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[MMM1] - Game 4 - Green (Codexnewb) vs Blue (Frozenstorm)

@FrozenStorm

Score:
Green: 3
Blue: 0

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Rampant Growth
Young Treant
Playful Panda
Rich Earth
Merfolk Prospector


WORKERS
Rich Earth


NextHand

Ironbark Treant
Verdant Tree
Tiger Cub
Spore Shambler
Forest’s Favor


Discard

Rampant Growth
Playful Panda
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
merfolk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 1 (2/3)
  • Merfolk Prospector

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GL HF!

MMM1 Game 4 Player 2, Turn 1

P2 Blue vs P1 Green

Starting Hand

Jail
Bluecoat Musketeer
Reputable Newsman
Arrest
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Reputable Newsman, blocking 2 (3)
  • Traffic Director (2)
  • Worker (1)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1+armor)
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/3 blocking 2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Spectral Aven
Porkhand Magistrate
Building Inspector
Manufactured Truth

End of Turn Discard
My Thoughts

Okay, this has the benefit of troubling cala to level up or risk aven + mtruth (or attack w/ merfolk instead of Cala). I think this is solid idk though


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Ironbark Treant
Spore Shambler
Forest’s Favor
Tiger Cub
Verdant Tree


WORKERS
Rich Earth
Ironbark Treant


NextHand

Playful Panda
Young Treant
Verdant Tree
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk - ($5)
tech one - ($4)
Cal kills TD, you draw
tiger cub - ($2)
mid cal, heals - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (3/4)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

MMM1 Game 4 Player 2, Turn 2

P2 Blue vs P1 Green

Starting Hand

Spectral Aven
Porkhand Magistrate
Building Inspector
Manufactured Truth
Lawful Search (techn)

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Brave Knight


Main:

  • Building Inspector (6)
  • Tower (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+1armor)
  • :psfist: Elite: Reputable Newsman (0+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Scribe
Brave Knight
Traffic Director
Lawful Search
Spectral Aven

End of Turn Discard
My Thoughts

Just gotta try to play for trades, hope for no Shambler…


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Galina Glimmer


STARTING HAND
Rampant Growth
Playful Panda
Verdant Tree
Young Treant
Forest’s Favor
Tiny Basilisk


WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor


NextHand

Playful Panda
Verdant Tree
Tiger Cub (2/2)
Spore Shambler
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tap merfolk - ($6)
Young treant, draw 1 - ($4)
tiny basilisk - ($2)
Tiger cub trades with BI
Cal kills Newsman, takes 2

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (3/2)
  • Tiny Basilisk (1/2)
  • Merfolk Prospector (1/1)
  • Young Treant (0/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

interesting choice to not patrol for rewards. blue’s play here might just be to trade effectively until tech 2 peace, using bigby to ensure a garrison.

this seemsto be working, so im not going to change anything. TB’s are great to remove BK’s from play, defend well, ensure MFT trades, etc…

they also can be worked later as they are mostly an early game play. too risky against a quince later in the game.

MMM1 Game 4 Player 2, Turn 3

P2 Blue vs P1 Green

Starting Hand

Scribe
Brave Knight
Traffic Director
Lawful Search
Spectral Aven (stashed)
Jail (scribe)

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Injunction
Scribe, Brave Knight


Main:

  • Scribe, draw 1 (6)
  • Brave Knight (3)
  • Bigby (1)
  • Worker (0)
Workers

Traffic Director, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor)
  • :psfist: Elite: Scribe (1+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bigby (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Manufactured Truth
Arrest
Scribe
Injunction
Spectral Aven

End of Turn Discard
My Thoughts

Trading the Cub at least helps… Cala is such a bully though. I think I’ll grab an injunction, hope to keep the tech2 away, maybe T3 Truth maybe T2 Peace… going to be a really rough road…


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Tiny Basilisk
Spore Shambler
Verdant Tree
Tiger Cub (2/2)
Playful Panda


WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/2)


NextHand

Rampant Growth
Tiny Basilisk (1/2)
Galina Glimmer
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tap merfolk - ($9)
tech 2 growth - ($5)
tiny basilisk - ($3)
max Cal, heals - ($1)
Tiny B trades with BK, bounce to your hand.
Cal kills scribe, takes 3

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

ill try and trade Cal away when i can for good levels. for now, she helps me clear the board.

MMM1 Game 4 Player 2, Turn 4

P2 Blue vs P1 Green

Starting Hand

Manufactured Truth
Arrest
Scribe
Injunction
Spectral Aven
BK (returned)
Reputable Newsman (scrib)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Judgment Day, Injunction
Scribe, Injunction
Scribe, Brave Knight


Main:

  • Scribe, draw 1 (6)
  • Injunction your tech 2 (3)
  • Reputable Newsman, blocking 2 (1)
  • Bigby smacks YT around a bit
  • Worker (0)
Workers

Spectral Aven, Traffic Director, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+1armor blocking 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Scribe (1/3)
  • :target: Lookout:

In Play:

  • Bigby (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Jail
Lawful Search
Building Inspector
Injunction
Brave Knight

End of Turn Discard
My Thoughts

Just grinding and grinding… No idea if I keep this up and if so, how long… Probably isn’t going to work, but this is certainly a BA in hand and I can’t win if I let it hit the board this early w/ so much gold available…


Injunction!?

