MMM - Game 8 - White (codexnewb) vs Red (frozenstorm)

@FrozenStorm

GLHF!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Grappling Hook
Morningstar Flagbearer
Aged Sensei
Safe Attacking
Smoker


WORKERS
Morningstar Flagbearer


NextHand

Savior Monk
Fox Primus
Fox Viper
Snapback
Sensei’s Advice


Discard

Grappling Hook
Safe Attacking
Smoker


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

So far it’s been a great series, let’s keep it going! GL HF @codexnewb

Game 8 Player 2, Turn 1

P2 Red vs P1 White

Starting Hand

Scorch
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Bloodburn

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (3)
  • Nautical Dog (2)
  • Worker (1)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Pillage
Mad Man
Charge
Bombaster

End of Turn Discard
My Thoughts

Great first hand, but the question is how do I want to patrol it; I think I force the kill + heal on Grave by SQL-ing? Always a struggle as P2 here. Maybe next turn can be MM + Mid Drakk, or maybe just Bombaster + save for a big Zane play


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Sensei’s Advice
Fox Primus
Fox Viper
Savior Monk
Snapback


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Sparring Partner
Smoker
Sensei’s Advice
Grappling Hook
Rambasa Twin


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
savior monk - ($1)
sensei boost grave, kills brogre, takes 2

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/1)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

okay, if they have charge/mad man, they can
gg 7, worker 6, tech one 5, zane 3, mad man 2, charge dog 0
dog->sm
mm->grave, zane lvl 3
zane->sensei
tech 2, discard 1, draw 1, reshuffle (6), draw 2
hand (3), draw (6)

that’s not too bad. let’s go for it.

teching teh usual since i’ll have a good cycle here.

Game 8 Player 2, Turn 2

P2 Red vs P1 White

Starting Hand

Pillage
Mad Man
Charge
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Gunpoint Taxman


Main:

  • Drakk + Midband (2)
  • Dog kills Monk
  • Mad Man, kills Grave, Drakk maxbands (1)
  • Worker (0)
Workers

Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Drakk (3/4 lvl 6)

In Play:

  • nurfin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Careless Musketeer
Gunpoint Taxman
Scorch
Makeshift Rambaster

End of Turn Discard
My Thoughts

Huh, left me a freebie, noise. Worth skipping t1 I think, patrol looky to make snapback too expensive, most likely twins coming out so kidnapping’s a good choice. Don’t think I want two in the deck so early though, I’ll risk dead drawing GPT.

Oh well, this is a rough draw but I’ll try to make it work.


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Whitestar Grappler


STARTING HAND
Sparring Partner
Sensei’s Advice
Rambasa Twin
Grappling Hook
Smoker


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker


NextHand

Sparring Partner
Fox Viper
Sparring Partner
Snapback
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
rambasas twins - ($2)
rook - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

lol

okay, teching another spartner for sure. i think grappler makes sense here. i could seem them teching up this turn.

Game 8 Player 2, Turn 3

P2 Red vs P1 White

Starting Hand

Careless Musketeer
Gunpoint Taxman
Scorch
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Marauder
Kidnapping, Gunpoint Taxman


Main:

  • Careless Musketeer, hasted, pings AS down, my base to 19 (5)
  • Makeshift Rambaster, suicides into Rook for A+1damage (3)
  • Drakk kills Rook, levels fizzle
  • Tech 1 (2)
  • Worker (1)
Workers

Scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/2 lvl 6)
  • Careless Musketeer (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Charge
Kidnapping
Bloodrage Ogre

End of Turn Discard
My Thoughts

Well that was pretty bad… make the best of it, kill Rook and AS, leave myself stuff on the board, quite possible Drakk snaps out and Zane + Musketeer get safe-killed, I’ll have to tech up and hope I can wall effectively


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Whitestar Grappler
Doubling Barbarbarian


STARTING HAND
Fox Viper
Snapback
Safe Attacking
Sparring Partner
Sparring Partner


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper


NextHand

Grappling Hook
Whitestar Grappler
Savior Monk
Sensei’s Advice


Discard

Aged Sensei (1/1)
Safe Attacking
Snapback
Whitestar Grappler
Doubling Barbarbarian


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
twins break tech 1, your base to 18
x2 sparring partner - ($4)
tech 2 strength - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Rambasa Twin (3/2)
  • Rambasa Twin (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

breaking teh tech 1 to prevent the tech 2, unfortunately.

i supposed i could see drak trade into spartner, then bring out zane/surprise attck. either way, i think this is the right play.

