@Akiata
GLHF!!
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut
WORKERS
Neo Plexus
NextHand
Plasmodium
Hardened Mox
Forgotten Fighter
Nullcraft
Battle Suits
Discard
Temporal Research
Time Spiral
Fading Argonaut
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
tinkerer - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
okay, let’s go a different route.
Akiata
January 31, 2020, 12:31am
2
Good luck!
P2T1
StartingHand Workers
STARTING HAND
Rampant Growth
Forest’s Favor
Ironbark Treant
Playful Panda
Rich Earth
WORKERS
Rich Earth
NextHand
Young Treant
Verdant Tree
Spore Shambler
Merfolk Prospector
Tiger Cub
Discard
Forest’s Favor
Rampant Growth
Ironbark Treant
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Playful Panda (2/2, a Wisp (0/1) arrives - ($2)
Summon Calamandra Moss (2/3) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Wisp (0/1)
Technician :
Lookout :
In Play:
L1 - Calamandra Moss (2/3)
Playful Panda (2/2)
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
@codexnewb ’s turn!
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Origin Story
Seer
STARTING HAND
Plasmodium
Nullcraft
Battle Suits
Hardened Mox
Forgotten Fighter
WORKERS
Neo Plexus
Hardened Mox
NextHand
Nullcraft
Battle Suits
Seer
Temporal Research
Origin Story
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
plasmo - ($3)
tap tinkerer, remove rune
tech 1 - ($2)
geiger - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : geiger 2/3+A
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Tinkerer (1/2)
Plasmodium **
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well, let’s see if this works.
Akiata
January 31, 2020, 5:38am
4
P2T2
Tech StartingHand Workers
TECH
Huntress
Tiny Basilisk
STARTING HAND
Verdant Tree
Spore Shambler
Young Treant
Tiger Cub
Merfolk Prospector
WORKERS
Rich Earth
Spore Shambler
NextHand
Ironbark Treant
Young Treant
Huntress
Merfolk Prospector
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Maxband Calamandra, kills Geiger, takes 2 damage, levels fizzle - ($1)
Panda kills Tinkerer, takes 1.
Begin constructing Tech I building - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Wisp (0/1, resist 1)
Technician :
Lookout :
In Play:
L5 - Calamandra Moss (4/3, 2 damage)
Playful Panda (2/1, resist 1, 1 damage)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
@codexnewb ’s turn!
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Seer
Rememberer
STARTING HAND
Temporal Research
Seer
Battle Suits
Nullcraft
Origin Story
WORKERS
Neo Plexus
Hardened Mox
Temporal Research
NextHand
Rememberer
Fading Argonaut
Time Spiral
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($6)
plasmo fades
Worker - ($5)
seer, plasmo arrives - ($4)
vir - ($2)
nullcraft, kill panda - ($0)
plasmo kills wisp
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite : Vir lvl 1 (3/3)
Scavenger :
Technician :
Lookout :
In Play:
Plasmodium (4/4)
Seer (2/1)
Nullcraft (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well, let’s see if this works.
Akiata
February 2, 2020, 3:57am
6
P2T3
Tech StartingHand Workers
TECH
Potent Basilisk
Feral Strike
STARTING HAND
Young Treant
Ironbark Treant
Merfolk Prospector
Tiny Basilisk
Huntress
Tiger Cub
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
NextHand
Tiger Cub
Forest’s Favor
Rampant Growth
Verdant Tree
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Huntress (3/3, Anti-Air, Sparkshot) - ($4)
Play Tiny Basilisk (1/2, Deathtouch, unstopp/unattack-able by T0 units) - ($2)
Play Young Treant (0/2, Can’t attack), I draw 1 - ($0)
draw
Tiger Cub… ewf, woulda preferred that to stay in the deck really.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Young Treant (0/2+A, Can’t attack, Resist 1)
Elite :
Scavenger : Tiny Basilisk (1/2, Deathtouch, Unstopp/Unattack-able by T0 units, Resist 1)
Technician : Huntress (3/3, Anti-Air, Sparkshot, Resist 1)
Lookout :
In Play:
L5 - Calamandra Moss (4/3, 2 damage)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Hey look at that I redrew Tiger Cub anyhow.
@codexnewb ’s turn!
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Temporal Distortion
Second Chances
STARTING HAND
Fading Argonaut
Forgotten Fighter
Time Spiral
Rememberer
WORKERS
Neo Plexus
Hardened Mox
Temporal Research
Forgotten Fighter
NextHand
Battle Suits
Seer
Second Chances
rememberer
Origin Story
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
peak
swap - ($5)
tech 2 past - ($1)
seer, NC kill treant
plasmodium kills huntres, you draw
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Vir lvl 1 (2/3)
Technician :
Lookout :
In Play:
Plasmodium (4/1)
Seer (2/1)
Nullcraft (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
im not THAT afriad of max Cal or FeralStrike without a tech 2 building up. let’s just tech up here and move forward.
if i lose my tech 2, ill origin story cal. that’s why i safely put Vir out front in scav…
Akiata
February 2, 2020, 9:10am
8
Past eh? Eeenteresting. Very curious to see what you’ve got in mind. I’m afraid my plans are somewhat more predictable. I’m not able to press this turn, so action’s on you - what have you got?
