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[MMM1] Game 10: P1 Blue (Frozenstorm) vs P2 Green (Codexnewb)

Last game was another close one, it feels like the Peace engine barely gets running in time to outpace Growth in these last few games! GL HF @codexnewb this has been a fun (albiet somewhat predictable at this point) series!

MMM1 Game 10 Player 1, Turn 1

P1 Blue vs P2 Green

Starting Hand

Arrest
Jail
Porkhand Magistrate
Lawful Search
Building Inspector

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Oni (2)
  • Building Inspector (1)
  • Worker (0)
Workers

Jail

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Onimaru (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Manufactured Truth
Bluecoat Musketeer
Reputable Newsman
Spectral Aven
Traffic Director

End of Turn Discard
My Thoughts

Another BI/TD split, solid. I wonder if CN will go with something other than Cala to mix it up. Doubt it very much… But maybe no FF turn2 this time? That’d be nice at least. I have TD to go Tower TD if i want, and also MTruth Aven if that looks better against a midori or Arg start, so good strong final game finish here so far


GLHF!!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Spore Shambler
Rampant Growth
Tiger Cub
Ironbark Treant
Merfolk Prospector


WORKERS
Ironbark Treant


NextHand

Playful Panda
Young Treant
Rich Earth
Forest’s Favor
Verdant Tree


Discard

Spore Shambler
Tiger Cub
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
merfolk - ($3)
cal - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite: Cal, lvl 1, (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

MMM1 Game 10 Player 1, Turn 2

P1 Blue vs P2 Green

Starting Hand

Manufactured Truth
Bluecoat Musketeer
Reputable Newsman
Spectral Aven
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Elite Training, Boot Camp


Main:

  • Oni kills MP
  • Traffic Director (4)
  • Tower (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Jail

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Traffic Director (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)
  • Onimaru (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Arrest
Boot Camp
Spectral Aven
Reputable Newsman
Manufactured Truth

End of Turn Discard
My Thoughts

Nope, Cala, so Tower it is… they might as well make the tower card Blue, with how much blue needs it XD Let’s hope no FF this time, I’ll mix it up a little and grab an Elite Training to pair w/ my boot camp
…
Nice RS, Aven + Mtruth, that bodes well for icing Cala


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Verdant Tree
Rich Earth
Forest’s Favor
Young Treant
Playful Panda
Tiger Cub


WORKERS
Ironbark Treant
Rich Earth


NextHand

Rampant Growth
Merfolk Prospector
Tiny Basilisk
Tiny Basilisk
Spore Shambler


Discard

Verdant Tree
Forest’s Favor
Playful Panda


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
young treant, reshuffle, draw 1 - ($2)
tiger cub - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • Cal, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

No FF yay!

MMM1 Game 10 Player 1, Turn 3

P1 Blue vs P2 Green

Starting Hand

Arrest
Boot Camp
Spectral Aven
Reputable Newsman
Manufactured Truth
Elite Training (BC)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Scribe, Overeager Cadet
Elite Training, Boot Camp


Main:

  • Boot Camp YT, draw 1 (5)
  • Elite Training Oni and BI (3)
  • BI trades with Tiger, you rs Draw 1
  • Oni kills Cala, goes to level 3
  • TD hits your tech1 to 4hp
  • Tech 1 (2)
  • Worker (1)
Workers

Arrest, Bluecoat Musketeer, Jail

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director (1/1)
  • Onimaru (2/1 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Lawful Search
Porkhand Magistrate
Building Inspector
Elite Training
Spectral Aven

End of Turn Discard
My Thoughts

No idea what to do here… hope for Elite Training? if I don’t get it, swoop kill Cub and bang on the tech1 I spose? yeah, okay


[b]P2T3[/b]
Tech StartingHand Workers

TECH
Might of Leaf and Claw
Blooming Ancient


STARTING HAND
Spore Shambler
Tiny Basilisk
Tiny Basilisk
Rampant Growth
Merfolk Prospector
Tiger Cub (2/2)


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth


NextHand

Spore Shambler
Verdant Tree
Forest’s Favor
Playful Panda


Tech 2 card(s)
Get Paid - ($7)
reshuffle, tech draw
tech 2 cards
Worker - ($6)
tiny basilisk x2 - ($2)
tiger cub - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Tiger Cub (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

MMM1 Game 10 Player 1, Turn 4

P1 Blue vs P2 Green

Starting Hand

Lawful Search
Porkhand Magistrate
Building Inspector
Elite Training
Spectral Aven
Overeager Cadet (LS)

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Overeager Cadet
Scribe, Overeager Cadet
Elite Training, Boot Camp


Main:

  • Lawful Search, draw 1 (7)
  • Overeager Cadet
  • Oni suicides into YT, YT takes 2 after armor
  • Worker (6)
  • Tech 2 Peace (2)
Workers

Arrest, Bluecoat Musketeer, Jail

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Reputable Newsman
Scribe
Boot Camp
Manufactured Truth
Flagstone Garrison

End of Turn Discard
My Thoughts

Woof, well only hope here is a crazy Scribe to OC draw chain, highly unlikely. I’ll LS just to see what’s up and bump for the cycle, go for Peace, pray we can get it moving next turn, no certainty but probably I’ve lost here. Maybe I will have a chance to spam patrol long enough to tech3 rush? possible


assuming Oni is dead and gone

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Murkwood Allies
Galina Glimmer


STARTING HAND
Forest’s Favor
Playful Panda
Verdant Tree
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth


NextHand

Might of Leaf and Claw
Murkwood Allies
Merfolk Prospector (1/1)
Spore Shambler
Blooming Ancient


Tech 2 card(s)
Get Paid - ($8)
tech two growth - ($4)
tiny b trades with cadet
tiger cub trades with traffic director, you draw
tiny B pings your tower, takes 1
arg, wisp - ($2)
playful panda, wisp - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Arg, lvl 1 (1/3)
  • Tiny Basilisk (1/1)
  • Young Treant (1/1)+
  • Playful Panda (2/2)
  • Wisp (0/1)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Indeed, Oni is dead, that was my bad. I also feel like most likely, I am cooked here, despite getting pretty generous RNG, but we shall see!

