alright, last game as Green P1. then you get to roll me when we switch i suppose; at least that’s my prediction based on warmups.
@FrozenStorm
Score
Green: 4
Blue: 0
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Merfolk Prospector
Rich Earth
Forest’s Favor
Playful Panda
Ironbark Treant
WORKERS
Rich Earth
NextHand
Verdant Tree
Spore Shambler
Rampant Growth
Young Treant
Tiger Cub
Discard
Forest’s Favor
Playful Panda
Ironbark Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
merfolk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal lvl 1 (2/3)
- Merfolk Prospector
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Idk lol I feel like I did better on P2 in warmups than this has been going, I’m a little nervous for P1 XD GL HF!
MMM1 Game 5 Player 2, Turn 1
P2 Blue vs P1 Green
Starting Hand
Lawful Search
Building Inspector
Jail
Spectral Aven
Traffic Director
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Oni (3)
- Building Inspector (2)
- Traffic Director (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Traffic Director (1/1+1armor)
-
Elite:
-
Scavenger: Onimaru (2/3 lvl 1)
-
Technician: Building Inspector (1/1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Arrest
Manufactured Truth
Reputable Newsman
Porkhand Magistrate
End of Turn Discard
My Thoughts
Inviting the Cala kill so I can pressure, dunno if that’s a good idea or not but we’re trying it…
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Verdant Tree
Spore Shambler
Tiger Cub
Rampant Growth
Young Treant
WORKERS
Rich Earth
Tiger Cub
NextHand
Young Treant
Rampant Growth
Verdant Tree
Tiny Basilisk
Playful Panda
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk - ($5)
tech 1 - ($3)
Cal kills TD
spore shambler - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Spore Shambler (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Cal lvl 1, (2/2)
- Merfolk Prospector (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmm, tempted to stealth cal here, but TD and BI can just run into her to reduce her health to 3, then what am i left with? let’s just go shambler out front, risk arrest, tech in TB’s.
arrest puts them down cards even more. TB’s counter max Oni as best i can.
Hands up! You’re under arrest XD
MMM1 Game 5 Player 2, Turn 2
P2 Blue vs P1 Green
Starting Hand
Arrest
Manufactured Truth
Reputable Newsman
Porkhand Magistrate
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
-
Arrest shambler (4)
- Oni kills Cala, takes 2, goes to level 3
- BI trades with merfolk
- Mid Oni (2)
- Tech 1 (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bluecoat Musketeer
Lawful Search
Reputable Newsman
Arrest
End of Turn Discard
My Thoughts
I get the kill back, that’s super huge. TB probably coming, I should be able to deal but let’s see XD
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Galina Glimmer
Blooming Ancient
STARTING HAND
Verdant Tree
Rampant Growth
Playful Panda
Young Treant
Tiny Basilisk
Tiny Basilisk
WORKERS
Rich Earth
Tiger Cub
Rampant Growth
NextHand
Verdant Tree
Playful Panda
Ironbark Treant
Forest’s Favor
Blooming Ancient
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
young treant, draw 1 - ($3)
tiny basilisk - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Young Treant (0/2)
-
Technician:
-
Lookout:
In Play:
- Spore Shambler (2/3)++
- Tiny Basilisk (1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Ferocity
STARTING HAND
Forest’s Favor
Ironbark Treant
Verdant Tree
Blooming Ancient
Playful Panda
WORKERS
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor
NextHand
Tiny Basilisk
Young Treant (0/2)
Galina Glimmer
Merfolk Prospector (1/1)
Ferocity
Tech 2 card(s)
Get Paid + float - ($8)
scav gold - ($9)
Worker - ($8)
tech 2 growth - ($4)
playful panda, wisp - ($2)
arg, wisp, - ($0)
TB trades with scribe
Shambler hits your tech 1 down to 3
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Wisp (0/1+A)
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Arg, lvl 1 (1/3)
- Spore Shambler (2/3)++
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
dang it, he got that great split.
teching another BA and Ferocity to help deal with Oni at this point. hopefully he’ll block 3 cost with Rn to head off molac. we’ll see…
What happened to TB? trade with scribe?
woops, dont know how that happened.
TB trades with elite scribe
shambler hits your tech 1 down to 3
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Artisan Mantis
Dinosize
STARTING HAND
Galina Glimmer
Tiny Basilisk
Merfolk Prospector (1/1)
Ferocity
Young Treant (0/2)
Tiny Basilisk (1/2)
WORKERS
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector (1/1)
NextHand
Blooming Ancient
Ironbark Treant
Verdant Tree
Blooming Ancient
Discard
Ferocity
Tiny Basilisk (1/2)
Young Treant (0/2)
Artisan Mantis
Dinosize
Tech 2 card(s)
Get Paid - ($8)
tech draw
worker - ($7)
Cal - ($5)
tiny basilisk - ($3)
galina glimmer - ($2)
ferocity - ($0)
tap shambler, rune to galina glimmer
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2+A) swift strike, armor piercing
-
Elite:
-
Scavenger: Galina Glimmer (3/3)+ swift strike, armor piercing
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 1, (2/3)
- Spore Shambler (1/2)+ swift strike, armor piercing
- Playful Panda (2/2) swift strike, armor piercing
- Wisp (0/1) swift strike, armor piercing
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
hmm, il leave patrol for now given swift strike. teching mantis and dinosize to help assist with max oni. this one is not looking as good.
not good…
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Moment’s Peace
Moment’s Peace
STARTING HAND
Blooming Ancient
Blooming Ancient
Ironbark Treant
Verdant Tree
WORKERS
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector (1/1)
Ironbark Treant
NextHand
Moment’s Peace
Artisan Mantis
Tech 2 card(s)
Get Paid - ($9)
rebuild tech 2, base to 18
scav gold - ($10)
worker - ($9)
discard 2, stealth Cal, trade with Oni
max arg, wisp, water elemental - ($3)
tap shambler, rune to panda
panda kills cadet, takes 2
verdant tree - ($1)
Float ($1)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Water Elemetnal (3/3)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Arg, lvl 1 (1/5)
-
Lookout: Wisp (0/1)
In Play:
- Verdant Tree 3HP
- Spore Shambler (0/1)
- Playful Panda (3/1)+
- Tiny Basilisk (1/2)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Thoughts
lol, why did i patrol TB? haha. this one is probably over.
tech mmoent’s peace since there is no way arg survives. TB on field guarantes MFT to snipe arg…
ill GG it there. for some reason i blanked that moment’s peace cost 2 gold.
nicely played!! my patrol mistakes really hurt to give oni max levels.
1 Like
GG WP! What do you feel like you messed up patrolling?
i probably should have patrolled shambler turn 4 and kept TB off patrol turn 5.
probably wouldnt affect it long term, but those stand out to me.