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[MMM1] GAME 6: P1 Akiata (Green) vs P2 Codexnewb (Purple)

GLHF! Lets see if switching first player upsets the apple cart here.

The matchup spreadsheet is here.

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Rampant Growth
Merfolk Prospector
Forest’s Favor
Verdant Tree


WORKERS
Spore Shambler


NextHand

Playful Panda
Tiger Cub
Young Treant
Rich Earth
Ironbark Treant


Discard

Verdant Tree
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Merfolk Prospector (1/1) - ($2)
Summon Calamandra Moss (2/3) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Calamandra Moss (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

This is a very solid start for green.

@Codexnewb’s turn!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Plasmodium


WORKERS
Hardened Mox


NextHand

Neo Plexus
Battle Suits
Forgotten Fighter
Nullcraft
Fading Argonaut


Discard

Tinkerer
Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
plasmodium - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium ***

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

bummer split. let’s just float a grip of gold. NC next turn to deal with merfolk.

Apologies for the delay!

P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Ironbark Treant
Tiger Cub
Young Treant
Playful Panda
Rich Earth


WORKERS
Spore Shambler
Ironbark Treant


NextHand

Verdant Tree
Rich Earth
Centaur
Tiger Cub
Centaur


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Begin constructing Tech I building - ($3)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($1)
Merfolk Prospector finds a shiny - ($2)
Begin constructing Heroes’ Hall - ($0)
Calamandra kicks your base to 18.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L1 - Calamandra Moss (2/3)
  • :exhaust: Playful Panda (2/2)
  • :exhaust: Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So with a Heroes’ Hall, I can potentially get Arg out to dinosize a centaur for heavy overpower work. Let’s give that plan a try.

@Codexnewb’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Fading Argonaut
Battle Suits
Nullcraft
Forgotten Fighter
Neo Plexus


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Seer
Temporal Research
Seer


Tech 2 card(s)
Get Paid + float - ($8)
plasmo fades
Worker - ($7)
nullcraft, kill merfolk - ($5)
fargo - ($3)
battle suits - ($1)
tech 1 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3)***
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium **
  • Nullcraft

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well, nc for merfolk, let’s drop battle suits to ward away Cal, and then prynn/temporal research/seers for turn 3.

P1T3


Tech StartingHand Workers

TECH
Dinosize
Ferocity


STARTING HAND
Verdant Tree
Centaur
Tiger Cub
Centaur
Rich Earth


WORKERS
Spore Shambler
Ironbark Treant
Rich Earth


NextHand

Rampant Growth
Centaur
Forest’s Favor
Young Treant
Dinosize


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Centaur (3/4, Overpower) - ($2)
Midband Calamandra - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A, Resist 1)
  • :psfist: Elite: Playful Panda (2+1/2, Resist 1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 - Calamandra Moss (2/3)
  • Centaur (3/4, Overpower, Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Codexnewb’s turn!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Stewardess of the Undone
Tricycloid


STARTING HAND
Seer
Seer
Temporal Research
Tinkerer
Neo Plexus


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer


NextHand

Tricycloid
Tricycloid
Time Spiral


Tech 2 card(s)
Get Paid - ($7)
fargo fades, plasmo fades
vir, peak - ($5)
temporal research, 3 runes, draw 2 - ($3)
worker - ($2)
seer, add rune to fargo, 3 total - ($1)
seer, remove rune from plasmo, arrives - ($0)
fargo kills wisp
plasmo kills panda, takes 3
nullcraft pings Centaur

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium (4/1)
  • Nullcraft (1/1)
  • Fading Argonaut (3/3)***

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, temp research, double seer, vir out front to force some some lost health on max Cal. nullcraft ping centaur so NC can hopefully pick off centaur next turn. teching up next turn no matter what, so bring in double tricicyloid.

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Stampede


STARTING HAND
Rampant Growth
Young Treant
Forest’s Favor
Centaur
Dinosize


WORKERS
Spore Shambler
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

:exhaust: Merfolk Prospector (1/1)
Verdant Tree
Young Treant (0+1/2, Can’t Attack)
Ferocity
Tiger Cub


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Argagarg Garg (1/3), a Wisp (0/1) arrives - ($4)
Midband Argagarg Garg - ($2)
Cal casts Rampant Growth on Centaur - ($0)
Centaur (now, 5/3+AA) kills Vir.

  • Takes no damage after armour,
  • levels to Arg who maxbands,
  • Water Elemental (3/3, Anti-air) arrives,
  • Overpower kills Scavenger Seer, you gain a gold.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A, Anti-air, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1, Resist 1)
  • :pschip: Technician: L5 - Argagarg Garg (1/5)
  • :target: Lookout:

In Play:

  • L3 - Calamandra Moss (3/4)
  • :exhaust: Centaur (3/3, Overpower, Resist 1, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Here’s hoping Seer’s mean no SOTUs…

@Codexnewb’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Now!
Research & Development


STARTING HAND
Time Spiral
Tricycloid
Tricycloid


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Time Spiral


NextHand

Seer (3/1)
Temporal Research
Research & Development
Neo Plexus


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
fargo fades
Worker - ($8)
tech 2 present - ($4)
plasmodium trades with water elemental
geiger - ($2)
seer, fargo kill arg, geiger to mid
nullcraft pings Cal
max geiger, flikr fargo - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+A)**
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: geiger lvl 5, (3/4)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

odds are he doesnt have RG again. let’s bring in some Geiger spells planning on his survival.