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[MMM1] GAME 6: P1 Akiata (Green) vs P2 Codexnewb (Purple)

GLHF! Lets see if switching first player upsets the apple cart here.

The matchup spreadsheet is here.

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Rampant Growth
Merfolk Prospector
Forest’s Favor
Verdant Tree


WORKERS
Spore Shambler


NextHand

Playful Panda
Tiger Cub
Young Treant
Rich Earth
Ironbark Treant


Discard

Verdant Tree
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Merfolk Prospector (1/1) - ($2)
Summon Calamandra Moss (2/3) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Calamandra Moss (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

This is a very solid start for green.

@Codexnewb’s turn!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Time Spiral
Tinkerer
Temporal Research
Hardened Mox
Plasmodium


WORKERS
Hardened Mox


NextHand

Neo Plexus
Battle Suits
Forgotten Fighter
Nullcraft
Fading Argonaut


Discard

Tinkerer
Time Spiral
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
plasmodium - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium ***

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

bummer split. let’s just float a grip of gold. NC next turn to deal with merfolk.

Apologies for the delay!

P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Ironbark Treant
Tiger Cub
Young Treant
Playful Panda
Rich Earth


WORKERS
Spore Shambler
Ironbark Treant


NextHand

Verdant Tree
Rich Earth
Centaur
Tiger Cub
Centaur


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Begin constructing Tech I building - ($3)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($1)
Merfolk Prospector finds a shiny - ($2)
Begin constructing Heroes’ Hall - ($0)
Calamandra kicks your base to 18.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L1 - Calamandra Moss (2/3)
  • :exhaust: Playful Panda (2/2)
  • :exhaust: Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So with a Heroes’ Hall, I can potentially get Arg out to dinosize a centaur for heavy overpower work. Let’s give that plan a try.

@Codexnewb’s turn!

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Fading Argonaut
Battle Suits
Nullcraft
Forgotten Fighter
Neo Plexus


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Seer
Temporal Research
Seer


Tech 2 card(s)
Get Paid + float - ($8)
plasmo fades
Worker - ($7)
nullcraft, kill merfolk - ($5)
fargo - ($3)
battle suits - ($1)
tech 1 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3)***
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium **
  • Nullcraft

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well, nc for merfolk, let’s drop battle suits to ward away Cal, and then prynn/temporal research/seers for turn 3.

P1T3


Tech StartingHand Workers

TECH
Dinosize
Ferocity


STARTING HAND
Verdant Tree
Centaur
Tiger Cub
Centaur
Rich Earth


WORKERS
Spore Shambler
Ironbark Treant
Rich Earth


NextHand

Rampant Growth
Centaur
Forest’s Favor
Young Treant
Dinosize


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Centaur (3/4, Overpower) - ($2)
Midband Calamandra - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A, Resist 1)
  • :psfist: Elite: Playful Panda (2+1/2, Resist 1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 - Calamandra Moss (2/3)
  • Centaur (3/4, Overpower, Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Codexnewb’s turn!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Stewardess of the Undone
Tricycloid


STARTING HAND
Seer
Seer
Temporal Research
Tinkerer
Neo Plexus


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer


NextHand

Tricycloid
Tricycloid
Time Spiral


Tech 2 card(s)
Get Paid - ($7)
fargo fades, plasmo fades
vir, peak - ($5)
temporal research, 3 runes, draw 2 - ($3)
worker - ($2)
seer, add rune to fargo, 3 total - ($1)
seer, remove rune from plasmo, arrives - ($0)
fargo kills wisp
plasmo kills panda, takes 3
nullcraft pings Centaur

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium (4/1)
  • Nullcraft (1/1)
  • Fading Argonaut (3/3)***

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, temp research, double seer, vir out front to force some some lost health on max Cal. nullcraft ping centaur so NC can hopefully pick off centaur next turn. teching up next turn no matter what, so bring in double tricicyloid.

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Stampede


STARTING HAND
Rampant Growth
Young Treant
Forest’s Favor
Centaur
Dinosize


WORKERS
Spore Shambler
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

:exhaust: Merfolk Prospector (1/1)
Verdant Tree
Young Treant (0+1/2, Can’t Attack)
Ferocity
Tiger Cub


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Argagarg Garg (1/3), a Wisp (0/1) arrives - ($4)
Midband Argagarg Garg - ($2)
Cal casts Rampant Growth on Centaur - ($0)
Centaur (now, 5/3+AA) kills Vir.