P2T4
Tech StartingHand Workers
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Verdant Tree
Rampant Growth
Forest’s Favor
Tiger Cub
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Forest’s Favor
NextHand
Young Treant (0/2+A, Can’t attack)
Merfolk Prospector
Feral Strike
Wandering Mimic
Playful Panda (2/1, resist 1, 1 damage)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Begin constructing Tech II … BALANCE! (\o/ Surprise!!! \o/) - ($3)
Play Tiger Cub (2/2) - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Tiny Basilisk (1/2+A, Deathtouch, Unstopp/Unattack-able by T0 units, Resist 1)
Elite :
Scavenger : Tiger Cub (2/2, Resist 1)
Technician :
Lookout :
In Play:
L5 - Calamandra Moss (4/3, 2 damage)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
OK, so …
Tech II, Tiger Cub, worker, float 1.
Stalking Tiger, Verdant Tree, Worker float 1.
Stalking Tiger, Tiger Cub, Worker, float 1.
Eh, it’s not so easy to make sure Cal stays alive so I think I need to tech up to remain competitive.
@codexnewb ’s turn!
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Slow-Time Generator
Unphase
STARTING HAND
rememberer
Origin Story
Battle Suits
Seer
Second Chances
WORKERS
Neo Plexus
Hardened Mox
Temporal Research
Forgotten Fighter
fargo
NextHand
Temporal Distortion
rememberer
tinkerer
Time Spiral
Discard
Seer (2/1)
Origin Story
second chances
Seer
Slow-Time Generator
Unphase
Tech 2 card(s)
Get Paid + float - ($9)
battle suits - ($7)
seer trades with tiny basilisk
vir kills tiger cub, takes 2
plasmodium and nullcraft break tech 2, your base to 18
prynn - ($5)
origin story Cal - ($2)
peak
pay to swap - ($1)
worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Battle Suits
Plasmodium (4/1)
Nullcraft (1/1)
Vir, lvl 1, (2/1)
Prynn , lvl 1, (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, okay, need to get Cal out of here, break the tech two, or both…i think i can do both. just delay my own past engine.
but waiting until next turn shouldn’t be a problem. make sure to worker to delay reshuffle. next turn i can tech up and drop rememberer, with a nice wall of units.
Akiata
February 4, 2020, 12:52am
10
Youch - definitely punished for neglecting to consider Battle Suits. Will think my turn over.
1 Like
Akiata
February 4, 2020, 4:44am
11
P2T5
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Ferocity
STARTING HAND
Merfolk Prospector
Feral Strike
Playful Panda (2/1, resist 1, 1 damage)
Young Treant (0/2+A, Can’t attack)
Wandering Mimic
Huntress (3/3, Anti-Air, Sparkshot, Resist 1)
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Forest’s Favor
Merfolk Prospector
NextHand
Rampant Growth
Verdant Tree (Healing 1) HP: 3
Wandering Mimic
Potent Basilisk
Discard
Tiny Basilisk (1/2+A, Deathtouch, Unstopp/Unattack-able by T0 units, Resist 1)
Tiger Cub (2/2, Resist 1)
Feral Strike
Wandering Mimic
Tyrannosaurus Rex
Ferocity
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Rebuild Tech II building.
Plant a Young Treant (0/2, Can’t attack), I draw 1 - ($9)
draw
Play Huntress (3/3, Anti-air, Sparkshot) - ($7)
Summon and midband Calamandra Moss (3/4) - ($3)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Young Treant (0/2+A, Can’t attack, Resist 1)
Elite :
Scavenger : Wisp (0/1, Resist 1)
Technician : Huntress (3/3, Anti-Air, Sparkshot, Resist 1)
Lookout :
In Play:
L3 - Calamandra Moss (3/4)
Playful Panda (2/2, Resist 1)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Ergh, that a pretty daft mistake, and it cost me a tech break. Definitely set me back here. I haven’t had a tonne of success with Past, so will be interested to see how this goes.
@codexnewb ’s turn!
sorry for the delay.
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Shimmer Ray
yesterday’s golgort
STARTING HAND
rememberer
tinkerer
Time Spiral
Temporal Distortion
WORKERS
Neo Plexus
Hardened Mox
Temporal Research
Forgotten Fighter
fargo
Temporal Distortion
NextHand
Origin Story
Seer (2/1)
Nullcraft (1/1)
Tech 2 card(s)
Get Paid - ($9)
prynn fades
Worker - ($8)
rememberer - ($3)
time spiral, rune off Rem, pull golgort from discard - ($2)
vir, prynn kill treant
nullcraft pings tech 2, dies to huntress, golgort to 3 runes
plasmodium trades with huntress
Float ($2)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Golgort (6/4+A)***
Elite :
Scavenger :
Technician : Rem (4/3)**
Lookout :
In Play:
Battle Suits
Vir, lvl 1, (2/1)
Prynn , lvl 1, (1/3)****
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Economy Info:
Cards:
Gold:
Thoughts
woops, counted the workers wrong…oh well
Akiata
February 8, 2020, 4:01am
14
No worries at all, there’s no rush.
