Spose it’s my turn to start now eh? GL HF @codexnewb let’s see how P1 favored things really are!
MMM1 Game 6 Player 1, Turn 1
P1 Blue vs P2 Green
Starting Hand
Traffic Director
Arrest
Reputable Newsman
Spectral Aven
Jail
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Oni (2)
- Traffic Director (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Traffic Director (1/1+1armor)
-
Elite:
-
Scavenger: Onimaru (2/3 lvl 1)
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Lawful Search
End of Turn Discard
My Thoughts
Okay my turn to be aggressive? let’s try it! I should probably review my P1 games to figure out what I did well
if i can get just 1 of these 5, ill be happy.
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Ironbark Treant
Tiger Cub
Merfolk Prospector
Verdant Tree
Young Treant
WORKERS
Tiger Cub
NextHand
Forest’s Favor
Rampant Growth
Spore Shambler
Playful Panda
Discard
Young Treant
Verdant Tree
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
ironbark treant - ($1)
merfolk prospector - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: IBT (1/2+AAA)
-
Elite:
-
Scavenger:
-
Technician: MP (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Rampant Growth
Spore Shambler
Forest’s Favor
Playful Panda
WORKERS
Tiger Cub
Forest’s Favor
NextHand
Tiny Basilisk
Verdant Tree
Playful Panda
Rich Earth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tap merfolk - ($6)
tech 1 - ($4)
spore shambler - ($1)
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Spore Shambler (2/3+A)++
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Quick question: The traffic director dies from injuries when it reverts at end of turn, yeah? Is that after your discard/draw phase?
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@Bryce_The_Rice I’m 90% sure it’s before I discard draw, but open to the alternative
MMM1 Game 6 Player 1, Turn 3
P1 Blue vs P2 Green
Starting Hand
(redrew)
Spectral Aven
Brave Knight
Overeager Cadet
Lawful Search
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet, Scribe
Brave Knight, Overeager Cadet
Main:
-
Midband Oni, kill Shambler (3)
- Overeager Cadet
- Spectral Aven (1)
- Inspector trades with Prospector
- Worker (0)
Workers
Brave Knight, Bluecoat Musketeer, Jail
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Spectral Aven (2/2)
In Play:
- Onimaru (3/2 lvl 5)
- Overeager Cadet (2/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Reputable Newsman
Arrest
Porkhand Magistrate
End of Turn Discard
My Thoughts
Kill stuff, make money XD I’m not sure if saving a card and 2g is worth skipping Aven, I think since I’m drawing into MTruth its worth it to put down, but I’m not totally sold on that so /shrug
My reasoning for it is based on the rulings for ephemeral, chameleon lizzo, and bloodrage ogre, which take place after discard/draw.
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hmm, good point. nothing in the rulebook is clearing it up for me either, but the rules thread has enough about “until end of your turn” including the draw/discard step (not just “end of main phase”) that suggests you’re right Bomber.
So I should not have rs’d TD into my deck it seems.
@codexnewb you want me to redo my t3 hand with the TD buried?
1 Like
Edited my turn properly, I ended up drawing OC and Aven anyway, had to worker something different though. Carry on!
1 Like
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Galina Glimmer
STARTING HAND
Rich Earth
Playful Panda
Verdant Tree
Tiny Basilisk
WORKERS
Tiger Cub
Forest’s Favor
Rich Earth
NextHand
Rampant Growth
Tiny Basilisk
Young Treant
IBT
Discard
Spore Shambler (2/3+A)++
MP (1/1)
Playful Panda
Verdant Tree
Blooming Ancient
Galina Glimmer
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tiny Basilisk - ($5)
mid Cal - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Playing with fire but you didn’t get burned, lucky you no Mtruth in hand XD
MMM1 Game 6 Player 1, Turn 4
P1 Blue vs P2 Green
Starting Hand
Reputable Newsman
Arrest
Porkhand Magistrate
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Flagstone Garrison, Drill Sergeant
Overeager Cadet, Scribe
Brave Knight, Overeager Cadet
Main:
-
Maxband Oni, kill Cala, levels fizzle (4)
- OC trades with Tiny B
- Aven pings your tech1 to 3hp
- Reputable Newsman Blocking 2 (2)
- Hero’s Hall (0)
- skip worker
Workers
Brave Knight, Bluecoat Musketeer, Jail
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru (4/2 lvl 8)
- Soldier (1/1)
- Soldier (1/1)
- Soldier (1/1)
- Reputable Newsman (0/3 blocking 2)
- Spectral Aven (2/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Manufactured Truth
Building Inspector
Traffic Director
Scribe
End of Turn Discard
My Thoughts
Ooof if only I had MTRuth! Would make for a big kill here and techup here… Oh well. I think I still take the kill and board clear, make a HH so I can bigby if needed to stash Garrison, work from there
lol, yeah…
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Artisan Mantis
STARTING HAND
Young Treant
Tiny Basilisk
Rampant Growth
IBT
WORKERS
Tiger Cub
Forest’s Favor
Rich Earth
NextHand
MP (1/1)
Blooming Ancient
Young Treant
Spore Shambler (2/3+A)++
Playful Panda
Tech 2 card(s)
Get Paid + float - ($9)
tiny basilsik - ($7)
tech 2 growth - ($3)
tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Tiny Basilisk (1/2)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Growth)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Lol, I’ll just GG right there.
1 Like
GG WP, I’ll start the next one tomorrow
1 Like