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MMM - Game 8 - P1 White (codexnewb) vs P2 Red (frozenstorm)

@FrozenStorm

GLHF!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Smoker
Sensei’s Advice
Grappling Hook
Safe Attacking
Aged Sensei


WORKERS
Smoker


NextHand

Snapback
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk


Discard

Safe Attacking
Sensei’s Advice
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

so im looking at the same opening, but honestly. i think it’s fine… even if it results in max drak again, i have a solida response with rook out front.

Looking like we’ll have a P1-heavy 5-5 at this point! GL HF @codexnewb

Game 9 Player 2, Turn 1

P2 Red vs P1 White

Starting Hand

Scorch
Mad Man
Bloodburn
Charge
Bloodrage Ogre

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (3)
  • Worker (2)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (3+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

End of Turn Hand

Careless Musketeer
Pillage
Bombaster
Nautical Dog
Makeshift Rambaster

End of Turn Discard
My Thoughts

At least I got Brogre again… this is just rough though. Grave + AS is tough to hit back at


[b]P1T2[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Fox Primus
Savior Monk
Snapback
Morningstar Flagbearer
Fox Viper


WORKERS
Smoker
Morningstar Flagbearer


NextHand

Fox Primus
Sensei’s Advice
Sparring Partner
Rambasa Twin
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech one - ($3)
savior monk - ($1)
grave trades with brogre, levels fizzle

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Game 9 Player 2, Turn 2

P2 Red vs P1 White

Starting Hand

Careless Musketeer
Pillage
Bombaster
Nautical Dog
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Gunpoint Taxman


Main:

  • Zane + midband, kill SQL (3)
  • Maxband Zane, shove AS to scav, we both get 1g (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)
  • Zane (4/4 lvl 6)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Mad Man
Gunpoint Taxman
Scorch
Surprise Attack
Charge

End of Turn Discard
My Thoughts

Is this a bait? it feels like a bait, it’s a really easy Zane-dunk to stem the pressure.


[b]P1T3[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Doubling Barbarbarian


STARTING HAND
Fox Primus
Sensei’s Advice
Rambasa Twin
Sparring Partner
Grappling Hook


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus


NextHand

Fox Viper
Snapback
Aged Sensei (1/1)
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
rambasa twins - ($3)
sparring partner - ($2)
rook - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Game 9 Player 2, Turn 3

P2 Red vs P1 White

Starting Hand

Mad Man
Gunpoint Taxman
Scorch
Surprise Attack
Charge

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Chameleon Lizzo
Surprise Attack, Gunpoint Taxman


Main:

  • Surprise Attack, sharks trade w/ Rook (2)
  • Zane kills scav, we both get 1g (3)
  • Dog trades with techn, you draw 1
  • Mad Man (2)
  • Tech1 (1)
  • Worker (0)
Workers

Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:

  • Zane (4/1 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bloodrage Ogre
Bombaster
Makeshift Rambaster
Pillage

End of Turn Discard
My Thoughts

Yeah we knew that was coming, best to just beat it down I think even though it’s giving over patrol bonuses. Try not to have free levels off zane w/ Mad Man here, keep enough pressure to avoid early game beatdown. Might be tower next turn, we’ll see I spose


[b]P1T4[/b]
Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Snapback
Safe Attacking
Fox Viper
Aged Sensei (1/1)
Doubling Barbarbarian


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Fox Viper


NextHand

Whitestar Grappler
Savior Monk (2/2)
Sparring Partner
Grappling Hook
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($7)
scav gold, tech draw - ($8)
twin to codex, twin to discard
Worker - ($7)
aged sensei - ($6)
grave - ($4)
tap spartner, rune to grave
tech 2 strength - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 1, (3/4)+
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Game 9 Player 2, Turn 4

P2 Red vs P1 White

Starting Hand

Bloodrage Ogre
Bombaster
Makeshift Rambaster
Pillage
Gunpoint Taxman (rs)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Kidnapping
Steam Tank, Chameleon Lizzo
Surprise Attack, Gunpoint Taxman


Main:

  • Bombaster, blow it up to kill AS (5)
  • Zane trades with Grave, I rs we both draw 1
  • Tech 2 Anarchy (1)
  • Worker (0)
Workers

Pillage, Charge, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mad Man (1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Surprise Attack
Bombaster
Chameleon Lizzo
Nautical Dog
Steam Tank

End of Turn Discard
My Thoughts

This seems okay, obviously there’s some danger w/ Strength and a SP on the board, but I think I can outlast that w/ Anarchy. I guess we’ll find out!