P2T6
StartingHand Workers
STARTING HAND
Rampant Growth
Potent Basilisk
Wandering Mimic
Verdant Tree (Healing 1) HP: 3
Tiger Cub (2/2, Resist 1)
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Forest’s Favor
Merfolk Prospector
NextHand
Wandering Mimic
Young Treant (0/2+A, Can’t attack, Resist 1)
Feral Strike
Tiny Basilisk (1/2+A, Deathtouch, Unstopp/Unattack-able by T0 units, Resist 1)
Discard
Huntress (3/3, Anti-Air, Sparkshot, Resist 1)
Verdant Tree (Healing 1) HP: 3
Tiger Cub (2/2, Resist 1)
Rampant Growth
Wandering Mimic
Tech 0 card(s)
Get Paid + Technician Draw - ($10)
Skipping worker
Play Potent Basilisk (3/5, Untargetable, Deathtouch), Battle Suits is destroyed - ($6)
Begin constructing Tech III building - ($1)
Discarding two cards to grant Cal Stealth.
discards
Cal assassinates Prynn. She maxbands and heals.
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Potent Basilisk (3/5+A, Untargetable, Deathtouch)
Elite : Wisp (0+1/1, Resist 1)
Scavenger :
Technician : Playful Panda (2/2, Resist 1)
Lookout :
In Play:
L5 - Calamandra Moss (4/5)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 4 (Balance)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well Stealth on Cal is definitely happening here. But should she assassinate Prynn or the Rememberer? Prynn means that Cal would maxband, heal, and be available to cast Feral Strike if I draw it next turn. I think that’s more advantageous than killing Rememberer here, so I’ll go with that.
Or… Cast Rampant Growth on herself and break Tech II? It’d mean that only Fargo could be Remembered into play, and I’d need to go down on cards… And I’ve have to skip Tech 3 I think. I think I’ll stick with a diverse array of win conditions, at the risk of spreading myself thin, and hopefully either TRex or Feral Strike will happen next turn.
Skipping worker in favour of hand size.
@codexnewb ’s turn!
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Yesterday’s Golgort
remember
STARTING HAND
Origin Story
Seer (2/1)
Nullcraft (1/1)
WORKERS
Neo Plexus
Hardened Mox
Temporal Research
Forgotten Fighter
fargo
Temporal Distortion
NextHand
Shimmer Ray
Time Spiral
origin story
Discard
Battle Suits
Nullcraft (1/1)
Yesterday’s Golgort
Tech 2 card(s)
Get Paid + float - ($12)
Rem fades to 1, pull second Rem
goglort fades
peak
pay to swap - ($11)
slow time generator, workers capped at 4 gold - ($6)
golgort trades with basilisk
Rem 1 kills panda, takes 2
seer, remove rune from new Rem, at 2, pull golgort back - ($5)
tower - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Golgort (6/4+A)**
Elite :
Scavenger :
Technician : Seer (2/1)
Lookout :
In Play:
STG: 2HP
Vir, lvl 1, (2/1)
Rem #2 (3/3)**
Rem #1 (3/1)*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
well, ill take that. past engine dont let me down.
Akiata
February 8, 2020, 7:58am
16
P2T7
StartingHand Workers
STARTING HAND
Feral Strike
Wandering Mimic
Tiny Basilisk (1/2+A, Deathtouch, Unstopp/Unattack-able by T0 units, Resist 1)
Young Treant (0/2+A, Can’t attack, Resist 1)
Tyrannosaurus Rex
WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Forest’s Favor
Merfolk Prospector
NextHand
Tech 0 card(s)
Get Slow Paid + float + Technician Draw - ($5)
Calamandra casts an unboosted Feral Strike - ($1)
Putting Wandering Mimic and Tyrannosaurus Rex into play from my hand.
The T-Rex stomps both Rememberers on arrival.
Discard 2 cards to grant Calamandra Stealth.
discards
Young Treant
Tiny Basilisk
Calamandra assassinates Vir, takes 2 damage.
Float ($1)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Wandering Mimic (4/4+A, Overpower, Resist 1)
Elite : Wisp (0+1/1, Resist 1)
Scavenger :
Technician :
Lookout :
In Play:
L5 - Calamandra Moss (4/3, 2 damage)
Tyrannosaurus Rex (10/10, Overpower, Resist 3)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 4 (Balance)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
50/50 to draw the T-Rex from Technician, and whaddya know? Maxband Cal gives me a couple of options to keep up with Slow Time Generator in play, and I’d have to think getting the Rex out will be game.
Balance definitely feels super strong against Purple.
@codexnewb ’s turn!
1 Like
Akiata
February 9, 2020, 12:00am
18
GG WP! Balance seem to really counter a lot of Purple’s options.
i know! it’s tough. i just opened the fifth thread!