MMM1 1st half: P1 Red (Dreamfire) vs P2 Blue (FrozenStorm)

And a well-timed Injunction I hope, too XD

Game 3 Player 2, Turn 7

P1 Red vs P2 Blue

Starting Hand

Reputable Newsman
Injunction
Traffic Director
Arrest
Scribe

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Reteller of Truths, Macciatus, the Whisperer
Free Speech, Injunction
The Art of War, Free Speech
Scribe, Elite Training
Scribe, Tax Collector


Main:

  • Bigby (8)
  • Injunction your tech 2 (5)
  • Scribe, draw 1 (3)
  • Arrest Crash Bomber (1)
  • Tax Collector trades with Zane, you get a gold, Quince to midband
  • Quince hits your base to 16
  • Traffic Director (0)
Workers

The Art of War, Building Inspector, Spectral Aven, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Stash 1, Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite: Scribe (1+1/3)
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Bigby (2/3 lvl 1)

In Play:

  • Quince (1/4 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Free Speech
Manufactured Truth
Lawful Search
Reteller of Truths

End of Turn Discard

Arrest
Injunction
Tax Collector
Reputable Newsman

My Thoughts

Stall stall stall… Zane makes for a nice kill. Probably Bigby will be a casualty, but hopefully next turn I can go to tech 3, if not the turn after.


Actually, another Free Speech would’ve probably been better there…

P1T8


Tech StartingHand Workers

TECH
Lobber
Fire Dart


STARTING HAND
Bloodrage Ogre
Pillage
Bombaster
Shoddy Glider
Bloodlust
Crash Bomber


WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch


NextHand

Mad Man
Ember Sparks
Crashbarrow


Discard

Makeshift Rambaster
Desperation
Charge
Shoddy Glider
Flame Arrow
Bloodrage Ogre
Pillage
Crash Bomber
Bloodlust
Shoddy Glider
Lobber
Fire Dart


Tech 2 card(s)
Get Paid - ($8)
Scav gold - ($9)
Surplus draw before teching
Bombaster, gains haste - ($7)
Bloodrage Ogre - ($5)
Crash Bomber #2 - ($4)
Bloodlust on Brogre and Bomber #2 - ($2)
Bomber #2 trades with SQL, bombs elite
Jaina trades with elite, sparkshots Traffic Director, Quince to maxband, you get 1 gold
Pillage, steal your scav gold, your base to 10
Bombaster trades with Bigby, lvls fizzle
Brogre and Drakk hit your base to 2
At end of turn, Brogre dies from Bloodlust damage

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (3/2)
  • Crash Bomber (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 12

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I can bring the base down to 2, while clearing patrol. With Drakk and a Bomber still on board, and drawing into Lobber and Barrows, I think that should do the trick.

Lol clearly! Last ditch effort @Dreamfire let’s see how this goes!

Game 3 Player 2, Turn 8

P1 Red vs P2 Blue

Starting Hand

Free Speech
Manufactured Truth
Lawful Search
Reteller of Truths

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • Tech 2 cards in
All Teched Cards

Liberty Gryphon x2
Reteller of Truths, Macciatus, the Whisperer
Free Speech, Injunction
The Art of War, Free Speech
Scribe, Elite Training
Scribe, Tax Collector


Main:

  • Lawful Search, check your hand out (10) There’s the Crashbarrow…
  • Mirror Illusion (8)
  • Reteller of Truths, Mirror copies it (6)
  • Free Speech (4)
  • Onimaru (2)
  • Elite Training on Quince and Onimaru (0)
  • Quince kills Drakk, takes 2 damage, Oni to level 3
Workers

The Art of War, Building Inspector, Spectral Aven, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 2
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Mirror Reteller (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Reteller of Truths (3/3)
  • :exhaust: Technician: Onimaru (3/3+1armor lvl 3)
  • :target: Lookout:

In Play:

  • Quince (1/3 lvl 5)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 13

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Jail
Free Speech
Macciatus, the Whisperer

End of Turn Discard

Arrest
Injunction
Tax Collector
Reputable Newsman

My Thoughts

Well shit, he got a lot on base last turn… I can free speech to prevent Drakk damage, and then hope to draw Gryphons? It’s my only chance…

Well after LS, it’s clear that will not work. My Free Speech and Injunction were off timing… So no tech 3 yet… Hope to survive another turn!


The last two cards in my deck are Lobber and the other Crashbarrow, so w/e the Surplus gives me, I can make it to lethal. GG WP!
I was quite lucky with the Desperation on T5, but it’s still nice to know that a Drakk-fueled tech 1 zerg rush can work in this matchup :slight_smile:

I’ll post T1 of the next game in a bit.

