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[MMM1] - Game 5 - Green (Codexnewb) vs Blue (Frozenstorm)

alright, last game as Green P1. then you get to roll me when we switch i suppose; at least that’s my prediction based on warmups.

@FrozenStorm

Score
Green: 4
Blue: 0

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Merfolk Prospector
Rich Earth
Forest’s Favor
Playful Panda
Ironbark Treant


WORKERS
Rich Earth


NextHand

Verdant Tree
Spore Shambler
Rampant Growth
Young Treant
Tiger Cub


Discard

Forest’s Favor
Playful Panda
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
merfolk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal lvl 1 (2/3)
  • Merfolk Prospector

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Idk lol I feel like I did better on P2 in warmups than this has been going, I’m a little nervous for P1 XD GL HF!

MMM1 Game 5 Player 2, Turn 1

P2 Blue vs P1 Green

Starting Hand

Lawful Search
Building Inspector
Jail
Spectral Aven
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Oni (3)
  • Building Inspector (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Onimaru (2/3 lvl 1)
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Arrest
Manufactured Truth
Reputable Newsman
Porkhand Magistrate

End of Turn Discard
My Thoughts

Inviting the Cala kill so I can pressure, dunno if that’s a good idea or not but we’re trying it…


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Verdant Tree
Spore Shambler
Tiger Cub
Rampant Growth
Young Treant


WORKERS
Rich Earth
Tiger Cub


NextHand

Young Treant
Rampant Growth
Verdant Tree
Tiny Basilisk
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk - ($5)
tech 1 - ($3)
Cal kills TD
spore shambler - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal lvl 1, (2/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm, tempted to stealth cal here, but TD and BI can just run into her to reduce her health to 3, then what am i left with? let’s just go shambler out front, risk arrest, tech in TB’s.

arrest puts them down cards even more. TB’s counter max Oni as best i can.

Hands up! You’re under arrest XD

MMM1 Game 5 Player 2, Turn 2

P2 Blue vs P1 Green

Starting Hand

Arrest
Manufactured Truth
Reputable Newsman
Porkhand Magistrate

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe x2


Main:

  • Arrest shambler (4)
  • Oni kills Cala, takes 2, goes to level 3
  • BI trades with merfolk
  • Mid Oni (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (3/4 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bluecoat Musketeer
Lawful Search
Reputable Newsman
Arrest

End of Turn Discard
My Thoughts

I get the kill back, that’s super huge. TB probably coming, I should be able to deal but let’s see XD


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Galina Glimmer
Blooming Ancient


STARTING HAND
Verdant Tree
Rampant Growth
Playful Panda
Young Treant
Tiny Basilisk
Tiny Basilisk


WORKERS
Rich Earth
Tiger Cub
Rampant Growth


NextHand

Verdant Tree
Playful Panda
Ironbark Treant
Forest’s Favor
Blooming Ancient


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
young treant, draw 1 - ($3)
tiny basilisk - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spore Shambler (2/3)++
  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

MMM1 Game 5 Player 2, Turn 3

P2 Blue vs P1 Green

Starting Hand

Bluecoat Musketeer
Lawful Search
Reputable Newsman
Arrest
Scribe (LS)
Scribe (scribe)
Spectral Aven (scribe)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Overeager Cadet
Scribe x2


Main:

  • Lawful Search, draw 1 check your hand out (6)
  • Scribe, draw 1 (4)
  • Scribe, draw 1 (2)
  • Oni kills YT, you get 1g
  • Worker (1)
Workers

Bluecoat Musketeer, Porkhand Magistrate, Jail

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Scribe (1+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (3/4 lvl 5)
  • Scribe (1/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Manufactured Truth
Traffic Director
Building Inspector
Lawful Search
Arrest

End of Turn Discard
My Thoughts

Ok LS and hope I hit a scribe… Teching Garrison and OC

Nice, laying that for sure, no rampant growth so I’m okay to just patrol the one, could arrest YT and kill Shambler after, that’s decent value, let’s see what we get…

Hmm, the other Scribe. I could still skip worker and arrest AND scribe, but I don’t know that that’s worth. I think getting the scribe down is better. I am likely drawing into MTruth, so even if I let the TB get runes and survive, I can strike back nasty on a hero if it comes out. More free levels, and I set up my econ better.


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Ferocity


STARTING HAND
Forest’s Favor
Ironbark Treant
Verdant Tree
Blooming Ancient
Playful Panda


WORKERS
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor


NextHand

Tiny Basilisk
Young Treant (0/2)
Galina Glimmer
Merfolk Prospector (1/1)
Ferocity


Tech 2 card(s)
Get Paid + float - ($8)
scav gold - ($9)
Worker - ($8)
tech 2 growth - ($4)
playful panda, wisp - ($2)
arg, wisp, - ($0)
TB trades with scribe
Shambler hits your tech 1 down to 3

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Arg, lvl 1 (1/3)
  • Spore Shambler (2/3)++
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

dang it, he got that great split.

teching another BA and Ferocity to help deal with Oni at this point. hopefully he’ll block 3 cost with Rn to head off molac. we’ll see…

What happened to TB? trade with scribe?

woops, dont know how that happened.

TB trades with elite scribe

shambler hits your tech 1 down to 3

MMM1 Game 5 Player 2, Turn 4

P2 Blue vs P1 Green

Starting Hand

Manufactured Truth
Traffic Director
Building Inspector
Lawful Search
Arrest

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, The Art of War
Flagstone Garrison, Overeager Cadet
Scribe x2


Main:

  • Arrest SQL (7)
  • Scribe kills techn, you draw 1
  • Oni to 6, kill Arg, maxband and heal (6)
  • Worker (5)
  • Tech2 Peace (1)
Workers

Lawful Search, Bluecoat Musketeer, Porkhand Magistrate, Jail

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Onimaru (4/5 lvl 8)
  • Scribe (1/3)
  • Soldier (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Flagstone Garrison
Overeager Cadet
Spectral Aven
Reputable Newsman
Manufactured Truth

End of Turn Discard
My Thoughts

I mean killing Arg w/ arrest feels like a good play… 8 gold isn’t SO much that an ancient drop will be devastating, esp since Panda and Arg wouldn’t be available. So if there’s Galina + Merfolk maybe max three runes come down? Feels manageable. Let’s go with that.


[b]P1T5[/b]
Tech StartingHand Workers

TECH
Artisan Mantis
Dinosize


STARTING HAND
Galina Glimmer
Tiny Basilisk
Merfolk Prospector (1/1)
Ferocity
Young Treant (0/2)
Tiny Basilisk (1/2)


WORKERS
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector (1/1)


NextHand

Blooming Ancient
Ironbark Treant
Verdant Tree
Blooming Ancient


Discard

Ferocity
Tiny Basilisk (1/2)
Young Treant (0/2)
Artisan Mantis
Dinosize


Tech 2 card(s)
Get Paid - ($8)
tech draw
worker - ($7)
Cal - ($5)
tiny basilisk - ($3)
galina glimmer - ($2)
ferocity - ($0)
tap shambler, rune to galina glimmer

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A) swift strike, armor piercing
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (3/3)+ swift strike, armor piercing
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)
  • Spore Shambler (1/2)+ swift strike, armor piercing
  • Playful Panda (2/2) swift strike, armor piercing
  • Wisp (0/1) swift strike, armor piercing

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmm, il leave patrol for now given swift strike. teching mantis and dinosize to help assist with max oni. this one is not looking as good.

MMM1 Game 5 Player 2, Turn 5

P2 Blue vs P1 Green

Starting Hand

Flagstone Garrison
Overeager Cadet
Spectral Aven
Reputable Newsman
Manufactured Truth
Building Inspector (OC)
Scribe (newsman)
Arrest + TD (Scribe, OOF bottom decked OC AND AoW???

