@charnel_mouse
spreadsheet
Results
Red: 1
Green: 1
Game 1: hasted Firebird
Game 2: Hasted Mimics
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Mad Man
Bloodburn
Careless Musketeer
Scorch
WORKERS
Scorch
NextHand
Makeshift Rambaster
Pillage
Bombaster
Nautical Dog
Discard
Careless Musketeer
Bloodburn
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
bloodrage ogre - ($1)
mad man - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodrage Ogre (3/2)
- Mad Man (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
GLHF! Putting my base at 19, since there’s no reason for you to not attack with the Mad Man here.
P2T1
Starting hand: 5
Tiger Cub
Spore Shambler
Verdant Tree
Rich Earth
Rampant Growth
Thoughts
No Rampant Growth next turn, but against Red I’m not sure it matters. I think Spore Shambler + early Tech I is the best option here: Tiger Cub + Wisp doesn’t do enough retaliation damage for my liking, and Spore Shambler + float is open to early Pillage, still scary even if it’s card-inefficient. Young Treant in hand next turn, maybe I try for a Turn 2 Tech I unit, we’ll see. Workering Rich Earth as usual, far too slow against any Ogre opening.
Get paid - ($5)
Worker - ($4)
Spore Shambler - ($1)
Tech I - ($0)
Discard 3, draw 5
Spore Shambler 2/3+1A (++)
Base HP: 19
Tech I HP: 5
Hand: 5
Merfolk Prospector
Young Treant
Playful Panda
Ironbark Treant
Forest’s Favor
Deck: 0
Discard: 3
Tiger Cub
Verdant Tree
Rampant Growth
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Gold: 0
Workers: 6
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Desperation
Desperation
STARTING HAND
Bombaster
Makeshift Rambaster
Nautical Dog
Pillage
WORKERS
Scorch
Pillage
NextHand
Charge
Bloodrage Ogre (3/2)
Careless Musketeer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
brogre/mad man trade with shambler
nautical dog - ($2)
rambaster, hits your base to 16 - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster
- Nautical Dog (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmm, expecting the young treant…a runed centaur T2 would suck. so i need to inefficiently trade here.
let’s try something crazy…
P2T2
Starting hand: 5
Merfolk Prospector
Young Treant
Playful Panda
Ironbark Treant
Forest’s Favor
Thoughts
Oh, it’s going to be one of those games. Let’s try to slow the game down with Pandas, then.
Teched cards: 2
T2: Galina Glimmer, Giant Panda
Get paid - ($6)
Worker - ($5)
Playful Panda, Wisp arrives - ($3)
Argagarg Garg, Wisp #2 arrives - ($1)
Merfolk Prospector - ($0)
Discard 2, reshuffle, draw 4
Squad Leader: Wisp #1 0/1+1A
Elite: Merfolk Prospector 1+1/1
Technician: Wisp #2 0/1
Argagarg L1 1/3
Playful Panda 2/2
Base HP: 16
Tech I HP: 5
Hand: 4
Tiger Cub
Galina Glimmer
Young Treant
Forest’s Favor
Deck: 4
Verdant Tree
Rampant Growth
Spore Shambler
Giant Panda
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 7
5 x start
T1: Rich Earth
T2: Ironbark Treant
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Bloodlust
Molting Firebird
STARTING HAND
Charge
Careless Musketeer
Bloodrage Ogre (3/2)
WORKERS
Scorch
Pillage
Charge
NextHand
Bloodburn
Mad Man (1/1)
Discard
Bloodlust
Molting Firebird
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
brogre - ($3)
careless musketeer - ($1)
dog frenzy kills sql wisp
rambaster kills tech wisp
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2+A)
-
Elite:
-
Scavenger:
-
Technician: Careless Musketeer (2/1)
-
Lookout:
In Play:
- Makeshift Rambaster
- Nautical Dog (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well that wasn’t expected…ill take it.
P2T3
Starting hand: 4
Tiger Cub
Galina Glimmer
Young Treant
Forest’s Favor
Technician draw: 1
Thoughts
Well, that’s a draw. Going for the Ancient first, then teching the Mantis next turn. Hopefully that’s fast enough, if codexnewb is still going for a base race here.
