MMM1 2nd half: P1 Blue (FrozenStorm) vs P2 Red (Dreamfire)

I’m really wishing I would have drawn to my almost-lethal last turn…

Game 9 Player 1, Turn 8

P1 Blue vs P2 Red

Starting Hand

Lawful Search
Boot Camp

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in
All Teched Cards

Macciatus, the Whisperer, Free Speech
Liberty Gryphon x2
Injunction x2
Boot Camp, Scribe
The Art of War, Spectral Hound
Scribe, Overeager Cadet
Elite Training, Boot Camp


Main:

  • Bigby (9)
  • Injunction your tech 1 (6)
  • Scribe, draw 1 (4)
  • Building Inspector (3)
  • Tower (0)
Workers

Manufactured Truth, Spectral Aven, Arrest, Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite: Bigby (2+1/3 lvl 1)
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout: Building Inspector (1/1)

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Reputable Newsman
Overeager Cadet
Elite Training
Traffic Director

End of Turn Discard
My Thoughts

This might be over… My stall is decent but his board is nasty and only growing nastier. I’m going to need Macciatus and Free Speech to help tide me through I think, let’s hope I can get some draws to line up…


Looks like it’s going to be tight either way.

P2T8


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Flame Arrow
Gunpoint Taxman


WORKERS
Pillage
Scorch
Nautical Dog
Careless Musketeer
Chameleon Lizzo


NextHand

Pirate Gunship
Chaos Mirror
Charge
Burning Volley


Discard

Fire Dart
Bombaster
Mad Man
Bloodburn
Bloodrage Ogre
Makeshift Rambaster
Flame Arrow
Gunpoint Taxman


Tech 0 card(s)
Get Paid - ($10)
Zane, to maxband, shove-kills scav, we both get 1 gold - ($4)
Zane kills Scribe
Brogre, gains haste, trades with Bigby - ($2)
Drakk kills technician, you draw
Rambaster trades with lookout
Steam Tank breaks tech 2

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Steam Tank (5/7)
  • Drakk lvl 6 (3/2)
  • Zane lvl 6 (4/2)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I don’t want to draw Kidnapping or Chaos Mirror too early, so I’ll use Zane’s maxband on scav (I’m going to have little use for my gold next turn anyway…). Best case scenario, I bottom-deck Burning Volley and put all that excess gold into Jaina.

Crap, drew BV and bottom-decked Kidnapping. Going to have few options next turn.

Indeed…

Game 9 Player 1, Turn 9

P1 Blue vs P2 Red

Starting Hand

Reputable Newsman
Overeager Cadet
Elite Training
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • Tech 2 cards in
All Teched Cards

Macciatus, the Whisperer, Free Speech
Liberty Gryphon x2
Injunction x2
Boot Camp, Scribe
The Art of War, Spectral Hound
Scribe, Overeager Cadet
Elite Training, Boot Camp


Main:

  • Oni + lvl 8 (2)
  • Reputable Newsman, blocking 3-cost (0)
  • Overeager Cadet
Workers

Manufactured Truth, Spectral Aven, Arrest, Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite: Soldier (1+1/1)
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Onimaru (4/5 lvl 8)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Reputable Newsman (0/3 blocking 3-cost spells)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Liberty Gryphon
Lawful Search
The Art of War
Boot Camp
Spectral Hound

End of Turn Discard
My Thoughts

I’m nearing lethal ranges. I need to ensure he does not break through. So Reputable Newsman is my homie now, behind some ducks and protecting them from Ember Sparks. Try to make him trade poorly, and if he leaves Oni alive obviously that’s bad for him…

Well obviously drawing Gryphon here is not ideal, but Art of War ensures he has to respect that at least. I’m going to need an Injunction or Free Speech draw if he does kill Oni…


The end is nigh…

P2T9


Tech StartingHand Workers

TECH
Burning Volley
Desperation


STARTING HAND
Burning Volley
Chaos Mirror
Charge
Pirate Gunship


WORKERS
Pillage
Scorch
Nautical Dog
Careless Musketeer
Chameleon Lizzo


NextHand

Bombaster
Flame Arrow
Pirate Gunship
Gunpoint Taxman
Kidnapping


Tech 2 card(s)
Get Paid + float - ($12)
Rebuild tech 2
Chaos Mirror swaps Oni and Newsman - ($10)
Zane trades with Cadet
Jaina - ($8)
Steam Tank kills Oni, Jaina to lvl 3
Jaina to maxband - ($4)

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 7 (4/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk lvl 6 (3/2)
  • :target: Lookout:

In Play:

  • Steam Tank (5/6)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

I was hoping Frozen would hold Oni back in wait for General’s Hammers, but I guess he’s committed to winning through Gryphons? He’s going to beat me to tech 3, and I can’t even rely on Burning Volleys to stop him. Though maybe in conjunction with Kidnapping? What the hell, it’s a longshot anyway.

