It was bound to happen at some point @FrozenStorm , I got a Vandy & Friends opening
Btw, feel free to start our CAMS match as well =b
T1:
Gold (4)
Worker (3)
Vandy, Jav & Haunt say hi ()
It was bound to happen at some point @FrozenStorm , I got a Vandy & Friends opening
Btw, feel free to start our CAMS match as well =b
T1:
Gold (4)
Worker (3)
Vandy, Jav & Haunt say hi ()
Yep, this is going to be rough I expect GL HF
[details=Starting Hand]
Grappling Hook
Aged Sensei
Snapback
Safe Attacking
Smoker
[/details]
###Upkeep:
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
[details=Workers]
Safe Attacking
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Fox Viper
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Savior Monk
[/details]
[details=End of Turn Discard]
Smoker
Snapback
Grappling Hook
[/details]
T2:
Gold (5)
Worker (4)
Sensei deteriorates due to being too damn old
L3 Vandy + Javelin + Haunt > Rook, Vandy Maxbands, doom Javelineer (2)
Heroes Hall ()
dc2 d1 rs d3
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Other - 3/3 DOOMED Jav , 4/5 Max Vandy
Buildings:
Base: 20
Heroes Hall : 4
Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 5
Discard: 0
H: playd / det jan rog StW
W: arch rog
T: bcz
[details=Starting Hand]
Fox Viper
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Savior Monk
[/details]
###Upkeep:
[details=All Teched Cards]
Inverse Power Ninja, Speed of the Fox
[/details]
###Main:
[details=Workers]
Fox Viper, Safe Attacking
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Grappling Hook
Snapback
Sensei’s Advice
Morningstar Flagbearer
Speed of the Fox
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
So do I gamble that you didn’t tech and draw Nether Drain or Shadow Blade? I can:
T3 maxband Rook incoming?!?!?
T3:
Gold (6)
Worker (5)
Garth (3)
Vandy > Savior
Imp, don’t bother me number 3 ()
dc2 d4
Patrol:
Leader: 2/2A Imp
Elite:
Scavenger:
Technician: 1/3 L1 Garth
Lookout:
Other - 4/3 Max Vandy
Buildings:
Base: 20
Heroes Hall : 4
Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 1
Discard: 5
H: playd / bcz sum
W: arch rog BC
T: grasp lord
Negative on the Rook instamax
[details=Starting Hand]
Grappling Hook
Snapback
Sensei’s Advice (discard)
Morningstar Flagbearer
Speed of the Fox
Aged Sensei (techn)
[/details]
###Upkeep:
[details=All Teched Cards]
Training Grounds x2
Inverse Power Ninja, Speed of the Fox
[/details]
###Main:
[details=Workers]
Aged Sensei, Fox Viper, Safe Attacking
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Smoker
Fox Primus
Inverse Power Ninja
Savior Monk
Snapback
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
T7:
Gold (7)
Worker (6)
Tech I (5)
L4 Orpal & Imp > Rook, Garth to L3 (2)
+Skele (1)
Haunt
dc2 d1 rs d3
Patrol:
Leader: 1/1A Skele
Elite:
Scavenger:
Technician:
Lookout:
Other - 2/2 L4 Orpal, 2/2 Imp , 1/3 L3 Garth , 1/1 Haunt
Buildings:
Base: 20
Tech I : 5
Heroes Hall : 4
Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 6
Discard: 0
H: playd / det stw
W: arch rog BC det
T: hoodie stone
That’s some double double time right there
[details=Starting Hand]
Smoker
Fox Primus
Inverse Power Ninja
Savior Monk
Snapback
Morningstar Flagbearer (techn)
[/details]
###Upkeep:
[details=All Teched Cards]
Mind Parry Monk, Martial Mastery
Training Grounds x2
Inverse Power Ninja, Speed of the Fox
[/details]
###Main:
[details=Workers]
Fox Primus, Aged Sensei, Fox Viper, Safe Attacking
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Sensei’s Advice
Training Grounds
Grappling Hook
Training Grounds
Speed of the Fox
[/details]
[details=End of Turn Discard]
Mind Parry Monk
Martial Mastery
Morningstar Flagbearer
Snapback
Smoker
[/details]
T14:
Gold +F (9)
Boosted Executioner eats Savior (4)
Necro II ()
Haunt your Tech II to 4
dc3 d5
Patrol:
Leader: 2/2A Imp
Elite:
Scavenger: 2/2 L4 Orpal
Technician: 3/3 Executioner
Lookout:
Other - 1/3 L3 Garth , 1/1 Haunt , 1/1 Skele
Buildings:
Base: 20
Tech I : 5
Necro II : 5
Heroes Hall : 4
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 1
Discard: 5
H: playd / grave stw stone