Do I play Galina and the Panda, or do I take Tech II now, and exhaust the Prospector to play the Panda? The latter’s too dangerous with that Ogre out, I think. What do I spend the 2 extra gold on? Tiger Cub or Young Treant wouldn’t be terrible, or I could exhaust the Prospector to get a Tower down and have that Wisp trade with something. Alternatively, I build a Heroes’ Hall. I’ll go with an extra unit, codexnewb’s going to be on the attack this turn so the Ogre doesn’t bounce. I’ll be on a small hand, but his hand’s even smaller already. Probably going to see Drakk come out here. Maybe a high-level Zane, so I might as well bank on getting more cards or gold.
Patrol: Panda goes in front to die first so he can bring in more Wisps, Wisp goes in Elite so everything does some damage, then Prospector and Tiger Cub go in patroller slots. I can easily still lost Argagarg or Galina, but it should be pretty costly on codexnewb’s board presence.
Teched cards: 2
T2: Galina Glimmer, Giant Panda
T3: Blooming Ancient, Moment’s Peace
Get paid - ($7)
Worker - ($6)
Giant Panda, Wisp arrives - ($3)
Galina Glimmer - ($2)
Tiger Cub - ($0)
Discard 1, draw 3
Squad Leader: Playful Panda 2/2+1A
Elite: Wisp 1+0/1
Scavenger: Merfolk Prospector 1/1
Technician: Tiger Cub 2/2
Argagarg L1 1/3
Giant Panda 2/4
Galina Glimmer 2/2 (1 gold per 2 green units at upkeep)
Base HP: 16
Tech I HP: 5
Hand: 3
Verdant Tree
Rampant Growth
Spore Shambler
Deck: 0
Discard: 3
Blooming Ancient
Moment’s Peace
Young Treant
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
5 on board
3 in hand
0 in deck
3 in discard
3 in workers
Total: 14
Gold: 0
Workers: 8
5 x start
T1: Rich Earth
T2: Ironbark Treant
T3: Forest’s Favor
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Bamstamper Lizzo
STARTING HAND
Mad Man (1/1)
Bloodburn
WORKERS
Scorch
Pillage
Charge
Bloodburn
NextHand
Desperation
Desperation
Discard
Bloodlust
Molting Firebird
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Bamstamper Lizzo
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
brogre->panda
dog->tiger cub
rambaster->wisp
tap musketeer->merfolk
mad man - ($6)
tech 2 fire - ($2)
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Mad Man (1/1)
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (1/1)
- Careless Musketeer (2/1)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
i am NOT feeling good about this strategy at all.
i immedaitely regret this decision, lol.
P2T4
Starting hand: 3
Verdant Tree
Rampant Growth
Spore Shambler
Technician draw after reshuffle: 1
Thoughts
Huh, he only killed the Panda before the reshuffle when he knows I’m spamming Wisps. Facing Fire again, so at least I won’t be facing Bugblatters while spamming.
Couple of ways I can break the Tech II here:
- Rampant Growth on someone, then I have 3 gold to play a defender.
- Spore Shambler passes along a rune and blocks, 1 gold left over. I discard 2, so am guaranteed to draw the Ancient.
- Rampant Growth on someone, then play Verdant Tree instead of a defender. If I’m only killing the Mad Man, the healing isn’t useful, since Argagarg can do it and midband next turn. Plus, I have no defender, so no technician bonus to get back to a 5-card hand, and I’m open to both the Tree and the Tech II getting destroyed.
- Don’t build Tech II, play Rampant Growth and Verdant Tree as above, Spore Shambler passes a rune so Giant Panda can block too. Expensive on cards, but much better for defence, and codexnewb still has to worry about Galina too.
- Don’t build Tech II, Spore Shambler passes a rune, play Verdant Tree, Tiger Cub and Shambler block. Less healthy blockers, but I have more units on the board, so Galina is more of a threat.
Verdant Tree would be nice to heal up, but I’d have no patrol so the Rambaster can take it out. A patroller would be better for stopping my own Tech II getting broken, and can get me a technician bonus.
