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[MMM1] GAME 7: P1 Akiata (Green) vs P2 Codexnewb (Purple)

Best of luck!

Matchup spreadsheet is here.

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Merfolk Prospector
Playful Panda
Young Treant
Forest’s Favor


WORKERS
Verdant Tree


NextHand

Tiger Cub
Ironbark Treant
Spore Shambler
Rampant Growth
Rich Earth


Discard

Forest’s Favor
Merfolk Prospector
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

@Codexnewb’s turn!

GLHF!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Tinkerer
Plasmodium
Fading Argonaut
Temporal Research
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Nullcraft
Time Spiral
Battle Suits
Neo Plexus


Discard

Tinkerer
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
plasmodium - ($2)
fargo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (2/3+A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmo ***

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Centaur
Huntress


STARTING HAND
Spore Shambler
Tiger Cub
Rich Earth
Ironbark Treant
Rampant Growth


WORKERS
Verdant Tree
Ironbark Treant


NextHand

Forest’s Favor
Rich Earth
Huntress
Merfolk Prospector
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Construct Tech I building - ($4)
Summon Calamandra Moss (2/3) - ($2)
Cal casts Rampant Growth on Playful Panda - ($0)
Panda (now 4/2+AA) kills Fargo, no damage after armour.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Calamandra Moss (2/3)
  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Plasmo + Fargo is a strong start! I’ll take Huntress this game as Nullcraft was a bit of a pain last game. And I think I want Centaur to take on Plasmodium.

I’m expecting Seer’s to help Plasmo along again… So codexnewb will wanna play Battle Suits… hrmm.

@Codexnewb’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Time Spiral
Battle Suits
Neo Plexus
Nullcraft


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Seer
Hardened Mox
Seer


Tech 2 card(s)
Get Paid - ($6)
plasmo fades
Worker - ($5)
battle suits - ($3)
neo - ($1)
tech 1 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmo **
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

let’s go same as last time and see what happens. tech 1 should be safe this way.

P1T3


Tech StartingHand Workers

TECH
Galina Glimmer
Potent Basilisk


STARTING HAND
Spore Shambler
Forest’s Favor
Merfolk Prospector
Rich Earth
Huntress


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth


NextHand

Centaur
Young Treant
Tiger Cub


Discard

Forest’s Favor
Spore Shambler
Galina Glimmer
Potent Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal casts Forest’s Favor on herself - ($3)
Play Huntress (3/3, Anti-Air, Sparkshot) - ($1)
Play Merfolk Prospector (1/1) - ($0)
Cal (now 3/4) kills SQL Neo Plexus, takes 3 damage.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Playful Panda (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3, Anti-Air, Sparkshot)
  • :target: Lookout:

In Play:

  • :exhaust: L1 - Calamandra Moss (4/1, +, 3 damage)
  • Wisp (0/1)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bit of a gamble to leave Cal on 1 hit point, will we see Nullcraft come out next turn? But still, this feels like a good opportunity to get out in front with some bodies on the board, so I’ll just hope Cal survives, and if not, I don’t think it’s the end of the world.

Also not sure about playing Merfolk Prospector. But there’s a very good chance it’ll survive, and I’ll end up profiting, so I’ll play it. It might also end up being a cheap way to dispatch a patrolling Seer.

@Codexnewb’s turn!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Tricycloid
Tricycloid


STARTING HAND
Hardened Mox
Seer
Seer


WORKERS
Forgotten Fighter
Time Spiral
Hardened Mox


NextHand

Nullcraft
Temporal Research


Discard

Neo Plexus
Tricycloid
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
plasmo fades
Worker - ($6)
seer, plasmo arrives - ($5)
vir - ($3)
peak
seer - ($2)
plasmo kills panda

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (3/1+A)
  • :psfist: Elite: Vir lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Plasmo (4/2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

wow, that was risky given nullcraft. lucky i didnt have it. next hand, maybe prynn, temporal research, tech 2. we’ll see.

betewen tech draw and temp research, im looking at a reshuffle. i should be able to tech more tech 2 cards in, so wall up next turn, looking at a loaded hand turn after with multiple options.

also, i think L1 Cal with rune is 3/1 right now.

1 Like

Yep, right you are.

P1T4


Tech StartingHand Workers

TECH
Feral Strike
Murkwood Allies


STARTING HAND
Tiger Cub
Young Treant
Centaur
Rampant Growth


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Tiger Cub


NextHand

Rampant Growth
Forest’s Favor
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Young Treant (0/2, Can’t attack), I draw 1 - ($4)
Cal casts Rampant Growth on Huntress - ($2)
Midband Cal, healing - ($0)
Merfolk Prospector finds a shiny - ($1)
Huntress (now 5/3+AA) kills SQL Seer. Takes 1 damage after armour. Sparkshot hits Vir.
Cal (now 4/5) kills Vir, takes 3 damage, maxbands, heals.

