News Shop
Events Chat

[MMM1] Game 8: P1 Blue (Frozenstorm) vs P2 Green (Codexnewb)

Still P1’s game it seems, though that game 7 felt a lot closer. This game’s looking rough already too lol… GL HF @codexnewb!

MMM1 Game 8 Player 1, Turn 1

P1 Blue vs P2 Green

Starting Hand

Arrest
Porkhand Magistrate
Reputable Newsman
Lawful Search
Jail

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Oni (2)
  • Worker (1)
Workers

Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Onimaru (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Traffic Director
Building Inspector

End of Turn Discard
My Thoughts

Really tough opening hand…


[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Merfolk Prospector
Young Treant
Tiger Cub
Ironbark Treant
Verdant Tree


WORKERS
Ironbark Treant


NextHand

Spore Shambler
Rich Earth
Forest’s Favor
Playful Panda
Rampant Growth


Discard

Young Treant
Tiger Cub
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
merfolk prospector - ($3)
Cal - ($1)
tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite: Cal, lvl 1, (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

tempted to drop Cal, but honestly, not safe with arrest.

what’s the cost of a Cal kill? max oni with TD down?

let’s put her in Elite to force arrest and trade. build tech 1 as well while i can.

MMM1 Game 8 Player 1, Turn 2

P1 Blue vs P2 Green

Starting Hand

Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Traffic Director
Building Inspector

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Brave Knight


Main:

  • Oni kills SQL
  • Building Inspector (5)
  • Tower (2)
  • Worker (1)
  • Tech1 (0)
Workers

Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Building Inspector (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Traffic Director
Brave Knight
Jail
Arrest
Reputable Newsman

End of Turn Discard
My Thoughts

Well at least no Panda or Tiger Cub…


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Spore Shambler
Playful Panda
Rampant Growth
Forest’s Favor
Rich Earth


WORKERS
Ironbark Treant
Rich Earth


NextHand

Tiger Cub
Forest’s Favor
Playful Panda (2/2)
Verdant Tree
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
forest favor Cal, kill BI - ($3)
mid cal, heals - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (4/5)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmm, risk the arrest here? i dont think so. let’s go FF for Cal, and tech up next turn.

MMM1 Game 8 Player 1, Turn 3

P1 Blue vs P2 Green

Starting Hand

Traffic Director
Brave Knight
Jail
Arrest
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet x2
Scribe, Brave Knight


Main:

  • Oni hits your tech1 to 2hp
  • Brave Knight (3)
  • Reputable Newsman, blocking 2 (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Brave Knight (3+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/2 lvl 1)
  • Reputable Newsman (0/3 blocking 2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Scribe
Lawful Search
Spectral Aven
Manufactured Truth

End of Turn Discard
My Thoughts

Probably next turn I tech up, but possibly I play for board w/ Oni, so I’m going to tech 2x OC for right now. Next turn probably Garrison + DS. That’s a phat Cala… possible CN maxbands and tries for a quick Feral Strike, though too short on gold to really pull that off effectively.


[b]P2T3[/b]
Tech StartingHand Workers

TECH
Galina Glimmer
Dinosize


STARTING HAND
Verdant Tree
Rampant Growth
Forest’s Favor
Tiger Cub
Playful Panda (2/2)


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Blooming Ancient
Young Treant
Spore Shambler
Blooming Ancient
Merfolk Prospector


Discard

Rampant Growth
Verdant Tree
Playful Panda (2/2)
Galina Glimmer
Dinosize


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech two growth - ($3)
tiger cub - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Cal, lvl 3, (4/5)+
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

Note your tech1 on 2hp

MMM1 Game 8 Player 1, Turn 4

P1 Blue vs P2 Green

Starting Hand

Scribe
Lawful Search
Spectral Aven
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Flagstone Garrison
Overeager Cadet x2
Scribe, Brave Knight


Main:

  • BK kills Cub, takes 2
  • Scribe, rs Draw 1 (5)
  • Worker (4)
  • Tech 2 Peace (0)
Workers

Lawful Search, Jail, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Brave Knight (3+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/2 lvl 1)
  • Reputable Newsman (0/3 blocking 2)
  • Scribe (1/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Building Inspector
Traffic Director
Drill Sergeant
Overeager Cadet
Flagstone Garrison

End of Turn Discard
My Thoughts

Well can’t really get anything cool done by trying to go Aggro, could kill cala and maxband Oni but that doesn’t do me a great deal of good most likely. Better to just take the free cub kill and tech up. Going a little riskier w/ DS + Garrison, I mean I’m 5/7 to be fine on the RS so not too worried and sets up a great next turn. I also think I risk just patrolling BK, as it doesn’t seem at all likely the tech was Polymorph on that first tech (which is what’s in hand).


