Blue is pretty okay in other matchups, and Black is strong in most other matchups, so I think I’d make a slight nerf to Black. Garth is the strongest in the game overall, and Vandy is particularly problematic in this matchup, so they’d be likely who I go after.
- Garth mid/maxing at 5/8 might help
- Vandy not being allowed to fetch her Ulti
- Dark Pact costing 1g would still be a very good card
- Bone Collector could maybe cost 3 and still be pretty good? Less sure about that
- Vandy doesn’t need Resist 1 on midband, it wouldn’t help this matchup though
If you’re modifying Blue, I’d target the starting deck and spells / tech 1 units:
- Musketeer could probably have 3hp or haste
- Tax Collector could be a 2/4 or 3/3 probably
- Jurisdiction could maybe cost 1 instead of 2
- Mirror Illusions feel like they could be 1/1 or 0/2 instead of 0/1 and still be fine
- Quince could perhaps replace Dreamscape / Hallucination with something that makes illusions un-poppable for a turn (stopgap until Macciatus, makes Hounds and Flagbearer a little more useable especially in this matchup, black has such cheap / convenient targeting)
I’m spitballing here, so take it with a grain of salt