[details=All Teched Cards]
Dark Pact, Bone Collector [/details]
###Main:
Vandy (2)
Skeleton Javelineer (1)
Pestering Haunt
Tech 1 (0)
[details=Workers]
Skeletal Archery [/details]
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Vandy (2/3 lvl 1)
Skeleton Javelineer (1/1)
Pestering Haunt (1/1)
###Economy Info:
####Cards:
Hand: 4
Deck: 1
Disc: 2
####Gold:
Gold: 0
Workers: 5
[details=End of Turn Hand]
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Thieving Imp [/details]
[details=End of Turn Discard]
Deteriorate
Sacrifice the Weak [/details]
[details=My Thoughts]
Both combat spells kinda sucks but Vandy & Co Nightmare is a good start, we’ll see where he does with it. Likely lay Imp, kill whatever he lays, tech Dark Pact and BC [/details]
GL HF. Getting that start in 3/4 games so far is some impressive luck, but I’m actually pretty happy with my starting hand this time, so I present you with this puzzle.
"P2T1
StartingHand Workers
[spoiler]STARTING HAND
Reputable Newsman
Traffic Director
Bluecoat Musketeer
Jail
Porkhand Magistrate
WORKERS
Bluecoat Musketeer
----------[/spoiler]
NextHand
[spoiler]Manufactured Truth
Lawful Search
Arrest
Spectral Aven
Building Inspector
----------[/spoiler]
Discard
[spoiler]Jail
Traffic Director
Porkhand Magistrate
----------[/spoiler]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman: $2 blocked - ($2)
General Onimaru - ($0)
[I]Scavenger[/I]: L1 General Onimaru (2/3) Frenzy 1
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
I’ll try to bait hit into killing Onimaru, because he’ll have to max Vandy to do it, meaning no free levels for the kill, and if he does I get a $1 refund. If he doesn’t take the bait, I’ll use Oni to try and keep his board in check. I’m not worried about him using Metamorphosis on just 1 hero, because I could easily counter the invisibility with a tower.
[details=End of Turn Hand]
Graveyard
Jandra, the Negator
Bone Collector
Summon Skeletons [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
If I kill Newsie my only safe play is Summon Skeletons. I don’t want to do that though, I want to play Imp. so I’ll leave Newsie on 1hp, he won’t be able to MTruth into anything with 2 or 1hp, and that means Jav in Front and Imp behind is safe even to MTruth + Arrest. Teching Dark Pact and BC, hopefully won’t whiff them both this time
…
Good got BC this time, can go that + Graveyard or Mid Vandy or HH next turn, depending on how his defense looks. Certainly I’ll want to push for an Oni kill if I can get it, but with no combat spells seems unlikely I will [/details]
L5 General Onimaru (3/4) Frenzy 1, Readiness
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
Despite my blustery comment, I would have preferred if the Traffic Director and Porky had been in this hand, but there’s still a trick I can try to pull, though it’ll take a bit of luck. If I can nab a Boot Camp with Lawful Search, I can use it and Arrest to clear a path to Vandy, who Onimaru could then take out with Frenzy, and I can spend my remaining 2 gold to heal Onimaru. There’s only a 1/3 chance I can get the draw, but it’s worth the shot at taking board control, especially because Boot Camp will later allow me to buff Sirus without reducing my hand size.
[details=Starting Hand]
Graveyard
Jandra, the Negator
Bone Collector
Summon Skeletons [/details]
##Events of Turn:
###Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Sickness, Carrion Curse
Dark Pact, Bone Collector [/details]
###Main:
Haunt kills Newsman, you get a card
Jav throws spear at Oni
Orpal (4)
Heroes Hall (2)
Worker (1)
[details=Workers]
Jandra, the Negator, Poisonblade Rogue, Skeletal Archery [/details]
Patrol as below
Discard 3 Draw 3 rs Draw 2
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech 1 HP: 5
Heroes Hall HP: 4
####In Patrol:
Squad Leader:
Elite: Orpal (1+1/3 lvl 1)
Scavenger:
Technician:
Lookout:
####In Play:
Skeleton Javelineer (2/2)
Thieving Imp (2/2)
Pestering Haunt (1/1)
###Economy Info:
####Cards:
Hand: 5
Deck: 3
Disc: 0
####Gold:
Gold: 1
Workers: 7
[details=End of Turn Hand]
Deteriorate
Sacrifice the Weak
Dark Pact
Summon Skeletons
Carrion Curse [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
I think this gives him the greatest grief to punish that greedy move on Oni, on vacation though so we’ll see if it works out [/details]
I decided it was worth taking a gamble if it might mitigate the risks I’d have to take later. I would have preferred to make a worker of course, but I thought Oni could slow you down enough to make up for it. Delaying the Tech I only matters if I picked a unit as the other card from my Codex, which I will neither confirm nor deny.
