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[MMM1] Game 6: P1 Blue (Frozenstorm) vs P2 Green (Codexnewb)

Spose it’s my turn to start now eh? GL HF @codexnewb let’s see how P1 favored things really are!

MMM1 Game 6 Player 1, Turn 1

P1 Blue vs P2 Green

Starting Hand

Traffic Director
Arrest
Reputable Newsman
Spectral Aven
Jail

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Oni (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Onimaru (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Building Inspector
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Lawful Search

End of Turn Discard
My Thoughts

Okay my turn to be aggressive? let’s try it! I should probably review my P1 games to figure out what I did well


if i can get just 1 of these 5, ill be happy.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Ironbark Treant
Tiger Cub
Merfolk Prospector
Verdant Tree
Young Treant


WORKERS
Tiger Cub


NextHand

Forest’s Favor
Rampant Growth
Spore Shambler
Playful Panda


Discard

Young Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
ironbark treant - ($1)
merfolk prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: IBT (1/2+AAA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: MP (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

MMM1 Game 6 Player 1, Turn 2

P1 Blue vs P2 Green

Starting Hand

Building Inspector
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Brave Knight, Overeager Cadet


Main:

  • Manufactured Truth, TD is Ironbark (4)
  • "Ironbark" and Oni kill Ironbark
  • Building Inspector (3)
  • Worker (2)
  • Tech 1 (1)
Workers

Bluecoat Musketeer, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Arrest
Spectral Aven
Overeager Cadet
Porkhand Magistrate

End of Turn Discard
My Thoughts

I think killing IBT makes sense here, leaves me minus a card but up a gold in trade, that should be okay


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Rampant Growth
Spore Shambler
Forest’s Favor
Playful Panda


WORKERS
Tiger Cub
Forest’s Favor


NextHand

Tiny Basilisk
Verdant Tree
Playful Panda
Rich Earth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tap merfolk - ($6)
tech 1 - ($4)
spore shambler - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3+A)++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • MP (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Quick question: The traffic director dies from injuries when it reverts at end of turn, yeah? Is that after your discard/draw phase?

1 Like

@Bomber678 I’m 90% sure it’s before I discard draw, but open to the alternative

MMM1 Game 6 Player 1, Turn 3

P1 Blue vs P2 Green

Starting Hand

(redrew)
Spectral Aven
Brave Knight
Overeager Cadet
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Scribe
Brave Knight, Overeager Cadet


Main:

  • Midband Oni, kill Shambler (3)
  • Overeager Cadet
  • Spectral Aven (1)
  • Inspector trades with Prospector
  • Worker (0)
Workers

Brave Knight, Bluecoat Musketeer, Jail

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Spectral Aven (2/2)

In Play:

  • Onimaru (3/2 lvl 5)
  • Overeager Cadet (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Reputable Newsman
Arrest
Porkhand Magistrate

End of Turn Discard
My Thoughts

Kill stuff, make money XD I’m not sure if saving a card and 2g is worth skipping Aven, I think since I’m drawing into MTruth its worth it to put down, but I’m not totally sold on that so /shrug


My reasoning for it is based on the rulings for ephemeral, chameleon lizzo, and bloodrage ogre, which take place after discard/draw.

1 Like

hmm, good point. nothing in the rulebook is clearing it up for me either, but the rules thread has enough about “until end of your turn” including the draw/discard step (not just “end of main phase”) that suggests you’re right Bomber.

So I should not have rs’d TD into my deck it seems.

@codexnewb you want me to redo my t3 hand with the TD buried?

1 Like

Edited my turn properly, I ended up drawing OC and Aven anyway, had to worker something different though. Carry on!

1 Like
[b]P2T3[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Galina Glimmer


STARTING HAND
Rich Earth
Playful Panda
Verdant Tree
Tiny Basilisk


WORKERS
Tiger Cub
Forest’s Favor
Rich Earth


NextHand

Rampant Growth
Tiny Basilisk
Young Treant
IBT


Discard

Spore Shambler (2/3+A)++
MP (1/1)
Playful Panda
Verdant Tree
Blooming Ancient
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tiny Basilisk - ($5)
mid Cal - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

Playing with fire but you didn’t get burned, lucky you no Mtruth in hand XD

MMM1 Game 6 Player 1, Turn 4

P1 Blue vs P2 Green

Starting Hand

Reputable Newsman
Arrest
Porkhand Magistrate

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Drill Sergeant
Overeager Cadet, Scribe
Brave Knight, Overeager Cadet


Main:

  • Maxband Oni, kill Cala, levels fizzle (4)
  • OC trades with Tiny B
  • Aven pings your tech1 to 3hp
  • Reputable Newsman Blocking 2 (2)
  • Hero’s Hall (0)
  • skip worker
Workers

Brave Knight, Bluecoat Musketeer, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (4/2 lvl 8)
  • Soldier (1/1)
  • Soldier (1/1)
  • Soldier (1/1)
  • Reputable Newsman (0/3 blocking 2)
  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Manufactured Truth
Building Inspector
Traffic Director
Scribe

End of Turn Discard
My Thoughts

Ooof if only I had MTRuth! Would make for a big kill here and techup here… Oh well. I think I still take the kill and board clear, make a HH so I can bigby if needed to stash Garrison, work from there


lol, yeah…

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Artisan Mantis


STARTING HAND
Young Treant
Tiny Basilisk
Rampant Growth
IBT


WORKERS
Tiger Cub
Forest’s Favor
Rich Earth


NextHand

MP (1/1)
Blooming Ancient
Young Treant
Spore Shambler (2/3+A)++
Playful Panda


Tech 2 card(s)
Get Paid + float - ($9)
tiny basilsik - ($7)
tech 2 growth - ($3)
tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

MMM1 Game 6 Player 1, Turn 5

P1 Blue vs P2 Green

Starting Hand

Manufactured Truth
Building Inspector
Traffic Director
Scribe

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Scribe
Flagstone Garrison, Drill Sergeant
Overeager Cadet, Scribe
Brave Knight, Overeager Cadet


Main:

  • Manufactured Truth, Soldier is a Basilisk (6)
  • Basilisks trade, you get 1g
  • Oni breaks tech2, your base to 18
  • Soldier and Aven break tech1, your base to 16
  • Worker (5)
  • Tech 2 Peace (1)
Workers

Traffic Director, Brave Knight, Bluecoat Musketeer, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (4/1 lvl 8)
  • Soldier (1/1)
  • Reputable Newsman (0/3 blocking 2)
  • Spectral Aven (2/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Porkhand Magistrate
Arrest
Flagstone Garrison
Overeager Cadet

End of Turn Discard
My Thoughts

Double tech kill, board wipe, winning


Lol, I’ll just GG right there.

1 Like

GG WP, I’ll start the next one tomorrow :slightly_smiling_face:

1 Like