[b]P2T4[/b]
Tech StartingHand Workers

TECH
Blooming Elm
Blooming Elm


STARTING HAND
Young Treant
Blooming Ancient
Merfolk Prospector
Blooming Ancient
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Dinosize
Young Treant
Galina Glimmer
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($9)
blooming ancient - ($5)
blooming ancient, rune - ($1)
merfolk, 2 runes - ($0)
rune shuffle

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (4/4+A)+++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cal, lvl 3, (4/5)+
  • :target: Lookout:

In Play:

  • Blooming Ancient (2/4)
  • Blooming Ancient (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

double ancient skip worker, or single sncient, arg, unit.

3 runes each, but one has way more threat on the board.

let’s go the former.

Yikes the double BA, first teched and drawn just in time…

MMM1 Game 8 Player 1, Turn 5

P1 Blue vs P2 Green

Starting Hand

Building Inspector
Traffic Director
Drill Sergeant
Overeager Cadet
Flagstone Garrison
OC (DS)
MTruth (rs OC)
Aven (OC2)
Dreamscape (BI)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dreamscape, Macciatus, the Whisperer
Drill Sergeant, Flagstone Garrison
Overeager Cadet x2
Scribe, Brave Knight


Main:

  • Flagstone Garrison (5)
  • Drill Sergeant, draw 1 (2)
  • Overeager Cadet, rs draw 1 DS+1
  • Overeager Cadet, draw 1 DS+1
  • Building Inspector, draw 1 DS+1 (1)
  • Tech Lab Truth, breaks tower, base to 18 (0)
  • Give two runes to BK, it kills MP, BK back to my hand
  • Give a rune to Scribe, it suicides cala
  • Oni trades with Cala, levels fizzle all around, you draw 1
Workers

Lawful Search, Jail, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 5 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • TechLab HP: 4 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite: Reputable Newsman (0+1/3 blocking 2)
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Drill Sergeant (3/3)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Arrest
Macciatus, the Whisperer
Spectral Aven
Brave Knight
Manufactured Truth

End of Turn Discard
My Thoughts

This feels pretty tight, I think I want to try to go dreamscape + macciatus… feels a little risky but I’m not totally sure how better to proceed so we try it I guess?


[b]P2T5[/b]
Tech StartingHand Workers

TECH
Nature Reclaims
Might of Leaf and Claw


STARTING HAND
Tiger Cub
Galina Glimmer
Dinosize
Young Treant
Verdant Tree
Blooming Elm


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Verdant Tree


NextHand

Blooming Elm
Playful Panda (2/2)
Rampant Growth
Spore Shambler


Discard

Merfolk Prospector
Nature Reclaims
Might of Leaf and Claw
Dinosize
Tiger Cub


Tech 2 card(s)
Get Paid - ($8)
tech draw
young treant, draw 1, 2 runes - ($6)
blooming elm, pay inspecteor cost - ($2)
galina, 2 runes - ($1)
worker - ($0)
all runes to BA #1
BA #1 kills sql OEC, overpower and kill BI, takes 3
all runes to BA #2
BA #2 kills newsman and scav OEC, takes 2
rune shuffle

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (6/6) [+4r]
  • :target: Lookout:

In Play:

  • Blooming Elm: 4HP
  • BA #1 (2/1) [3 dmg]
  • BA #2 (2/2) [2 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

tech draw VT…40% for an Elm if i drop YT first. do i do it?

if i dont, i can drop arg, wisp, YT, Galina, and midori for 10 runes

i think YT first makes most sense. BE is worth it, and i still get 2 runes.


yes! got it. let’s clear patrol and rune shuffle. BE helps recover from that a little at least…

@Nekoatl this dreamscape is for you man! I definitely wanted it here!

MMM1 Game 8 Player 1, Turn 6

P1 Blue vs P2 Green

Starting Hand

Arrest
Macciatus, the Whisperer
Spectral Aven
Brave Knight
Manufactured Truth
Scribe (techn)
TD (Macci)
Dreamscape (TD)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Flagstone Garrison
Dreamscape, Macciatus, the Whisperer
Drill Sergeant, Flagstone Garrison
Overeager Cadet x2
Scribe, Brave Knight


Main:

  • Macciatus, the Whisperer, draw 1 DS+1 (7)
  • Traffic Director, DS+1 draw 1 (6)
  • Quince (4)
  • Dreamscape, nothing is real (1)
  • Throw a rune at Galina and healthier Ancient (they should be 2hp and 3hp I think, I don’t have tower anymore), they both pop
  • DS kills YT
  • Worker (0)
Workers

Brave Knight, Lawful Search, Jail, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • TechLab HP: 4 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mirror Illusion (1/2)
  • :target: Lookout:

In Play:

  • Quince (1/3 lvl 1)
  • Dreamscape (channeling)
  • Drill Sergeant (4/4)
  • Macciatus, the Whisperer (4/4)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Flagstone Garrison
Spectral Flagbearer
Overeager Cadet
Spectral Aven
Reputable Newsman

End of Turn Discard
My Thoughts

Okay, the techn and scav really help here, as long as there’s no behind the ferns we’re good XD


3 Likes

assuming galina pops first, then BA? it affects the reshuffle, etc…

1 Like

Yep, no BA in the reshuffle please XD

Also I don’t have a tower anymore, so the BAs should have been on 2 and 3hp I think

got it! ill give BA one more health then.

not looking good. so tough as P2 in these matchups.

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Polymorph: Squirrel
Polymorph: Squirrel


STARTING HAND
Blooming Elm
Playful Panda (2/2)
Rampant Growth
Spore Shambler
Galina Glimmer (6/6) [+4r]


WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Verdant Tree


NextHand

Might of Leaf and Claw
Tiger Cub
Dinosize
Merfolk Prospector
Nature Reclaims


Discard

BA #2 (2/2) [2 dmg]
Young Treant (0/2+A)
Spore Shambler
Blooming Elm
Rampant Growth
Polymorph: Squirrel
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($9)
add health to BA from mistake with tower
galina to discard
reshuffle, tech draw 1
BA/YT to discard
tech 2 cards
arg, wisp, 2 runes - ($7)
mid cal, rune - ($3)
galina glimmer, rune - ($2)
playful panda, 2 runes - ($0)
BA kills TD, overpower to kill mirror, you draw, takes 2 (4 dmg total)
tap Elm, rune to Cal

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 1 (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Galina (2/2)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Blooming Elm: 4HP
  • BA (8/6) [+6r, 4 dmg]
  • Cal, lvl 3 (4/5)+ resist 1 to all units
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

All those units are illusions so they will die from the targeting of receiving the runes XD Shall I assume BA will keep the runes then?

ahh, that’s right. sounds good. BA has 6 runes, no one else has runes.

1 Like

Good deal. P2 definitely struggles to stop the P1 from safely setting engine up. I think this is probably GG full lockup, but maybe I didn’t think of something?

MMM1 Game 8 Player 1, Turn 7

P1 Blue vs P2 Green

Starting Hand

Flagstone Garrison
Spectral Flagbearer
Overeager Cadet
Spectral Aven
Reputable Newsman
Arrest

Events of Turn:


Upkeep:

  • Get Gold (9)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Spectral Flagbearer
Spectral Flagbearer, Flagstone Garrison
Dreamscape, Macciatus, the Whisperer
Drill Sergeant, Flagstone Garrison
Overeager Cadet x2
Scribe, Brave Knight


Main:

  • Flagstone Garrison (6)
  • Overeager Cadet, DS+1 draw 2
  • Reputable Newsman, blocking 2, DS+1 draw 2 (4)
  • Overeager Cadet, DS+1 rs draw 2
  • Macciatus, kills Arg, Quince midbands
  • Quince kills Lookout
  • Pay resist to pop Galina and scav with two DS runes, you draw 1 and get 1g (2)
  • DS kills Cala, takes 4, Quince maxbands
  • Spectral Flagbearer, DS+1 draw 1 (1)
  • Building Inspector, DS+1 nothing to draw (0)
  • Pop BA and Panda with those two runes
Workers

Brave Knight, Lawful Search, Jail, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • TechLab HP: 4 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Spectral Flagbearer (3/3 loves Elm buffs)
  • :exhaust: Technician: Overeager Cadet (3/3)
  • :target: Lookout:

In Play:

  • Quince (1/5 lvl 1)
  • Dreamscape (channeling)
  • Drill Sergeant (5/1, +)
  • Macciatus, the Whisperer (4/3)
  • Building Inspector (2/2)
  • Reputable Newsman (1/4 blocking 2)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Spectral Flagbearer
Manufactured Truth
Traffic Director
Spectral Aven
Scribe

End of Turn Discard
My Thoughts

This should be game, I have full setup, nothing to attack with MoLaC, best case techn is the one BA out of 8… should be in great shape


ill gg it there. nothing to do.

i thought the tech 2 rush was a good idea actually, not sure what else to change up there. maybe trade Cal with BK that first turn?

1 Like

Kill the BK Turn 3? Not a terrible idea for sure, you’re probably prompting Art of War and risking an Arrest (or MTruth if you go lookout) to break your tech2, but if you keep the tech2 you’re probably able to beat the Art of War in a base race or out-engine it if they slow-play with tech breaks or smacking the BAs or something.

Definitely lucky to get BAx2 + MP in the T4 hand though, probably not getting that well set up every time

I’ll start game 9 on monday, have a great weekend!

1 Like