  • Takes no damage after armour,
  • levels to Arg who maxbands,
  • Water Elemental (3/3, Anti-air) arrives,
  • Overpower kills Scavenger Seer, you gain a gold.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A, Anti-air, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1, Resist 1)
  • :pschip: Technician: L5 - Argagarg Garg (1/5)
  • :target: Lookout:

In Play:

  • L3 - Calamandra Moss (3/4)
  • :exhaust: Centaur (3/3, Overpower, Resist 1, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Here’s hoping Seer’s mean no SOTUs…

@Codexnewb’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Now!
Research & Development


STARTING HAND
Time Spiral
Tricycloid
Tricycloid


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Time Spiral


NextHand

Seer (3/1)
Temporal Research
Research & Development
Neo Plexus


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
fargo fades
Worker - ($8)
tech 2 present - ($4)
plasmodium trades with water elemental
geiger - ($2)
seer, fargo kill arg, geiger to mid
nullcraft pings Cal
max geiger, flikr fargo - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: geiger lvl 5, (3/4)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

odds are he doesnt have RG again. let’s bring in some Geiger spells planning on his survival.

P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
:exhaust: Merfolk Prospector (1/1)
Verdant Tree
Ferocity
Tiger Cub
Young Treant (0+1/2, Can’t Attack)
Stampede


WORKERS
Spore Shambler
Ironbark Treant
Rich Earth
Forest’s Favor


NextHand

Dinosize
Potent Basilisk
Centaur
Stampede
Rampant Growth


Tech 2 card(s)
Get Paid - ($8)
Skip worker
Begin constructing Tech II building… BALANCE! - ($4)
Cal casts Ferocity on Wisp and Centaur - ($2)
Maxband Calamandra, she heals - ($0)
Centaur swiftly, armour piercingly, kills Fargo.
Calamandra (now 4/5) kills Geiger, takes three damage, levels fizzle, you draw a card.

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A, Swift Strike, Armour Piercing, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 - Calamandra Moss (4/2, 3 damage)
  • :exhaust: Centaur (3/3, Overpower, Resist 1, 1 damage, Swift Strike)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ugh, well, not the greatest position. But I think keeping up on Tech mandatory here… and denying any Geiger shennanigans is also imperative, so let’s go with that!

@Codexnewb’s turn!

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Neo Plexus
Temporal Research
Seer (3/1)
Research & Development
Now!


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research


NextHand

NOW
Seer (3/1)
Tricycloid
Fading Argonaut (3/3+A)**
Plasmodium (4/1)


Tech 2 card(s)
Get Paid - ($9)
tech draw
vir, peak - ($7)
pay to swap - ($6)
tricycloid - ($1)
worker - ($0)
remove 2 runes, ping Cal to death, vir to lvl 3
nullcraft pings tech 2
remove final rune, ping tech 2 down to 3

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir, lvl 3, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: tricycloid (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

im going to risk it that they dont have wandering mimic right now.

P1T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Stampede


STARTING HAND
Rampant Growth
Potent Basilisk
Centaur
Dinosize
Stampede


WORKERS
Spore Shambler
Ironbark Treant
Rich Earth
Forest’s Favor
Stampede


NextHand

Wandering Mimic
:exhaust: Merfolk Prospector (1/1)
Verdant Tree
Wandering Mimic
Tiger Cub


Discard

Dinosize
Rampant Growth
Centaur
Potent Basilisk
Tyrannosaurus Rex
Stampede


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Argagarg Garg (1/3), a Wisp (0/1) arrives - ($5)
Arg Dinosizes the Centaur - ($1)
Centaur kills Vir

  • takes no damage after armour,
  • Arg levels to 3rd, midbanding,
  • Overpower damage kills Tricycloid,
  • You gain $1.

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: L3 - Argagarg Garg (1/4, Resist 1)

In Play:

  • :exhaust: Centaur (3/3, Overpower, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Really want to prevent Temporal Distortion / Geiger flickering on the Tricycloid. Plus I’ve been trying to Dinosize a Centaur for like three games now. It means no Potent Basilisk though, which is a bummer, but thems the breaks.

@Codexnewb’s turn!

[b]P2T6[/b]
StartingHand Workers

STARTING HAND
NOW
Tricycloid
Seer (3/1)
Plasmodium (4/1)
Fading Argonaut (3/3+A)**


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research


NextHand

Temporal Distortion
Seer (3/1)
Neo Plexus
Temporal Distortion


Discard

tricycloid (3/3)
NOW
Plasmodium (4/1)
Fading Argonaut (3/3+A)**


Tech 0 card(s)
Get Paid - ($10)
scav gold - ($11)
tricycloid - ($6)
seer, rune to tricycloid - ($5)
geiger - ($3)
NOW tricycloid - ($2)
nullcraft pings sql wisp
Tri removes 1 rune, kills sql wisp
Tri haste kills arg, takes 1, geiger midbands
Tri removes remaining 3 runes, breaks tech 2, your base to 18
max geiger, flikr tricycloid - ($0)
remove 3 runes, kill centaur

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Geiger, lvl 5, (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

okay, let’s break the tech 2 and see what happens.

