Last game was another close one, it feels like the Peace engine barely gets running in time to outpace Growth in these last few games! GL HF @codexnewb this has been a fun (albiet somewhat predictable at this point) series!
MMM1 Game 10 Player 1, Turn 1
P1 Blue vs P2 Green
Starting Hand
Arrest
Jail
Porkhand Magistrate
Lawful Search
Building Inspector
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Oni (2)
- Building Inspector (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Onimaru (2/3 lvl 1)
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Manufactured Truth
Bluecoat Musketeer
Reputable Newsman
Spectral Aven
Traffic Director
End of Turn Discard
My Thoughts
Another BI/TD split, solid. I wonder if CN will go with something other than Cala to mix it up. Doubt it very much… But maybe no FF turn2 this time? That’d be nice at least. I have TD to go Tower TD if i want, and also MTruth Aven if that looks better against a midori or Arg start, so good strong final game finish here so far
GLHF!!
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Spore Shambler
Rampant Growth
Tiger Cub
Ironbark Treant
Merfolk Prospector
WORKERS
Ironbark Treant
NextHand
Playful Panda
Young Treant
Rich Earth
Forest’s Favor
Verdant Tree
Discard
Spore Shambler
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
merfolk - ($3)
cal - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Merfolk Prospector (1/1+A)
-
Elite: Cal, lvl 1, (3/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Verdant Tree
Rich Earth
Forest’s Favor
Young Treant
Playful Panda
Tiger Cub
WORKERS
Ironbark Treant
Rich Earth
NextHand
Rampant Growth
Merfolk Prospector
Tiny Basilisk
Tiny Basilisk
Spore Shambler
Discard
Verdant Tree
Forest’s Favor
Playful Panda
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
young treant, reshuffle, draw 1 - ($2)
tiger cub - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Young Treant (1/2)
-
Scavenger:
-
Technician: Tiger Cub (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Spore Shambler
Tiny Basilisk
Tiny Basilisk
Rampant Growth
Merfolk Prospector
Tiger Cub (2/2)
WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
NextHand
Spore Shambler
Verdant Tree
Forest’s Favor
Playful Panda
Tech 2 card(s)
Get Paid - ($7)
reshuffle, tech draw
tech 2 cards
Worker - ($6)
tiny basilisk x2 - ($2)
tiger cub - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Young Treant (1/3+A)
-
Elite:
-
Scavenger: Tiny Basilisk (1/2)
-
Technician: Tiny Basilisk (1/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
assuming Oni is dead and gone
[b]P2T4[/b]
Tech StartingHand Workers
TECH
Murkwood Allies
Galina Glimmer
STARTING HAND
Forest’s Favor
Playful Panda
Verdant Tree
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
NextHand
Might of Leaf and Claw
Murkwood Allies
Merfolk Prospector (1/1)
Spore Shambler
Blooming Ancient
Tech 2 card(s)
Get Paid - ($8)
tech two growth - ($4)
tiny b trades with cadet
tiger cub trades with traffic director, you draw
tiny B pings your tower, takes 1
arg, wisp - ($2)
playful panda, wisp - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Arg, lvl 1 (1/3)
- Tiny Basilisk (1/1)
- Young Treant (1/1)+
- Playful Panda (2/2)
- Wisp (0/1)
- Wisp (0/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Indeed, Oni is dead, that was my bad. I also feel like most likely, I am cooked here, despite getting pretty generous RNG, but we shall see!
MMM1 Game 10 Player 1, Turn 5
P1 Blue vs P2 Green
Starting Hand
Reputable Newsman
Scribe
Boot Camp
Manufactured Truth
Flagstone Garrison
Elite Training (techn)
BI + OC (scribe)
Lawful Search (newsman)
Aven (OC)
TD (rs BI)
Events of Turn:
Upkeep:
- Get Gold (8+2float)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Spectral Flagbearer, Macciatus, the Whisperer
Flagstone Garrison, Overeager Cadet
Scribe, Overeager Cadet
Elite Training, Boot Camp
Main:
- Flagstone Garrison (7)
- Scribe, draw 2 (5)
- Reputable Newsman, blocking 3, draw 1 (3)
- Overeager Cadet, draw 1
- Building Inspector, rs draw 1 (2)
- Tech Lab Truth (1)
- Worker (0)
Workers
Elite Training, Arrest, Bluecoat Musketeer, Jail
-
-
Patrol as below
- Discard 5 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tech Lab HP: 4 TRUTH
In Patrol:
-
Squad Leader: Overeager Cadet (2/2+1armor)
-
Elite:
-
Scavenger: Building Inspector (1/1)
-
Technician: Scribe (1/3)
-
Lookout:
In Play:
- Reptuable Newsman (0/3 blocking 3)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Macciatus, the Whisperer
Overeager Cadet
Spectral Flagbearer
Lawful Search
Traffic Director
End of Turn Discard
My Thoughts
Teching Flagbearer and Macciatus, hope to draw OC and not them on the RS, newsman on 3 to protect against MOLAC, pray to rng I can race tech 3 gryphons fast enough.
