P1T5
Tech StartingHand Workers
TECH
Crashbarrow
Burning Volley
STARTING HAND
Gunpoint Taxman
Shoddy Glider
Ember Sparks
Mad Man
Charge
WORKERS
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster
Mad Man
NextHand
Lobber
Land Octopus
Nautical Dog
Discard
Ember Sparks
Shoddy Glider
Charge
Crashbarrow
Burning Volley
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Ember Sparks kills Bigby, Jaina to lvl 3 - ($4)
Shoddy Glider kills Hound - ($3)
Gunpoint Taxman - ($1)
Jaina to midband - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3A)
-
Elite:
-
Scavenger:
-
Technician: Jaina lvl 4 (3/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 3 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
I was wrong, Frozen went straight ahead and pulled off the same patrolling trick…
There’s a lot that I can do on this turn, but only two options actually make sense to me.
The conservative plan: kill Bigby and Hound with Sparks and Glider, patrol with GPT and midband Jaina. It keeps me relatively safe, but there’s nothing to stop Frozen from rushing to tech 3, and he’s probably teched the Gryphons by now.
The radical plan: Bring in maxband Zane and clear the patrol zone. I’ll be fielding more of a threat, but Frozen will have a free shot on (at least one of) my heroes, plus patrol goodies.
Whichever I choose, I’ll probably regret it a minute later. But most of all, I’m sorry I didn’t tech a 2nd Crashbarrow instead of that silly Glider
You know things are going badly when you’re towering up after speccing Blood…
P1T6
Tech StartingHand Workers
TECH
Ogre Recruiter
Bloodlust
STARTING HAND
Lobber
Land Octopus
Nautical Dog
WORKERS
Bloodburn
Careless Musketeer
Bloodrage Ogre
Bombaster
Mad Man
NextHand
Makeshift Rambaster
Crashbarrow
Pillage
Discard
Ember Sparks
Shoddy Glider
Charge
Crashbarrow
Burning Volley
Gunpoint Taxman
Land Octopus
Ogre Recruiter
Bloodlust
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 2
Jaina to maxband - ($6)
Exhaust Jaina to kill Macciatus
Lobber - ($5)
Nautical Dog - ($4)
Tower - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Lobber (2/2A)
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Frozen could easily break through my patrol, all I can do is try and put some damage on his guys.
I don’t see myself escaping that tech lockdown, or winning a base race, so GG! I suppose I should’ve either totally committed to a base race, or played more defensively and capitalized on my card advantage. And I should’ve waited for the 3rd cycle with teching Shoddy Glider…
Anyway, let’s get the next game going, GL HF!
P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Bloodburn
Scorch
Charge
Pillage
WORKERS
Bloodburn
NextHand
Bloodrage Ogre
Careless Musketeer
Nautical Dog
Mad Man
Bombaster
Discard
Pillage
Scorch
Charge
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster, hit your base for 3 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (1/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
This opening hand leaves me no choice but to go straight for base damage! Hopefully I can do a better job of it than last game…
GG WP! You must have no blockers or Ember Sparks in hand. I think Hero’s Hall would have been a better bet than Tower, as then you’ll for sure be able to bring a friend for Jaina, could possibly transition to Burning Volley then.
Agree that Barrow > Glider, and I wasn’t sure if you’d have Jaina max kill Macciatus or Aven. Aven might have been preferable, debatable though.
Interesting start to this game, let’s see how it goes!
Game 3 Player 2, Turn 1
P1 Red vs P2 Blue
Starting Hand
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Building Inspector
Reputable Newsman
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Onimaru (3)
- Building Inspector (2)
- Tech 1 (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 17
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Onimaru (2/3+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Lawful Search
Jail
Traffic Director
Bluecoat Musketeer
Arrest
End of Turn Discard
Reputable Newsman
Spectral Aven
Manufactured Truth
My Thoughts
He must have had a rough starting hand if Rambaster to face is the best option… That or we’re going to have an interesting base race… Oni in SQL and Inspector behind feels like a good option.
P1T2
Tech StartingHand Workers
TECH
Bloodlust
Crash Bomber
STARTING HAND
Nautical Dog
Careless Musketeer
Mad Man
Bombaster
Bloodrage Ogre
WORKERS
Bloodburn
Careless Musketeer
NextHand
Mad Man
Pillage
Nautical Dog
Bombaster
Charge
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1, with tax - ($3)
Bloodrage Ogre - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Bloodrage Ogre (3/2)
In Play:
- Makeshift Rambaster (1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Does the early tech 1 mean Frozen has Lawful Search in his next, hand, and he’ll try to get a T2 teched card in play?
Not much I could do about that, except for maxband Zane straight away, which is in no way prudent.
P1T3
Tech StartingHand Workers
TECH
Desperation
Crash Bomber
STARTING HAND
Mad Man
Pillage
Nautical Dog
Bombaster
Charge
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
NextHand
Bloodlust
Scorch
Crash Bomber
Bloodrage Ogre
Discard
Makeshift Rambaster
Pillage
Mad Man
Charge
Desperation
Crash Bomber
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Zane, kills SQL - ($4)
Mad Man, trades with scav, you get 1 gold - ($3)
Bombaster - ($1)
Pillage steals your scav gold, your base to 15
After discard/draw, Brogre bounces to my hand
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Bombaster (2/2)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I could Charge the Dog to kill Oni, but I’d rather have Bombaster for next turn, plus sneak in some more base damage. I know Frozen’s Arrest is in discard, so if he wants to get at Zane he’ll need either a Boot Camp or a very convoluted MTruth play. But I’m actually counting on suiciding Zane next turn, to make room for Drakk and Bloodlust: maybe on Crash Bomber and Brogre, maybe on an unlucky illusion.