Teched cards: 2
T2: Galina Glimmer, Giant Panda
T3: Blooming Ancient, Moment’s Peace
T4: Blooming Ancient, Giant Panda
Get paid + scavenger + Galina - ($10)
Worker - ($9)
Argagarg kills Mad Man, you get a gold, takes 1 damage
Rampant Growth on Galina Glimmer - ($7)
Spore Shambler - ($4)
Spore Shambler passes a rune to Galina - ($3)
Galina Glimmer destroys your Tech II, your base to 17
Verdant Tree - ($1)
Discard 0, draw 2
Squad Leader: Giant Panda 2/4+1A
Technician: Spore Shambler 1/2 (+)
Argagarg L1 1/2 (1 damage)
Galina Glimmer 3/3 (+, 1 gold per 2 green units at upkeep)
Verdant Tree HP: 3 (healing 1, Tech buildings (re)build instantly)
Base HP: 16
Tech I HP: 5
Hand: 2
Moment’s Peace
Playful Panda
Deck: 2
Blooming Ancient
Young Treant
Discard: 4
Merfolk Prospector
Blooming Ancient
Giant Panda
Rampant Growth
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
4 on board
2 in hand
2 in deck
4 in discard
4 in workers
Total: 16
Gold: 1
Workers: 9
5 x start
T1: Rich Earth
T2: Ironbark Treant
T3: Forest’s Favor
T4: Tiger Cub
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Desperation
Desperation
Bombaster (2/2)
Bamstamper Lizzo
Bloodrage Ogre (3/2)
WORKERS
Scorch
Pillage
Charge
Bloodburn
Desperation
NextHand
Molting Firebird
Nautical Dog (1/1)
Discard
Makeshift Rambaster (1/1)
Bloodrage Ogre (3/2)
Bombaster (2/2)
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + float - ($10)
Scav - ($11)
rebuild tech 2, base to 18
Worker - ($10)
drak - ($8)
desperation, draw 1, reshuffle, draw 2, trash desperation
max drak - ($3)
brogre, hasted - ($1)
brogre frenzy hits panda, dies
musketeer taps, kills panda, my base to 16
rambaster frenzy trades with shambler, you draw
…no haste on the board…
end of main phase, discard remaining 2 cards from my hand
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Drak, lvl 6, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
hmm, okay, here’s hoping i dont draw tech 2’s…
darn it, got one, but also got that brogre, ill take it. allows me to keep musketeer on the field.
P2T5
Starting hand: 2
Moment’s Peace
Playful Panda
Technician draw: 1
Thoughts
Fire again? And he’s obviously worried about Balance if he’s getting rid of all his haste. Do I play the Ancient now, or wait? If I do, I have to choose between an extra unit, a hero, or a worker. If I don’t, then I can’t do anything apart from playing Midori for Moment’s Peace. I think I’d rather get the Ancient out, while codexnewb still has a small hand size.
Teched cards: 2
T2: Galina Glimmer, Giant Panda
T3: Blooming Ancient, Moment’s Peace
T4: Blooming Ancient, Giant Panda
T5: Moment’s Peace, Murkwood Allies
Get paid + float - ($10)
Argagarg heals
Instant Tech II: Growth - ($6)
Blooming Ancient - ($2)
Playful Panda, Wisp arrives, 2 runes for Blooming Ancient - ($0)
Blooming Ancient passes 2 runes to Galina Glimmer
Galina Glimmer kills Drakk, my base to 15, takes 3 damage, Argagarg hits level 3 (midband)
Argagarg kills Careless Musketeer, takes 1 damage
Skip worker!