Game 8 Player 2, Turn 4

P2 Red vs P1 White

Starting Hand

Charge
Kidnapping
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Surprise Attack
Steam Tank, Marauder
Kidnapping, Gunpoint Taxman


Main:

  • Bloodrage Ogre, hasted (7)
  • Kidnapping, take techn SP (3)
  • SP’s trade, you get 1g
  • Brogre and Musketeer go straight face, your base to 13
  • Drakk trades with Mario, your base to 12
  • skip worker
Workers

Scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2)
  • Careless Musketeer (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 3
  • Workers: 8

End of Turn Hand

Nautical Dog
Mad Man
Bombaster

End of Turn Discard

Steam Tank
Marauder
Makeshift Rambaster
Gunpoint Taxman
Kidnapping
Steam Tank
Surprise Attack
Charge

My Thoughts

Hmm he left my Drakk up? Well I could just go hard at the face, 10 damage, not an awful idea, I’d be leaving Drakk up for easy levels though. I could balance a little, trade Drakk and a rambasa and do 8 to face? That’s kinda tempting… Leave Zane for next turn, yeah I kinda like it, let’s do it. Hopefully no MPass. I’m open to Zane plays next turn but hopefully also tech up


[b]P1T5[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Doubling Barbarbarian


STARTING HAND
Grappling Hook
Whitestar Grappler
Savior Monk
Sensei’s Advice
Aged Sensei (1/1)


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Grappling Hook


NextHand

Rambasa Twin
Safe Attacking
Sensei’s Advice
Aged Sensei (1/1)


Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
whitestar grappler - ($4)
rook - ($2)
grave - ($0)
twin trades with brogre, returns to codex

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Whitestar Grappler (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 1, (2/4)
  • :target: Lookout:

In Play:

  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

This ended up being a pretty dicey choice lol

Game 8 Player 2, Turn 5

P2 Red vs P1 White

Starting Hand

Nautical Dog
Mad Man
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (8+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Chameleon Lizzo
Steam Tank, Surprise Attack
Steam Tank, Marauder
Kidnapping, Gunpoint Taxman


Main:

  • Bombaster (9)
  • Tech 2 Anarchy (5)
  • Worker (4)
Workers

Nautical Dog, Scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9

End of Turn Hand

Chameleon Lizzo
Surprise Attack
Bloodrage Ogre

End of Turn Discard
My Thoughts

This is looking grim… Maybe I should have broken tech2? Oh well, too late now, more sharks and a Lizzo for hit and run damage, try to force a tower and restraint on fighting back.


lol. idk if it’s as dicey as mine.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Entangling Vines
Reversal


STARTING HAND
Sensei’s Advice
Safe Attacking
Rambasa Twin
Aged Sensei (1/1)


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Grappling Hook
Safe Attacking


NextHand

Whitestar Grappler
Sparring Partner
Doubling Barbarbarian
Snapback


Discard

Sensei’s Advice
Rambasa Twin (3/2)
Entangling Vines
Reversal


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
mid grave, kill sql - ($6)
max grave, tap, kill tech, you draw - ($2)
rook, grappler break tech 2, your base to 16
aged sensei - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Grave, lvl 7, (4/5)
  • Rook, lvl 1, (2/4)
  • Whitestar Grappler (3/5)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

tech 2 break worth the potential slaughter from surprise attack? yep…

uhhhhhh lol yeah, that’s a bold move cotton

Game 8 Player 2, Turn 6

P2 Red vs P1 White

Starting Hand

Chameleon Lizzo
Surprise Attack
Bloodrage Ogre
Steam Tank

Events of Turn:


Upkeep:

  • Get Gold (9+4float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ember Sparks x2
Surprise Attack, Chameleon Lizzo
Steam Tank, Surprise Attack
Steam Tank, Marauder
Kidnapping, Gunpoint Taxman


Main:

  • Zane + Maxband, shove AS to scav, we both get 1 (7)
  • Surprise Attack, Sharks hit your base to 6 (2)
  • Zane kills Rook, levels fizzle
  • Bloodrage Ogre (0)
Workers

Nautical Dog, Scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Zane (4/2 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Kidnapping
Charge
Makeshift Rambaster
Gunpoint Taxman

End of Turn Discard
My Thoughts

Hawt damn! Do I hit the base down to 2, or kill the rook? I think kill the Rook is better, he just poses too much of a threat. Teching all Jaina stuff now


why backline with2 dmg?

1 Like

He kills Rook, sorry forgot to add to actions

1 Like
[b]P1T7[/b]
Tech StartingHand Workers

TECH
Versatile Style
Versatile Style


STARTING HAND
Whitestar Grappler
Snapback
Sparring Partner
Doubling Barbarbarian


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Grappling Hook
Safe Attacking


NextHand

Savior Monk
Doubling Barbarbarian
Sparring Partner


Discard

Sensei’s Advice
Rambasa Twin (3/2)
Entangling Vines
Reversal
Aged Sensei (1/1)
Snapback
Doubling Barbarbarian
Versatile Style
Versatile Style


Tech 2 card(s)
Get Paid + float - ($11)
scav - ($12)
tap grappler, kill brogre, you draw
sets - ($10)
snapback zane for jaina - ($7)
grave readily kills jaina, sets at lvl 3
grappler #2 - ($4)
tower - ($1)
sparring partner - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Whitestar Grappler (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Grave, lvl 7, (4/3)
  • :target: Lookout:

In Play:

  • Sets, lvl 3, (1/3)
  • Whitestar Grappler (3/5)

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yep…

It’s gonna be tight!