2 Likes

Bah! GG WP. I needed Free Speech sooner it seems. That, choosing to leave Oni vulnerable right when you got that Desperation (he was probably safe to no desperation) and my bone-headed patrol on turn 6, not protecting Jail, was the killing blow.

This has been a fun matchup thus far!

2 Likes

Yeah, I don’t want to give you ideas or anything (not that you need any…), but I feel that Free Speech is quite crippling on Red, more so than against other mono colors. The Red heroes are all pretty lousy brawlers, so without their abilities they’re almost dead weight, especially late in the game.

Anyway, GL HF in Game #4!

P1T1


StartingHand Workers

STARTING HAND
Charge
Makeshift Rambaster
Careless Musketeer
Scorch
Nautical Dog


WORKERS
Scorch


NextHand

Mad Man
Pillage
Bloodrage Ogre
Bombaster
Bloodburn


Discard

Charge
Makeshift Rambaster
Careless Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jaina - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina lvl 1 (2/3)
  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Musketeer+Dog worked well the last time I tried it, IIRC, but I feel like I’ve been going down on cards too early and too often in this series. So Jaina can take Musketeer’s place.
If Oni+Aven come in, I think I’ll just trade into him and play Bloodburn. Oni+anything else, I’ll probably answer with Brogre or Bombaster.

It’s just really tough to use Free Speech early, 4 gold on Quince and that leaves a pretty big opening for you to tech up without any threat from me.

GL HF!

Game 4 Player 2, Turn 1

P1 Red vs P2 Blue

Starting Hand

Bluecoat Musketeer
Arrest
Lawful Search
Jail
Building Inspector

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bluecoat Musketeer (3)
  • Building Inspector (2)
  • Worker (1)
Workers

Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Reputable Newsman
Porkhand Magistrate
Spectral Aven
Manufactured Truth

End of Turn Discard

Lawful Search
Arrest

My Thoughts

Ugh, starting is so hard… Rambaster wrecks tower + 1-drop, Pillage wrecks floating big, dog makes hero totally unsafe…

Musketeer + Inspector seems about as good as anything, so I guess that…


Interesting opening…

P1T2


Tech StartingHand Workers

TECH
Lobber
Bloodlust


STARTING HAND
Bloodburn
Bloodrage Ogre
Bombaster
Pillage
Mad Man


WORKERS
Scorch
Bloodburn


NextHand

Pillage
Nautical Dog
Bloodlust
Careless Musketeer
Mad Man


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man, suicides into Musketeer - ($3)
Jaina finishes Musketeer
Dog trades with Inspector, you draw
Tech 1, tax free - ($2)
Heores’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Interesting that Frozen went with Musketeer over Oni, is he scared of giving up lvls, or does he just want to keep his options open?
I think trading Mad Man and Dog is worth it, to avoid the building cost, but do I use the remaining 2 gold to play Brogre or build HH? I like the idea of keeping my handsize up in the early game, so I’ll go with HH.
Since I’ll probably want to invest gold in my heroes, I’ll tech a cheap Lobber, and Bloodlust as my answer to a likely Aven. I almost went with Fire Dart instead, but it’s only actually better against Brave Knight, I guess? And It’s even blocked by Newsman on the same number, so forget it.

Just workin’ with what I draw…

Game 4 Player 2, Turn 2

P1 Red vs P2 Blue

Starting Hand

Reputable Newsman
Porkhand Magistrate
Spectral Aven
Manufactured Truth
Traffic Director (techn)

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Brave Knight, Scribe


Main:

  • Bigby (5)
  • Traffic Director (4)
  • Spectral Aven (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Porkhand Magistrate, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bigby (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Building Inspector
Scribe
Lawful Search
Arrest

End of Turn Discard
My Thoughts

Early Hero’s Hall? Hmm… Gonna try Bigby in Elite, see if that’s tough on him…


Yeah, me too :no_mouth:

P1T3


Tech StartingHand Workers

TECH
Ogre Recruiter
Crashbarrow


STARTING HAND
Bloodlust
Pillage
Careless Musketeer
Nautical Dog
Mad Man


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

Charge
Bloodrage Ogre
Bombaster
Makeshift Rambaster


Discard

Nautical Dog
Bloodlust
Mad Man
Pillage
Ogre Recruiter
Crashbarrow


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Drakk - ($3)
Nautical Dog - ($2)
Bloodlust on Dog and Aven, popping the latter - ($0)
Dog trades with Bigby, Drakk to lvl 3
Jaina kills Director, you draw

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina lvl 1 (2/1)
  • Drakk lvl 3 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bloodlust is in hand right on time. I’m putting enough pressure to probably win the race to tech 2 next turn, and keep some pressure by playing Lobber (or if I don’t draw him, Zane).
Blood is always a solid tech, and I think I might get good value out of Ogre Recruiter.
The lvls go to Drakk, to set up his midband with Lobber next turn. I could set up healing Jaina instead, but in the long run I’d rather have Drakk’s maxband in 2$ range.