[b]P2T5[/b]
Tech StartingHand Workers
TECH
Blooming Ancient
Behind the Ferns
STARTING HAND
Might of Leaf and Claw
Merfolk Prospector (1/1)
Blooming Ancient
Murkwood Allies
Spore Shambler
WORKERS
Ironbark Treant
Rich Earth
Rampant Growth
Spore Shambler
NextHand
Tiny Basilisk (1/2)
Verdant Tree
Tiger Cub (2/2)
Galina Glimmer
Discard
Tiny Basilisk (1/1)
Murkwood Allies
Might of Leaf and Claw
Blooming Ancient
Behind the Ferns
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
blooming ancient - ($3)
merfolk, rune - ($2)
Midori, rune - ($0)
tiny basilisk trades with overeager cadet
Arg kills BI, takes 2, you get gold
rune to panda, kills scribe, you draw
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Young Treant (1/1+A)+
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Midori, lvl 1, (2/3)
-
Lookout:
In Play:
- Arg, lvl 1 (1/1)
- Blooming Ancient (3/5)+
- Playful Panda (3/1)+
- Merfolk Prospector (1/1)
- Wisp (0/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 4
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
RNGeezus has been kind to me this game. Note that Arg and Panda have 2 HP, not 1; I don’t have the tower anymore, as much as I’d love to be able to have a tech lab AND a tower…
MMM1 Game 10 Player 1, Turn 6
P1 Blue vs P2 Green
Starting Hand
Macciatus, the Whisperer
Overeager Cadet
Spectral Flagbearer
Lawful Search
Traffic Director
Boot Camp (techn)
Aven (Macci)
MTruth (OC)
Hound (rs SF)
BI (Aven)
OC (Hound)
SF (OC2)
Scribe (SF2)
Events of Turn:
Upkeep:
- Get Gold (9+1scav)
- draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Spectral Flagbearer, Spectral Hound
Spectral Flagbearer, Macciatus, the Whisperer
Flagstone Garrison, Overeager Cadet
Scribe, Overeager Cadet
Elite Training, Boot Camp
Main:
- Macciatus, the Whisperer, draw 1 (8)
- Overeager Cadet, draw 1
- Spectral Flagbearer, rs draw 1 (7)
- Spectral Aven, draw 1 (5)
- Spectral Hound, draw 1 (4)
- Overeager Cadet, draw 1
- Spectral Flagbearer, draw 1 (3)
- Quince (1)
-
Manufactured Truth, Newsman is an Aven (0)
- “Aven” kills Midori, Quince midbands, you draw 1
Workers
Elite Training, Arrest, Bluecoat Musketeer, Jail
-
-
Patrol as below
- Discard 5 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tech Lab HP: 4 TRUTH
In Patrol:
-
Squad Leader: Spectral Flagbearer (3/3+1armor)
-
Elite: Mirror Illusion (1+1/2)
-
Scavenger: Overeager Cadet (2/2)
-
Technician: Overeager Cadet (2/2)
-
Lookout: Spectral Hound (4/4)
In Play:
- Reptuable Newsman (0/3 blocking 3)
- Spectral Aven (3/3)
- Macciatus, the Whisperer (3/3)
- Quince (1/4 lvl 3)
- Spectral Flagbearer (3/3, loves green buffs)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Lawful Search
Boot Camp
Manufactured Truth
Building Inspector
Traffic Director
End of Turn Discard
My Thoughts
This was a good decision, I’ve just about got a full lockdown set up here. No MoLaC, no BA rune sharing, and Midori dead long enough for me to dig up a Free Speech next turn and chain it until I can start popping stuff with Dreamscape (probably don’t need tech3 anymore). Life is good XD
yeah, ill GG it there.
great call having newsman block 3 back there. that was probably the game.
looks like blue edges this one out by one game.
GG WP! This matchup definitely felt like “P1 sets up an engine and wins”, I wish we would have found good counters to that but them’s the breaks sometimes.
I definitely got lucky on this one getting the Garrison on 1/6 (1/3 if you count the technician I spose), the double tiny B definitely took all the wind out of the board pressure! You set that up nicely.
I’ll get all the games entered into the spreadsheet, thanks for all the games @codexnewb!
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