MMM1 Game 1 Codexnewb (White) vs Zhavier (Red)

P2T6


Tech StartingHand Workers

TECH
Ember Sparks
Disguised Monkey


STARTING HAND
Careless Musketeer
Steam Tank
Gunpoint Taxman
Pirate Gunship
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Bombaster
Charge
Careless Musketeer


NextHand

Pillage
Bloodrage Ogre
Mad Man
Bloodlust


Discard

Gunpoint Taxman
Gunpoint Taxman
Makeshift Rambaster
Pirate Gunship
Ember Sparks
Disguised Monkey


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Drakk kills Smoker
Max Drakk heals - ($6)
Gunpoint Taxman, gains haste - ($4)
Zane hits Rook
Steam Tank gives Rook crumbling Rune
2 Gunpoints trade with Rook
Steam Tank - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank 3/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 3/4, lvl 6
  • Steam Tank 3/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Well, he is well setup for triple tech kill here. Even without that, he can definitely break my tech 3 if I build it. I don’t have any way to kill Rook without spending 4 attacks on it, which feels like a major waste of resources. So I can’t build my tech 3 and expect my tech 2 to live.

"P1T7


Tech StartingHand Workers

TECH
sparring partner


STARTING HAND
Morningstar Flagbearer
versatyle style
martial mastery
earthquake
martial mastery
Snapback
FDS
sparring partner


WORKERS
Safe Attacking
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk (2/2)
W - Grappling Hook


NextHand

Earthquake
Rambasa Twin 2 (3/2)
versatyle style
Aged Sensei (1/1+A)
sparring partner (2/2)


Discard

martial mastery
Snapback
FDS
Earthquake
sparring partner
Morningstar Flagbearer
martial mastery


Tech 1 card(s)
Get Paid - ($10)
technician draw
Sts maxband, draw 2 (6 total in hand)
Grave - ($8)
martial mastery, discard 1, draw 2 (6 in hand) - ($7)
snapback drak for jaina - ($4)
Fox’s Den Students - ($0)
Birds kills backline steamtank
3 Ninja’s ping yor tech 1, tech 2, and base

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ninja (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Sets, lvl 6 (3/4)
  • Bird (1/1)
  • Bird (1/1)
  • Ninja (1/1)
  • Ninja (1/1)
  • Ninja (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
    "

"P2T7


StartingHand Workers

STARTING HAND
Bloodlust
Pillage
Bloodrage Ogre
Mad Man


WORKERS
Bloodburn
Scorch
Bombaster
Charge
Careless Musketeer


NextHand

Surprise Attack
Bloodlust
Nautical Dog
Pirate Gunship


Tech 0 card(s)
Get Paid + float - ($11)
Bloodrage Ogre - ($9)
Jaina kills SQL
Mad Man - ($8)
Tower - ($5)
Tech 3 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank 3/6+A
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man 1/1
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:

  • Jaina 2/2, lvl 1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this one shall be ending shortly with my demise.

"

"P1T8


StartingHand Workers

STARTING HAND
Earthquake
sparring partner (2/2)
Aged Sensei (1/1+A)
versatyle style
Rambasa Twin 2 (3/2)
FDS
Smoker (1/1)


WORKERS
Safe Attacking
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk (2/2)
W - Grappling Hook


NextHand

Smoker (1/1)
Earthquake
sparring partner
FDS
martial mastery


Tech 0 card(s)
Get Paid - ($10)
Sets maxband, draw 2
Fox’s Den Students - ($6)
ninja triggers tower, runs into tank
5 ninja’s break tech 3, your base to 17
final Ninja hits tech 2 to 3
birds trade into jaina, grave to lvl 3
aged sensei - ($5)
rambasa twin(s) - ($1)
sparring partner - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+A)
  • :psfist: Elite: aged sensei (2/1)
  • :ps_: Scavenger: sparring partner (2/2)
  • :pschip: Technician: Grave, lvl 3, (3/4)
  • :target: Lookout: Rambasa Twin (3/2)

In Play:

  • Sets, lvl 6 (3/4)
  • Ninja (1/1)
  • Ninja (1/1)
  • Ninja (1/1)
  • Ninja (1/1)
  • Ninja (1/1)
  • Ninja (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

Game 5 goes to white!