Discard 1, draw 1, reshuffle, draw 2
Squad Leader: Wisp 0/1+1A
Technician: Blooming Ancient 2/4
Argagarg L3 1/3 (1 damage)
Playful Panda 2/2
Galina Glimmer 5/2 (+++, 1 gold per 2 green units at upkeep, 3 damage)
Verdant Tree HP: 3 (healing 1, Tech buildings (re)build instantly)
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Growth)
Hand: 3
Young Treant
Blooming Ancient
Rampant Growth
Deck: 7
Merfolk Prospector
Giant Panda
Giant Panda
Spore Shambler
Moment’s Peace
Murkwood Allies
Moment’s Peace
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
4 on board
3 in hand
7 in deck
0 in discard
4 in workers
Total: 18
Gold: 0
Workers: 9
5 x start
T1: Rich Earth
T2: Ironbark Treant
T3: Forest’s Favor
T4: Tiger Cub
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Cinderblast Dragon
STARTING HAND
molten firebird
Nautical Dog (1/1)
Bloodlust
WORKERS
Scorch
Pillage
Charge
Bloodburn
Desperation
Bloodlust
NextHand
Lobber
Lobber
Bamstamper Lizzo
Mad Man (1/1)
Discard
Makeshift Rambaster
Bloodrage Ogre
Bombaster
Bamstamper Lizzo
Careless Musketeer
Cinderblast Dragon
molten firebird
Nautical Dog (1/1)
Tech 1 card(s)
Get Paid + float - ($10)
max zane, - ($3)
…shove wisp to scav, we both get gold - ($4)
zane kills ancient, we both draw
worker - ($3)
jaina - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: jaina, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
this whole game has been rough. surprised im still in it.
P2T6
Starting hand: 3
Young Treant
Blooming Ancient
Rampant Growth
Technician draw: 1
Thoughts
Pretty happy to draw a Panda here. I could also play the Young Treant, but maybe I want to play Rampant Growth instead? Ideally I want Galina to hit Tech II, Playful Panda can take down Jaina with one rune and Argagarg’s buff, or with both runes and Argagarg then Rampant Growths into Zane. I like the latter: the Elemental gets me an extra rune, and I can put it in Squad Leader since it’s a Blue token and doesn’t matter for Galina’s ability. Do I skip a worker to play a second hero and take the levels from killing Zane? Being able to cheaply midband Midori next turn would be pretty nice, but I think I’ve put off the final worker enough.
What to tech? I guess I want Tech III, since those are immune to Kidnapping. But I’d rather put in Stampede / Might of Leaf and Claw to speed things up a bit. I’ll take one of each.
Teched cards: 2
T2: Galina Glimmer, Giant Panda
T3: Blooming Ancient, Moment’s Peace
T4: Blooming Ancient, Giant Panda
T5: Moment’s Peace, Murkwood Allies
T6: Might of Leaf and Claw, Stampede
Get paid + scavenger + Galina - ($11)
Argagarg fully heals, Galina heals to 3 HP
Blooming Ancient - ($7)
Giant Panda, Wisp arrives, 2 runes for Blooming Ancient - ($4)
Blooming Ancient passes 2 runes to Playful Panda
Playful Panda kills Jaina, takes 2 damage, Argagarg hits level 5 (maxband), Water Elemental arrives, 1 rune for Blooming Ancient
Rampant Growth on Argagarg
Argagarg kills Zane, levels fizzle, takes 2+2A damage
Galina Glimmer destroys your Tech II, your base to 14
Worker - ($1)
Discard 0, draw 2
Squad Leader: Water Elemental 3/3+1A (anti-air, flying, not green)
Scavenger: Wisp 0/1
Technician: Blooming Ancient 3/5 (+)
Argagarg L5 1/3 (2 damage)
Galina Glimmer 5/3 (+++, 1 gold per 2 green units at upkeep, 2 damage)
Giant Panda 2/4
Playful Panda 4/2 (++, 2 damage)
Verdant Tree HP: 3 (healing 1, Tech buildings (re)build instantly)
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Growth)
Hand: 2
Merfolk Prospector
Spore Shambler
Deck: 4
Giant Panda
Moment’s Peace
Murkwood Allies
Moment’s Peace
Discard: 4
Blooming Ancient
Might of Leaf and Claw
Stampede
Rampant Growth
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
5 on board
2 in hand
4 in deck
4 in discard
5 in workers
Total: 20
Gold: 1
Workers: 10
5 x start
T1: Rich Earth
T2: Ironbark Treant
T3: Forest’s Favor
T4: Tiger Cub
T6: Young Treant
ill have to GG it right there. can’t stop your momentum. well played!!
Well played!
Oh wow, double early Desperation tech. Guess I picked the right game to go for Galina + Wisp spam.
yeah, that was a big mistake. i had nothing to fall back on with the draws i got. learned my lesson…
Yeah, at least get some Lobbers or something in the deck first? I don’t know.