Traffic Director
Brave Knight
Jail
Arrest
Reputable Newsman
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet x2
Scribe, Brave Knight
Main:
Oni hits your tech1 to 2hp
Brave Knight (3)
Reputable Newsman, blocking 2 (1)
Worker (0)
Workers
Bluecoat Musketeer, Porkhand Magistrate
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader:
Elite: Brave Knight (3+1/3)
Scavenger:
Technician:
Lookout:
In Play:
Onimaru (2/2 lvl 1)
Reputable Newsman (0/3 blocking 2)
Economy Info:
Cards:
Hand: 4
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Scribe
Lawful Search
Spectral Aven
Manufactured Truth
End of Turn Discard
My Thoughts
Probably next turn I tech up, but possibly I play for board w/ Oni, so I’m going to tech 2x OC for right now. Next turn probably Garrison + DS. That’s a phat Cala… possible CN maxbands and tries for a quick Feral Strike, though too short on gold to really pull that off effectively.
Building Inspector
Traffic Director
Drill Sergeant
Overeager Cadet
Flagstone Garrison
End of Turn Discard
My Thoughts
Well can’t really get anything cool done by trying to go Aggro, could kill cala and maxband Oni but that doesn’t do me a great deal of good most likely. Better to just take the free cub kill and tech up. Going a little riskier w/ DS + Garrison, I mean I’m 5/7 to be fine on the RS so not too worried and sets up a great next turn. I also think I risk just patrolling BK, as it doesn’t seem at all likely the tech was Polymorph on that first tech (which is what’s in hand).
Arrest
Macciatus, the Whisperer
Spectral Aven
Brave Knight
Manufactured Truth
End of Turn Discard
My Thoughts
This feels pretty tight, I think I want to try to go dreamscape + macciatus… feels a little risky but I’m not totally sure how better to proceed so we try it I guess?
not looking good. so tough as P2 in these matchups.
[b]P2T6[/b]
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Polymorph: Squirrel
STARTING HAND
Blooming Elm
Playful Panda (2/2)
Rampant Growth
Spore Shambler
Galina Glimmer (6/6) [+4r]
WORKERS
Ironbark Treant
Rich Earth
Forest’s Favor
Verdant Tree
NextHand
Might of Leaf and Claw
Tiger Cub
Dinosize
Merfolk Prospector
Nature Reclaims
Discard
BA #2 (2/2) [2 dmg]
Young Treant (0/2+A)
Spore Shambler
Blooming Elm
Rampant Growth
Polymorph: Squirrel
Polymorph: Squirrel
Tech 2 card(s)
Get Paid - ($9)
add health to BA from mistake with tower
galina to discard
reshuffle, tech draw 1
BA/YT to discard
tech 2 cards
arg, wisp, 2 runes - ($7)
mid cal, rune - ($3)
galina glimmer, rune - ($2)
playful panda, 2 runes - ($0)
BA kills TD, overpower to kill mirror, you draw, takes 2 (4 dmg total)
tap Elm, rune to Cal
Good deal. P2 definitely struggles to stop the P1 from safely setting engine up. I think this is probably GG full lockup, but maybe I didn’t think of something?
Kill the BK Turn 3? Not a terrible idea for sure, you’re probably prompting Art of War and risking an Arrest (or MTruth if you go lookout) to break your tech2, but if you keep the tech2 you’re probably able to beat the Art of War in a base race or out-engine it if they slow-play with tech breaks or smacking the BAs or something.
Definitely lucky to get BAx2 + MP in the T4 hand though, probably not getting that well set up every time
I’ll start game 9 on monday, have a great weekend!