@FrozenStorm
GLHF!!
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Grappling Hook
Morningstar Flagbearer
Aged Sensei
Safe Attacking
Smoker
WORKERS
Morningstar Flagbearer
NextHand
Savior Monk
Fox Primus
Fox Viper
Snapback
Sensei’s Advice
Discard
Grappling Hook
Safe Attacking
Smoker
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
So far it’s been a great series, let’s keep it going! GL HF @codexnewb
Game 8 Player 2, Turn 1
P2 Red vs P1 White
Starting Hand
Scorch
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Bloodburn
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bloodrage Ogre (3)
- Nautical Dog (2)
- Worker (1)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Pillage
Mad Man
Charge
Bombaster
End of Turn Discard
My Thoughts
Great first hand, but the question is how do I want to patrol it; I think I force the kill + heal on Grave by SQL-ing? Always a struggle as P2 here. Maybe next turn can be MM + Mid Drakk, or maybe just Bombaster + save for a big Zane play
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Sensei’s Advice
Fox Primus
Fox Viper
Savior Monk
Snapback
WORKERS
Morningstar Flagbearer
Fox Primus
NextHand
Sparring Partner
Smoker
Sensei’s Advice
Grappling Hook
Rambasa Twin
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
savior monk - ($1)
sensei boost grave, kills brogre, takes 2
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave, lvl 1, (2/1)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
okay, if they have charge/mad man, they can
gg 7, worker 6, tech one 5, zane 3, mad man 2, charge dog 0
dog->sm
mm->grave, zane lvl 3
zane->sensei
tech 2, discard 1, draw 1, reshuffle (6), draw 2
hand (3), draw (6)
that’s not too bad. let’s go for it.
teching teh usual since i’ll have a good cycle here.
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Sparring Partner
Whitestar Grappler
STARTING HAND
Sparring Partner
Sensei’s Advice
Rambasa Twin
Grappling Hook
Smoker
WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
NextHand
Sparring Partner
Fox Viper
Sparring Partner
Snapback
Safe Attacking
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
rambasas twins - ($2)
rook - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (2/4+A)
-
Elite:
-
Scavenger: Rambasa Twin (3/2)
-
Technician: Rambasa Twin (3/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
lol
okay, teching another spartner for sure. i think grappler makes sense here. i could seem them teching up this turn.
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Whitestar Grappler
Doubling Barbarbarian
STARTING HAND
Fox Viper
Snapback
Safe Attacking
Sparring Partner
Sparring Partner
WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
NextHand
Grappling Hook
Whitestar Grappler
Savior Monk
Sensei’s Advice
Discard
Aged Sensei (1/1)
Safe Attacking
Snapback
Whitestar Grappler
Doubling Barbarbarian
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
twins break tech 1, your base to 18
x2 sparring partner - ($4)
tech 2 strength - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician: Sparring Partner (2/2)
-
Lookout:
In Play:
- Rambasa Twin (3/2)
- Rambasa Twin (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
breaking teh tech 1 to prevent the tech 2, unfortunately.
i supposed i could see drak trade into spartner, then bring out zane/surprise attck. either way, i think this is the right play.
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Rambasa Twin
Doubling Barbarbarian
STARTING HAND
Grappling Hook
Whitestar Grappler
Savior Monk
Sensei’s Advice
Aged Sensei (1/1)
WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Grappling Hook
NextHand
Rambasa Twin
Safe Attacking
Sensei’s Advice
Aged Sensei (1/1)
Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
whitestar grappler - ($4)
rook - ($2)
grave - ($0)
twin trades with brogre, returns to codex
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Whitestar Grappler (3/5+A)
-
Elite:
-
Scavenger:
-
Technician: Rook, lvl 1, (2/4)
-
Lookout:
In Play:
Buildings:
-
Base HP: 12
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
This ended up being a pretty dicey choice lol
Game 8 Player 2, Turn 5
P2 Red vs P1 White
Starting Hand
Nautical Dog
Mad Man
Bombaster
Events of Turn:
Upkeep:
- Get Gold (8+3float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Chameleon Lizzo
Steam Tank, Surprise Attack
Steam Tank, Marauder
Kidnapping, Gunpoint Taxman
Main:
- Bombaster (9)
- Tech 2 Anarchy (5)
- Worker (4)
Workers
Nautical Dog, Scorch, Pillage, Bloodburn
-
-
Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 17
- Tech1 HP: 5
- Tech2 HP: 5
In Patrol:
-
Squad Leader: Careless Musketeer (2/1+1armor)
-
Elite:
-
Scavenger:
-
Technician: Bombaster (2/2)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Chameleon Lizzo
Surprise Attack
Bloodrage Ogre
End of Turn Discard
My Thoughts
This is looking grim… Maybe I should have broken tech2? Oh well, too late now, more sharks and a Lizzo for hit and run damage, try to force a tower and restraint on fighting back.
