News Shop
Events Chat

MMM1: Game 1 - CodexNewb (Purple) vs Akiata (Green)

@Akiata - I would be down to play 5 games in a row as Purple player 1, Green player 2 - in order to get a rhythm. lmk your thoughts.

Game 1- Purple P1 vs Green P2

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Tinkerer
Time Spiral
Battle Suits
Temporal Research
Hardened Mox


WORKERS
Time Spiral


NextHand

Fading Argonaut
Neo Plexus
Plasmodium
Forgotten Fighter
Nullcraft


Discard

Hardened Mox
Temporal Research
Tinkerer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
battle suits - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

hmmm, weird opening hand. let’s go battle suits.

1 Like

I was going to suggest we play all our P1 games in a row. It should help to show if we’re right about P1 being a big advantage in this matchup.

Let’s rock.

P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub


WORKERS
Rich Earth


NextHand

Forest’s Favor
Merfolk Prospector
Playful Panda
Verdant Tree
Young Treant


Discard

Ironbark Treant
Spore Shambler
Rampant Growth


Get Paid - ($5)
Worker - ($4)
Play Tiger Cub (2/2) - ($2)
Summon Master Midori (2/3) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Master Midori (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

As starting hands go, it’s not the greatest. But with an early Battle Suits, I’ll tech in Nature Reclaims - and get Midori out. Who, if he survives and levels (a boy can dream), might actually work well with Tiger Cub?

@codexnewb’s turn!

1 Like
[b]P1T2[/b]
Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Forgotten Fighter
Plasmodium
Fading Argonaut
Nullcraft
Neo Plexus


WORKERS
Time Spiral
Plasmodium


NextHand

Stewardess of the Undone
Temporal Research
Hardened Mox
Neo Plexus
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
fargo - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3)***
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

hmmm, weird opening hand. let’s go battle suits.

P2T2


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Merfolk Prospector
Verdant Tree
Playful Panda
Forest’s Favor
Young Treant
Spore Shambler


WORKERS
Rich Earth
Verdant Tree


NextHand

Ironbark Treant
Forest’s Favor
Nature Reclaims
Rampant Growth
Nature Reclaims


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Begin constructing Tech I building - ($4)
Play Young Treant (0/2, Can’t attack), I draw a card. - ($2)

Draw

Spore Shambler… Awww Yiss!

Begin constructing a Heroes’ Hall - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: You Treant (0+1/2, Can’t attack)
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Master Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hmmm, If I tech 2x Nature Reclaims then play Young Treant I’ve got 2/5 to draw one, and can cast it this turn. If not then I can play Panda or Prospector and potentially still project a powerful presence post this present position… actually, perhaps a particularly promising path would be to prefabricate a Peroes’ Pall.

cough

@codexnewb’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Forgotten Fighter
Neo Plexus
Stewardess of the Undone
Temporal Research
Hardened Mox


WORKERS
Time Spiral
Plasmodium
Hardened Mox


NextHand

Hyperion
Nullcraft (1/1)
Tinkerer
Neo Plexus
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($8)
fargo fades to 2
Worker - ($7)
stewardess of the undone, bounce tiger cub - ($4)
fargo kills treant, takes 1
Geiger - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, lvl 1, (2/3)
  • Fading Argonaut (3/2)**

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

that worked out nicely. let’s see what i can do this next turn. gg 9, worker 8, tech two 4, stewardess 1

P2T3


Tech StartingHand Workers

TECH
Moment’s Peace
Huntress


STARTING HAND
Rampant Growth
Ironbark Treant
Nature Reclaims
Nature Reclaims
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Nature Reclaims


NextHand

Merfolk Prospector
Spore Shambler
You Treant (0+1/2, Can’t attack)
Playful Panda
Huntress


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
With Midori’s intervention, Nature Reclaims Battle Suits. - ($4)
Tiger Cub (2/2) slinks back in - ($2)
Summon Calamandra Moss (2/3) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 - Calamandra Moss (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Master Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

This whole ‘tech 2x Nature Reclaims’ thing was a dumb idea eh?

Tempted to Play Ironbark Treant here…

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Stewardess of the Undone
Nullcraft (1/1)
Tinkerer
Hyperion
Neo Plexus


WORKERS
Time Spiral
Plasmodium
Hardened Mox
Tinkerer


NextHand

Hyperion
Hyperion
Now!
Forgotten Fighter
Temporal Research


Tech 2 card(s)
Get Paid + float - ($9)
fargo fades to 1
trash battle suits
Worker - ($8)
tech 2 present - ($4)
stewardess of the undone, bounce tiger cub again - ($1)
geiger hits Cal, takes 2
fargo trades with Cal, you get a gold, geiger midbands and heals
stewardess hits your base to 18

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger, lvl 3, (2/4)
  • Stewardess of the Undone (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

well, let’s just keep pressing forward then. leaving midori on the field since he’s not that much of a threat.