LMFAO My draws this game… Unfortunately I believe the end is nigh for moi

Game 9 Player 1, Turn 10

P1 Blue vs P2 Red

Starting Hand

Liberty Gryphon
Lawful Search
The Art of War
Boot Camp
Spectral Hound
Liberty Gryphon (techn, facepalm)
Macciatus, the Whisperer (ls)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs (there weren’t any last turn either, sorry)
All Teched Cards

Macciatus, the Whisperer, Free Speech
Liberty Gryphon x2
Injunction x2
Boot Camp, Scribe
The Art of War, Spectral Hound
Scribe, Overeager Cadet
Elite Training, Boot Camp


Main:

  • Bigby (8)
  • Lawful Search your hand, draw 1 (7)
  • Spectral Hound (6)
  • Worker (5)
  • Tech 3 (0)
  • Offer a GG WP b/c I’m unable to block Kidnapping + Flame Arrorw + Hasty Taxman + Board from achieving lethal, as I did not draw my Free Speech or Injunction but instead drew both Liberty Gryphons and Art of War…

Story of this game was drawing Art of War too early then too late… Could have been prevented by teching 2 of them, but I liked my 87.5% odds of drawing it on time, and wanted help cycling… But alas, the cycling could not help me reach it in time either

I will start Game 10 later tonight or tomorrow, GG WP!

1 Like

GG WP! Hell of a weird game, I kept expecting you to either coup de grace me with AoW, or run out of gas and let me take the board. I suppose I under-estimated Blue’s cycling chops (and I definitely under-estimated Boot Camp as a tempo play).

On my end, I have yet to find a reliable answer to maxband Oni. Chameleon Lizzo is easily answered with a tower, Flame Arrow doesn’t do the trick on its own, and Chaos Mirror is too situational. Firebird and Burning Volley are my safest bets, but I have to threaten them simultaneously or Oni just swift-swats them like flies.

In any case, it does look like this side of the match-up is a lot more balanced.

Man Last Game, I’m really hopeful I can get this to 4-6. GL HF!

Game 10 Player 1, Turn 1

P1 Blue vs P2 Red

Starting Hand

Bluecoat Musketeer
Arrest
Traffic Director
Lawful Search
Spectral Aven

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Oni (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Oni (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Manufactured Truth
Building Inspector
Jail
Porkhand Magistrate
Reputable Newsman

End of Turn Discard

Spectral Aven
Lawful Search
Arrest

My Thoughts

Hand had MTruth next turn, and Newsie + BI to drop, so back to leading with Oni. It does feel like AoW hinges the matchup heavily, so I think we keep hammering it and hope the odds work better this time!


GL HF! This has been a fun series, let’s give it an exciting finish! Which is to say, I’m hopeful I can stop you from getting to 4-6 :stuck_out_tongue:

P2T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Nautical Dog
Charge
Scorch
Bloodburn


WORKERS
Careless Musketeer


NextHand

Pillage
Bloodrage Ogre
Mad Man
Bombaster


Discard

Charge
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodburn - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Kind of a weird opening hand. Musketeer is vulnerable to MTruth, and Dog will just get whipped by Oni. I’ll try Bloodburn with Dog as a chump blocker, and hope I can snipe the Inspector that’s likely to drop next, and tech up while playing a proper 2-drop.

Game 10 Player 1, Turn 2

P1 Blue vs P2 Red

Starting Hand

Manufactured Truth
Building Inspector
Jail
Porkhand Magistrate
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tax Collector, Scribe


Main:

  • Oni kills Dog, you draw 1
  • Traffic Director smacks your base to 19
  • Reputable Newsman, naming 2 (3)
  • Building Inspector (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Newsman (0/3+1armor blocking 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Building Inspector (1/1)

In Play:

  • Traffic Director (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Jail
Arrest
Scribe
Lawful Search

End of Turn Discard
My Thoughts

Expecting him to try floating some, I’m grabbing Tax Collector and my customary Scribe. We’ll see about teching up (is it worth trying Law in my 10th game? Justice Juggernaut + Boot Camp + Insurance Agents adnd Scribes may actually be viable…)