Game 8 Player 2, Turn 7

P2 Red vs P1 White

Starting Hand

Kidnapping
Charge
Makeshift Rambaster
Gunpoint Taxman
Steam Tank (tchn)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flame Arrow, Crash Bomber
Ember Sparks x2
Surprise Attack, Chameleon Lizzo
Steam Tank, Surprise Attack
Steam Tank, Marauder
Kidnapping, Gunpoint Taxman


Main:

  • Drakk (7)
  • Kidnapping, trade SQL into grave, you draw 1, Drakk to level 3 (3)
  • Steam Tank (0)
Workers

Nautical Dog, Scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Drakk (1/3 lvl 3)
  • :exhaust: Technician:
  • :target: Lookout: Steam Tank (3/6)

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Marauder
Mad Man
Surprise Attack
Bombaster
Flame Arrow

End of Turn Discard
My Thoughts

Gonna be close! He has to patrol bigly, certainly I am getting tank disabled and Drakk will die (but that works for me also). Patrolling scav since I know I’m drawing Marauder + Surprise Attack


[b]P1T8[/b]
StartingHand Workers

STARTING HAND
Sparring Partner
Doubling Barbarbarian
Savior Monk
Versatile Style


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Grappling Hook
Safe Attacking


NextHand

Versatile Style
Aged Sensei (1/1)
Reversal
Entangling Vines
Rambasa Twin (3/2)


Discard

Savior Monk
Sparring Partner
Versatile Style


Tech 0 card(s)
Get Paid - ($10)
reshuffle, tech draw
doubling barbarian - ($7)
rook - ($5)
mid sets - ($4)
spartner runes sets, barbarian, and rook - ($0)
sets (3/4)+, kills drak, maxbands and heals

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (5/7+AA)+
  • :psfist: Elite:
  • :ps_: Scavenger: Whitestar Grappler (3/5)
  • :pschip: Technician: Rook, lvl 1, (3/5)+
  • :target: Lookout:

In Play:

  • Sets, lvl 6, (4/5)+
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

lol, that tech draw.

I am regretting not hitting base with Zane instead of Rook on turn 6 lol…

Game 8 Player 2, Turn 8

P2 Red vs P1 White

Starting Hand

Marauder
Mad Man
Surprise Attack
Bombaster
Flame Arrow

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fire Dart x2
Flame Arrow, Crash Bomber
Ember Sparks x2
Surprise Attack, Chameleon Lizzo
Steam Tank, Surprise Attack
Steam Tank, Marauder
Kidnapping, Gunpoint Taxman


Main:

  • Jaina (8)
  • Flame Arrow, your base to 2 as it was on 5 from Drakk Death (4)
  • Marauder (1)
Workers

Nautical Dog, Scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Marauder (4/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Steam Tank (3/6)

In Play:

  • Jaina (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Surprise Attack
Crash Bomber
Bloodrage Ogre
Ember Sparks
Chameleon Lizzo

End of Turn Discard
My Thoughts

Oof that’s a lot of board blocking… I think I gotta just hit the flame arrow and hope it takes more than two turns to finish me. Fingers crossed!


wow, what a game! I was not expecting this

[b]P1T9[/b]
StartingHand Workers

STARTING HAND
Rambasa Twin (3/2)
Versatile Style
Aged Sensei (1/1)
Entangling Vines
Reversal
Whitestar Grappler (3/5)
Doubling Barbarbarian


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Grappling Hook
Safe Attacking


NextHand

Snapback
Versatile Style
Sensei’s Advice
Rambasa Twin (3/2)
Doubling Barbarbarian


Tech 0 card(s)
Get Paid - ($10)
Sets, draw 2
tap Whitestar Grappler (WSG), kill marauder
expensive entangling vines steamtank - ($6)
mid rook (4/6)+ - ($2)
Doubling Barbarian (5/7)+ hits your base to 10
Rook (4/6)+ hits your base to 6
Sets (4/5)+ hits your base to 2
Spartner (2/2) finishes your base!!
PHEWWWW!!! GG!!

Float ($2)
Discard 6, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Entangling Vines: Steamtank
  • Sets, lvl 6, (4/5)+
  • Rook, lvl 5, (4/6)+
  • DBB (5/7)+
  • WSG (3/5)
  • SP (2/2)

Buildings:

  • :heart: Base HP: 2
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
3 Likes

GG WP! That was a tight one

3 Likes