GG! I can’t get enough damage to stop you annihilating me next turn with never ending ninjas. Admittedly, you have a vanishingly small chance of not getting either FDS next turn, but i suspect that would not really matter. Well played. :smiley:

GAME 6!

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Makeshift Rambaster
Bombaster
Pillage
Mad Man


WORKERS
Bloodburn


NextHand

Bloodrage Ogre
Careless Musketeer
Nautical Dog
Charge
Scorch


Discard

Makeshift Rambaster
Pillage
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Terrible Opening TM

"P2T1


StartingHand Workers

STARTING HAND
Fox Primus
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Fox Viper


WORKERS
Fox Primus


NextHand

Savior Monk
Grappling Hook
Snapback
Aged Sensei
Smoker


Discard

Safe Attacking
Morningstar Flagbearer
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Fox Viper - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fox Viper (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Nautical Dog
Charge
Scorch
Bloodrage Ogre
Careless Musketeer


WORKERS
Bloodburn
Scorch


NextHand

Lobber
Mad Man
Charge
Lobber
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster 2/2
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
birds nest
sparring partner


STARTING HAND
Grappling Hook
Smoker
Snapback
Savior Monk
Aged Sensei


WORKERS
Fox Primus
Savior Monk


NextHand

Sensei’s Advice
Fox Viper (2/1+A)
Smoker
Grappling Hook
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
grappling hook Bro to elite
viper trades with Bro, sparkshot bombaster
mid rook - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 5, (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Gunpoint Taxman
Molting Firebird


STARTING HAND
Lobber
Charge
Mad Man
Makeshift Rambaster
Lobber


WORKERS
Bloodburn
Scorch
Mad Man


NextHand

Pillage
Nautical Dog
Charge
Lobber
Careless Musketeer


Tech 2 card(s)
Get Paid + float - ($8)
Max Zane, move Rook to Scav, Pings - ($1)
Zane kills Rook, we both get 1g - ($2)
Lobber and Bombaster deal 4 to tech 1 - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane 4/1, lvl 6
  • Bombaster 2/1
  • Lobber 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
training grounds
verstyle style


STARTING HAND
Smoker
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Fox Viper (2/1+A)


WORKERS
Fox Primus
Savior Monk
Fox Viper


NextHand

birds nest
sparring partner
Snapback
Safe Attacking
Aged Sensei


Discard

Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
training grounds
verstyle style


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
scav gold - ($7)
Grave - ($5)
tech 2 discipline - ($1)
smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Smoker (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 1, (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Careless Musketeer
Nautical Dog
Pillage
Charge
Lobber
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Mad Man
Careless Musketeer


NextHand

Hotter Fire
Bloodrage Ogre
Charge
Gunpoint Taxman
Molting Firebird


Tech 2 card(s)
Get Paid - ($7)
Zane kills Grave, we both draw, you reshuffle then draw before teching
Lobber - ($6)
Nautical Dog - ($5)
Tech 2 Fire - ($1)
Bombaster kills Smoker
Lobbers hit tech 2 for 4
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:

  • Lobber 2/2
  • Lobber 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

woops, accidentally let smoker out there. moved him back to discard, redrew, etc…

"P2T4


Tech StartingHand Workers

TECH
versatyle style
FDS


STARTING HAND
Safe Attacking
sparring partner
Snapback
birds nest
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Primus
Savior Monk
Fox Viper
Safe Attacking


NextHand

Sensei’s Advice
training grounds
verstyle style
Grappling Hook


Discard

Morningstar Flagbearer
Snapback
versatyle style
FDS


Get Paid - ($8)
tech draw (before tech)
tech 2 cards
worker - ($7)
Rook - ($5)
birds nest - ($3)
sparring partner - ($2)
aged sensei - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1+A)
  • :psfist: Elite: Aged Sensei (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 1, (2/4), birds nest
  • :target: Lookout: Bird (1/1)

In Play:

  • sparring partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 1 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
    "

the smoker would be in discard, because you reshuffled and drew before the smoker died.