Scribe + LS, so I’ll definitely be able to cycle well… That’s a plus. Scribe + Jail or Tower might be a viable option also


P2T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Pillage
Bloodrage Ogre
Bombaster
Mad Man
Makeshift Rambaster


WORKERS
Careless Musketeer
Pillage


NextHand

Charge
Nautical Dog
Bloodrage Ogre
Scorch


Tech 2 card(s)
Get Paid - ($6)
Technician draw
Worker - ($5)
Tech 1, paying Inspector tax - ($3)
Bombaster - ($1)
Mad Man - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mad Man (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Good play by Frozen, stopping me from getting a 2nd rune on Bloodburn. This way I can only afford Mad Man rather than Brogre, and I have to put him in elite to hold Oni back.
I’m teching Firebat x2 in case maxband Oni happens again.

Harsh reshuffle, hopefully the technician draw comes through.

Game 10 Player 1, Turn 3

P1 Blue vs P2 Red

Starting Hand

Manufactured Truth
Building Inspector
Jail
Porkhand Magistrate
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Scribe
Tax Collector, Scribe


Main:

  • BI trades with Mad Man, BB to 3
  • Oni to level 6, kill Bombaster, you get a card, BB to 4 (1)
  • Worker (0)
Workers

Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Newsman (0/3+1armor blocking 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • Onimaru (3/2 lvl 6)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Spectral Aven
Manufactured Truth
Tax Collector
Boot Camp
Building Inspector

End of Turn Discard
My Thoughts

I’m reasonably confident he’ll have gone for 2x Lobbers. Seems he’s setting up the Hotter Fire / Firebird gameplan.

One thing I have not tried yet is Community Service. It would be exceptionally risky, though. I think the better plan is to level Oni to 6, kill both patrollers (BI trades with MM), and tech Boot Camp. The best defense is a good offense, and if I can freeze him off tech 2, I can win with AoW.

But what to tech along with BC? 2x? Allows me to beef up an attacker / defender. Another Scribe maybe? That feels like a solid bet. OC? Also solid. Let’s do Scribe though.

Only question left is what to worker. Jail helps if I can’t lock the tech 2, Arrest helps with locking it. I think I better worker Jail.

BI and BC on the RS, lets me do tower + Tax + + BC + Max Oni, or Aven + MTruth to max Oni, some options anyway


P2T3


Tech StartingHand Workers

TECH
Molting Firebird
Flame Arrow


STARTING HAND
Charge
Nautical Dog
Bloodrage Ogre
Scorch
Firebat


WORKERS
Careless Musketeer
Pillage
Nautical Dog


NextHand

Firebat
Scorch
Mad Man
Makeshift Rambaster
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($7)
Technician draw
Worker - ($6)
Firebat - ($4)
Tech 2 (Fire) - ($0)
Exhaust Bloodburn to ping your tech 1

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn, 2 runes

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

No point playing Zane against that patrol, so might as well just tech up. I’ll probably lose the tech 2, but having Firebird in the cycle is good. The same goes for Flame Arrow.
Workering Dog over Scorch cause I might need all the direct damage I can get. If Hotter Fire happens somewhere down the road, Scorch actually becomes quite good.

Err, hopefully I lose tech 2 now and not on Frozen’s next turn?

Let’s dance :wink:

Game 10 Player 1, Turn 4

P1 Blue vs P2 Red

Starting Hand

Spectral Aven
Manufactured Truth
Tax Collector
Boot Camp
Building Inspector
Scribe (BC)
Arrest (Scribe, noice)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

The Art of War x2
Boot Camp, Scribe
Tax Collector, Scribe


Main:

  • Boot Camp my Newsman, draw 1 (6)
  • Scribe, draw 1 (4)
  • Arrest the Firebat (2)
  • Maxband Oni, break your tech 2, your base to 18 (0)
  • TD hits your base to 17
  • skip worker
Workers

Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Reputable Newsman (1/4 blocking 2-cost)
  • Traffic Director (1/1)
  • Onimaru (4/5 lvl 8)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Lawful Search
Scribe
Boot Camp
Arrest
The Art of War

End of Turn Discard
My Thoughts

Pretty good chances I can draw Arrest and still maxband, so I’m going to plan to Boot Camp my newsie (blocking 2 is really good) and if I miss Arrest, just block with what I can and maxband anyway. So teching 2x AoW this time (not going to let bad draws ruin this one!)

Okay good draw string, Scribe then Arrest, makes for a solid drop in patrol and the tech break. I’m going to have TD hit face, as I should be able to threaten lethal in two AoWs if I’m careful.