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Drill Sergeant
Overeager Cadet, The Art of War
Flagstone Garrison, Overeager Cadet
Scribe x2


Main:

  • Flagstone Garrison (7)
  • Overeager Cadet, draw 1
  • Reputable Newsman, blocking 2, draw 1 (5)
  • Scribe, draw 2 (3)
  • Arrest TB (1)
  • Oni kills Galina, takes 3, you get 1g
  • Manufactured Truth, Scribe is a panda (0)
  • "Panda" and Soldiers break your tech2, your base to 18
Workers

Lawful Search, Bluecoat Musketeer, Porkhand Magistrate, Jail

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Scribe (1/3)
  • :target: Lookout:

In Play:

  • Onimaru (4/2 lvl 8)
  • Scribe (1/3)
  • Soldier (1/1)
  • Soldier (1/1)
  • Soldier (1/1)
  • Reputable Newsman (0/3 blocking 2)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Overeager Cadet
The Art of War
Traffic Director
Manufactured Truth
Arrest

End of Turn Discard
My Thoughts

DS + Garrison? I can’t prevent cala stealth so maybe worth with LS workered and both scribes on board? Yea I think so. Should be able to get to AoW and hopefully buncha stuff on board too.

Nnnnnope, bottom decked it, WOOOF. That’s tough. So I guess I arrest TB, MTruth to break the tech2? Yea, I spose so… I really dont want a MoLaC drop or BA right now


not good…

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Blooming Ancient
Blooming Ancient
Ironbark Treant
Verdant Tree


WORKERS
Rich Earth
Tiger Cub
Rampant Growth
Forest’s Favor
Merfolk Prospector (1/1)
Ironbark Treant


NextHand

Moment’s Peace
Artisan Mantis


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 2, base to 18
scav gold - ($10)
worker - ($9)
discard 2, stealth Cal, trade with Oni
max arg, wisp, water elemental - ($3)
tap shambler, rune to panda
panda kills cadet, takes 2
verdant tree - ($1)

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemetnal (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Arg, lvl 1 (1/5)
  • :target: Lookout: Wisp (0/1)

In Play:

  • Verdant Tree 3HP
  • Spore Shambler (0/1)
  • Playful Panda (3/1)+
  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

lol, why did i patrol TB? haha. this one is probably over.

tech mmoent’s peace since there is no way arg survives. TB on field guarantes MFT to snipe arg…

RIP Oni :_(

MMM1 Game 5 Player 2, Turn 6

P2 Blue vs P1 Green

Starting Hand

Overeager Cadet
The Art of War
Traffic Director
Manufactured Truth
Arrest
Drill Sergeant (OC)
Building Inspector (DS)
Spectral Aven (BI)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Drill Sergeant
Flagstone Garrison, Drill Sergeant
Overeager Cadet, The Art of War
Flagstone Garrison, Overeager Cadet
Scribe x2


Main:

  • Quince (7)
  • Overeager Cadet, draw 1
  • Drill Sergeant, draw 1 (4)
  • Arrest WE (2)
  • Manufactured Truth Newsman, he’s TB now, kills Arg, you draw 1, Quince mids (1)
  • Soldier kills scav wisp, you get 1g
  • Soldier kills lookout wisp, you get 1g
  • Soldier trades with Panda
  • Scribe kills Shambler
  • Building Inspector, ds+1 draw 1 (0)
  • Give rune to other scribe, trades with TB
Workers

Lawful Search, Bluecoat Musketeer, Porkhand Magistrate, Jail

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Drill Sergeant (3/3)
  • :target: Lookout:

In Play:

  • Quince (1/4 lvl 3)
  • Mirror Illusion (0/1)
  • Scribe (1/3)
  • Soldier (1/1)
  • Soldier (1/1)
  • Building Inspector (1/1)
  • Reputable Newsman (0/2 blocking 2)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Flagstone Garrison
Drill Sergeant
Scribe
The Art of War
Spectral Aven

End of Turn Discard
My Thoughts

Bummer on no AoW I guess. On the plus side his card eco is shot though, and I’m online w/ Garrison. I think I bring Quince out and get the levels on Arg w/ MTruth Arrest WE, and clear out as much as possible. Straightforward enough, hope to mirror a DS next turn.

Favorable draws, get to full clear other than WE, this turned out okay!


ill GG it there. for some reason i blanked that moment’s peace cost 2 gold.

nicely played!! my patrol mistakes really hurt to give oni max levels.

1 Like

GG WP! What do you feel like you messed up patrolling?

i probably should have patrolled shambler turn 4 and kept TB off patrol turn 5.

probably wouldnt affect it long term, but those stand out to me.