Tech StartingHand Workers
Flagstone Spy (Scribe draw)
Tech 2 card(s)
Get Paid + float - ($9)
Scribe, I draw - ($7)
Quince to maxband - ($3)
Flagstone Spy, copied by Mirror - ($0)
Mirror Spy invisibly hits your tech 2, I steal your floating gold and look at your hand - ($1)
Worker - ($0)
Discard 2, draw 4
Squad Leader: Traffic Director (1/1A)
Scavenger: Scribe (1/3)
Lookout: Spectral Aven (2/2)
- Quince lvl 5 (1/5)
- Flagstone Spy (3/3)
- Mirror copy of Flagstone Spy (3/3)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
I’m teching Elite Training to allow my mostly 3/3 units to stand up to HolyTispon’s current and future (well, technically Past :P) 4 HP units. Also getting a 2nd Air Hammer over a 2nd Spy, since the latter seems easier to counter.
With that out of the way, let’s get the Scribe draw and see what happens!
Hmm, Spy opens up some interesting options. In fact, with HolyTispon floating 1, I can make a Mirror Spy and still afford a worker by stealing! That’s pretty neat. I’ll hit his tech 2 for a chance to break it next turn.
No tech 2’s in HolyTispon’s hand yet, though he might draw into them with Temporal Research. The more urgent thing, though, is stopping him from killing Quince to get rid of my fake Spy. I guess I’ll just chump block with Scribe and Director, since he can’t afford to bounce/trash both of them.
I expect he’ll bounce one guy, kill another, and build a tower. Then I’ll probably play and mirror-copy an Air Hammer, while breaking his tech 2 to keep him off effective air blocking.