MMM1: cstick (Green) vs. codexnewb (Black)

"P2T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Blackhand Dozer


STARTING HAND
Deteriorate
Graveyard
liches bargain
Sacrifice the Weak
Skeletal Archery
theiving Imp (2/2)


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Summon Skeletons
skeleton (1/1)
liches bargain
Death Rites
Skeleton Javelineer


Discard

Twilight Baron (4/4+A)
liches bargain
Deteriorate
Sacrifice the Weak
theiving Imp (2/2)
Skeletal Archery
Blackhand Dozer
Blackhand Dozer


Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
tech draw
Worker - ($7)
Liches Bargain, base to 12, trash recent worker (7) - ($5)
tower - ($2)
deteriorate a huntress to death ($1)
Garth kills treant

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 7, (3/4)
  • Horror (3/3)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 7
    "

Don’t forget that it costs 1 to Deteriorate because of Cal’s midband. I assume you just want to pay the extra gold rather than otherwise changing your turn?

yeah. ill make the update.

P1T5


Tech StartingHand Workers

TECH
Fairie Dragon
Fairie Dragon


STARTING HAND
Behind the Ferns
Rampant Growth
Forest’s Favor
Spore Shambler


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Verdant Tree
Behind the Ferns


NextHand

Ferocity
Barkcoat Bear
Merfolk Prospector (1/1)
Centaur


Discard

Young Treant (0/2)
Huntress (3/1)
Forest’s Favor
Rampant Growth
Fairie Dragon
Fairie Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Calamandra kills the Skeleton
Play Spore Shambler - ($4)
Build Tech 2: Feral - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3+A) ++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/1)
  • :target: Lookout:

In Play:

  • L5 Calamandra (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

His base health is getting pretty low, so I’ll go for some Faerie Dragons to try and finish him off.

Edit: Tower damage

edit, actually trash teh worker. now at 7 again

"P2T5


Tech StartingHand Workers

TECH
Death Rites
dark pact


STARTING HAND
Summon Skeletons
Death Rites
skeleton (1/1)
Skeleton Javelineer
liches bargain
Twilight Baron (4/4+A)
Deteriorate


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Death Rites
BHD
Sacrifice the Weak
BHD
theiving Imp (2/2)


Discard

liches bargain
Deteriorate
Twilight Baron (4/4+A)
skeleton (1/1)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Death Rites - ($4)
garth make a skeleton - ($3)
Sk jav - ($2)
sacifice both skeltons to draw 2, kills your units
Horror trades with Cal
Garth and Zombie break your tech 2, your base to 18
Liches Bargain, my base to 8, trash worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 7, (3/4)
  • Old Zombie (2/2)
  • SK (1/1)
  • New Zombie #2 (2/2)
  • Horror (3/3)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
    "

P1T6


Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Barkcoat Bear
Ferocity
Centaur
Merfolk Prospector (1/1)
Tiger Cub (2/1)


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Verdant Tree
Behind the Ferns
Ferocity


NextHand

Rampant Growth
Murkwood Allies
Fairie Dragon
Huntress (3/1)


Tech 2 card(s)
Get Paid - ($9)
Play Arg - ($7)
Play Centaur - ($4)
Play Tiger Cub - ($2)
Worker - ($1)
Build Tech Lab: Balance - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A)
  • :psfist: Elite: L1 Arg (2/3)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

weirdest game i have ever played.

2 Likes

"P2T6


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
theiving Imp (2/2)
BHD
BHD
Death Rites
Sacrifice the Weak
liches bargain


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

dark pact
Skeleton Javelineer
Skeletal Archery
Death Rites


Discard

liches bargain
Deteriorate
Twilight Baron (4/4+A)
Death Rites
BC
BC
Sacrifice the Weak
liches bargain
Blackhand Dozer
theiving Imp (2/2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Death Rites - ($3)
make SK #2 - ($2)
sacrifice Sk #2 to draw, kill your wisp
SK #1 and Zombie #2 run into Centaur, kills tiger cub and centaur
horror kills Arg
Old Zombie and garth break your tech 2, your base to 16
liches bargain, trash worker (7), base to 4 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 7, (3/4)
  • Zombie #1 (2/2)
  • Horror #1 (3/1)
  • SK #1 (1/1)
  • Zombie #2 (2/2)
  • Horror #2 (3/3)

Buildings:

  • :heart: Base HP: 4
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 7
    "

P1T7


Tech StartingHand Workers

TECH
Predator Tiger
Predator Tiger


STARTING HAND
Rampant Growth
Fairie Dragon
Murkwood Allies
Huntress (3/1)
Spore Shambler (2/3+A) ++


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Verdant Tree
Behind the Ferns
Ferocity


NextHand

Murkwood Allies
Merfolk Prospector (1/1)
Forest’s Favor
Fairie Dragon
Young Treant (0/2)


Discard

Centaur (3/4+A)
Tiger Cub (2/2)
Murkwood Allies
Spore Shambler (2/3+A) ++
Fairie Dragon
Rampant Growth
Predator Tiger
Predator Tiger


Tech 2 card(s)
Get Paid + Scav - ($11)
Play midband Calamandra - ($7)
Play Murkwood Allies - ($2)
Play Huntress - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite: Frog (2/1)
  • :ps_: Scavenger: Frog (1/1)
  • :pschip: Technician: Frog (1/1)
  • :target: Lookout: Frog (1/1)

In Play:

  • L3 Calamandra (3/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

"P2T7


StartingHand Workers

STARTING HAND
Skeletal Archery
Skeleton Javelineer
Death Rites
dark pact
Death Rites
tech choices (doomgrasp, netherdrain)


WORKERS
Pestering Haunt
Jandra, the Negator
W3 - T7 - Skeletal Archery


NextHand

BC
liches bargain
BC
Sacrifice the Weak
Death Rites


Discard

Skeleton Javelineer
dark pact
Death Rites


Tech 2 card(s)
Get Paid - ($7)
death rites - ($3)
make SK #2 - ($2)
worker - ($1)
damaged Horror #1 trades with huntress, DR kills elite frog
SK #1 trades with scav frog, DR kills tech frog
Garth sacrifice SK #2 to draw 1, kills final frog,
Horror #2 trades with Cal
Garth and Zomebie #1 break tech 2, your base to 16
Zombie #2 hits your base to 14

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 7, (3/4)
  • Zombie #1 (2/2)
  • Zombie #2 (2/2)

Buildings:

  • :heart: Base HP: 4
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
    "

I think you forgot to tech last turn.

P1T8


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Fairie Dragon
Merfolk Prospector (1/1)
Murkwood Allies
Forest’s Favor
Young Treant (0/2)
Barkcoat Bear


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Verdant Tree
Behind the Ferns
Ferocity


NextHand

Predator Tiger
Murkwood Allies
Tiger Cub (2/2)
Barkcoat Bear
Rampant Growth


Tech 2 card(s)
Get Paid + scav - ($11)
Play maxband Arg - ($5)
Play Young Treant - ($3)
Play Huntress - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Arg (1/5+A)
  • :psfist: Elite: Huntress (4/3)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout: Merfolk Prospector (1/1)

In Play:

  • Water Elemental (3/3)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

woops. updated, included them in my hand section.

well…it’s been quite a ride, but it looks like im out of momentum.

"P2T8


Tech StartingHand Workers

TECH
gargoyle
gargoyle


STARTING HAND
Death Rites
BC
liches bargain
BC
Sacrifice the Weak


WORKERS
Pestering Haunt
Jandra, the Negator
W3 - T7 - Skeletal Archery
W4 - iches bargain


NextHand

theiving Imp (2/2)
liches bargain
Blackhand Dozer
Deteriorate
Twilight Baron (4/4+A)


Discard

Skeleton Javelineer
dark pact
Death Rites
doomgrasp
nethwedrain

  • -Sacrifice the Weak
  • -Death Rites
  • -BC
    gargoyle
    gargoyle

Tech 2 card(s)
Get Paid + float - ($9)
worker - ($8)
tech 2 demon - ($4)
Bone Collector x2 - ($0)
garth hits ag for 2 damage

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie #2 (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: BC (3/3)
  • :pschip: Technician: BC (3/3)
  • :target: Lookout: Zombie #1 (2/2)

In Play:

  • Garth, lvl 7, (3/3)

Buildings:

  • :heart: Base HP: 4
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9
    "

P1T9


StartingHand Workers

STARTING HAND
Predator Tiger
Barkcoat Bear
Rampant Growth
Murkwood Allies
Tiger Cub (2/2)


WORKERS
Ironbark Treant
Rich Earth
Playful Panda
Verdant Tree
Behind the Ferns
Ferocity
Tiger Cub (2/2)


NextHand

Forest’s Favor
Fairie Dragon
Huntress (3/3+A)
Wandering Mimic
Murkwood Allies


Discard

Huntress (4/3)
Rampant Growth
Barkcoat Bear
Murkwood Allies


Tech 0 card(s)
Get Paid - ($10)
Water Elemental trades with Zombie
Huntress trades with Tech BC, sparks other BC
Midband Midori - ($4)
Arg buffs Wisp
Wisp trades with scav BC
Exhaust Prospector - ($5)
Play Predator Tiger - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • L5 Arg (1/3)
  • Merfolk Prospector (1/1)
  • L5 Midori (3/4)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11

Edit: Water Elemental dies because of Tower damage

and that will be game because i cant stop midori next turn. nice one man! the double huntress turn 3 really hurt me. wasnt expecting that - and it spiralled out of control from there. lol.

MMM Game 4

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Playful Panda
Merfolk Prospector
Rich Earth
Verdant Tree


WORKERS
Rich Earth


NextHand

Tiger Cub
Young Treant
Rampant Growth
Ironbark Treant


Discard

Spore Shambler
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Playful Panda - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Summon Skeletons


WORKERS
Poisonblade Rogue


NextHand

Jandra, the Negator
Thieving Imp
Pestering Haunt
Skeletal Archery
Deteriorate


Discard

Graveyard
Sacrifice the Weak
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Sk Jav - ($3)
Vandy - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

"

P1T2


Tech StartingHand Workers

TECH
Centaur
Tiny Basilisk


STARTING HAND
Tiger Cub
Young Treant
Ironbark Treant
Rampant Growth


WORKERS
Rich Earth
Ironbark Treant


NextHand

Spore Shambler
Forest’s Favor
Tiny Basilisk
Young Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Exhaust Prospector - ($5)
Build Tech 1 - ($4)
Play Midori - ($2)
Play Tiger Cub - ($0)
Panda kills Javelineer

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Midori (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/1)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
sickness
plague spitter


STARTING HAND
Skeletal Archery
Thieving Imp
Pestering Haunt
Deteriorate
Jandra, the Negator


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Deteriorate
Graveyard
Summon Skeletons
plague spitter
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($5)
theiving imp, discard #1 of 4 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Theiving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Centaur
Circle of Life


STARTING HAND
Forest’s Favor
Young Treant
Tiny Basilisk
Spore Shambler (Discarded)


WORKERS
Rich Earth
Ironbark Treant
Young Treant


NextHand

Forest’s Favor
Rampant Growth
Centaur
Verdant Tree


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Exhaust Prospector - ($6)
Midband Midori - ($2)
Tiger kills Imp
Midori kills Vandy, levels to 7
Wisp hits Tech 1 for 1
Panda hits base for 2
Build Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/1)
  • Merfolk Prospector (1/1)
  • Tiger Cub (3/1)
  • L7 Midori (3/2)
  • Wisp (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7