W: arch rog BC det
T: zmondz
Okie dokie
[details=Starting Hand]
Sensei’s Advice
Training Grounds
Grappling Hook
Training Grounds
Speed of the Fox
Snapback (techn)
[/details]
###Upkeep:
[details=All Teched Cards]
Fox’s Den Students, Rambasa Twins
Mind Parry Monk, Martial Mastery
Training Grounds x2
Inverse Power Ninja, Speed of the Fox
[/details]
###Main:
[details=Workers]
Sensei’s Advice, Fox Primus, Aged Sensei, Fox Viper, Safe Attacking
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Savior Monk
Smoker
Mind Parry Monk
Martial Mastery
Morningstar Flagbearer
[/details]
[details=End of Turn Discard]
Fox’s Den Students
Rambasa Twins
Snapback
Speed of the Fox
Grappling Hook
[/details]
T14:
Gold +F (9)
Vandy (7)
Summon Skeles, +2 Skeles (4)
Jav (3)
BC (1)
Haunt your base to 19
dc2 d1 rs d4
Patrol:
Leader: 3/3A Executioner
Elite:
Scavenger: 3/3 BC
Technician: 2/3 L1 Vandy
Lookout:
Other - 1/1 Haunt , 1/1 Skele , 1/1 Skele, 1/1 Skele, 1/1 Jav
Buildings:
Base: 20
Tech I : 5
Necro II : 5
Heroes Hall : 4
Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 8
Discard: 0
H: playd / grave stw stone
W: arch rog BC det
T: plague Lordz
I’m going to start this turn off by killing your patrol zone and then martial mastery, what’s your next hand including technician draw
Teching fds and earthquake, ipn dies pre reshuffle so I can draw her earlier to worker, discarding flagbearer, rs draw is
Speed of the Fox
Grappling Hook
Graveyard
Zarramonde
Skeletal Lord
Doom Grasp
Plague Lord
I suppose you have so many skeletons, you’ll probably end up drawing a ton of stuff anyway…
[details=Starting Hand]
Savior Monk
Smoker
Mind Parry Monk
Martial Mastery
Morningstar Flagbearer (discard)
Speed of the Fox
Grappling Hook (rs MM draw)
[/details]
###Upkeep:
[details=All Teched Cards]
Fox’s Den Students, Earthquake
Fox’s Den Students, Rambasa Twins
Mind Parry Monk, Martial Mastery
Training Grounds x2
Inverse Power Ninja, Speed of the Fox
[/details]
###Main:
[details=Workers]
Sensei’s Advice, Fox Primus, Aged Sensei, Fox Viper, Safe Attacking
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Inverse Power Ninja
Earthquake
Snapback
Rambasa Twins
[/details]
[details=End of Turn Discard]
Martial Mastery
Grappling Hook
Speed of the Fox
[/details]
T28:
Gold +F (9)
Garth +Skele (6)
Skeletal Lord (3)
Exaust my 5 Skeles, summon Exodia
Oops, wrong game, summon Zarramonde instead, nuke a Worker
Graveyard (1)
Haunt = Smoker
dc3 d5
Patrol:
Leader: 3/3A Skeletal Lord
Elite:
Scavenger: 1/3 L1 Garth
Technician: 11/11 Zarramonde
Lookout:
Other - 2/2 Skele , 2/2 Jav , 2/2 Skele , 2/2 Skele , 2/2 Skele
Buildings:
Base: 20
Tech I : 5
Necro II : 5
Heroes Hall : 4
Graveyard [ Haunt / / ]: 3
Economy:
Workers: 8
Spare gold: 1
Hand: 5
Deck: 3
Discard: 7
H: playd / listed above
W: arch rog BC det
T: carrion Curse necromancer
LMAO I totally forgot about that whole play tech 3 things Skeletal Lord does… I was wondering like wtf why do you have Zarra in hand…
I think I have this pretty locked down? I’m not sure how that Graveyard was supposed to help
[details=Starting Hand]
Inverse Power Ninja
Earthquake
Snapback
Rambasa Twins
Fox’s Den Students
Morningstar Flagbearer (sets draw)
[/details]
###Upkeep:
[details=All Teched Cards]
Earthquake, Sparring Partner
Fox’s Den Students, Earthquake
Fox’s Den Students, Rambasa Twins
Mind Parry Monk, Martial Mastery
Training Grounds x2
Inverse Power Ninja, Speed of the Fox
[/details]
###Main:
[details=Workers]
Inverse Power Ninja, Sensei’s Advice, Fox Primus, Aged Sensei, Fox Viper, Safe Attacking
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Fox’s Den Students
Snapback
Morningstar Flagbearer
Earthquake
Speed of the Fox
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
This looks totally over, good lulz to lay the Zarra down but he’s not getting anything done here besides be a big body…
Yep, that’s gg. Wanted to see if Skeletal Lord was viable, possibly as P2, but not here
Yea, I think you likely would have had me, if you’d gone for your usual Abom or TerrasQ gameplan. On to the next game to find out!