Ow

Game 4 Player 2, Turn 3

P1 Red vs P2 Blue

Starting Hand

Building Inspector
Scribe
Lawful Search
Arrest
Brave Knight (techn)
Manufactured Truth (LS)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Free Speech, Overeager Cadet
Brave Knight, Scribe


Main:

  • Quince (5)
  • Lawful Search, draw 1 (4) No teched cards hm…
  • Brave Knight (1)
  • Worker (0)
Workers

Building Inspector, Porkhand Magistrate, Jail

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor)
  • :psfist: Elite: Mirror Illusion (0+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Quince (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Reputable Newsman
Bluecoat Musketeer
Spectral Aven
Manufactured Truth
Scribe

End of Turn Discard
My Thoughts

I want a peek at what he’s rocking. I suspect Lobber or GPT. Teching FS and OC, hoping to go Peace engine not too long.

Hmm, no teched cards. He can’t bring too much thunder, so safe for BK to come out and put some threat out. Let’s do that

Okay nice RS draw, got Scribe to help get a RS, and MTruth to make good use of my mirror and BK.


P1T4


Tech StartingHand Workers

TECH
Gunpoint Taxman
War Drums


STARTING HAND
Bloodrage Ogre
Charge
Makeshift Rambaster
Bombaster


WORKERS
Scorch
Bloodburn
Careless Musketeer
Charge


NextHand

War Drums
Pillage
Bloodlust
Lobber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jaina suicides into Brave Knight, sparkshots Mirror, Quince to midband
Bombaster, detonate to kill Knight for real - ($3)
Drakk to midband, smacks Quince - ($2)
Zane, finishes Quince, Drakk to maxband - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (3/4)
  • Zane lvl 1 (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Didn’t expect the Brave Knight, though I’m now even happier I teched Recruiter. Unfortunately, if I tech up right now I’ll certainly lose both Jaina and Drakk, and I’m not prepared for that.
I can spend 5$ and a card to clear out the 5$ and a card Frozen put on board, and get a maxband Drakk out of the mix, which sounds reasonable. I’ll tech things I could play next turn, and keep my deck balanced between tech 1, tech 2, and spells. Hopefully, I won’t draw both my tech 2’s prematurely.

No tech 2’s yet! But a pretty spell-heavy hand. Getting hit with an Injunction right now would be really bad…

Game 4 Player 2, Turn 4

P1 Red vs P2 Blue

Starting Hand

Reputable Newsman
Bluecoat Musketeer
Spectral Aven
Manufactured Truth
Scribe
Free Speech (scribe, dammit!!)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Free Speech, Overeager Cadet
Brave Knight, Scribe


Main:

  • Scribe, draw 1 (6)
  • Bigby (4)
  • Reputable Newsman, blocking cost 2 (2)
  • Worker (1)
Workers

Building Inspector, Porkhand Magistrate, Jail

  • :pspurpleshield: Patrol as below
  • Stash 1 Discard 2 Draw 4 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite: Bigby (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/3 blocking 2-cost)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Overeager Cadet
Lawful Search
Traffic Director
Arrest
Free Speech

End of Turn Discard

Brave Knight
Flagstone Garrison
Overeager Cadet
Manufactured Truth
Spectral Aven

My Thoughts

Well, 40% chance I hit OC or TD if I scribe (which would make a perfect partner for teching up), 20% I hit Free Speech (which would suck and probably force me to finish my turn with like Bigby + Newsman + 1float, but that’s not unwinnable) and 40% to just have little else to do but tech up and expect to get a building killed.

Seems worth it, so let’s do it. Tech Garrison and another OC to start the ball rolling but not be hard-committed to anything.

And the bad thing happened… boo. Okay then, continue to try and just make it as hard to trade well as possible…


Edit: added Zane’s SQL armor

P1T5


Tech StartingHand Workers

TECH
Crashbarrow
Chaos Mirror


STARTING HAND
Lobber
Pillage
War Drums
Bloodlust


WORKERS
Scorch
Bloodburn
Careless Musketeer
Charge
Pillage


NextHand

Gunpoint Taxman
Bloodrage Ogre
Nautical Dog
Ogre Recruiter
Bombaster


Discard

Lobber
Bloodlust
War Drums
Crashbarrow
Chaos Mirror


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane to midband - ($4)
Tech 2 (Blood) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane lvl 4 (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk lvl 6 (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I actually feel much safer teching up with this board state. There’s not much I could do with my current hand anyway, so why not replenish my handsize?
I have pretty excellent odds of drawing a tech 2, and I don’t see how I could lose Drakk right now, so hopefully I’ll be able to make a big play next turn.

Game 4 Player 2, Turn 5

P1 Red vs P2 Blue

Starting Hand

Overeager Cadet
Lawful Search
Traffic Director
Arrest
Free Speech

Events of Turn:


Upkeep:

  • Get Gold (9+1armor)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Free Speech, Overeager Cadet
Brave Knight, Scribe


Main:

  • Bigby suicides into Zane, maxbanding Zane
  • Quince (8)
  • Free Speech (6)
  • Overeager Cadet
  • Tech 2 Peace (2)
  • Worker (1)
Workers

Lawful Search, Bluecoat Musketeer, Building Inspector, Porkhand Magistrate, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+1armor)
  • :psfist: Elite: Reputable Newsman (0+1/3 blocking 2-cost)
  • :pspig: Scavenger: Mirror Illusion (0/1)
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Quince (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Overeager Cadet
Brave Knight
Flagstone Garrison
Arrest

End of Turn Discard
My Thoughts

Hmm. Well, this is one of those rare instances, I think, where I want to give Zane levels. I need to get rid of Bigby so I can free speech, and actually a maxband zane is a lot less scary than a midband one. So yea, have those free levels Zane :wink: Then Free Speech, tech up, max protect, and hope I hit a garrison + unit & he doesn’t have 2x barrow!

Nice reshuffle draw! This works nicely as long as we’re only looking at 1 barrow :slight_smile:


P1T6


Tech StartingHand Workers

TECH
Ogre Recruiter
Captured Bugblatter


STARTING HAND
Ogre Recruiter
Bombaster
Gunpoint Taxman
Bloodrage Ogre
Nautical Dog


WORKERS
Scorch
Bloodburn
Careless Musketeer
Charge
Pillage
Nautical Dog


NextHand

Bloodrage Ogre
Makeshift Rambaster
Crashbarrow
Mad Man


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane kills Scribe
Drakk kills Mirror, you get 1 gold
Ogre Recruiter - ($3)
Gunpoint Taxman - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ogre Recruiter (5/4)
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/3)
  • Drakk lvl 6 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Hmm, nice play by Frozen, giving Zane lvls to keep me from using his maxband. And the Free Speech is well-timed, as always.
I’m also reluctant to play Recruiter right now, with Quince around to copy him. Although, come to think of it, all I need to do is kill the Mirror to prevent that, since MTruth can’t copy tech 2’s.
I’ll even tech another Recruiter, as it seems like a sensible answer to Peace tech 2, along with a Bugblatter. Or is a PGC better? Nah, I expect to kill Frozen’s stuff at least as often as he kills mine :stuck_out_tongue:

Game 4 Player 2, Turn 6

P1 Red vs P2 Blue

Starting Hand

Overeager Cadet
Brave Knight
Flagstone Garrison
Arrest
Drill Sergeant (oc)
Manufactured Truth (DS)
Spectral Aven (BK)

Events of Turn:


Upkeep:

  • Get Gold (10+1float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spectral Flagbearer, Drill Sergeant
Flagstone Garrison, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Free Speech, Overeager Cadet
Brave Knight, Scribe


Main:

  • Flagstone Garrison (9)
  • Overeager Cadet, draw 1
  • Drill Sergeant, draw 1 (6)
  • Brave Knight, DS +1, draw 1 (3)
  • Arrest Ogre Recruiter (1)
  • Give 1 rune to Newsman
  • Manufactured Truth, Newsman becomes Gunpoint Taxman, he kills your Taxman and steals your float (0->1)
  • Quince pings your tech 2 to 4hp
  • Tech Lab Truth (0)
Workers

Lawful Search, Bluecoat Musketeer, Building Inspector, Porkhand Magistrate, Jail

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tech Lab HP: 4 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor)
  • :psfist: Elite: Overeager Cadet (2+1/2)
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician:
  • :target: Lookout: Drill Sergeant (3/3)

In Play:

  • Reputable Newsman (1/1 blocking cost 2)
  • Flagstone Garrison (4hp)
  • Quince (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Flagstone Garrison
Free Speech
Traffic Director

End of Turn Discard

Scribe
Spectral Flagbearer
Drill Sergeant
Arrest
Manufactured Truth
Spectral Aven

My Thoughts

Interesting recruiter… Obviously can be a problem. Teching Flagbearer and the other DS

Nice DS draw to lead! Didn’t get the TD or Aven in time, but did get MTruth! So that’s definitely helpful in breaking up his patrol. I’d rather not give him cards, so killing GPT and Arresting Ogre feels right. If only I’d drawn TD from BK, could have kills Zane too… I’m going to use my last gold on a truth lab, macciatus and reteller would be a nice addition to the deck for t1/2 variety, as well as buffing more flagbearers and hounds I’ll want.