I very nearly replayed Tiger Cub again, because it would have been funny.

P2T4


Tech StartingHand Workers

TECH
Barkcoat Bear
Stalking Tiger


STARTING HAND
Merfolk Prospector
Spore Shambler
Playful Panda
Huntress
You Treant (0+1/2, Can’t attack)
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Nature Reclaims
Spore Shambler


NextHand

Ironbark Treant
Moment’s Peace
Forest’s Favor
Tiger Cub (2/2+A)
Rampant Growth


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Play Young Treant (0/2, Can’t attack), I draw 1. - ($6)

Draw

Forest’s Favor

Play Huntress (3/3, Sparkshot, Anti-air) - ($4)
Play Playful Panda (2/2), a Wisp (0/1) appears - ($2)
Summon Argagarg Garg (1/3), and another Wisp (0/1) appears - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A, Can’t attack)
  • :psfist: Elite: Huntress (3+1/3, Sparkshot, Anti-air)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: L1 - Argagarg Garg (1/3)

In Play:

  • L1 - Master Midori (2/3)
  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

OK, 1 in 4 of pulling a Moment’s Peace off my deck if I play Young Treant. If it comes out Hooray, if not, I can play Panda for extra bodies. Well. Forest’s Favor. Well now I’m looking at Hyperions and Geiger’s maxband and all the fun stuff Present can do. I think I need to try to wall up, and wait on Tech II for a turn.

This is going to cost me - I won’t be trading favourably anywhere. But no structural damage, hopefully.

@codexnewb’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Temporal Research
Hyperion
Forgotten Fighter
Hyperion
Now!
Temporal Distortion
Fading Argonaut


WORKERS
Time Spiral
Plasmodium
Hardened Mox
Tinkerer
Temporal Research


NextHand

Nullcraft (1/1)
Now!
Now!
Temporal Distortion
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
vir - ($6)
NOW vir - ($5)
hyperion, kills treant, draw 1 - ($0)
geiger kills wisp 1, sparkshot wisp 2
SOTU 1 and 2 kill arg, take 1 each
…geiger maxband, flikr hyperion
hyperion kills huntress, takes 4, draw 1
vir kills panda, takes 2

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir, lvl 1, (2/1)
  • Geiger, lvl 5, (3/4)
  • SOTU (2/2)
  • SOTU (2/2)
  • Hyperion (4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

i think that will do it this game. it looks like green is forced a little to use Cal for her resist.

I’m confused. What happened to the huntress?

1 Like

woops, somehow missed her. ill have to redo.

okay, all updated.

Didn’t get to this today, sorry. Impressive turn! I can reveal that I intend to cast Moment’s Peace on my turn to prolong things a bit longer. Hopefully that’ll happen in the next 14 hours or so.

1 Like

Alright, as promised, Moment’s Peace. Use this time to relax, unwind, and reflect. Enjoy!

P2T5


Tech StartingHand Workers

TECH
Murkwood Allies
Galina Glimmer


STARTING HAND
Rampant Growth
Ironbark Treant
Moment’s Peace
Forest’s Favor
Tiger Cub (2/2+A)
Merfolk Prospector


WORKERS
Rich Earth
Verdant Tree
Nature Reclaims
Spore Shambler
Ironbark Treant


NextHand

Stalking Tiger
Murkwood Allies
Tiger Cub (2/2+A)
Barkcoat Bear


Tech 2 card(s)
Get Paid + Scavenger + Technician Draw - ($10)
Worker - ($9)
Begin Constructing Tech II building… FERAL! - ($5)
Midori using ‘magic’ experiences Rampant Growth - ($3)
Midori, now experiencing anger issues, slays Geiger, takes 1 damage after armour. Levels to 3rd.
After speaking with his therapist, Midori (and all of us really), get a Moment’s Peace - ($1)
Merfolk Prospector feels it’s safe to come out now. - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 - Master Midori (2/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well this feels somewhat futile. Fully expecting Tricycloids to shoot down Midori, but perhaps it’s worth it just to take Geiger off the board. Should have the chance to get the Bear and Tiger out next turn, which will help beef things up some what, but I have my doubts that it’ll be enough.

@codexnewb’s turn!

it definitely forces me to change things up; that’s for sure.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Neo Plexus
Nullcraft (1/1)
Now!
Now!
Temporal Distortion


WORKERS
Time Spiral
Plasmodium
Hardened Mox
Tinkerer
Temporal Research
Now!


NextHand

Temporal Distortion
Forgotten Fighter
Hyperion
Ebbflow Archon
Fading Argonaut


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
peak
tech 3 - ($3)
tech lab past - ($2)
nullcraft - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SOTU (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nullcraft (1/1)
  • :pschip: Technician: SOTU (2/2)
  • :target: Lookout:

In Play:

  • Vir, lvl 3, (2/1)
  • Hyperion (4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmm, he could cycle that…i think ill just rush tech 3.