1 Like

P1T5


Tech StartingHand Workers

TECH
Ember Sparks
Molting Firebird


STARTING HAND
Molting Firebird
Bloodrage Ogre
Gunpoint Taxman
Hotter Fire
Charge


WORKERS
Bloodburn
Scorch
Mad Man
Careless Musketeer
Bloodrage Ogre


NextHand

Bombaster
Hotter Fire
Makeshift Rambaster
Pillage


Discard

Nautical Dog
Charge
Hotter Fire
Ember Sparks
Molting Firebird


Tech 2 card(s)
Get Paid - ($8)
Gunpoint Taxman - ($6)
Dog kills Sensei
Molting Firebird - ($2)
Lobbers tap to break tech 1 and tech 2, base to 16
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Molting Firebird 4/3
  • :target: Lookout:

In Play:

  • Lobber 2/2
  • Lobber 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
earthquake
earthquake


STARTING HAND
Sensei’s Advice
Grappling Hook
verstyle style
training grounds
training grounds
verstyle style
smoker
Sensei’s Advice


WORKERS
Fox Primus
Savior Monk
Fox Viper
Safe Attacking


NextHand

training grounds
aged sensei
earthquake
smoker


Tech 2 card(s)
Get Paid + float - ($10)
rebuild tech 1 base to 16
grapling hook GPT to lookout
Sparring Partner spars with a bird
sensei’s advice both birds ($6)
mid rook - ($5)
rook kills GPT, takes 3
max rook, heals - ($2)
sparred, boosted bird trades with your firebird
other bird hits your tech 2 for 2
ready sparring partner - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: sparring partner (2/2)
  • :target: Lookout:

In Play:

  • Rook, lvl 8, (4/6) birds nest
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

Looks like you forgot to pay for this

1 Like

ill skip worker, re-add that card to discard, redraw. 4 cards in hand instead of 3.

P1T6


Tech StartingHand Workers

TECH
Surprise Attack
Bloodlust


STARTING HAND
Bombaster
Hotter Fire
Makeshift Rambaster
Pillage
Ember Sparks


WORKERS
Bloodburn
Scorch
Mad Man
Careless Musketeer
Bloodrage Ogre


NextHand

Molting Firebird
Gunpoint Taxman
Molting Firebird


Discard

Ember Sparks
Pillage
Bombaster
Surprise Attack
Bloodlust


Tech 2 card(s)
Get Paid + float - ($10)
Hotter Fire - ($7)
Jaina - ($5)
Ember Sparks, hits Tech 1 for 2 and Sparring Partner dead - ($2)
Pillage, steal your 1g float, base to 13
Makeshift Rambaster, breaks tech 1, bas to 11 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Lobber 2/2
  • :pschip: Technician: Jaina 2/3, lvl 1
  • :target: Lookout:

In Play:

  • Hotter Fire
  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, thats unfortunate, I was hoping against sensei’s advice AND grappling hook. And I always forget ember sparks doesnt work on backline. So, I can’t stop him from doing earthquake and breaking both tech buildings, so my next hand is going to be pretty terrible. Hope for the best, I guess. I could hit his base to 8 and leave the tech 1 alone… meh

As far as I can tell, there was no float (and anyway there’s no Pirate around so should only be 2 damage to base).

1 Like

I thought Lobbers were Pirates, and I don’t know why I thought there was any float. I withdraw the pillage and redraw my next hand.