Edit: thoughts

P1T7


StartingHand Workers

STARTING HAND
Mad Man
Crashbarrow
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Careless Musketeer
Charge
Pillage
Nautical Dog


NextHand

Bloodlust
Captured Bugblatter


Discard

Gunpoint Taxman
Crashbarrow
Mad Man


Tech 0 card(s)
Get Paid + float - ($11)
Manufactured robbery - ($10)
Skip worker
Bloodrage Ogre, gains haste - ($8)
Crashbarrow, trades with SQL and overpowers to kill lookout, BK bounces to your hand - ($5)
Mad Man, trades with elite - ($4)
Zane kills scav, we both get 1 gold - ($5)
Brogre breaks Garrison
Makeshift Rambaster, hits tech 2 - ($3)
Drakk breaks tech 2, your base to 18
Jaina - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/1)
  • Drakk lvl 6 (3/4)
  • Ogre Recruiter (5/4)
  • Bloodrage Ogre (3/2)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I’m free from Free Speech for a turn, let’s make it count!
I see more value in breaking the Garrison and the tech 2 than in killing Quince or the Newsman. In fact, leaving Quince around means Frozen can’t bring in maxband Oni, so that’s a net positive. He’ll replay the BK, and maybe add a Scribe and another Free Speech, but I think I have enough board presence to break through and re-break the tech 2.

Maybe I should’ve patrolled Jaina in technician - I didn’t consider how MTruth on the Newsman would let him kill her due to the +1 rune.

Think I’m sunk after that…

Game 4 Player 2, Turn 7

P1 Red vs P2 Blue

Starting Hand

Overeager Cadet
Brave Knight
Flagstone Garrison
Arrest
Drill Sergeant (oc)
Manufactured Truth (DS)
Spectral Aven (BK)

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • No Techs
All Teched Cards

Spectral Flagbearer, Drill Sergeant
Flagstone Garrison, Drill Sergeant
Overeager Cadet, Flagstone Garrison
Free Speech, Overeager Cadet
Brave Knight, Scribe


Main:

  • Break tech lab for tower (8)
  • Brave Knight (5)
  • Traffic Director (4)
  • Free Speech (2)
Workers

Lawful Search, Bluecoat Musketeer, Building Inspector, Porkhand Magistrate, Jail

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician: Quince (1/3 lvl 1)
  • :target: Lookout: Reputable Newsman (1/1 blocking cost 2)

In Play:


Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Spectral Flagbearer
Flagstone Garrison
Arrest

End of Turn Discard
My Thoughts

Looks pretty hopeless… oh well, trying my best here but it seems that isn’t good enough. He’s just so gold and card efficient.


Yeah, could be…

P1T8


StartingHand Workers

STARTING HAND
Bloodlust
Captured Bugblatter


WORKERS
Scorch
Bloodburn
Careless Musketeer
Charge
Pillage
Nautical Dog


NextHand

Crashbarrow
Bombaster
War Drums


Discard

Gunpoint Taxman
Crashbarrow
Mad Man
Bloodlust


Tech 0 card(s)
Get Paid + float - ($11)
Captured Bugblatter - ($8)
Zane trades with BK, Quince to midband, your base to 15
Ogre Recruiter kills Quince, pay resist to recruit Newsman, Jaina to lvl 3 - ($7)
Jaina kills Director, your base to 14
Jaina to midband - ($6)
Brogre and Rambaster break tech 2, your base to 12
Drakk hits your base down to 9
Break my Heroes’ Hall for Surplus, my base to 18 - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (1/1A), blocking Free Speech & Arrest
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Captured Bugblatter (4/2)
  • :target: Lookout:

In Play:

  • Drakk lvl 6 (3/3)
  • Jaina lvl 4 (3/3)
  • Ogre Recruiter (5/2)
  • Bloodrage Ogre (3/1)
  • Makeshift Rambaster (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Paying 1 for resist won’t stop me from recruiting that Newsman! We’ll see how Frozen likes it when he can’t use his stalling spells :stuck_out_tongue:

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