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young Treant (0+1/2, Can’t attack)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Calamandra Moss (5/6, +)
  • :exhaust: Merfolk Prospector (1/1)
  • :exhaust: Huntress (3/2, Anti-Air, Sparkshot, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Opportunity here with Rampant Growth to pull ahead on the board, rather than teching up, so I’ll go for that. Cal looking threatening now maxband with a +1/+1, so puttingi n a couple of her spells and we’ll see what the dealer slings my way.


Ah. Hmm. Well, that is a hand I suppose. :slight_smile:

@Codexnewb’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Temporal Research
Nullcraft
Fargo (2/3+A)***
Tinkerer


WORKERS
Forgotten Fighter
Time Spiral
Hardened Mox
Tinkerer


NextHand

Now!
Tricycloid
Fargo (2/3+A)***
Neo Plexus
Now!


Tech 2 card(s)
Get Paid + float - ($10)
prynn - ($8)
temporal research, draw 2 - ($6)
worker - ($5)
tech 2 present - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn lvl 1 (1/3+A)****
  • :psfist: Elite:
  • :ps_: Scavenger: Plasmo (4/2)
  • :pschip: Technician:
  • :target: Lookout: Seer (3/1)

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

that was unexpected…well, just have to tech up and hope T2 survives.

P1T5


Tech StartingHand Workers

TECH
Potent Basilisk
Tyrannosaurus Rex


STARTING HAND
Rampant Growth
Potent Basilisk
Forest’s Favor


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Tiger Cub
Potent Basilisk


NextHand

Spore Shambler
Feral Strike


Discard

Rampant Growth
Forest’s Favor
Potent Basilisk
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Cal casts Rampant Growth on the Wisp - ($6)
Cal casts Forest’s Favor on Huntress - ($4)
Begin constucting Tech II … BALANCE! - ($0)
Huntress (now 4/3) kills Prynn, levels fizzle, takes 1 damage.
Wisp (now 2/3) trades with Plasmodium, you gain $1.
Merfolk Prospector trades with Seer.
Cal breaks your Tech II building, your base to 18.

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2, Can’t attack, Resist 1)
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Calamandra Moss (5/6, +)
  • :exhaust: Huntress (4/2, Anti-Air, Sparkshot, +, 2 damage, Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Just the right cards to clear Green’s board here, and squeeze in a tech break. Cal’s going to be a real handful here.

@Codexnewb’s turn!

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Warp Gate Disciple


STARTING HAND
Now!
Now!
Fargo (2/3+A)***
Tricycloid
Neo Plexus


WORKERS
Forgotten Fighter
Time Spiral
Hardened Mox
Tinkerer
temporal research


NextHand

Seer
now
Nullcraft
Tricycloid


Discard

Plasmo (4/2)
Seer (3/1)
Tricycloid
Now!
Temporal Distortion
Warp Gate Disciple


Tech 2 card(s)
Get Paid + float - ($10)
rebuild tech 2, base to 18
scav gold - ($11)
tower - ($8)
vir - ($6)
peak
pay to swap - ($5)
worker - ($4)
neo - ($2)
fargo - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Vir lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

okay, well let’s line up the next hand and hope for no PT yet. i have a feeling im about to get wrecked by feral strike…

I’m off camping for the next 4 days and likely without access to the intertron. Was going to get a turn in this morning but it seems unlikely now.

no worries. have fun!

Back - thanks for waiting!

P1T6


Tech StartingHand Workers

TECH
Wandering Mimic
Dothram Horselord <-- look who figured out who to strike through text. Weeeeooooeeewww.
Ferocity

STARTING HAND
Feral Strike
Spore Shambler


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Tiger Cub
Potent Basilisk
Spore Shambler


NextHand

Murkwood Allies
Playful Panda (2/2+A)


Discard

Rampant Growth
Forest’s Favor
Potent Basilisk
Tyrannosaurus Rex
Feral Strike
:exhaust: Huntress (4/2, Anti-Air, Sparkshot, +, 2 damage, Resist 1)
Wandering Mimic
Ferocity

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Cal casts a boosted Feral Strike. Putting 2 Dothram Horselords from my codex into play - ($0)
Huntress trades with Fargo.
Cal kills Vir, takes 3 damage, levels fizzle, you draw a card.