lol. idk if it’s as dicey as mine.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Entangling Vines
Reversal
STARTING HAND
Sensei’s Advice
Safe Attacking
Rambasa Twin
Aged Sensei (1/1)
WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Grappling Hook
Safe Attacking
NextHand
Whitestar Grappler
Sparring Partner
Doubling Barbarbarian
Snapback
Discard
Sensei’s Advice
Rambasa Twin (3/2)
Entangling Vines
Reversal
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
mid grave, kill sql - ($6)
max grave, tap, kill tech, you draw - ($2)
rook, grappler break tech 2, your base to 16
aged sensei - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
- Grave, lvl 7, (4/5)
- Rook, lvl 1, (2/4)
- Whitestar Grappler (3/5)
Buildings:
-
Base HP: 12
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
tech 2 break worth the potential slaughter from surprise attack? yep…
uhhhhhh lol yeah, that’s a bold move cotton
Game 8 Player 2, Turn 6
P2 Red vs P1 White
Starting Hand
Chameleon Lizzo
Surprise Attack
Bloodrage Ogre
Steam Tank
Events of Turn:
Upkeep:
- Get Gold (9+4float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Ember Sparks x2
Surprise Attack, Chameleon Lizzo
Steam Tank, Surprise Attack
Steam Tank, Marauder
Kidnapping, Gunpoint Taxman
Main:
-
Zane + Maxband, shove AS to scav, we both get 1 (7)
-
Surprise Attack, Sharks hit your base to 6 (2)
- Zane kills Rook, levels fizzle
- Bloodrage Ogre (0)
Workers
Nautical Dog, Scorch, Pillage, Bloodburn
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Bloodrage Ogre (3/2)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Kidnapping
Charge
Makeshift Rambaster
Gunpoint Taxman
End of Turn Discard
My Thoughts
Hawt damn! Do I hit the base down to 2, or kill the rook? I think kill the Rook is better, he just poses too much of a threat. Teching all Jaina stuff now
He kills Rook, sorry forgot to add to actions
1 Like
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Versatile Style
Versatile Style
STARTING HAND
Whitestar Grappler
Snapback
Sparring Partner
Doubling Barbarbarian
WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Grappling Hook
Safe Attacking
NextHand
Savior Monk
Doubling Barbarbarian
Sparring Partner
Discard
Sensei’s Advice
Rambasa Twin (3/2)
Entangling Vines
Reversal
Aged Sensei (1/1)
Snapback
Doubling Barbarbarian
Versatile Style
Versatile Style
Tech 2 card(s)
Get Paid + float - ($11)
scav - ($12)
tap grappler, kill brogre, you draw
sets - ($10)
snapback zane for jaina - ($7)
grave readily kills jaina, sets at lvl 3
grappler #2 - ($4)
tower - ($1)
sparring partner - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Whitestar Grappler (3/5)
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician: Grave, lvl 7, (4/3)
-
Lookout:
In Play:
- Sets, lvl 3, (1/3)
- Whitestar Grappler (3/5)
Buildings:
-
Base HP: 6
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
yep…
[b]P1T8[/b]
StartingHand Workers
STARTING HAND
Sparring Partner
Doubling Barbarbarian
Savior Monk
Versatile Style
WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Grappling Hook
Safe Attacking
NextHand
Versatile Style
Aged Sensei (1/1)
Reversal
Entangling Vines
Rambasa Twin (3/2)
Discard
Savior Monk
Sparring Partner
Versatile Style
Tech 0 card(s)
Get Paid - ($10)
reshuffle, tech draw
doubling barbarian - ($7)
rook - ($5)
mid sets - ($4)
spartner runes sets, barbarian, and rook - ($0)
sets (3/4)+, kills drak, maxbands and heals
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian (5/7+AA)+
-
Elite:
-
Scavenger: Whitestar Grappler (3/5)
-
Technician: Rook, lvl 1, (3/5)+
-
Lookout:
In Play:
- Sets, lvl 6, (4/5)+
- Sparring Partner (2/2)
Buildings:
-
Base HP: 6
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
lol, that tech draw.
I am regretting not hitting base with Zane instead of Rook on turn 6 lol…
Game 8 Player 2, Turn 8
P2 Red vs P1 White
Starting Hand
Marauder
Mad Man
Surprise Attack
Bombaster
Flame Arrow
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Fire Dart x2
Flame Arrow, Crash Bomber
Ember Sparks x2
Surprise Attack, Chameleon Lizzo
Steam Tank, Surprise Attack
Steam Tank, Marauder
Kidnapping, Gunpoint Taxman
Main:
- Jaina (8)
-
Flame Arrow, your base to 2 as it was on 5 from Drakk Death (4)
- Marauder (1)
Workers
Nautical Dog, Scorch, Pillage, Bloodburn
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5
In Patrol:
-
Squad Leader: Marauder (4/3+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Steam Tank (3/6)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Surprise Attack
Crash Bomber
Bloodrage Ogre
Ember Sparks
Chameleon Lizzo
End of Turn Discard
My Thoughts
Oof that’s a lot of board blocking… I think I gotta just hit the flame arrow and hope it takes more than two turns to finish me. Fingers crossed!
wow, what a game! I was not expecting this
[b]P1T9[/b]
StartingHand Workers
STARTING HAND
Rambasa Twin (3/2)
Versatile Style
Aged Sensei (1/1)
Entangling Vines
Reversal
Whitestar Grappler (3/5)
Doubling Barbarbarian
WORKERS
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper
Grappling Hook
Safe Attacking
NextHand
Snapback
Versatile Style
Sensei’s Advice
Rambasa Twin (3/2)
Doubling Barbarbarian
Tech 0 card(s)
Get Paid - ($10)
Sets, draw 2
tap Whitestar Grappler (WSG), kill marauder
expensive entangling vines steamtank - ($6)
mid rook (4/6)+ - ($2)
Doubling Barbarian (5/7)+ hits your base to 10
Rook (4/6)+ hits your base to 6
Sets (4/5)+ hits your base to 2
Spartner (2/2) finishes your base!!
PHEWWWW!!! GG!!
Float ($2)
Discard 6, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Entangling Vines: Steamtank
- Sets, lvl 6, (4/5)+
- Rook, lvl 5, (4/6)+
- DBB (5/7)+
- WSG (3/5)
- SP (2/2)
Buildings:
-
Base HP: 2
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
3 Likes
GG WP! That was a tight one
3 Likes