"P2T3
Tech StartingHand Workers
[spoiler]TECH
Scribe
Scribe
STARTING HAND
Manufactured Truth
Boot Camp
Porkhand Magistrate
Lawful Search
Building Inspector
Lawful Search
WORKERS
Bluecoat Musketeer
Lawful Search
----------[/spoiler]
NextHand
[spoiler]Boot Camp
Boot Camp
Building Inspector
Arrest
Spectral Aven
----------[/spoiler]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru trades with Orpal
Traffic Director - ($4)
Porkhand Magistrate - ($1)
Tech I - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Porkhand Magistrate (2/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Traffic Director (1/1) Untargetable
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
I know I’m facing Deteriorate and Sacrifice the Weak thanks to my Search. Between those and the option for Orpal to maxband and spread counters, keeping Oni alive isn’t viable, and I’d rather him die without giving away free levels. The Director can protect himself from Deteriorate and the Magistrate from Sacrifice, so my Tech I should survive.
[details=End of Turn Hand]
Sickness
Crypt Crawler
Summon Skeletons
Dark Pact [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Okay nothing hurt too bad with Oni trading, I still have a ton of pressure. Grabbing Soul Stone in the hopes I draw BC, Crypt Crawler as just another solid body (Hoodie is arguably better but eh, I like the sparkshot and to spend gold elsewhere).
… Drew graveyard AND BC, I think I’ll skip Garth to play both, next turn I’ll probably tech up but we’ll see.
…
Nice wrap-around draw, DP and Crypt Crawler. [/details]
That turn went almost exactly like I expected, and as expected, seeing those 2/1s really makes me wish I could have afforded a Tower last turn. Oh well, better late than never, I guess. Btw, I think you forgot to list your Bone Collector on your board, and maybe also in your spreadsheet.
"P2T4
Tech StartingHand Workers
[spoiler]TECH
Judgment Day
Judgment Day
STARTING HAND
Building Inspector
Boot Camp
Spectral Aven
Boot Camp
Arrest
[spoiler]Manufactured Truth
Scribe
Reputable Newsman
Scribe
Jail
----------[/spoiler]
Discard
[spoiler]Porkhand Magistrate
Traffic Director
Arrest
Boot Camp
Boot Camp
Judgment Day
Judgment Day
----------[/spoiler]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Building Inspector - ($5)
Tower - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Building Inspector (1/1) $1 tax
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 2
Workers: 8
Thoughts
This is not a great situation, but I’ll try to be tricksy and aim to pop the Graveyard with Judgment Day. It’s a huge risk, because it’s not only an unlikely draw, but there’s also the discard threat and 2 ways it could easily be played around even if I do get the chance to cast it. So, I’ll build a Tower to make it look like I’m not saving gold, therefore the obvious assumption would be that I’m trying for a Hammer draw in which case adding more unit pressure should be a tempting strategy. It’s a huge risk, but experience has taught me that it’s impossible to win against a skilled Black player with the 3 body opening without taking risks.
[details=End of Turn Hand]
Deteriorate
Crypt Crawler
Skeletal Lord
Summon Skeletons
Sacrifice the Weak [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Suspect Judgement is coming, time to dark pact for that Soul Stone (hopefully). Assuming that goes well, Tech 2 Necro seems reasonable, I’ll grab Skeletal Lord and another Soul Stone.
…
Yup, Soul Stone. No Deteriorate, that’d make breaking buildings easier, but I’ll just go straight face, I’m getting close to lethalizing anyway.
…
Redraw has skele lord and SS, noice [/details]
[details=End of Turn Hand]
Dark Pact
Soul Stone
Skeletal Lord
Sacrifice the Weak [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Well still think Judgement is coming. I’m short of lethal, so I’m going for Meta on all 3 homies. Workering Crypt Crawler, bashing everything down, this should be GG, grabbing Zarra for the possible lulz skeleton summon [/details]