[b]P1T5[/b]
Tech StartingHand Workers

TECH
Reversal
Entangling Vines


STARTING HAND
Sparring Partner
Sensei’s Advice
Savior Monk (2/2)
Grappling Hook
Whitestar Grappler
Whitestar Grappler


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk (2/2)


NextHand

Doubling Barbarbarian
Rambasa Twin (3/2)
Safe Attacking
Snapback


Discard

Aged Sensei
Grappling Hook
Sensei’s Advice
Reversal
Entangling Vines


Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
whitestar grappler - ($4)
whitestar grappler - ($1)
second spartner ($0)
tap first spartner, rune to second

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner #2 (3/3+A)+
  • :psfist: Elite:
  • :ps_: Scavenger: Whitestar Grappler (3/5)
  • :pschip: Technician: Whitestar Grappler (3/5)
  • :target: Lookout:

In Play:

  • Sparring Partner #1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hopefully i made it through the heat the past couple turns. expecting some spells to come at me hard.

Shouldn’t you need to pay for that?

1 Like

woops, no float!

1 Like

Game 9 Player 2, Turn 5

P2 Red vs P1 White

Starting Hand

Surprise Attack
Bombaster
Chameleon Lizzo
Nautical Dog
Steam Tank

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship x2
Steam Tank, Kidnapping
Steam Tank, Chameleon Lizzo
Surprise Attack, Gunpoint Taxman


Main:

  • Jaina (7)
  • Nautical Dog (6)
  • Worker (5)
  • Tech 3 (0)
Workers

Bombaster, Pillage, Charge, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Mad Man (1/1)
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Steam Tank
Kidnapping
Scorch
Makeshift Rambaster
Steam Tank

End of Turn Discard
My Thoughts

That gives me room to tech up! Grapplers are great against Tanks, bad against a SQL Jaina though… Let’s hope for a good rs draw, it’s 46% w/o the techn or 64% with it! Worst case, I can Steam Tank + kidnap and hopefully two-for-one the grapplers


[b]P1T6[/b]
Tech StartingHand Workers

TECH
Reversal
Martial Mastery


STARTING HAND
Doubling Barbarbarian
Rambasa Twin (3/2)
Snapback
Safe Attacking


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk (2/2)


NextHand

Reversal
Snapback
Entangling Vines
Aged Sensei


Tech 2 card(s)
Get Paid - ($9)
rook - ($7)
snapback jaina for zane - ($4)
tap grappler, kill scav
spartner 2 kills tech
spartner 1 and grappler break tech 3, your base to 18
rambasa twins - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rook, lvl 1, (2/4)
  • :target: Lookout:

In Play:

  • Whitestar Grappler (3/5)
  • Whitestar Grappler (3/5)
  • Sparring Partner #1 (2/2)
  • Sparring Partner #2 (3/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

well, that’s a bummer. throwing rook out there to assist.

teching reversal and mastery since that’s teh best route for next turn. hopefully i dont whiff.

I should probbbly just fold here lol, but we’ll play it out for science

Just a note for the thread titles, they’re meant to have [MMM1] leading off, and this is game 9, not 8

Game 9 Player 2, Turn 6

P2 Red vs P1 White

Starting Hand

Steam Tank
Kidnapping
Scorch
Makeshift Rambaster
Steam Tank
Chameleon Lizzo (techn)

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • no techs
All Teched Cards

Pirate Gunship x2
Steam Tank, Kidnapping
Steam Tank, Chameleon Lizzo
Surprise Attack, Gunpoint Taxman


Main:

  • Drakk (9)
  • Kidnapping, take scav and trade with SQL (5)
  • Chameleon Lizzo, kill Rook, you get 1g, Zane to level 3 (1)
  • Zane midband, kill little SP (0)
Workers

