies


Discard

Tiny Basilisk
Playful panda (2/2)
Blooming Ancient
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tap shambler, pay resist, pop aven - ($8)
galina glimmer - ($7)
arg, wisp - ($5)
tech 2 growth - ($1)
Cal kills cadet, takes 3
merfolk - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Galina Glimmer (2/2)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (5/3)+
  • Arg, lvl 1, (1/3)
  • Spore Shambler (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

MMM1 Game 9 Player 1, Turn 6

P1 Blue vs P2 Green

Starting Hand

Scribe
Boot Camp
Flagstone Garrison
Overeager Cadet
Boot Camp
TD + BI (OC)
DS + Arrest (BI)
MTruth + Aven (TD)
FS + SF (Aven, ughhhhh bottom deck OC for real?)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Free Speech, Spectral Flagbearer
Drill Sergeant, Flagstone Garrison
Scribe, Flagstone Garrison
Overeager Cadet x2
Boot Camp x2


Main:

  • Flagstone Garrison (5)
  • Overeager Cadet, draw 2
  • Building Inspector, draw 2 (4)
  • Traffic Director, draw 1 rs draw 1 (3)
  • Spectral Aven, draw 2 (1)
  • Manufactured Truth, Newsman is still an Aven (0)
  • “Aven” kills Cala, Quince maxbands
Workers

Lawful Search, Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 7 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite: Building Inspector (1+1/1)
  • :pspig: Scavenger: Mirror Illusion (0/1)
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout: Spectral Aven (2/2)

In Play:

  • Quince (1/5 lvl 5)
  • Reputable Newsman (2/5 blocking 5)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Overeager Cadet
Spectral Flagbearer
Boot Camp
Manufactured Truth
Drill Sergeant

End of Turn Discard
My Thoughts

I think getting to Free Speech is likely, so we tech that and hope to dig it up yea?

Ugh, didn’t get to it, but did get to Aven, sooo… I guess I make that play? Kill Cala to eliminate all the resist and just hope maxband Quince is good enough to battle?? This feels pretty lost, that Prospector + FF turn 2 hand was really tough…


[b]P2T6[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Stampede


STARTING HAND
Nature Reclaims
Tiger Cub (2/2+A)
Murkwood Allies
Nature Reclaims


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
Ironbark Treant


NextHand

Tiny Basilisk
Murkwood Allies
Blooming Ancient
Murkwood Allies


Tech 2 card(s)
Get Paid - ($10)
Galina gold - ($12)
Tap merfolk - ($13)
midori - ($11)
nature reclaims x2, trash garrisons and nature reclaims’ - ($7)
max Arg, water elemental - ($3)
tap arg, pay resist, pop aven - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Spore Shambler (0/1)
  • :pschip: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • Arg, lvl 1, (1/5)
  • Midori lvl 1, (2/3)
  • Galina Glimmer (2/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
1 Like

Oooof, well that’s a draw…

MMM1 Game 9 Player 1, Turn 7

P1 Blue vs P2 Green

Starting Hand

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Hallucination
Free Speech, Spectral Flagbearer
Drill Sergeant, Flagstone Garrison
Scribe, Flagstone Garrison
Overeager Cadet x2
Boot Camp x2


Main:

  • Drill Sergeant, Quince mirror copies (5)
  • Onimaru (3)
  • Boot Camp YT, draw 1 (2)
  • Boot Camp WE, draw 1 (1)
  • Overeager Cadet, DS+2
  • Spectral Flagbearer, DS+2 (0)
  • Quince kills Elite, takes 1
  • TD kills Spore Shambler, you get 1g
  • Mirror DS breaks tech2, your base to 18
  • Give a rune to OC, he kills Midori, Oni to level 3
  • Give a rune to BI, he kills Merfolk, takes 1
  • Newsman kills Galina, takes 2
  • give two runes to fresh OC
Workers

Lawful Search, Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (4/4+1armor, ++)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Spectral Flagbearer (2/2, invites Arg buffs)
  • :target: Lookout:

In Play:

  • Quince (1/4 lvl 5)
  • Reputable Newsman (2/4 blocking 5, ++)
  • Mirror Drill Sergeant (3/3)
  • Actual Drill Sergeant (3/3)
  • Onimaru (2/3 lvl 3)
  • Traffic Director (1/1)
  • Building Inspector (3/2, ++)
  • Overeager Cadet (3/1, +)
  • 2x trashed garrison

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Scribe
Arrest
Hallucination
Manufactured Truth

End of Turn Discard
My Thoughts

Well I should be able to go ham, especially if I draw the other Boot Camp, and if I don’t, I spose if I get Free Speech I do that? Try to break the tech2? seems doable. Teching another Scribe (I need cycling) and Hallucination (good use of Boot Camp)

Nice, got the other Boot Camp, I drop SF and I can kill all but Arg and WE as attackers, AND break the tech 2. Super solid, love it


eh, thought i had a last good turn. guess not…lol

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Murkwood Allies
Murkwood Allies
Tiny Basilisk
Blooming Ancient


WORKERS
Rich Earth
Rampant Growth
Forest’s Favor
Verdant Tree
Ironbark Treant
Tiny Basilisk


NextHand

Might of Leaf and Claw
Blooming Ancient
Playful panda (2/2)
Tiger Cub (2/2+A)
Stampede


Discard

Spore Shambler (0/1)
Merfolk Prospector (1/1)
Galina Glimmer (2/2)
Murkwood Allies
Blooming Ancient
Murkwood Allies


Tech 0 card(s)
Get Paid + float - ($12)
scav gold - ($13)
rebuild tech 2, base to 18
max Cal - ($7)
break HH, build tower - ($4)
worker - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (1/3+A)+
  • :psfist: Elite: Arg, lvl 1, (2/5)
  • :ps_: Scavenger: Cal lvl 5 (4/5)
  • :pschip: Technician: Water Elemental (4/4)+
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 11

It definitely felt devastating but I also kinda have critical mass on board already so that helps :slight_smile:

MMM1 Game 9 Player 1, Turn 8

P1 Blue vs P2 Green

Starting Hand

Scribe
Arrest
Hallucination
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Air Hammer, Drill Sergeant
Scribe, Hallucination
Free Speech, Spectral Flagbearer
Drill Sergeant, Flagstone Garrison
Scribe, Flagstone Garrison
Overeager Cadet x2
Boot Camp x2


Main:

  • Scribe, DS+2 draw 1 (6)
  • Mirror DS kills YT, takes 2
  • OC and SF trade with Cala, you get 1g, Oni midbands
  • Spectral Aven, DS+2 (4)
  • Mirror DS gives a rune to Newsman
  • Manufactured Truth, Newsman is just a bird spreading his wings, he’s always been a bird, we let him fly free (3)
  • “Aven” swoops down and kills Arg, Oni to level 7
  • Hallucination, WE is an illusion (1)
  • Mirror DS gives other rune to pop WE, you draw 1
  • Maxband Oni (0)
  • Real DS hits your base to 13
  • DS moves two runes to BI, hits your base to 8
  • Oni, TD, Quince, buff OC hit your base to -3, GGWP!

GG! I have one more chance to turn this around!

1 Like