Also, Cal gives Tiny B resist 1.

1 Like

NANI??? Durn you’re right… In that case, I will play Newsman on 2 instead, and patrol him SQL, Scribe in techn. Carry on, little lizard :frowning: RS’d the 2 back in and redrew

1 Like
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Stampede
Stampede


STARTING HAND
Rampant Growth
Blooming Ancient
Galina Glimmer
Blooming Ancient
Tiny Basilisk (1/2)


WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/2)
Rampant Growth


NextHand

Spore Shambler
Might of Leaf and Claw
Playful Panda
Verdant Tree


Discard

Tiny Basilisk (1/2)
Blooming Ancient
Blooming Ancient
Stampede
Stampede


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tap merfolk - ($9)
Cal kills newsman, takes 1
TB trades with scribe, you draw
tiny basilisk - ($7)
galina glimmer - ($6)
hero’s hall - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/1)
  • Merfolk Prospector (1/1)
  • Tiny Basilisk (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

injunctions every turn is too expensive. let’s just play around it, and if i can get a BA down, all the better for it. with so much gold, im looking at max arg next turn for sure. stampdede it is.

tfw you can’t afford to tech up just to keep the board stabilized…

MMM1 Game 4 Player 2, Turn 5

P2 Blue vs P1 Green

Starting Hand

Jail
Lawful Search
Building Inspector
Injunction
Brave Knight
Injunction (techn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison x2
Judgment Day, Injunction
Scribe, Injunction
Scribe, Brave Knight


Main:

  • Brave Knight (6)
  • Building Inspector (5)
  • Injunction tech 1 (2)
  • Bigby kills YT
  • Worker (1)
Workers

Jail, Spectral Aven, Traffic Director, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+1armor)
  • :psfist: Elite: Brave Knight (3+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bigby (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Scribe
Arrest
Judgment Day
Manufactured Truth

End of Turn Discard
My Thoughts

I don’t think this is going to work, at all, but I don’t really see what else I’m going to do… I spose next turn I try to judgment day + tech 2, and from there try to keep grinding? There’s no real coming back I don’t think


yep yep

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Verdant Tree
Might of Leaf and Claw
Playful Panda
Spore Shambler


WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/2)
Rampant Growth


NextHand

Tiny Basilisk (1/2)
Spirit of the Panda
Spirit of the Panda
Verdant Tree
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($13)
galina gold - ($14)
tap merfolk - ($15)
tap cal, summon predator tiger - ($11)
max Arg, wisp, water elemental - ($5)
Midori - ($3)
might of leaf and claw - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Midori, lvl 1 (2/3)
  • :pschip: Technician: Predator Tiger (4/4)
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw
  • Cal, lvl 5, (4/1)
  • Arg, lvl 1, (1/5)
  • Merfolk Prospector (1/1)
  • Tiny Basilisk (1/2)
  • Galina Glimmer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

MMM1 Game 4 Player 2, Turn 6

P2 Blue vs P1 Green

Starting Hand

Scribe (stashed)
Arrest
Judgment Day
Manufactured Truth

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Overeager Cadet
Flagstone Garrison x2
Judgment Day, Injunction
Scribe, Injunction
Scribe, Brave Knight


Main:

  • Manufactured Truth, BI is Tiny B (10)
  • "Tiny B" kills Midori, you get 1g, bigby Midbands
  • BK suicides into WE, comes back to my hand
  • Maxband Bigby (8)
  • Judgment Day, everything dies (5)
  • Tech 2 Peace (1)
Workers

Jail, Spectral Aven, Traffic Director, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Stash 1 Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bigby (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Arrest
Lawful Search
Drill Sergeant
Overeager Cadet
Scribe

End of Turn Discard
My Thoughts

Grinding…


So WE does have resist 1

Ugh I keep forgetting that… I’ll have to think on how to correct it then

1 Like

Okay I had MTruth and a BI with nothing to do… so that’s a simple enough and strictly better play with similar outcome. Carry on!

1 Like
[b]P1T7[/b]
Tech StartingHand Workers

TECH
Dinosize
Dinosize


STARTING HAND
Spirit of the Panda
Verdant Tree
Blooming Ancient
Spirit of the Panda
Tiny Basilisk (1/2)
Blooming Ancient


WORKERS
Rich Earth
Ironbark Treant
Forest’s Favor
Tiger Cub (2/2)
Rampant Growth


NextHand

Playful Panda
Spore Shambler
Young Treant (0/1+A)
Stampede
Stampede


Discard

Predator Tiger (4/4)
Merfolk Prospector (1/1)
Tiny Basilisk (1/2)
Galina Glimmer (2/2)
Verdant Tree
Spirit of the Panda
Spirit of the Panda
Dinosize
Dinosize


Tech 2 card(s)
Get Paid - ($9)
scav gold, tech draw - ($10)
blooming ancient - ($6)
blooming ancient - ($2)
tiny basilisk, 2 runes - ($0)
Cal runs into bigby, levels fizzle, molac 1
Arg kills bigby, takes 4, levels fizzle, molac 2

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Might of Leaf and Claw**
  • Arg, lvl 1, (1/1)
  • BA (3/5)+
  • BA (3/5)+
  • TB (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

One of those has two runes

Sall good, I have to concede anyway, GG WP!

I had to hope you’d whiff units there; it was a long shot lol