Bombaster, Pillage, Charge, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5 pick up Lizzo
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (3/1 lvl 4)

Economy Info:

Cards:

  • Hand: 6
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Surprise Attack
Gunpoint Taxman
Pirate Gunship
Pirate Gunship
Bloodrage Ogre
Chameleon Lizzo

End of Turn Discard

Mad Man
Nautical Dog
Kidnapping
Steam Tank
Makeshift Rambaster
Steam Tank
Scorch

My Thoughts

Okay, if I avoid Snapback or Reversal or SA I maybe get to gunship next turn, but if not it’ll be tough to pull this off…


looks like your final gold is good, but not marked in the steps (didnt pay for mid zane)

sorry about the subject lines and game count. not sure how that happened. ill put it on my list when we’re done to edit, etc…

hypothetically, does jaina finishing “cooking” on your Turn 6 upkeep?

basically, is she available for snapback, or would snapback just bring drak out again on backline?

I’m 99% certain you can snap her in if you so choose (but please don’t XD)

1 Like
[b]P1T7[/b]
Tech StartingHand Workers

TECH
Entangling Vines
Fuzz Cuddles


STARTING HAND
Entangling Vines
Reversal
Aged Sensei
Snapback
Sensei’s Advice


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk (2/2)


NextHand

Safe Attacking
Doubling Barbarbarian
Grappling Hook
Reversal


Discard

Rambasa Twin (3/2)
Sparring Partner
Sensei’s Advice
Snapback
Entangling Vines
Reversal
Entangling Vines
Fuzz Cuddles


Tech 2 card(s)
Get Paid - ($9)
tech draw
twin to codex and discard
Setsuki - ($7)
snapback drak for jaina - ($4)
spartner runes both grappplers - ($2)
sensei’s advise grapplers - ($1)
grapplers (5/6+A) break tech 2 and 3, your base to 14
aged sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sets (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensie (1/1)
  • :target: Lookout:

In Play:

  • Whitestar Grappler (4/6)+
  • Whitestar Grappler (4/6)+
  • Spartner (3/2)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

Game 9 Player 2, Turn 7

P2 Red vs P1 White

Starting Hand

Surprise Attack
Gunpoint Taxman
Pirate Gunship
Pirate Gunship
Bloodrage Ogre
Chameleon Lizzo

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2x cards
All Teched Cards

Maximum Anarchy x2
Pirate Gunship x2
Steam Tank, Kidnapping
Steam Tank, Chameleon Lizzo
Surprise Attack, Gunpoint Taxman


Main:

  • Max Zane, shove AS to scav, we both get 1g (9)
  • Zane kills Sets, Jaina to level 3
  • Surprise Attack, take down a grappler (4)
  • Jaina trades with SP
  • Gunpoint Taxman (2)
  • Bloodrage Ogre (0)
Workers

Bombaster, Pillage, Charge, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: DOWN

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Gunpoint Taxman (3/3)

In Play:

  • Zane (4/3 lvl 6)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Kidnapping
Nautical Dog
Maximum Anarchy
Chameleon Lizzo
Maximum Anarchy

End of Turn Discard
My Thoughts

No snapback next turn, tough to kill Zane… maybe Max Anarchy is the play? Teching 2x of that, should help buy the space to tech3 and I can always worker the other… Okay, we play for that, still hope for Gunships


[b]P1T8[/b]
Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Safe Attacking
Reversal
Doubling Barbarbarian
Grappling Hook


WORKERS
Smoker
Morningstar Flagbearer
Fox Primus
Fox Viper
Savior Monk (2/2)
Safe Attacking


NextHand

Martial Mastery
Sparring Partner
Spartner (3/2)+


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
worker - ($9)
grave - ($7)
reversal brogre - ($4)
tap grappler, pay resist, kill taxman - ($3)
doubling barbarbarian - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Doubling Barbarbarian (3/5)

In Play:

  • Whitestar Grappler (4/6)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yep, should have broken tech 3 and killed zane last turn. probably cost the game.