P2T6


StartingHand Workers

STARTING HAND
Stalking Tiger
Barkcoat Bear
Murkwood Allies
Tiger Cub (2/2+A)


WORKERS
Rich Earth
Verdant Tree
Nature Reclaims
Spore Shambler
Ironbark Treant


NextHand

Rampant Growth
Galina Glimmer
Playful Panda (2/2)
Young Treant (0/2+A, Can’t attack)
Huntress (3+1/3, Sparkshot, Anti-air)


Discard

Murkwood Allies
Barkcoat Bear
Tiger Cub (2/2+A)
Stalking Tiger


Tech 0 card(s)
Get Paid - ($10)
Skipping worker
Merfolk Prospector brings home the bacon - ($11)
Summon and midband Calamandra Moss (3/4) - ($7)
Cast Murkwood Allies (unboosted) - ($2)
Midband Midori - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Frog (2/2+A, Resist 1)
  • :psfist: Elite: Frog (2+1/2, Resist 1)
  • :ps_: Scavenger: Frog (2/2, Resist 1)
  • :pschip: Technician: Frog (2/2, Resist 1)
  • :target: Lookout: L3 - Calamandra Moss (3/4, Resist 1)

In Play:

  • L5 - Master Midori (3/4, Units with no abilities get +1/+1)
  • :exhaust: Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Still feel like I’m delaying the inevitable here… but let’s see what happens.

@codexnewb’s turn!

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Fading Argonaut
Temporal Distortion
Forgotten Fighter
Hyperion
Ebbflow Archon
Now!


WORKERS
Time Spiral
Plasmodium
Hardened Mox
Tinkerer
Temporal Research
Now!
Forgotten Fighter


NextHand

Temporal Distortion
Neo Plexus
Ebbflow Archon
Temporal Distortion
Hyperion


Tech 0 card(s)
Get Paid - ($10)
ebflow archon - ($2)
ebflow bounce cal, pay resist - ($1)
eblow bounce midori
ebflow bounce 4 frogs and merfolk, (ebflow dies)
hyperion breaks hero’s hall, draw 1, your base to 16
sotu 1, sotu 2, and nullcraft break tech 2, your base to 14
vir hits your base to 12
worker - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vir, lvl 3, (2/1)
  • Hyperion (4/1)
  • SOTU (2/2)
  • SOTU (2/2)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
1 Like

I am disappointed to tell you, Calamandra midband cancels Midori midband, because the resist 1 counts as an ability.

2 Likes

Ah geez, I really should GG it there (very well played, tech lab Past? Sneaky sneaky! :smiley: ), but I can prolong things further with another casting of Moment’s Peace… if there’s a chance of catching up, I think we owe it to the statistical pursuit of this series to play it out.

That is indeed a disappointing interaction between Midori and Cal’s midbands, but glad that to have learnt it when it didn’t end up making a difference! Thanks for the tip @Bomber678.

P2T7


Tech StartingHand Workers

TECH
Gigadon
Circle of Life


STARTING HAND
Rampant Growth
Huntress (3+1/3, Sparkshot, Anti-air)
Young Treant (0/2+A, Can’t attack)
Playful Panda (2/2)
Galina Glimmer
Moment’s Peace


WORKERS
Rich Earth
Verdant Tree
Nature Reclaims
Spore Shambler
Ironbark Treant


NextHand

Playful Panda (2/2)
Circle of Life
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech II
Skipping worker
Play Young Treant (0/2, Can’t attack), draw 1 - it’s Moment’s Peace… looks like we’re playing another turn or two. - ($8)
Summon Master Midori (2/3) - ($6)
Cast Moment’s Peace - ($4)
Play Galina Glimmer (2/2) - ($3)
Play Huntress (3/3, Sparkshot, Anti-air) - ($1)
Play Merfolk Prospector (1/1) - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Master Midori (2/3)
  • Huntress (3/3, Sparkshot, Anti-air)
  • Galina Glimmer (2/2)
  • Young Treant (0/2, Can’t attack)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Surely there’s no way back here?

@codexnewb’s turn!

yeah, Cal scared me for e second there, but got the bounce in the right order.

i think it’s fine to GG when the time comes. might be a tough comeback…

[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Temporal Distortion
Neo Plexus
Ebbflow Archon
Temporal Distortion
Hyperion


WORKERS
Time Spiral
Plasmodium
Hardened Mox
Tinkerer
Temporal Research
Now!
Forgotten Fighter
Neo Plexus


NextHand

Fading Argonaut
Hyperion
Ebbflow Archon
Temporal Distortion
Now!


Tech 0 card(s)
Get Paid - ($11)
ebflow archon - ($3)
geiger - ($1)
worker - ($0)
ebflow bounces all 5 of your things…

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ebbflow Archon (10/10+A)**
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger, lvl 1, (2/3)
  • Vir, lvl 3, (2/1)
  • Hyperion (4/1)
  • SOTU (2/2)
  • SOTU (2/2)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12