P1T7


Tech StartingHand Workers

TECH
Feral Strike
Potent Basilisk


STARTING HAND
Tiger Cub
:exhaust: Merfolk Prospector (1/1)
Wandering Mimic
Verdant Tree
Wandering Mimic


WORKERS
Spore Shambler
Ironbark Treant
Rich Earth
Forest’s Favor
Stampede
Verdant Tree


NextHand

Stampede
Ferocity
Young Treant (0+1/2, Can’t Attack)
Rampant Growth


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Rebuild Tech II building
Worker - ($10)
Summon Master Midori (2/3) - ($8)
Summon and midband Calamandra Moss (2/3) - ($4)
Play Merfolk Prospector (1/1) - ($3)
Play Tiger Cub (2/2) - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 - Master Midori (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1, Resist 1)
  • :pschip: Technician:
  • :target: Lookout: Tiger Cub (2/2, Resist 2)

In Play:

  • L3 - Calamandra Moss (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Pretty crucial tech break there! Got a Big old draw pile there, let’s see if I can’t pull some useful cards off it!

@Codexnewb’s turn!

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Neo Plexus
Temporal Distortion
Seer (3/1)
Temporal Distortion
Research & Development
NOW


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research


NextHand

Temporal Distortion
tricycloid (3/3)
Temporal Distortion
TRI
Fading Argonaut (3/3+A)**


Discard

NOW
Hyperion
Research & Development
Neo Plexus


Tech 0 card(s)
Get Paid - ($10)
vir - ($8)
tricycloid and nullcraft kills midori, vir to lvl 3
temporal distortion, Tri to hand, Hyperion to field - ($6)
seer trades with tiger cub
geiger kills merfolk, takes 1
Hype kills Cal, draw 1, takes 3, Vir to lvl 5
temporal distortion, Hype to hand, Hype to field - ($4)
Hype breaks tech 2, reshuffle, draw 1, your base to 16
Vir peaks
pay to swap - ($3)
seer - ($2)
seer - ($1)
NOW Seer, hits your base to 13

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir, lvl 5, (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Geiger, lvl 5, (3/3)
  • Hyperion (5/5)
  • Seer (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

okay, i think it’s on lockdown now. extra gold is so helpful.

Got me on the run here! P2 Purple!

P1T9


StartingHand Workers

STARTING HAND
Stampede
Ferocity
Young Treant
Rampant Growth
Centaur


WORKERS
Spore Shambler
Ironbark Treant
Rich Earth
Forest’s Favor
Stampede
Verdant Tree


NextHand

Tyrannosaurus Rex
Feral Strike
Potent Basilisk
Wandering Mimic
Wandering Mimic


Discard

Merfolk Prospector (1/1, Resist 1)
Tiger Cub (2/2, Resist 2)
Stampede
Rampant Growth
Ferocity


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Rebuild Tech II building
Skip worker
Summon and maxband Argargarg Garg (1/5) - ($6)
Wisp (0/1) and Water Elemental (3/3, Anti-air) both arrive.
Play Young Treant (0/2, Can’t Attack), I draw 1 - ($4)

draw

Centaur!

Play Centaur (3/4, Overpower) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A, Overpower)
  • :psfist: Elite: Water Elemental (3+1/3, Anti-air)
  • :ps_: Scavenger: Young Treant (0/2, Can’t Attack)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L5 - Argagarg Garg (1/5)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Yeah, not sitting on the greatest hand of cards, should probably concede here… but if Tech II survives next turn I might be able to do something.

@Codexnewb’s turn!

GG!

[b]P2T8[/b]
StartingHand Workers

STARTING HAND
TRI
Temporal Distortion
Fading Argonaut (3/3+A)**
tricycloid (3/3)
Temporal Distortion
Plasmodium (4/1)


WORKERS
Hardened Mox
Forgotten Fighter
Tinkerer
Time Spiral
Temporal Research


NextHand

Research & Development
Hyperion
Temporal Distortion
Plasmodium (4/1)
Seer (3/1)


Tech 0 card(s)
Get Paid + float - ($11)
peak
hyperion kills centaur, takes 3, draw 1
geiger kills treant, sparkshot wisp,
seer #2 trades with water elemental
ser/vir hit your base to 7
tricycloid - ($6)
tricycloid - ($1)
Tri’s remove 6 runes to ping you base to 1
nullcraft finishes your base, GG!!!

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tri (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tri (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Vir, lvl 5, (3/3)
  • Geiger, lvl 5, (3/3)
  • Hyperion (5/2)
  • Seer (3/1)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Good game, very well played! The dynamics have shifted back and forth with these decks. I know we both thought P1 had the advantage, but maybe it ain’t so! But you definitely surprised me with a few of the choices you made - Seers instead of Stewardesses!! Nice one. That first Tech II break was pretty key as well.

I’ll start another thread tonight possibly, or tomorrow probably.

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