MMM1 Game 10 Player 1, Turn 5

P1 Blue vs P2 Green

Starting Hand

Reputable Newsman
Scribe
Boot Camp
Manufactured Truth
Flagstone Garrison
Elite Training (techn)
BI + OC (scribe)
Lawful Search (newsman)
Aven (OC)
TD (rs BI)

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Macciatus, the Whisperer
Flagstone Garrison, Overeager Cadet
Scribe, Overeager Cadet
Elite Training, Boot Camp


Main:

  • Flagstone Garrison (7)
  • Scribe, draw 2 (5)
  • Reputable Newsman, blocking 3, draw 1 (3)
  • Overeager Cadet, draw 1
  • Building Inspector, rs draw 1 (2)
  • Tech Lab Truth (1)
  • Worker (0)
Workers

Elite Training, Arrest, Bluecoat Musketeer, Jail

  • :pspurpleshield: Patrol as below
  • Discard 5 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tech Lab HP: 4 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Building Inspector (1/1)
  • :exhaust: Technician: Scribe (1/3)
  • :target: Lookout:

In Play:

  • Reptuable Newsman (0/3 blocking 3)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Macciatus, the Whisperer
Overeager Cadet
Spectral Flagbearer
Lawful Search
Traffic Director

End of Turn Discard
My Thoughts

Teching Flagbearer and Macciatus, hope to draw OC and not them on the RS, newsman on 3 to protect against MOLAC, pray to rng I can race tech 3 gryphons fast enough.


[b]P2T5[/b]
Tech StartingHand Workers

TECH
Blooming Ancient
Behind the Ferns


STARTING HAND
Might of Leaf and Claw
Merfolk Prospector (1/1)
Blooming Ancient
Murkwood Allies
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Spore Shambler


NextHand

Tiny Basilisk (1/2)
Verdant Tree
Tiger Cub (2/2)
Galina Glimmer


Discard

Tiny Basilisk (1/1)
Murkwood Allies
Might of Leaf and Claw
Blooming Ancient
Behind the Ferns


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
blooming ancient - ($3)
merfolk, rune - ($2)
Midori, rune - ($0)
tiny basilisk trades with overeager cadet
Arg kills BI, takes 2, you get gold
rune to panda, kills scribe, you draw

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (1/1+A)+
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Midori, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Arg, lvl 1 (1/1)
  • Blooming Ancient (3/5)+
  • Playful Panda (3/1)+
  • Merfolk Prospector (1/1)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

RNGeezus has been kind to me this game. Note that Arg and Panda have 2 HP, not 1; I don’t have the tower anymore, as much as I’d love to be able to have a tech lab AND a tower…

MMM1 Game 10 Player 1, Turn 6

P1 Blue vs P2 Green

Starting Hand

Macciatus, the Whisperer
Overeager Cadet
Spectral Flagbearer
Lawful Search
Traffic Director
Boot Camp (techn)
Aven (Macci)
MTruth (OC)
Hound (rs SF)
BI (Aven)
OC (Hound)
SF (OC2)
Scribe (SF2)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Spectral Hound
Spectral Flagbearer, Macciatus, the Whisperer
Flagstone Garrison, Overeager Cadet
Scribe, Overeager Cadet
Elite Training, Boot Camp


Main:

  • Macciatus, the Whisperer, draw 1 (8)
  • Overeager Cadet, draw 1
  • Spectral Flagbearer, rs draw 1 (7)
  • Spectral Aven, draw 1 (5)
  • Spectral Hound, draw 1 (4)
  • Overeager Cadet, draw 1
  • Spectral Flagbearer, draw 1 (3)
  • Quince (1)
  • Manufactured Truth, Newsman is an Aven (0)
  • "Aven" kills Midori, Quince midbands, you draw 1
Workers

Elite Training, Arrest, Bluecoat Musketeer, Jail

  • :pspurpleshield: Patrol as below
  • Discard 5 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tech Lab HP: 4 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Spectral Flagbearer (3/3+1armor)
  • :psfist: Elite: Mirror Illusion (1+1/2)
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Spectral Hound (4/4)

In Play:

  • Reptuable Newsman (0/3 blocking 3)
  • Spectral Aven (3/3)
  • Macciatus, the Whisperer (3/3)
  • Quince (1/4 lvl 3)
  • Spectral Flagbearer (3/3, loves green buffs)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Lawful Search
Boot Camp
Manufactured Truth
Building Inspector
Traffic Director

End of Turn Discard
My Thoughts

This was a good decision, I’ve just about got a full lockdown set up here. No MoLaC, no BA rune sharing, and Midori dead long enough for me to dig up a Free Speech next turn and chain it until I can start popping stuff with Dreamscape (probably don’t need tech3 anymore). Life is good XD


yeah, ill GG it there.

great call having newsman block 3 back there. that was probably the game.

looks like blue edges this one out by one game.

GG WP! This matchup definitely felt like “P1 sets up an engine and wins”, I wish we would have found good counters to that but them’s the breaks sometimes.

I definitely got lucky on this one getting the Garrison on 1/6 (1/3 if you count the technician I spose), the double tiny B definitely took all the wind out of the board pressure! You set that up nicely.

I’ll get all the games entered into the spreadsheet, thanks for all the games @codexnewb!

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