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dothram Horselord (6/5+A, Overpower, Resist 1)
  • :psfist: Elite: Young Treant (0+1/2, Can’t attack, Resist 1)
  • :ps_: Scavenger:
  • :pschip: Technician: Dothram Horselord (6/5, Overpower, Resist 1)
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Calamandra Moss (5/3, +, 3 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Gee, woulda been nice to have a Potent Basilisk in my codex to pull out here.

Horserlords seem a little risky here… but I’m hoping a max Cal keeps me in front on total ATK. We shall see!

@Codexnewb’s turn!

Mmm, I’m afraid you can’t tech in a card and fetch it from your codex.

without looking at your tech choices, im fine with you updating what you tech in, etc… let me know once you’ve updated the tech choice and ill post my turn based on the current board.

Thanks @Bomber678 - I’ve edited my Tech choice to something more … you know… valid. A bit of analysis paralysis with Feral Strike there and manage to get muddled.

@codexnewb - your turn.

sounds good! we’ve got ourselves a game here!

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Vortoss Emblem


STARTING HAND
now
Seer
Tricycloid
Nullcraft
Seer (3/1)


WORKERS
Forgotten Fighter
Time Spiral
Hardened Mox
Tinkerer
temporal research


NextHand

Warp Gate Disciple
Plasmo (4/2)
Tricycloid


Discard

now
Neo Plexus (3/2)
Seer (3/1)
Nullcraft
Temporal Distortion
Vortoss Emblem


Tech 2 card(s)
Get Paid - ($10)
reshuffle, draw card
tricycloid - ($5)
seer, add rune to tri (4) - ($4)
seer, add rune to tri (5) - ($3)
geiger - ($1)
NOW Seer - ($0)
Seer/Neo trade with sql horselord
Tri pings your tech two with 2 runes
Tri uses 3 final runes to kill Cal, Geiger midbands
On your upkeep, remaining Horselord will transfer to me since I have 8 attack and you have 6.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger lvl 3 (2/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

oh my gosh, can’t believe i survived this round. maybe i can pull this off after all?

Wow - huge turn! I have only managed to muster a paper patrol for you to rip through - I think you might have this one!

P1T7


StartingHand Workers

STARTING HAND
Playful Panda (2/2+A)
Murkwood Allies


WORKERS
Verdant Tree
Ironbark Treant
Rich Earth
Tiger Cub
Potent Basilisk
Spore Shambler


NextHand

Galina Glimmer
Centaur
Forest’s Favor


Tech 0 card(s)
Get Paid - ($10)
Skip worker
Summon and maxband Argagarg Garg (1/5) - ($4)
A Wisp (0/1), and Water Elemental (3/3, Anti-air) arrive along with Arg.
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($2)
Summon Master Midori (2/3) - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A, Anti-air)
  • :psfist: Elite: Young Treant (0+1/2, Can’t attack)
  • :ps_: Scavenger: L5 - Argagarg Garg (1/5)
  • :pschip: Technician: Master Midori (2/3)
  • :target: Lookout: Wisp (0/1, Resist 1)

In Play:

  • :exhaust: Playful Panda (2/2)
  • Wisp (0/1)
  • Loyalty currently in question - Dothram Horselord (6/5, Overpower, Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, I did think the Horselords were a little risky. Shoulda maybe thought a bit harder about it! :grimacing: Clever play from Codexnewb to grab one - definitely swung the tide of the game here.

@Codexnewb’s turn!

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Plasmo (4/2)
Warp Gate Disciple
Tricycloid
Plasmo


WORKERS
Forgotten Fighter
Time Spiral
Hardened Mox
Tinkerer
temporal research


NextHand

Seer (3/1)
Seer (3/1)
now
Now!
fargo


Tech 0 card(s)
Get Paid - ($10)
gladly receive loyalty of horselord
vir - ($8)
peak
pay to swap - ($7)
Horselord kill WE, Overpower 2 to Midori
Tri kill treant
Geiger kills Midori, sparkshot wisp
…geiger max, heals
…flikr Tri
Seer runs into Arg
Tri remove 2 runes, kill Arg, Vir to lvl 3
Tri remove last rune, ping tech 2 to 2 hp
Temporal Distortion, Tri to hand, Hyperion to field - ($5)
Hype breaks tech 1, your base to 18, draw 1
vir peak at new card
replay Tri from hand - ($0)
Tri remove 2 runes, break tech 2, your base to 16
Tri remove last rune, ping base to 15
Horselord will stay here on my side for now.

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir, lvl 3, (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger lvl 5 (3/4)
  • Horselord (6/2)
  • Hype (5/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, i lucked out, but ill take it.