That stolen float really hurts
P1T4
Tech StartingHand Workers
TECH
Lobber
Ember Sparks
STARTING HAND
Crash Bomber
Bloodlust
Scorch
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch
NextHand
Desperation
Mad Man
Crash Bomber
Tech 2 card(s)
Get Paid + float - ($8)
Paying taxes - ($7)
Worker - ($6)
Crash Bomber - ($5)
Bloodrage Ogre - ($3)
Heroes’ Hall - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2A)
-
Elite:
-
Scavenger: Crash Bomber (2/2)
-
Technician: Bombaster (2/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Masterful patrolling by Frozen, taking all the sting out of my Bloodlust plan and discouraging me from maxband Zane… If I’d kept my float, I could’ve tech up while playing Bomber and Ogre, but as it is, I’m too scared of giving up free lvls towards maxband Oni.
Thanks @Hobusu, sloppy turn post, I fixed it along with my worker count and deck state
1 Like
P1T5
Tech StartingHand Workers
TECH
Crashbarrow
Desperation
STARTING HAND
Crash Bomber
Desperation
Mad Man
Bloodlust
Pillage
Lobber
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch
NextHand
Ember Sparks
Makeshift Rambaster
Discard
Bloodrage Ogre
Crash Bomber
Mad Man
Lobber
Bloodlust
Pillage
Crash Bomber
Crashbarrow
Desperation
Tech 2 card(s)
Get Paid + float - ($9)
Scav gold - ($10)
Skip worker
Drakk - ($8)
Crash Bomber - ($7)
Mad Man - ($6)
Desperation to trash, draw 3 cards
Zane to midband - ($3)
Zane hits Scribe, survives with 1 HP
Mad Man trades with Scribe
Bloodlust on Crash Bomber and Tax Collector - ($1)
Crash Bomber suicides into Oni, bombs your scav, you get 1 gold
Lobber - ($0)
Lobber trades with Oni, you draw, Zane to maxband, shoves elite to die in scav, we both get 1 gold - ($1)
Pillage, steal both your scav gold, your base to 12 - ($2)
At end of turn, Tax Collector takes Bloodlust damage and dies
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bombaster (2/2A)
-
Elite:
-
Scavenger:
-
Technician: Drakk lvl 1 (1/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Desperation is a no brainer, but let’s see what we get.
…
Not bad, I can actually afford all 3 of those! I think I have to kill Oni, to make sure Frozen doesn’t start chaining AoWs. That leaves me with a couple of different options, which basically amount to: (1) midband Drakk + midband (hurt) Zane + Lobber; or (2) Drakk + maxband Zane + Bombaster + 2 float.
I’ll take the latter, to ensure Zane doesn’t die, and increase my odds of teching up next turn.
P1T6
Tech StartingHand Workers
TECH
Crashbarrow
Shoddy Glider
STARTING HAND
Ember Sparks
Makeshift Rambaster
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch
NextHand
Charge
Crash Bomber
Desperation
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($10)
Tech 2 (Blood) - ($6)
Zane kills Scribe
Bombaster kills Mirror
Detonate Bombaster to kill Soldier - ($5)
Drakk to maxband, breaks Jail - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane lvl 6 (4/2)
- Drakk lvl 6 (3/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Oh shoot that might be a game-losing patrol mistake! Why was mirror not in elite???
Game 3 Player 2, Turn 6
P1 Red vs P2 Blue
Starting Hand
Elite Training
Free Speech
Arrest
Lawful Search
Tax Collector
Scribe (techn)
Free Speech (LS, darn)
Events of Turn:
Upkeep:
- Get Gold (10+1scav)
- Draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Reteller of Truths, Macciatus, the Whisperer
Free Speech, Injunction
The Art of War, Free Speech
Scribe, Elite Training
Scribe, Tax Collector
Main:
-
Lawful Search, see what’s in that hand of yours (10)
- Scribe, draw 1 (8)
- Quince hits your base to 19
- Free Speech (6)
- Tax Collector (4)
- Tech 2 Truth (0)
Workers
The Art of War, Building Inspector, Spectral Aven, Bluecoat Musketeer, Porkhand Magistrate
-
-
Patrol as below
- Discard 4 Draw 2 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 12
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Scribe (1/3+1armor)
-
Elite:
-
Scavenger:
-
Technician: Tax Collector (2/3)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Reputable Newsman
Injunction
Traffic Director
Arrest
Scribe
End of Turn Discard
My Thoughts
Should have thought through patrol more… Teching up and Free Speech, grabbing Reteller and Macciatus.
…
Okay, no nasty blood stuff just yet, and I have Injunction next hand! That’s very good for me
Well-timed Free Speech!
P1T7
Tech StartingHand Workers
TECH
Shoddy Glider
Flame Arrow
STARTING HAND
Charge
Makeshift Rambaster
Desperation
Crash Bomber
WORKERS
Bloodburn
Careless Musketeer
Nautical Dog
Scorch
NextHand
Shoddy Glider
Pillage
Bloodrage Ogre
Bombaster
Bloodlust
Discard
Makeshift Rambaster
Desperation
Charge
Shoddy Glider
Flame Arrow
Tech 2 card(s)
Get Paid - ($8)
Crash Bomber - ($7)
Jaina - ($5)
Surplus instead of Heroes’ Hall, my base to 18 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Crash Bomber (2/2A)
-
Elite:
-
Scavenger: Zane lvl 6 (4/2)
-
Technician:
-
Lookout:
In Play:
- Jaina lvl 1 (2/3)
- Drakk lvl 6 (3/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Surplus HP: 4
Economy Info:
Cards:
Gold: