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MMM - Game 4 - Codexnewb (Purple) vs Akiata (Green)

@Akiata

GLHF!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut


WORKERS
Neo Plexus


NextHand

Plasmodium
Hardened Mox
Forgotten Fighter
Nullcraft
Battle Suits


Discard

Temporal Research
Time Spiral
Fading Argonaut


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
tinkerer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

okay, let’s go a different route.

Good luck!

P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Forest’s Favor
Ironbark Treant
Playful Panda
Rich Earth


WORKERS
Rich Earth


NextHand

Young Treant
Verdant Tree
Spore Shambler
Merfolk Prospector
Tiger Cub


Discard

Forest’s Favor
Rampant Growth
Ironbark Treant


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Playful Panda (2/2, a Wisp (0/1) arrives - ($2)
Summon Calamandra Moss (2/3) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - Calamandra Moss (2/3)
  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@codexnewb’s turn!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Origin Story
Seer


STARTING HAND
Plasmodium
Nullcraft
Battle Suits
Hardened Mox
Forgotten Fighter


WORKERS
Neo Plexus
Hardened Mox


NextHand

Nullcraft
Battle Suits
Seer
Temporal Research
Origin Story


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
plasmo - ($3)
tap tinkerer, remove rune
tech 1 - ($2)
geiger - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: geiger 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)
  • Plasmodium **

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well, let’s see if this works.

P2T2


Tech StartingHand Workers

TECH
Huntress
Tiny Basilisk


STARTING HAND
Verdant Tree
Spore Shambler
Young Treant
Tiger Cub
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler


NextHand

Ironbark Treant
Young Treant
Huntress
Merfolk Prospector
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Maxband Calamandra, kills Geiger, takes 2 damage, levels fizzle - ($1)
Panda kills Tinkerer, takes 1.
Begin constructing Tech I building - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1, resist 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 - Calamandra Moss (4/3, 2 damage)
  • :exhaust: Playful Panda (2/1, resist 1, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@codexnewb’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Seer
Rememberer


STARTING HAND
Temporal Research
Seer
Battle Suits
Nullcraft
Origin Story


WORKERS
Neo Plexus
Hardened Mox
Temporal Research


NextHand

Rememberer
Fading Argonaut
Time Spiral
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
plasmo fades
Worker - ($5)
seer, plasmo arrives - ($4)
vir - ($2)
nullcraft, kill panda - ($0)
plasmo kills wisp

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Vir lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/4)
  • Seer (2/1)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well, let’s see if this works.

P2T3


Tech StartingHand Workers

TECH
Potent Basilisk
Feral Strike


STARTING HAND
Young Treant
Ironbark Treant
Merfolk Prospector
Tiny Basilisk
Huntress
Tiger Cub


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant


NextHand

Tiger Cub
Forest’s Favor
Rampant Growth
Verdant Tree


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Huntress (3/3, Anti-Air, Sparkshot) - ($4)
Play Tiny Basilisk (1/2, Deathtouch, unstopp/unattack-able by T0 units) - ($2)
Play Young Treant (0/2, Can’t attack), I draw 1 - ($0)

draw

Tiger Cub… ewf, woulda preferred that to stay in the deck really.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A, Can’t attack, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2, Deathtouch, Unstopp/Unattack-able by T0 units, Resist 1)
  • :pschip: Technician: Huntress (3/3, Anti-Air, Sparkshot, Resist 1)
  • :target: Lookout:

In Play:

  • L5 - Calamandra Moss (4/3, 2 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hey look at that I redrew Tiger Cub anyhow.

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Second Chances


STARTING HAND
Fading Argonaut
Forgotten Fighter
Time Spiral
Rememberer


WORKERS
Neo Plexus
Hardened Mox
Temporal Research
Forgotten Fighter


NextHand

Battle Suits
Seer
Second Chances
rememberer
Origin Story


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
peak
swap - ($5)
tech 2 past - ($1)
seer, NC kill treant
plasmodium kills huntres, you draw

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Vir lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (4/1)
  • Seer (2/1)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

im not THAT afriad of max Cal or FeralStrike without a tech 2 building up. let’s just tech up here and move forward.

if i lose my tech 2, ill origin story cal. that’s why i safely put Vir out front in scav…

Past eh? Eeenteresting. Very curious to see what you’ve got in mind. I’m afraid my plans are somewhat more predictable. I’m not able to press this turn, so action’s on you - what have you got?

P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Verdant Tree
Rampant Growth
Forest’s Favor
Tiger Cub


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Forest’s Favor


NextHand

Young Treant (0/2+A, Can’t attack)
Merfolk Prospector
Feral Strike
Wandering Mimic
:exhaust: Playful Panda (2/1, resist 1, 1 damage)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Begin constructing Tech II … BALANCE! (\o/ Surprise!!! \o/) - ($3)
Play Tiger Cub (2/2) - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A, Deathtouch, Unstopp/Unattack-able by T0 units, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2, Resist 1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 - Calamandra Moss (4/3, 2 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

OK, so …

  1. Tech II, Tiger Cub, worker, float 1.
  2. Stalking Tiger, Verdant Tree, Worker float 1.
  3. Stalking Tiger, Tiger Cub, Worker, float 1.

Eh, it’s not so easy to make sure Cal stays alive so I think I need to tech up to remain competitive.

@codexnewb’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Slow-Time Generator
Unphase


STARTING HAND
rememberer
Origin Story
Battle Suits
Seer
Second Chances


WORKERS
Neo Plexus
Hardened Mox
Temporal Research
Forgotten Fighter
fargo


NextHand

Temporal Distortion
rememberer
tinkerer
Time Spiral


Discard

Seer (2/1)
Origin Story
second chances
Seer
Slow-Time Generator
Unphase


Tech 2 card(s)
Get Paid + float - ($9)
battle suits - ($7)
seer trades with tiny basilisk
vir kills tiger cub, takes 2
plasmodium and nullcraft break tech 2, your base to 18
prynn - ($5)
origin story Cal - ($2)
peak
pay to swap - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium (4/1)
  • Nullcraft (1/1)
  • Vir, lvl 1, (2/1)
  • Prynn , lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, okay, need to get Cal out of here, break the tech two, or both…i think i can do both. just delay my own past engine.

but waiting until next turn shouldn’t be a problem. make sure to worker to delay reshuffle. next turn i can tech up and drop rememberer, with a nice wall of units.

Youch - definitely punished for neglecting to consider Battle Suits. Will think my turn over.

1 Like

P2T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Ferocity


STARTING HAND
Merfolk Prospector
Feral Strike
:exhaust: Playful Panda (2/1, resist 1, 1 damage)
Young Treant (0/2+A, Can’t attack)
Wandering Mimic
Huntress (3/3, Anti-Air, Sparkshot, Resist 1)


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Forest’s Favor
Merfolk Prospector


NextHand

Rampant Growth
:heart: Verdant Tree (Healing 1) HP: 3
Wandering Mimic
Potent Basilisk


Discard

Tiny Basilisk (1/2+A, Deathtouch, Unstopp/Unattack-able by T0 units, Resist 1)
Tiger Cub (2/2, Resist 1)
Feral Strike
Wandering Mimic
Tyrannosaurus Rex
Ferocity


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Rebuild Tech II building.
Plant a Young Treant (0/2, Can’t attack), I draw 1 - ($9)

draw

Huntress

Play Huntress (3/3, Anti-air, Sparkshot) - ($7)
Summon and midband Calamandra Moss (3/4) - ($3)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A, Can’t attack, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1, Resist 1)
  • :pschip: Technician: Huntress (3/3, Anti-Air, Sparkshot, Resist 1)
  • :target: Lookout:

In Play:

  • L3 - Calamandra Moss (3/4)
  • :exhaust: Playful Panda (2/2, Resist 1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Ergh, that a pretty daft mistake, and it cost me a tech break. Definitely set me back here. I haven’t had a tonne of success with Past, so will be interested to see how this goes.

@codexnewb’s turn!

Derp - wrong thread.

sorry for the delay.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Shimmer Ray
yesterday’s golgort


STARTING HAND
rememberer
tinkerer
Time Spiral
Temporal Distortion


WORKERS
Neo Plexus
Hardened Mox
Temporal Research
Forgotten Fighter
fargo
Temporal Distortion


NextHand

Origin Story
Seer (2/1)
Nullcraft (1/1)


Tech 2 card(s)
Get Paid - ($9)
prynn fades
Worker - ($8)
rememberer - ($3)
time spiral, rune off Rem, pull golgort from discard - ($2)
vir, prynn kill treant
nullcraft pings tech 2, dies to huntress, golgort to 3 runes
plasmodium trades with huntress

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Golgort (6/4+A)***
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rem (4/3)**
  • :target: Lookout:

In Play:

  • Battle Suits
  • Vir, lvl 1, (2/1)
  • Prynn , lvl 1, (1/3)****

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

woops, counted the workers wrong…oh well

No worries at all, there’s no rush.

P2T6


StartingHand Workers

STARTING HAND
Rampant Growth
Potent Basilisk
Wandering Mimic
:heart: Verdant Tree (Healing 1) HP: 3
Tiger Cub (2/2, Resist 1)


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Forest’s Favor
Merfolk Prospector


NextHand

Wandering Mimic
Young Treant (0/2+A, Can’t attack, Resist 1)
Feral Strike
Tiny Basilisk (1/2+A, Deathtouch, Unstopp/Unattack-able by T0 units, Resist 1)


Discard

Huntress (3/3, Anti-Air, Sparkshot, Resist 1)
:heart: Verdant Tree (Healing 1) HP: 3
Tiger Cub (2/2, Resist 1)
Rampant Growth
Wandering Mimic


Tech 0 card(s)
Get Paid + Technician Draw - ($10)
Skipping worker
Play Potent Basilisk (3/5, Untargetable, Deathtouch), Battle Suits is destroyed - ($6)
Begin constructing Tech III building - ($1)
Discarding two cards to grant Cal Stealth.

discards

Verdant Tree
Tiger Cub

Cal assassinates Prynn. She maxbands and heals.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A, Untargetable, Deathtouch)
  • :psfist: Elite: Wisp (0+1/1, Resist 1)
  • :ps_: Scavenger:
  • :pschip: Technician: Playful Panda (2/2, Resist 1)
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Calamandra Moss (4/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Well Stealth on Cal is definitely happening here. But should she assassinate Prynn or the Rememberer? Prynn means that Cal would maxband, heal, and be available to cast Feral Strike if I draw it next turn. I think that’s more advantageous than killing Rememberer here, so I’ll go with that.

Or… Cast Rampant Growth on herself and break Tech II? It’d mean that only Fargo could be Remembered into play, and I’d need to go down on cards… And I’ve have to skip Tech 3 I think. I think I’ll stick with a diverse array of win conditions, at the risk of spreading myself thin, and hopefully either TRex or Feral Strike will happen next turn.

Skipping worker in favour of hand size.

@codexnewb’s turn!

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Yesterday’s Golgort
remember


STARTING HAND
Origin Story
Seer (2/1)
Nullcraft (1/1)


WORKERS
Neo Plexus
Hardened Mox
Temporal Research
Forgotten Fighter
fargo
Temporal Distortion


NextHand

Shimmer Ray
Time Spiral
origin story


Discard

Battle Suits
Nullcraft (1/1)
Yesterday’s Golgort


Tech 2 card(s)
Get Paid + float - ($12)
Rem fades to 1, pull second Rem
goglort fades
peak
pay to swap - ($11)
slow time generator, workers capped at 4 gold - ($6)
golgort trades with basilisk
Rem 1 kills panda, takes 2
seer, remove rune from new Rem, at 2, pull golgort back - ($5)
tower - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Golgort (6/4+A)**
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout:

In Play:

  • STG: 2HP
  • Vir, lvl 1, (2/1)
  • Rem #2 (3/3)**
  • Rem #1 (3/1)*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

well, ill take that. past engine dont let me down.

P2T7


StartingHand Workers

STARTING HAND
Feral Strike
Wandering Mimic
Tiny Basilisk (1/2+A, Deathtouch, Unstopp/Unattack-able by T0 units, Resist 1)
Young Treant (0/2+A, Can’t attack, Resist 1)
Tyrannosaurus Rex


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Forest’s Favor
Merfolk Prospector


NextHand

Rampant Growth
Ferocity


Tech 0 card(s)
Get Slow Paid + float + Technician Draw - ($5)
Calamandra casts an unboosted Feral Strike - ($1)

  • Putting Wandering Mimic and Tyrannosaurus Rex into play from my hand.
  • The T-Rex stomps both Rememberers on arrival.

Discard 2 cards to grant Calamandra Stealth.

discards

Young Treant
Tiny Basilisk

Calamandra assassinates Vir, takes 2 damage.

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wandering Mimic (4/4+A, Overpower, Resist 1)
  • :psfist: Elite: Wisp (0+1/1, Resist 1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Calamandra Moss (4/3, 2 damage)
  • Tyrannosaurus Rex (10/10, Overpower, Resist 3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

50/50 to draw the T-Rex from Technician, and whaddya know? Maxband Cal gives me a couple of options to keep up with Slow Time Generator in play, and I’d have to think getting the Rex out will be game.

Balance definitely feels super strong against Purple.

@codexnewb’s turn!

1 Like

Gotta GG here!

1 Like

GG WP! Balance seem to really counter a lot of Purple’s options.

i know! it’s tough. i just opened the fifth thread!