What a RS draw. Arrest and Boot Camp means I should easily be able to put a lot of damage through! Probably tech Elite Training and another TC or BC next turn.


P2T4


Tech StartingHand Workers

TECH
Hotter Fire
Ember Sparks


STARTING HAND
Makeshift Rambaster
Firebat
Bloodrage Ogre
Mad Man
Scorch


WORKERS
Careless Musketeer
Pillage
Nautical Dog
Mad Man


NextHand

Molting Firebird
Bombaster
Flame Arrow
Charge


Discard

Makeshift Rambaster
Scorch
Hotter Fire
Ember Sparks


Tech 2 card(s)
Get Paid - ($8)
Rebuild tech 2, base to 16 (you’d pinged it with TD earlier)
Worker - ($7)
Firebat Ray (earlier one is Brad) - ($5)
Brogre - ($3)
Drakk - ($1)
Exhaust Bloodburn to kill lookout, pay resist, to 1 rune - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk lvl 1 (1/3)
  • :pschip: Technician: Firebat Ray (3/3)
  • :target: Lookout:

In Play:

  • Bloodburn, 1 rune
  • Firebat Brad (3/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’m going to lose my tech 2 to AoW, so my next turn is going to be all Jaina. For now, I’ll bring Drakk in as nothing but a chump blocker. Brogre goes in front to protect him from Mtruth-ed Firebat shots and death by sparkshot. Firebat goes in technician since, if I lose him, I want at least to get my cycle going.
I’ll spend my last gold to kill lookout, since I really don’t want to give Frozen any extra resources, and I’ll still be able to afford Jaina+Flame Arrow+a Firebat shot/Bombaster.
Still keeping Scorch in the deck, as additional ammunition against Oni.

I’m going to end up killing technician and checking your hand after that with LS, would you kindly draw and let me know what’s in your hand? I believe you can tech first if you want to

Game 10 Player 1, Turn 5

P1 Blue vs P2 Red

Starting Hand

Lawful Search
Scribe
Boot Camp
Arrest
The Art of War
Spectral Aven (LS)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

General’s Hammer, Boot Camp
The Art of War x2
Boot Camp, Scribe
Tax Collector, Scribe


Main:

  • Arrest BRogre (5)
  • Two Soldiers suicide into and sparkshot both Firebat Ray and Drakk
  • Newsman kills Ray, takes 3, you draw
  • Lawful Search your hand to see what’s in there after that card draw (4)
  • pause for info

I put Ray in discard, then reshuffled and drew. My hand is now:

Summary

Charge
Flame Arrow
Bombaster
Molting Firebird
Makeshift Rambaster

I think I have the game locked up, then, if that’s your hand. Most damage you can put on Oni is Flame Arrow + Firebat since Bombaster only hits units & you didn’t draw Hotter Fire or second Flame Arrow phew

  • continuing
  • The Art of War, Oni goes straight face to send your base to 9hp (1)
  • TD hits your base to 8hp
  • Scribe kills Drakk, my base to 19, you get 1g
  • Boot Camp my Newsman to protect him from burning blood, draw 1 (0)
Workers

Jail, Porkhand Magistrate, Bluecoat Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (4+2/5+3 swift strike)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman (2/2 blocking 2-cost)
  • Scribe (1/2)
  • Traffic Director (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Manufactured Truth
Tax Collector
Building Inspector
General’s Hammer
Boot Camp

End of Turn Discard
My Thoughts

Hmm, so he can’t kill Oni outright, but he CAN BB Newsie then Charge Firebird to kill my TD, lowering my draw chances significantly to be able to end the game. So I better BC my Newsie to save it (was dumb to attack Firebat with it, I should have sacrificed Scribe for that…) and hope I don’t draw the remaining AoW. Checkmate for him if I don’t draw it now, still good odds for me to dig one up if I do draw it.

FAAAAAAK Wtf, the 25% hit… Hopefully I can dig it up. I expect he will Jaina + Bombaster to block, + Flame Arrow and Firebat to Oni

Well, I drew a Boot Camp at least… increases my chances of busting through patrol FTW


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Yeah, I was hoping to draw Hotter Fire, Ember Sparks or even Scorch. But even if I did, you could just patrol in lookout and stay safe. Leaving Drakk and the Firebat vulnerable to sparkshot was dumb, but I don’t think that really mattered either. You played around Bloodburn perfectly, so I was behind at every step this game.

GG and very WP! Now on to CAMS :wink:

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